The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Dux Blogorum

Notes on game development of Osprey's Dux Bellorum, and random wittering about other stuff...
Recommend
6 
 Thumb up
 tip
 Thumb up

Dux Bellorum: focus on troop types

Dan M
United Kingdom
Worthing
flag msg tools
Avatar
mbmbmbmbmb
Being an Ancients minis game with a comparatively short period and geographical setting, Dux Bellorum has fewer troop types than you'll encounter in a lot of other Ancients games (De Bellis Antiquitatis springs to mind, probably as its one of my favourite games). That's one of the reasons I like rules to be tailored to specific time periods rather than generic sets spanning 3000BC to 1485AD, as we used to say: War Games Rules 3000 BC to 1485 AD ... you can really try to capture the essence of a period by limiting the troop types, odd as that sounds.

My take on the period is one of simple tactics and basic equipment styles, making Arthurian warfare (and other British Dark Ages) pretty distinctive in its simplicity.

In DB we have....

COMPANIONS: The tough guys, the personal bodyguard and household troops of the warlord. May be Mounted or Foot Warriors/Shieldwall. They have higher stats than other troop types, but each army only has one such unit.
RIDERS: Medium cavalry in most wargame parlance - riding towards the enemy throwing javelins at short range (counting as close combat in the game), and closing with swords if they can gain an advantage. Expect no Charge of the Heavy Brigade! May be Ordinary or Noble, the Nobles being that touch better.
WARRIORS: Offensive infantry (they like to charge in, as opposed to liking Bernard Manning), prone to make Uncontrolled Charges whether you want them to or not. As with Riders, they can be Noble or Ordinary. The most common type of foot troop in Early and Middle armies.
SHIELDWALL: Defensive infantry (hmmm, haven't thought of a gag for that, have I?); harder to hit than Warriors but less likely to hit anyone else. As above, may be Ordinary or Noble. More common in Late armies and also with the Late Romans/Romano-British.
SKIRMISHERS: Foot or Mounted, both are ineffectual until you work out the best ways to use them. More on that at some point! May be armed with Javelins or Bows, which naturally enough have different ranges (Bows also includes slings and crossbows should you be that way inclined).
BOW (And CATAPHRACTS for the Late Romans): Rare troops, packing more punch than Skirmishers and Riders respectively.
CHARIOTS: Optional troops for the Early Irish and Picts; I have seen no evidence to convince me of their use, but who am I to deny your using a nice model in your game?

Apart from for missile weapons, there's no distinction between different weapons or armour; I've factored that into the troop type and Ordinary/Noble designation. There are plenty of extra options for purchasing Javelins, Hurled Weapons, Dismounts, and so on, to allow you to shape your army for your personal take on Arthurian warfare.

Some point soon I'll post about stats, which drive the mechanics of the game, and on the differences between Nobles and Ordinary troops.
Twitter Facebook
1 Comment
Subscribe sub options Sat Apr 9, 2011 9:44 pm
Post Comment
CD Ireland
Scotland

mbmbmb
Playtesting suggests to me that Noble Warriors are very effective especially with regard to Riders. The most effective armies I have compiled have included a balanced mix of troops with a weighting towards Nobles.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 3:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.