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Designer Preview: The City

Tom Lehmann
United States
Palo Alto
California
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The City is a quick card game for 2-5 players, in which players build tableaus using cards that represent various parts of a city: Skyscrapers (Wolkenkratzer), Stadium, Hospital, Luxury Homes, Apartments, Malls, Schools, Freeways, Parks, Office Buildings, Airport, Subway System, etc.

Each card is built by discarding other cards in hand for payment, a la Race for the Galaxy or San Juan.

Turns are simple: Players simultaneously choose a card to build, revealing them once everyone is ready, and discard a number of cards face down equal to their cost to pay for them. Players then draw cards (income) and score VPs for all the buildings in their tableaus (on paper or by giving out poker chips). Repeat until someone has 50+ VPs. The player with the most VPs wins!

Since both income and VPs are scored every round, players must construct both a VP and a card drawing engine at once – the typical approach in many games of "build a large economy first, then buy lots of VPs" usually doesn't succeed in The City, as there just isn't enough time to make it work. A game typically takes 7-9 turns (fewer as players learn the deck and become more efficient).

Of course, building just VPs doesn't work either, as one needs to draw more cards, both to pay for more expensive buildings and to get card selection to find cards that combine well with those you've already put in play. Striking the correct balance between income and VPs is key.

I designed The City in 2004, after designing RFTG. I was interested in seeing what else I could do with the idea of discarding cards to build other cards, with an eye towards making a simpler, more accessible game. I thought about modern cities and distilled aspects of them into four broad concepts:

-----• prestige/happiness,
-----• how the automobile connects a city proper and its suburbs,
-----• how shopping can vitalize either a suburb or a city center, and
-----• how a vibrant city core of parks and civic buildings can provide a sense of pride and identity.

Prestige/happiness became VPs, thus explaining how such diverse things as a skyscraper, park, museum, or stadium can generate substantial numbers of VPs. The other three items became attributes, represented by the three icons that can appear on cards: cars, shopping carts, and fountains (civics).


Some cards, such as Freeway Intersection (Autobahnkreuz) or Central Park or Mall, provide either variable income or VPs (or both) based on the number of these icons in your tableau. Thus, these cards lead to card combinations and define strategies.

I intentionally kept most card powers fairly simple – typically, cards can provide a discount/bonus or require/allow the placement of certain named cards, in addition to any icons. For example, an Upscale Boutique (Modeboutique) provides a cart and a fountain (useful if you have cards that key off of them), plus an income bonus if you have one or more Business Centers in play, allowing a player who builds this specific card combination an efficiency gain.


Luxury Homes (Stadtvilla) feed off of each other for VPs, providing yet another strategic path, if you can find and build several of them.

While The City is primarily a race between players' different competing strategies, some cards also feed off cards in other players' tableaus. For example, the Freeway scores 2 VPs for each Freeway Intersection in play, while the Subway System (U-Bahn) provides 1 VP for each fountain in your tableau, plus 1 per fountain in any one other player's tableau.

Play begins with each player drawing seven cards and keeping five of them, before selecting the first building they will construct. To guarantee that players can always build something on the first turn, each player also has one Architect (Architekt, with a different card back, that is not part of their hand), which they can build for 0 cost, thus allowing them to gain a bit of early income.

Similarly, a player can also choose to "survey" instead of building, to look at five more cards and keep one (plus gaining their normal income from the turn), allowing the tactic of saving for a costly card in the mid-game, while also hunting for a useful card to play later.

Another tension during play is between spending cards as "cash" or saving them for later turns. The deck does cycle quite a bit (even in 2-player games), and valuable cards for the end-game do get hoarded. (The hand limit is 12, checked at the end of each turn.) Incomes beyond 12 are still useful as the player gets to see additional cards (before discarding down to 12 cards).

Finally, as an alternative to the "bigger and better" growth curve, the Construction Gang allows a player to build two buildings of cost 4 or less in one turn (paying for both of them normally), which can open up some other strategies, particularly if a player has some cards that grant discounts in their tableau.

The 110-card deck contains 51 different cards. Twenty-two cards are unique, many of them high-scoring endgame cards (Symphony Hall, Opera House, etc.), while the "building block" cards have 2-5 copies each (except for Luxury Homes, of which there are six). A few cards are limited to one per player; otherwise, players can build duplicate cards.


The City was popular as a quick, light card game during its development, as players enjoyed exploring its various strategies. Wei-Hwa Huang liked the game enough to replace my dull, mostly blank prototype cards with "Wei-Hwa scrawl art" (compare the Amusement Park prototype and the final Freizeitpark card with art from Klemens Franz), which enhanced its visual appeal during testing.

Amigo liked the game play, but explored several alternative themes before returning to my original theme. My Amigo game editor, Christian Hildenbrand, worked hard to translate the nuances of my card tiles into German names and concepts appropriate for German cities (which differ in some areas from modern American cities). I hope the published version proves to be as popular with the public as it did with my testers. Enjoy!

Tom Lehmann

As Amigo doesn't print playtester names in its rules, I would like to thank my testers publicly for their time and comments: William Attia, Jim Boyce, Sunshine Buchler, David desJardins, Kirsten Haupt, David Helmbold, Jay Heyman, Brian Howard, Wei-Hwa Huang, Chris Lopez, Charles Patrick, Mary and Ravindra Prasad, Larry Rosenberg, Ron Sapolsky, Steve Thomas, Daniel Tregear, Markus Welbourne, and Don Woods.
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Walt
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Will this game be available in the US?
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  • Posted Mon Aug 8, 2011 6:48 am
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Nick P.
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You've sold me three times on this: as a student of urban planning, as short length card game player, and as fan of San Juan. Rarely do I get really excited on all aspects of a game but this is one of those. If you need any help playtesting/reading rules I'd love to help, or if it's coming out soon please point me in the direction of a pre-order.
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  • Posted Mon Aug 8, 2011 6:52 am
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W. Eric Martin
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Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.
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  • Posted Mon Aug 8, 2011 6:56 am
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


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  • Posted Mon Aug 8, 2011 9:01 am
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Oliver Kiley
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


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  • Posted Mon Aug 8, 2011 11:53 am
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Michael Pearsall
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


soblue
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  • Posted Mon Aug 8, 2011 12:52 pm
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Andrew P
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


cry
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  • Posted Mon Aug 8, 2011 12:55 pm
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David Reed
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


angry
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  • Posted Mon Aug 8, 2011 12:59 pm
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Chun Ping
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


shake
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  • Posted Mon Aug 8, 2011 1:14 pm
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fightcitymayor
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.

wow

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  • Edited Mon Aug 8, 2011 1:24 pm
  • Posted Mon Aug 8, 2011 1:23 pm
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Pee di Moor
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


laugh
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  • Posted Mon Aug 8, 2011 1:27 pm
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W. Eric Martin
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hateoven wrote:
If you need any help playtesting/reading rules I'd love to help, or if it's coming out soon please point me in the direction of a pre-order.

Amigo expects to have the game in retail outlets by mid-September 2011, so the time for playtesting and reading rules is over.
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  • Posted Mon Aug 8, 2011 1:36 pm
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I almost never pre-order anything, preferring to wait till a game has been out for a while before deciding whether to get it. However, I'd definitely pre-order an English version of this game in about 1 second flat. So if anyone from Amigo is watching this, please try to make an English version available somehow!

Thanks!

-cannoneer
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  • Posted Mon Aug 8, 2011 1:38 pm
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Kerry Harrison
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Katy
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


Well that sucks. Sounds like a fun little game, but if there's not an English language version I just don't see myself buying a copy it.
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  • Posted Mon Aug 8, 2011 1:57 pm
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Larry Welborn
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Anderson
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Put on must-buy list.


W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


Remove from must-buy list. That's a pity, but the people I game with have no interest in non-English games and there are too many other good games to choose.

I hope this one eventually gets an English version.
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  • Posted Mon Aug 8, 2011 2:00 pm
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Aurelio Agustin
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Will this be the final design of the cards? I don't dislike the cartoony art (much) but the rest of the design is really awful to my liking (icons and bottom half of the card)
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  • Posted Mon Aug 8, 2011 2:12 pm
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Larry Welborn wrote:
Put on must-buy list.


W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


Remove from must-buy list. That's a pity, but the people I game with have no interest in non-English games and there are too many other good games to choose..



Exactly. Especially since this is a lightweight game that would be perfect for families and/or casual gamers. I would love to get this, pending an English edition.
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  • Posted Mon Aug 8, 2011 2:22 pm
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j w
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I hope an english publisher picks this up and rehauls the artwork.

For a game aiming at the family-market, artwork is even more important.
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  • Posted Mon Aug 8, 2011 2:42 pm
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W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


The cards look very self-explanatory to me; icons and very little text. I can't imagine it being a problem after one play. My German's pretty rudimentary, but I wouldn't mind owning the German version if the game is good.
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  • Posted Mon Aug 8, 2011 2:57 pm
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sirkerry wrote:
W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.


Well that sucks. Sounds like a fun little game, but if there's not an English language version I just don't see myself buying a copy it.


Me too. I have San Juan and RftG, and I'd love to get this for my kids, but not interested if only in German. I understand that I could probably figure things out with the German version, but I'm not interested in that.
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  • Edited Mon Aug 8, 2011 3:16 pm
  • Posted Mon Aug 8, 2011 3:15 pm
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Huzonfirst
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russ wrote:
W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.

The cards look very self-explanatory to me; icons and very little text. I can't imagine it being a problem after one play. My German's pretty rudimentary, but I wouldn't mind owning the German version if the game is good.

Agreed. I'd prefer an English language version, but there seems to be enough information on the cards to be able to figure out the German one, particularly if there are player aids posted on the Geek, as there usually are. I also have no problem with the artwork.

I'm also impressed that Tom was able to get Amigo to use a modern theme, although that obviously wasn't their first choice. It's refreshing to see something like this, as opposed to yet another generic historical theme.
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  • Posted Mon Aug 8, 2011 3:50 pm
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Larry Levy wrote:

I'm also impressed that Tom was able to get Amigo to use a modern theme, although that obviously wasn't their first choice. It's refreshing to see something like this, as opposed to yet another generic historical theme.


I didn't like the theme at first, but it's grown on me. It is different, and that is refreshing.
 
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  • Posted Mon Aug 8, 2011 3:56 pm
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Lee Fisher
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Publisher responded here that english may come later

Re: No English Version?

edit: typo
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  • Edited Mon Aug 8, 2011 4:58 pm
  • Posted Mon Aug 8, 2011 4:21 pm
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Max Maloney
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FezAZ wrote:
Me too. I have San Juan and RftG, and I'd love to get this for my kids, but not interested if only in German. I understand that I could probably figure things out with the German version, but I'm not interested in that.

For your kids, you should get it! They'll pick up a little German.
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  • Posted Mon Aug 8, 2011 4:25 pm
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Nick P.
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Larry Levy wrote:
russ wrote:
W Eric Martin wrote:
Tall_Walt wrote:
Will this game be available in the U.S.?

My understanding is that no English-language version of The City is in the works at this time, but the Amigo game will undoubtedly be available in the U.S. as an import.

The cards look very self-explanatory to me; icons and very little text. I can't imagine it being a problem after one play. My German's pretty rudimentary, but I wouldn't mind owning the German version if the game is good.

Agreed. I'd prefer an English language version, but there seems to be enough information on the cards to be able to figure out the German one, particularly if there are player aids posted on the Geek, as there usually are. I also have no problem with the artwork.

I'm also impressed that Tom was able to get Amigo to use a modern theme, although that obviously wasn't their first choice. It's refreshing to see something like this, as opposed to yet another generic historical theme.


This.

Also looking where I can preorder where it where it won't kill my pocket book with shipping.

Larry, if shipping is killer from Deutschland maybe we can go in on a few copies as shipping a card game domestic wouldn't be so bad (depending on box size, of course.).
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  • Posted Mon Aug 8, 2011 4:48 pm
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W. Eric Martin
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lfisher wrote:
Publisher responed here that english may come later

Re: No English Version?

Yes, I didn't state that no English-language version will ever appear – only that one is not in the works at this time. Different publishers work in different ways, some lining up all versions of a game ahead of time and others working out those details later.
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  • Posted Mon Aug 8, 2011 4:55 pm
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Ralph T
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You guys do realize many online retailers will offer German-only games at discount prices? You can get import-only Amigo games from Gamesurplus for like $9.50-$10 a game, not much more than a US version.
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  • Posted Mon Aug 8, 2011 9:38 pm
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Walt
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We do, but some of the cards aren't particularly language independent.
"Can I play?"
"Only if you understand German."
This isn't a welcoming dialog.
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  • Edited Mon Aug 8, 2011 9:57 pm
  • Posted Mon Aug 8, 2011 9:57 pm
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Rick Scholes
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From Tom Lehman's article: "My Amigo game editor, Christian Hildenbrand, worked hard to translate the nuances of my card tiles into German names and concepts appropriate for German cities (which differ in some areas from modern American cities)."

So it was developed in English but translated into German?

How difficult would it be for Tom to sell a print-n-play version of his play test deck? Did he sell U.S. rights to Amigo?
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  • Edited Tue Aug 9, 2011 5:39 pm
  • Posted Tue Aug 9, 2011 4:37 pm
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bankrupt wrote:


How difficult would it be for Tom to sell a print-n-play version of his play test deck?



Probably far more effort that it is worth, assuming there is a chance a regular US publisher will pick it up.
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  • Posted Tue Aug 9, 2011 4:53 pm
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Congratulations, Tom ... glad to see this finally being published!
 
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  • Posted Tue Aug 9, 2011 6:45 pm
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Ralph T
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Tall_Walt wrote:

We do, but some of the cards aren't particularly language independent.
"Can I play?"
"Only if you understand German."
This isn't a welcoming dialog.


I can make the pasteups... "Max 1 / player" "Cannot be built with the Baukolonne."
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  • Edited Wed Aug 10, 2011 3:10 am
  • Posted Tue Aug 9, 2011 10:07 pm
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Nick P.
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Release date?
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  • Posted Tue Aug 9, 2011 10:32 pm
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Tom Lehmann
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hateoven wrote:
Release date?

In German retail stores by mid-September, along with Amigo's other fall releases.
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  • Posted Tue Aug 9, 2011 11:42 pm
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Nick P.
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Perfect! I start school again around then and my urban planning teacher is fluent in German (and received their PhD there).
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  • Posted Tue Aug 9, 2011 11:49 pm
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François Starke
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How about availability in the Netherlands? (happen to be there again mid-September...)
 
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  • Posted Wed Aug 10, 2011 4:25 pm
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László Stadler
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Budapest
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The German language is the least of my problems. I speak German but most of my friends don't. Anyway there seems to be an English version underway so no problem there.

But the art is really ugly. RftG looks good but this is plain ugly. Almost like Glory to Rome. I'm not going to buy this game unless the art changes. What a shame

I could imagine artwork similar to Sim City. Or some futuristic / cyberpunk-like art. Both would work really great.
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  • Edited Fri Aug 12, 2011 11:09 am
  • Posted Fri Aug 12, 2011 10:55 am
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I disagree on the art. I like it. But certainly it's a matter of taste.
 
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  • Posted Fri Aug 12, 2011 11:50 am
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Richard Dewsbery
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I'm with Laszlo. It's almost like we're looking at the playtest cards, or an early prototype. I was interested in the game before I heard about the German-only text, but I'm less likely to buy it even if it were in English with this artwork.
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  • Posted Fri Aug 19, 2011 10:53 pm
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Seth Jaffee
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Wow... even when clean and consistent, if you pick a look that isn't popular the internet get's pretty ruthless!
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  • Posted Thu Sep 8, 2011 1:46 am
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László Stadler
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sedjtroll wrote:
Wow... even when clean and consistent, if you pick a look that isn't popular the internet get's pretty ruthless!


This is not popular vs not popular. That would be Ascension. Great modern good quality art but not everyone likes it.

This is 80's (that means low quality) art vs 2011. There are a lot of games with really great artwork nowadays. Eminent Doman as an example.

I would even prefer some stylized iconic art like the new Glory to Rome art to this. This looks simply cheap.
 
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  • Posted Thu Sep 8, 2011 12:09 pm
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Kevin B. Smith
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stadi wrote:
This is not popular vs not popular.
...
This is 80's (that means low quality) art vs 2011.

I disagree. There is nothing objectively bad about it. This art is not my favorite, but it's pretty good. Apparently it's just unpopular.
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  • Posted Thu Sep 8, 2011 1:34 pm
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Seth Jaffee
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stadi wrote:
sedjtroll wrote:
Wow... even when clean and consistent, if you pick a look that isn't popular the internet get's pretty ruthless!


This is not popular vs not popular. That would be Ascension. Great modern good quality art but not everyone likes it.

This is 80's (that means low quality) art vs 2011. There are a lot of games with really great artwork nowadays. Eminent Doman as an example.

I would even prefer some stylized iconic art like the new Glory to Rome art to this. This looks simply cheap.

There's plenty of quality art from the 80s. "Old" does not mean "low quality."

The new Glory To Rome art looks like a prototype, all the cards look pretty much the same. It may be stylish, but as game art goes, it is terrible. But then, I like the old art just fine.
 
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  • Posted Thu Sep 8, 2011 1:44 pm
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László Stadler
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peakhope wrote:
stadi wrote:
This is not popular vs not popular.
...
This is 80's (that means low quality) art vs 2011.

I disagree. There is nothing objectively bad about it. This art is not my favorite, but it's pretty good. Apparently it's just unpopular.


Well the art looks like the one from my German language book back in secondary school around 15 years ago. I didn't think it was good back then, I still don't think it is good now.

And what changed in those 15 years is that nowadays you see a lot that is much better. So you don't want to settle with less.
 
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  • Posted Thu Sep 8, 2011 2:00 pm
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Lee Fisher
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Downingtown
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This is simply a different style. More "Painterly" perhaps. I certainly don't see it as objectively lower quality.

I think it is growing on me.
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  • Posted Thu Sep 8, 2011 4:48 pm
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W. Eric Martin
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Apex
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sedjtroll wrote:
stadi wrote:
This is 80's (that means low quality) art vs 2011. There are a lot of games with really great artwork nowadays. Eminent Doman as an example.

I would even prefer some stylized iconic art like the new Glory to Rome art to this. This looks simply cheap.

There's plenty of quality art from the 80s. "Old" does not mean "low quality."

I hadn't picked up the 1980s connection previously, but now that you've mentioned it, I can't help but think of A-Ha's "Take on Me". Perfect match!
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  • Posted Thu Sep 8, 2011 4:58 pm
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Tim Seitz
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Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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I am really looking forward to this game. I hope it does not disappoint!
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  • Posted Thu Sep 8, 2011 5:08 pm
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László Stadler
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out4blood wrote:
I am really looking forward to this game. I hope it does not disappoint!


After reading the rules I'm pretty sure the game will be great (and fast). I see a lot of options there. And it's going to be cheap (7€) so I can forgive the graphics (I'm refusing to call this art anymore )
 
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  • Posted Thu Sep 8, 2011 6:28 pm
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Eugene
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Quote:
Wei-Hwa Huang liked the game enough to replace my dull, mostly blank prototype cards with "Wei-Hwa scrawl art" (compare the Amusement Park prototype and the final Freizeitpark card with art from Klemens Franz), which enhanced its visual appeal during testing.

I find the Wei-Hwa scrawl art version more appealing. It's clean and cute.
 
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  • Posted Thu Sep 8, 2011 7:32 pm
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Steve Dubya
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I contacted AMIGO about getting the current German version PDF of the rules available here on BGG and was informed by Christian Hildenbrand that he, "...hope[s] that we will have an English version as soon as possible … it looks good."
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  • Posted Mon Sep 12, 2011 8:23 pm
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