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BGTG #130 - Post BGG.con 2012 (with Greg Pettit)

Mark Johnson
United States
Santa Clarita
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That's a Palm Pilot on the left, and a pink iPod mini on the right. Yes, I've been doing BGTG that long!

[This show is longer than my usual ones, stretching to two hours. There's simply a lot of interesting stuff to talk about when you've got an event like BGG.con!]

Mark wrote:

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As he's done for the past few years, Greg Pettit joins me on the podcast to talk about the annual Boardgamegeek convention, BGG.con (do they still call it "dot con"? I always thought that was clever.) I didn't go to the convention. In fact, I've only made it to the first one, and I hear it's only gotten bigger & better since then. Greg, on the other hand, goes every year. I really need to make it back sometime.

Occurring the week/weekend before Thanksgiving here in America, the convention is timed to include a lot of brand new Essen titles in its famous game library. Even I might succumb to the "cult of the new" a little bit when presented with the opportunity to try so many brand new, exciting titles that have barely made it to this country yet. Greg is like that, too, and it's great to talk with him afterward about so many of these brand new games. With that in mind, I can chime in on a few new titles I've managed to play somehow, even though I didn't make it to the convention.

For this show, Greg and I prepared a Geeklist to go along with it. This was for our own notes & preparation, but we found in prior years that it's fun to share with everyone. I always like comments here on the blog, but you may want to comment about individual games over on that listt. Towards the very end of the show, we also take a brief look back at our similar list from the previous year, too. Though we don't spend too much time on them, you know that I'm always fascinated with analyzing or merely reflecting upon what makes some games longterm keepers, and which ones we're finished with in less than twelve months. In some cases that's completely ok to have "short-term games" like that, but mostly I'm interested in those permanent keepers.

(Hmm, "short term games" might be a good meta topic for a future podcast. If I have anything more to say about it.)

Greg also tells how the convention itself was, in terms of the hotel/facility, organization, opportunities for food, and so on. By his account this event took a big step up this year. It was already good, but the new location & hotel/event staff improved things further.

Post BGG.con 2012 Geeklist

Post BGG.con 2011 Geeklist



Mark Johnson's occasional & opinionated podcast about family strategy boardgames
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