The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
Recommend
107 
 Thumb up
1.25
 tip
 Thumb up

Designer Diary: A Game Designer’s Peculiar Pilgrimage along The Road to Canterbury

Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
I have always been fascinated by religious history, theology, and heresy. And for some reason I seem to enjoy taking the side of the heretic (even if I don't agree). I still think that Pelagius had a good point about free will despite anything Augustine might have insisted. In my view Marcion is underrated. And the legend that Saint Nicholas smacked Bishop Arius full-on in the face makes me pity the poor heretic. (Bad Santa!) I'm still surprised that Saint Francis' lavish expression of kinship with nature only resulted in stigmata and not, say, a literal crucifixion for charges of pantheism – for which I'm happy. The Cathars were not so fortunate.

As a college professor (literature, not theology), I often find myself discovering intriguing things like these which often end up not only in the classroom or in an article, but also in a board game design – or at least in an attempted board game design.

So, for instance, consider the weird theoretical and game-like dilemmas that emerge from the following mix of history and theology: the Roman Emperor Constantine, who issued the revolutionary "Edict of Milan" that finally tolerated Christianity in the Roman Empire in 313, was himself only baptized at the very end of his life. As I understand it, even though he was (ostensibly?) a true believer, his theological interpretation of baptism was that it washed away one's past sins only. It thus stood to reason that to get as much bang for the buck as possible (so to speak) you would wait as long as possible before "taking the plunge" (or the sprinkle? I'm not sure whether immersion was en vogue in Constantine's day or not).

As an aspiring game designer I encountered such facts as an intriguing dilemma, much like the mechanism in a board game. The idea of someone's seeking to fool God through the calculatedly deferred timing of a holy sacrament screamed "press your luck" as a basic mechanism. Thematically, it also invited satiric humor in a Monty Pythonesque vein. Imagine a game where the goal would be to play an early Christian who secretly wishes to indulge in the most sin and debauchery as possible before being finally baptized – and then dying in the good graces of God and the Church, thereby winning the game!

To quote Homer (Simpson, not the blind Greek poet): "Sacrilicious!"

The risk, of course, would be that while performing such perfidies you might get carried away and actually DIE before your baptism and last rites could be performed. Hmm....this combination of theme and mechanisms seemed like a fascinating potential game design.

But of course, it didn't work. Not for me, anyway. I'm no fan of player elimination, so the notion of having each player BE one of these debauched Roman faux Christian elites created too many problems. I then tried to have players each represent an entire family, and thus have multiple personas to douse in sin before having them doused in the waters of baptism and then safely buried. But it just didn't quite come together for me in figuring out how to kill everybody off without reprising 13 Dead End Drive in 4th century Italy. So I tried to think of logically similar circumstances, and before long, it came: the figure of the medieval Pardoner shone forth in a deranged epiphany, a naughty Virgil guiding me through the dark forest of game design into a Hell of fictive corruption....

Oh, wait, that's Dante. We're supposed to be doing Chaucer! And besides that, I'm getting ahead of myself. Before I tell you anything about my friend the Pardoner, I first need to say a little something about Chaucer's fourteenth-century literary masterpiece The Canterbury Tales.

As you might already know, in The Canterbury Tales, a company of medieval pilgrims journeys together from the Tabard Inn at the outskirts of London to the shrine of Thomas Becket at Canterbury, entertaining each other with stories along the way. Some of these tales are incredibly bawdy (and very funny). Many challenge existing social hierarchies and expose the hypocrisy of those who supposedly represent God and the church.

Chaucer makes his Pardoner into an especially striking figure of such religious hypocrisy. In the Prologue to "The Pardoner's Tale," the Pardoner's motto is "Radix malorum est cupiditas," or "Greed is the root of all evil." But he is himself the greediest member of the entire company! He brings with him a vast supply of false relics and an array of counterfeit indulgences or pardons (certificates that reduce the amount of time suffered in Purgatory as a consequence of one's sins). The Pardoner goes on to tell a tale about the deadly consequences of greed. In doing so, he hopes that the company of pilgrims will seek him afterwards and offer coins in exchange for the forgiveness he falsely promises through his relics and indulgences!

Somehow, and I'm not quite sure how, my "naughty Constantine game" underwent its own baptism and ultimately emerged sparkling in fresh guise as The Road to Canterbury. It might be just because I love Chaucer so much. In any case, in this new game, the same "press your luck" mechanism was in play, but instead of having players play the ones seeking sin and salvation, I instead let players play the ones providing the very means of temptation – and its forgiveness! (I should mention that before I ever got to this point, I had simply worked with the Pardoner as a free agent who would pardon a bunch of sinful old Italian men in my proto-design The Pardoners of Padua – and I do like the alliteration with the "P" – but the call to literary pilgrimage proved too tempting to resist.)

The premise of my new game became this: As you travel together with pilgrims along the road to Canterbury, you sell indulgences delivering pilgrims from the eternal penalties brought on by the Seven Deadly Sins. But to succeed as a pardoner, you will need to do more than just sell forged pardons for quick cash. To keep your services in demand, you will actually need to lead these pilgrims into temptation yourself! Perhaps some phony relics might help? There is one big catch. The Seven Deadly Sins live up to their name: each sin that a pilgrim commits brings Death one step nearer, and a dead pilgrim pays no pardoners!*

To help you get a better sense of what an unpleasant – but fascinating – character the Pardoner is, read this selection from Chaucer's "Pardoner's Prologue" in The Canterbury Tales (which is a modern translation of the Middle English by J.U. Nicolson):

"Masters," quoth he, "in churches, when I preach,
I am at pains that all shall hear my speech,
And ring it out as roundly as a bell,
For I know all by heart the thing I tell.
My theme is always one, and ever was:
'
Radix malorum est cupiditas.'
First I announce the place whence I have come,
And then I show my pardons, all and some.
Our liege-lord's seal on my patent perfect,
I show that first, my safety to protect,
And then no man's so bold, no priest nor clerk,
As to disturb me in Christ's holy work;
And after that my tales I marshal all.
Indulgences of pope and cardinal,
Of patriarch and bishop, these I do
Show, and in Latin speak some words, a few,
To spice therewith a bit my sermoning
And stir men to devotion, marvelling.
Then show I forth my hollow crystal-stones,
Which are crammed full of rags, aye, and of bones...
By this fraud have I won me, year by year,
A hundred marks, since I've been pardoner...
Of avarice and of all such wickedness
Is all my preaching, thus to make them free
With offered pence, the which pence come to me.
For my intent is only pence to win,
And not at all for punishment of sin."


Using such an irreverent character as the premise for a board game made me happy. As you can probably tell from the descriptions above and my sympathy for heretics, I enjoy making games where players get to play the "bad guys." In my prior two published game designs – Bridge Troll and Trollhalla, both from Z-Man Games – the players take on the role of hideous, nasty trolls who either guard bridges waiting to extort (and eat) passersby, or who plunder and pillage helpless islanders and livestock, Viking-style.

I suppose that the motivating allure I find in designing such games is much the same that I find as a film lover, reader, and in teaching film and literature. As I see it, one of the great powers of storytelling – or more generally, of play – is being able to fictively experience the world or perform as someone or something very much unlike oneself in "actual life." I really like how C.S. Lewis expresses this power of the virtual in An Experiment in Criticism:

Quote:
Literature enlarges our being by admitting us to experiences not our own. They may be beautiful, terrible or inspiring, exhilarating, pathetic, comic or merely piquant. Literature gives the entrée to them all. [...] My own eyes are not enough for me. The man who is contented to be only himself and therefore less a self, is in prison. My own eyes are not enough for me, even the eyes of all humanity are not enough. I regret that the brutes cannot write books, very gladly would I learn what face things present to a mouse or a bee. More gladly still would I perceive the olfactory worlds charged with all the information and emotion it carries for a dog...

In reading great literature I become a thousand men and yet remain myself. Like the night sky in the Greek poem, I see with a myriad eyes, but it is still I who see. Here, as in worship, in love, in moral action and in knowing, I transcend myself, and am never more myself than when I do.

Yes, C.S. Lewis is of course praising the powers of literature here, high literature at that – not board games. And I suppose that my sense of playful deviancy-via-virtuality is more Oscar Wilde than C.S. Lewis. But I understand games and stories as both inhabiting the same continuum of fictional play. Some are more rules-based, others more story-based. Like many designers, I like mixing both. I guess I see the trolls and pardoners in my games much like the characters in online role playing games, except that instead of pixels the players get to use cardboard avatars – and hopefully as a result they find a way to play as something quite UNLIKE the person they encounter in the mirror every day.

I see The Road to Canterbury as the third title in my "trilogy of villainy." (Heh, collect all three!) It works both as a continuation and as a departure from my earlier games Bridge Troll and Trollhalla. With Bridge Troll I was aiming to do as a game (in a "lite" homage) what John Gardner did as a novel with Grendel (a novel that takes the narrative point of view of the monster in Beowulf). Both Neil Gaiman's and Terry Pratchett's independently crafted "Troll Bridge" stories likewise do brilliant work making you see things from the troll's point of view. (What ARE your opportunities, really, if your big choices in life are whether to eat or extort a passing traveler who wants to cross your bridge?) And remember the vicious Cave Troll in Moria in Tolkien's (or Jackson's) The Fellowship of the Ring? Director Peter Jackson actually felt bad for him, and imagined this poor troll was always mistreated by the Orcs and that his Troll-mum was waiting for him at home, cookies and milk awaiting, but after a very nasty encounter with terrible elves, dwarves, and men, he somehow never makes it back....

I likewise felt kind of bad for my bridge trolls' limited options for upward mobility, and thus decided to send them to Trollhalla, where these trolls could happily abandon their bridges for the promise of plunder. (From what I've heard in response so far, players really enjoy the trollish "value system" involved, and express snorts of displeasure at nasty Billy Goats and grunts of glee over the pillaging of pigs and peasants.)

In The Road to Canterbury, however, my goal was not so much to actually see things from the Pardoner's perspective – for he IS a despicable hypocrite and victimizer for whom I feel little sympathy – but to instead just have fun in playing somebody so UTTERLY corrupt that few of us could imagine being like that in real life. Or so I hope, anyway....

Okay, I've spent A LOT of time explaining the development of my theme here. But I've taken enough of your time already. Instead of now diving into a discussion of the actual game play and mechanisms, let me urge you instead to watch the Road to Canterbury promotional video which debuted on Kickstarter on April 15, 2011. It does a wonderful job of SHOWING such things instead of my TELLING them!

But do let me wrap up by saying that Gryphon Games has been wonderful to work with on this game. I'm grateful that Rick Soued and everyone else at Gryphon really seems to enjoy the quirkiness and fun of The Road to Canterbury, and I'm happy that their vision for the game only made it better. The game's production follows the high standards set by Gryphon's recent game Pastiche, by Sean MacDonald, my compatriot in the Board Game Designer's Guild of Utah. (Let me take a moment to thank the BGDG at large for their helpful feedback during this game's development!)


All the art and components contribute to the theme and atmosphere: the game board is taken directly from Hieronymus Bosch's tabletop painting The Seven Deadly Sins and the Four Last Things (when I first encountered this painting a few years ago I said to myself, "I MUST make a game to play on this tabletop!"). The art for the Pilgrims and the Pardoner are from the earliest illustrated manuscript of The Canterbury Tales. Oh, and I shouldn't forget to mention that players get little cloth bags in which to store their ill-gotten gains. In short, I'm delighted at where The Road to Canterbury will finally take those who play it!

Gryphon Games is using Kickstarter for its launch of The Road to Canterbury and needs Pardoners – I mean, partners! – to ensure that this quirky title will actually be published and to give an idea of just how many copies to print. Tempting collectible incentives are available! (*Cackle*) I hope you can join in. Thanks for all your support!

Alf Seegert

*If you're having trouble imagining what my conception of Chaucer's Pardoner looks and acts like, close your eyes and brew up a really strong cup of tea. Collaborate: hold a séance and summon the genius of the late great Douglas Adams for company (or you might also contact writers Ben Elton and Richard Curtis, who still dwell in the land of the living). In any case: together, envision a brilliant new British comedy series: Black Adder Begs your Pardon. Or somesuch. Notify Rowan Atkinson! If you know Black Adder at all, then you are already aware that in the British-televised world of corruption, smarm, and deceit there is no more delightful figure than the craven and opportunistic, cackle-happy Edmund Blackadder. It's for these reasons that I would "get medieval" – in rather more the BBC's than Quentin Tarantino's sense – and cast Rowan Atkinson's Blackadder as the deliciously wicked figure of the Pardoner from Chaucer's Canterbury Tales...
Twitter Facebook
35 Comments
Subscribe sub options Fri Apr 15, 2011 6:45 pm
Post Comment
Ben Stanley
United States
Pleasant Grove
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
Brilliant Designer Diary, Dr. Alf. How appropriate that this post on the journey of creative genius is made in the glorious month of renewal, discovery, and magic: April, just as the pilgrimage that inspired it.

I do have one question, though: is the seventh deadly sin in your game luxury, or is it lust?

When April with his showers hath pierced the drought
Of March with sweetness to the very root,
And flooded every vein with liquid power
That of its strength engendereth the flower;
When Zephyr also with his fragrant breath
Hath urged to life in every holt and heath
New tender shoots of green, and the young sun
His full half course within the Ram hath run,
And little birds are making melody
That sleep the whole night through with open eye,
For in their hearts doth Nature stir them so,
Then people long on pilgrimage to go,
And palmers to be seeking foreign strands,
To distant shrines renowned in sundry lands.
And then from every English countryside
Especially to Canterbury they ride,
There to the holy sainted martyr kneeling
That in their sickness sent them help and healing.
6 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 8:28 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Stephen Gassett
United States
Fort Worth
Texas
Avatar
mbmbmbmbmb
Very interesting developmental history. I wish you every success with this game, and I will certainly purchase it when it becomes available.

I'm also a student of religious history. Just a quick comment about Constantine - as you know, in his time, there were many different 'versions' of Christianity. His version happened to be one in which he saw Christ more as a god of war, akin to Sol Invictus, who he paid homage to before his 'conversion'. Whatever was practically and administratively good for the Empire was going to win the doctrinal day, and his Christianity had everything to do with his original consolidation of power and his practical assessment of what was most likely to hold the Empire together over the long run. In other words, he saw Christ as the head of a heavenly court, just as he was head of the earthly court and realm. He did wait until the end of his life to be baptised, but when he recognized that he was indeed reaching the end, he tried to live, for lack of a better term, a 'pseudo-monastic' existence, attempting to expiate his many sins before he died.

Marcion was also an interesting character, as you mentioned, but I think his form of docetism was never going to catch on with the masses, who needed more of a suffering savior to guide them through the vicissitudes of their lives.
5 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 8:52 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Scott Nelson
United States
Ammon
Idaho
flag msg tools
designer
Avatar
mbmbmbmbmb
according to the pic above, luxury.
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 8:58 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ben Stanley
United States
Pleasant Grove
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
Thanks, Scott. I watched the video and it looks like it is indeed luxury throughout the game. I was just curious if Alf decided to be consistent with Bosch and the close Latin cognate used in the original lists (luxuria), or if he had used Bosch for inspiration but was going to go with the accepted meaning of the word manifest in almost all modern lists of the seven cardinal sins.
5 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 9:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tim Koppang
United States
Westmont
Illinois
designer
Avatar
mbmbmbmbmb
Blue Steel wrote:
Thanks, Scott. I watched the video and it looks like it is indeed luxury throughout the game. I was just curious if Alf decided to be consistent with Bosch and the close Latin cognate used in the original lists (luxuria), or if he had used Bosch for inspiration but was going to go with the accepted meaning of the word manifest in almost all modern lists of the seven cardinal sins.


All your questions are answered here and here.
4 
 Thumb up
 tip
 Thumb up
  • Edited Fri Apr 15, 2011 9:28 pm
  • Posted Fri Apr 15, 2011 9:26 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jim F
United Kingdom
Birmingham
West Midlands
HRC - His Royal Cheekiness, Rajah Babu
Avatar
mbmbmbmbmb

What an interesting designer diary and what an interesting collection of comments to go with it.

4 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 9:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Christopher Boat
United States
Des Moines
Iowa
Avatar
mbmbmbmbmb
a fantastic looking game! looks like if you pledge at least $45 you'll get a free copy of the game when it's released and they're 1/10th of the way there already. Here's hoping about 200 more people pledge! I want this game now!
4 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 10:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jonathan Smith
United States
Allen Park
Michigan
Avatar
mbmbmbmbmb
Excellent and interesting reading! I am even more excited to play this game. I wish you the best of luck in this endeavor.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 15, 2011 11:24 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Sander Bol
Netherlands
Woerden
Utrecht
Avatar
mbmbmbmbmb
This game is high on my want to play list. Thanks for the diary Alf.
4 
 Thumb up
 tip
 Thumb up
  • Edited Sun Apr 17, 2011 7:58 am
  • Posted Fri Apr 15, 2011 11:47 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
Wow! Thank you all for such kind words and for sharing more of Chaucer (and Constantine) in response to this diary! Yes, it is auspicious, I think, to begin this Kickstarter "Pilgrimage" in the very month of April like Chaucer's own pilgrims! As one BGGer already astutely pointed out, this month is also the 625th anniversary of Chaucer's own pilgrimage to Canterbury in 1386... laugh

What did you all think of the teaser video? I thought that Chris Kirkman did a fantastic job with it.

Thanks again!
9 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 3:29 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Paul Incao
United States
Upper Montclair
New Jersey
flag msg tools
designer
Avatar
mbmbmbmbmb
Great Designer Diary Alf. thumbsup

Having had the opportunity to read the rules, I am very interested in this game. Yet another Seegert game filled with unique and elegant mechanics.


-Paul
1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Apr 16, 2011 2:09 pm
  • Posted Sat Apr 16, 2011 3:53 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alex Berry
United States

Colorado
Avatar
mbmbmbmbmb
Can anything good come from Pontus?
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 5:00 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Carlos Sandico
Philippines
Pasig City
NCR
mbmbmbmbmb
Love the theme... Just became a pardoner
3 
 Thumb up
0.25
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 5:47 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Douglas Weinstein
United States
Dunwoody
Georgia [GA]
Avatar
mbmbmbmbmb
alfseegert wrote:
Wow! Thank you all for such kind words and for sharing more of Chaucer (and Constantine) in response to this diary! Yes, it is auspicious, I think, to begin this Kickstarter "Pilgrimage" in the very month of April like Chaucer's own pilgrims! As one BGGer already astutely pointed out, this month is also the 625th anniversary of Chaucer's own pilgrimage to Canterbury in 1386... laugh

What did you all think of the teaser video? I thought that Chris Kirkman did a fantastic job with it.

Thanks again!


The teaser video is super, particularly the attention given to detailed game play.
4 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 7:53 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
P. Mihalarias
United States
Richardson
Texas
flag msg tools
Avatar
mbmbmbmbmb
Backer #42 at yr service.
3 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 7:24 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
Hey, thanks! 42 is also an auspicious Douglas Adamsian number.... laugh

5 gg to the first person to correctly identify the image on the Pardoner's cap, above.... Hint: it's not a bear or a mouse!
2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 7:45 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Yours Truly,
United States
Gainesville
Florida
flag msg tools
Avatar
mbmbmbmbmb
Weasel?!

1 
 Thumb up
 tip
 Thumb up
  • Edited Sat Apr 16, 2011 8:01 pm
  • Posted Sat Apr 16, 2011 7:59 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Scott Nelson
United States
Ammon
Idaho
flag msg tools
designer
Avatar
mbmbmbmbmb
looks like a guinea pig, but I'll say cat.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 8:08 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John Nichols
United States

Illinois
Avatar
mbmbmbmbmb
Very interesting looking game. I looked for the rules but couldn't find them. I hope I can read the rules before the Kickstarter is done, so I can make a more informed decision. Love the theme!
2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 9:15 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Quint Wheeler
United States
North Ogden
Utah
flag msg tools
Q
badge
Q
Avatar
mbmbmbmbmb
The image on the cap:

The original text says:
A vernycle hadde he sowed upon his cappe.

Vernycle is translated as either a vernicle or sometimes a "fine veronica".

Which according to Google:

Vernicle: a badge with an image of Christ's face as it was believed to have been imprinted on the veil of Veronica when she wiped His face on the way to Calvary. Such badges were frequently sold to pilgrims.
6 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 9:24 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
qwheeler wrote:
The image on the cap:

The original text says:
A vernycle hadde he sowed upon his cappe.

Vernycle is translated as either a vernicle or sometimes a "fine veronica".

Which according to Google:

Vernicle: a badge with an image of Christ's face as it was believed to have been imprinted on the veil of Veronica when she wiped His face on the way to Calvary. Such badges were frequently sold to pilgrims.


I loved the animal suggestions, but YES, the Pardoner wears a "vernycle," or "Veronica" as you note here, Quint. 5 gg for you!

For those interested, see this painting: St. Veronica with the Holy Kerchief, c 1420.

More info here at Wikipedia under "Saint Veronica."
3 
 Thumb up
 tip
 Thumb up
  • Posted Sat Apr 16, 2011 9:37 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Travis
United States
College Park
Maryland
Avatar
mbmbmbmbmb
Great designer diary, not to be repetative, but I am looking forward to this one. Glad to pledge on kickstarter to help see it come out.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 2:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Paul Incao
United States
Upper Montclair
New Jersey
flag msg tools
designer
Avatar
mbmbmbmbmb
I have designed a microbadge called The Road to Canterbury - Pardoner fan.

If you like it please thumb the following post which is the microbadge submission thread to help expedite the approval.

http://boardgamegeek.com/article/6618655#6618655

My microbadge proposal would be this image
4 
 Thumb up
 tip
 Thumb up
  • Edited Sun Apr 17, 2011 3:20 am
  • Posted Sun Apr 17, 2011 3:15 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
pincao wrote:
I have designed a microbadge called The Road to Canterbury - Pardoner fan.

If you like it please thumb the following post to help expedite the approval.

http://boardgamegeek.com/article/6618655#6618655

My microbadge proposal would be this image


Thank you, Paul! I quite like it!
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 3:21 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
KilgoreTroutman wrote:
Great designer diary, not to be repetative, but I am looking forward to this one. Glad to pledge on kickstarter to help see it come out.


Thank you, David, and everyone else here who has pledged on Kickstarter. I am very grateful for your support.
4 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 4:09 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jim F
United Kingdom
Birmingham
West Midlands
HRC - His Royal Cheekiness, Rajah Babu
Avatar
mbmbmbmbmb
qwheeler wrote:
The image on the cap:

The original text says:
A vernycle hadde he sowed upon his cappe.

Vernycle is translated as either a vernicle or sometimes a "fine veronica".

Which according to Google:

Vernicle: a badge with an image of Christ's face as it was believed to have been imprinted on the veil of Veronica when she wiped His face on the way to Calvary. Such badges were frequently sold to pilgrims.


Now it just appears on crisps (chips). A sign of the times I guess.
3 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 2:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
Ashiefan wrote:
Now it just appears on crisps (chips). A sign of the times I guess.


Seriously? I'm curious to see this!
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 2:42 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jim F
United Kingdom
Birmingham
West Midlands
HRC - His Royal Cheekiness, Rajah Babu
Avatar
mbmbmbmbmb
It appears on one of our most respected newspapers in the UK so it must be true...

http://www.thesun.co.uk/sol/homepage/news/article108417.ece

The headline read 'The face of Jesus Crisp'. It's just a good thing we got rid of all those blasphemy laws.
2 
 Thumb up
 tip
 Thumb up
  • Edited Sun Apr 17, 2011 3:03 pm
  • Posted Sun Apr 17, 2011 3:03 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Yours Truly,
United States
Gainesville
Florida
flag msg tools
Avatar
mbmbmbmbmb
Ashiefan wrote:
It appears on one of our most respected newspapers in the UK so it must be true...

http://www.thesun.co.uk/sol/homepage/news/article108417.ece

The headline read 'The face of Jesus Crisp'. It's just a good thing we got rid of all those blasphemy laws.


Ah, I was interpreting it as a brand of chips that had Vernicles on all of their bags!
3 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 3:17 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
JohnnyDollar wrote:

Ah, I was interpreting it as a brand of chips that had Vernicles on all of their bags!


Me too! laugh

Mmmmmmmmm.....Veronicrisps!
2 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 3:59 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Joe Wasserman
United States
Portland
Oregon
Avatar
mbmbmb
Great write-up! It sounds like a great implementation of a really fantastic theme. Unfortunately, I don't think the gameplay itself will appeal to me; otherwise, you'd have another backer.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 17, 2011 9:53 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Yours Truly,
United States
Gainesville
Florida
flag msg tools
Avatar
mbmbmbmbmb
Thanks to my tax refund, I'm now officially a backer!
Can't wait to get crackin' w/the pardoning... devil
3 
 Thumb up
 tip
 Thumb up
  • Posted Wed Apr 20, 2011 2:08 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jim Lucas


California
msg tools
nice job... I'm one of your backers and I was excited about your success on kickstarter. quick question... I've designed my own game and wanted to put it on kickstarter (following your footsteps) but I got rejected by them. did you do anything special during the application process? to be honest- when I went looking for information about the whole process (I wasn't ready then, and I'm still not ready to put up a movie) I didn't realize I was going to be reviewed.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Aug 5, 2011 4:47 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
JimLucas wrote:
nice job... I'm one of your backers and I was excited about your success on kickstarter. quick question... I've designed my own game and wanted to put it on kickstarter (following your footsteps) but I got rejected by them. did you do anything special during the application process? to be honest- when I went looking for information about the whole process (I wasn't ready then, and I'm still not ready to put up a movie) I didn't realize I was going to be reviewed.


Thanks for your kind words about The Road to Canterbury, Jim. In response to your question: it was actually the publisher, Gryphon Games, that submitted my game to Kickstarter. (I only designed it.) I'm not quite sure what Kickstarter's criteria are, but I do understand that they vet all submissions before approving them. I think it's probably important that the submission be of a fully completed game (not just a concept) and that it include a well-articulated explanation and video *showing* (not just telling) how the game works.

Not too long ago, Purple Pawn put together a pretty extensive article on "How to Succeed or Fail at Kickstarter" which you might find helpful:

http://www.purplepawn.com/2011/05/how-to-succeed-or-fail-on-...

Good luck!
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Aug 5, 2011 3:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alf Seegert
United States
Salt Lake City
Utah
flag msg tools
designer
Avatar
mbmbmbmbmb
Just an FYI for those who subscribed to this Designer Diary page--The Road to Canterbury is now available in stores and online! There are also reviews posted and a new tutorial video:

http://www.boardgamegeek.com/boardgame/96792/the-road-to-can...

Thanks!
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri Nov 18, 2011 3:09 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.