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aka pastor guy: the gaming stuff

The really good gaming stuff from my personal blog, aka pastor guy... if you want the non-gaming stuff, you'll need to find your way to http://akapastorguy.blogspot.com.
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I Was A Teenage Dungeon Master: The Adventures Begin...

Mark Jackson
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Over the next week (or so), I'll be chronicling my journey through the world of fantasy role-playing... and how that impacts the board games I play today.

Plus, I'll say some things that will make you laugh & some things you'll want to argue with me about - stay tuned!


I must start this post with an admission about my sordid gaming past: I Was A Teenage Dungeon Master.

That's right... for roughly three years "back in the day" I ran a rag-tag group of adventurers through a variety of dungeons & forests set in a fantasy world of my own creation. Armed with the board from AH's Outdoor Survival (the map of "the world") and the 'blue box' edition of the D&D (Dungeons & Dragons) basic rules, I spent most of my free time (and some of my class time) drawing dungeons & creating stories in preparation for marathon Saturday gaming sessions & quick one-shot adventures on weekdays after school.

Our crew never got into miniatures - I think because of economics rather than my current excuse, "the fear of painting." Similar reasons kept us from playing too many of the "official" modules - the primary ones I remember are The Village of Hommlet (T1) and the Giant trilogy. (I'm still cheesed off that TSR didn't publish T2 - The Temple of Elemental Evil - until years after I'd stopped playing D&D.) I vividly remember spending my hard-earned allowance money on the first Monster Manual, Player's Handbook, and Dungeon Master's Guide... and using the information in those books to dream up even more diabolical adventures.

Then, sometime in the spring of 1981, I stopped playing D&D. I kept playing Traveller (a sci-fi RPG - that's "role playing game" for those you playing along at home) and a little bit of SPI's Dragonquest, but you could stick a fork in my time with Dungeons & Dragons. (The story of how this happened will have to wait for a later post about D&D... see, I've given you something to look forward to!)

But I continued to enjoy fantasy games... particularly those that captured some of the flavor of D&D. For a while, we played Talisman (2nd edition) on a regular basis. Then there was Warlock of Firetop Mountain... and even Space Hulk, which always had a bit of a dungeon crawl meet Aliens feel to the game. Another favorite was Dungeonquest, which I foolishly sold (along with both expansions) back in the mid-90's. Thanks to the generosity of Keith "I Used To Be A Neutral Good Monk In Mark's D&D Game" Monaghan, I have the base game back in my collection... and another good friend enabled me to acquire copies of the Heroes & Catacombs expansions. (There's another post I need to write... the joys of pre-FFG Dungeonquest!)

In the early 90's, I bought the entire 3rd edition Talisman set... and we spent many happy hours chasing around the board, attempting to defeat the monsters & avoid getting turned into a toad. (Weirdly enough, I never actually played Heroquest and/or Advanced Heroquest. I wonder how that happened?)

Most of those are gone now... Warlock, Space Hulk & Talisman (2nd AND 3rd) all sold at hopped-up E-bay prices to enlarge my oddball collection of "German" games. Every once in a while, I get a hankering to play them, but not enough to give up the pile of other games that they financed. (Dungeonquest, OTOH, is still here... and gets played on a pretty regular basis, thanks to my 9 year old son. I also managed to math trade for Warlock, but it has definitely fallen behind the game "tech" curve since it was published.)

In the last couple of years, the same "wish I could level up a character" impulse has led to my complete & total enjoyment of Return of the Heroes (and the expansion, Under the Shadow of the Dragon)... and, to a lesser extent, my sort-of enjoyment of Klaus Teuber's Candamir: The First Settlers (which is a weird cross between The Settlers of Catan & an RPG.) The release of Knizia's Lord of the Rings didn't feature "leveling" but did include great variety through the use of expansions and an abstract design that wore the "Tolkien" costume with style.

Over this series of posts, I'll discuss some of the newer entries into the field of RPG board games (everything from Catacombs to Castle Ravenloft!)... as well as revisit some old favorites. Come back tomorrow as I talk about my wonderful first experience with Descent: Journeys in the Dark.

BTW, a version of this post originally appeared on my personal blog, aka pastor guy ( http://akapastorguy.blogspot.com) on June 11, 2006.
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Subscribe sub options Mon Apr 4, 2011 12:30 pm
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Frank Branham
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Prophecy isn't on that list. Shame on you.

There is also a weird thing going on at Goodman Games that is worth following. They are doing a massive rewrite of D&D, with the aim of going back to 70's style D&D, but reworking it more in the form of the books that Gygax listed as his influences.

http://www.goodman-games.com/forums/viewtopic.php?f=60&t=766...
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  • Posted Mon Apr 4, 2011 2:18 pm
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Mark Jackson
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fbranham wrote:
Prophecy isn't on that list. Shame on you.


It will be... don't worry. Stay tuned.

Of course, you writing about all these games would be very interesting as well!
 
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  • Posted Mon Apr 4, 2011 4:13 pm
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Huzonfirst
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Frank, I don't necessarily like all the things that Goodman Games is doing with their new system. But a lot of them look intriguing and I'm most heartened by the desire to come up with a system that deliberately moves away from 3rd and 4th edition D&D and goes back to the roots of the game. Thanks for the link; I was unaware of this until now.
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  • Posted Mon Apr 4, 2011 4:27 pm
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Davido
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Thanks for the stroll down memory lane. I was a wargamer first, and when my regular opponent bailed on our weekly Panzerleader/Bismark session (due to something called "girls"), some one came over asked if I wanted to "roll up a character" and "explore a dungeon". Well that started a dozen years of hardcore D&D (and dabbling in just about every other RPG of the late 70's through 80's) and another half-dozen or so off and on again years (e.g. one-shots when home on vacation or running a fave character as an NPC).

Back then, I decided I liked the idea that the 'story never ends' whereas a wargame, the story played out over 2-4 hours and then the world ends when the game goes back into the box.

Fast forward to the present. Family, job, keeping up the property, bills, etc. Now, I *LIKE* the idea of games being 'self-contained' worlds that are immersive (and yes, that includes Euros such as Power Grid, Railroad Tycoon, Puerto Rico, Ra, etc.) for their duration. BUT they 'go into the box' when there time is up. Maturity, aging gracefully, giving in? who knows. Look forward to more installments.
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  • Posted Mon Apr 4, 2011 7:50 pm
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Mark Jackson
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davido wrote:
Thanks for the stroll down memory lane. I was a wargamer first...


As was I - though my main wargaming partner was one of the folks who moved into D&D with me.
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  • Posted Mon Apr 4, 2011 10:34 pm
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grey endres
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Mark,
Nicely done, I am looking forward to following this journey.

Grey
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  • Posted Tue Apr 5, 2011 3:06 am
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