The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
Recommend
74 
 Thumb up
 tip
 Thumb up

Designer Diary: Race for the Galaxy: The Gathering Storm

Tom Lehmann
United States
Palo Alto
California
designer
mbmb
(Editor's note: Given the number of requests I received for a condensed RftG preview, I've now included all three previews from Tom Lehmann in a single post. His previews for the next two RftG expansions will follow in subsequent weeks. —WEM)

I've been very happy with Race for the Galaxy's reception. While I suspected, based on pre-publication testing, that many players would enjoy the game, one never knows for sure until it enters the market.

The Initial Gathering

The first expansion was partially designed before Race was accepted by a publisher as several playtesting groups were still constantly playing Race after a year and asking for more. Since I didn't know whether a publisher would even want an expansion, my first cut was straightforward: add a fifth player; add four new start worlds and new game cards for increased variety; and strengthen the balance among game strategies, given experienced players.

While I didn't want to change game play dramatically – this could occur in later expansions – I did want to shake things up a bit. What I had observed (and confirmed after publication) is that new players often start out doing military settlement strategies (as these are easily grasped), then gradually discover produce-consume strategies before moving to a more flexible play style centered around produce-consume, but also encompassing military and development paths when indicated.

Thus, the base set is tilted slightly towards produce-consume to encourage players to look beyond the military strategies. The Gathering Storm redresses this with the Imperium Lords, a development that grants its owner a card for each military world in the owner's tableau when Produce is called; the Terraforming Guild, a development which gives two VPs for every windfall world in its owner's tableau; and the development Improved Logistics, which allows a player to settle a second world in a Settle phase.

Improved Logistics, which both helps the military players (who just need to have the worlds in hand, not pay for them) and can dramatically alter game tempo, forces play adjustments. Consume strategies can still work, but players often need to earn more VPs per Consume to win as there may be fewer turns in which to turn the Produce/Consume "crank". Fast tableau strategies are also easier. Of course, drawing Improved Logistics doesn't guarantee a win. Many playtesters slapped it down and ended the game quickly, only to discover they didn't win. Learning when and how to use Improved Logistics is part of its challenge.

One of the new start worlds & a 6-cost development

Some paths in the base game, such as the Genes and Alien lines, relied on drawing just the right cards in the right order. The first expansion helps these paths by adding a higher proportion of Genes and Alien cards, some "helper" cards, and a second 6-cost development for Genes worlds.

The Gathering Storm also provides a "preset" start hand for the fifth player. While we recognize that most expansion players will be experienced, some may still be fairly new to Race.

How Does the Gathering Grow?

At this point, the expansion was fairly small (about 30 cards, including the fifth player action cards) for three reasons: I didn't know what format the publisher would want; I was leery of card draws becoming too "streaky" if I added lots of cards; and I wanted room for some blank cards. By providing templated versions of different Race card types – developments, 6-cost developments, worlds of each windfall and production kind – depicting a starry background with blank power "swooshes" and text areas for players to write in custom powers, players could effectively create their own mini-expansion, while these cards could still blend in with the official ones.

Further, if we did two expansions, we could provide an official entry card in the first one, run a contest for best card idea, and include it in the next one. When Rio Grande Games decided to publish Race, I suggested this to Jay Tummelson and he liked the idea.

However, Jay stated that he didn't want the expansions to include just cards and he challenged me to come up with interesting ways to add additional material to the game. One idea was to provide a solitaire version. My notion was to abstract an opponent's actions, tracking the results on a mat with counters.

While we couldn't provide a real AI, a player could roll custom dice to select the "robot's" actions. By having various robot faces on the dice which map to different actions, and by providing custom overlapping mat pieces, we could provide not just one robot opponent, but nine, one for each start world. If some die faces had a "matching" symbol, when this was rolled the robot would "adapt" by matching one of the player's chosen actions. Thus, if the player swung into produce-consume mode, the robot would tend to follow. I also came up with several difficulty levels to play against.

All sides of the two dice that control the AI

After sketching out these ideas, Wei-Hwa Huang and I developed them. Wei-Hwa wrote a simulator so we could test how the different robots performed against various recorded two-player games and, together, we developed graphics to represent the robot actions and tweaked the numbers until we got the desired chance of success for each robot at the various difficulties.

While I don't expect the solitaire game to appeal to everyone, after seeing over 20 solitaire variants posted on BoardGameGeek following Race's publication, I feel confident that many players will enjoy this bonus feature.

My other idea (for this expansion) was to add two types of goals to Race. One is "most" goals, such as Greatest Military or Most Production Worlds or Most Developments, which can move around similar to Greatest Army or Longest Road in Settlers of Catan and provide another way for players to interact. The other is "first" goals, which are awarded only once, for being the first player to meet conditions such as placing three Alien cards, or placing the first 6-cost development, or having a power in every phase (plus Trade). These goals increase player tension and can provide some immediate direction during the early game.

In The Gathering Storm, we provide four "most" and six "first" goals, with two "most" and four "first" goals used in a given game (chosen randomly during setup). Each future expansion will use just two and four of these goals, but will come with another five goals to provide more variety.

Two sample goals: Most developments & first to three Alien worlds

One Gathering Leads to Another

At the 2008 Gathering of Friends, Jay asked me to design a third Race expansion. As production work on The Gathering Storm was in progress, this led to a bit of a scramble as I designed and we tested various ideas, trying to figure out what changes would be needed to accommodate and properly foreshadow the new cards, powers, and concepts in the third expansion. Luckily, this work mostly affected the second expansion; just one card in The Gathering Storm was replaced and another one reworded.

In the end, The Gathering Storm adds a fifth player and preset hand, two types of goals, four start worlds and new game cards, along with blank cards and a solitaire version with two custom dice to Race for the Galaxy. Enjoy!

Tom Lehmann

Editor's note: This preview first appeared on BoardgameNews.com on September 26, 2008.
Twitter Facebook
16 Comments
Subscribe sub options Sun Apr 24, 2011 6:30 am
Post Comment
Anderson Imes
United States
Plano
Texas
Avatar
mbmb
I played the single player for the first time a few days ago and I have to say it is really great. The idea of a robotic AI seemed pretty clunky to me, but in practice it works pretty well.

I'm still terrible at this game and I lost the single player on "easy," but still really fun.
3 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 7:20 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Thijs Lauwbierkoffie
Netherlands
Nijmegen
Gelderland
Advertise here!
Avatar
mbmbmbmbmb
Sorry but why is this front page material?

Snore old news
3 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 10:07 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Andrew P
United States
San Francisco
California
Avatar
mbmbmbmbmb
Mr Thijs wrote:
Sorry but why is this front page material?


As mentioned before, when BoardGameNews went down, its articles became inaccessible. The new BoardGameGeek News is reposting them as a kind of archive.
13 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 10:46 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Stefan Lopuszanski
United States
North Wales
Pennsylvania
So hear me roar! RAWR!
badge
Her Serenity, The Lady of Pain.
Avatar
mbmbmbmbmb
fateswanderer wrote:
Mr Thijs wrote:
Sorry but why is this front page material?


As mentioned before, when BoardGameNews went down, its articles became inaccessible. The new BoardGameGeek News is reposting them as a kind of archive.


While this is nice, I really wish he would just re-submit ALL the old stuff in a special location. There are a few old articles I was meaning to read but never got around to. I guess there is Archive.org or Google cache, but that's not the same thing.
3 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 2:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Savino Palumbo
United States
Baltimore
Maryland
mbmbmbmb
fateswanderer wrote:
Mr Thijs wrote:
Sorry but why is this front page material?


As mentioned before, when BoardGameNews went down, its articles became inaccessible. The new BoardGameGeek News is reposting them as a kind of archive.


Correction: Archive/advertising hype for the new RFtG reboot

Not that I have a problem with that because I think Race is amazing and I will almost certainly be buying Alien Artifacts no matter what is in it.
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 6:33 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar
What Andrew said. Material that was posted on BoardgameNews.com is no longer accessible except through Google cache or similar means.

I had initially planned to repost material in a backdated format to try to recreate BGN as much as possible on BGG News, but the BGG blog system does not allow backdating. And while I petitioned Aldie about making this possible, he pointed out several areas where such a system could go wrong, so I decided to repost material on a regular basis with the cooperation of the designers who originally authored these pieces. I own only what I wrote, so I need their cooperation in order to reprint this material. Also, when I republish, I clear out dead links and otherwise try to remove the debris.

Finally, while some might like all of BGN to be accessible once again, (1) I can't reprint articles without an author's permission, (2) much of the material is not relevant (e.g., such-and-such a game being released three years ago), and most importantly (3) the files were garbled in the move to "new" BGN in mid-2010, with all of the formatting being removed, so I need to reconstruct each post, which takes time.
18 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 7:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
United States
Missoula
Montana
flag msg tools
Avatar
mbmbmbmb
I am a big fan of this, I tried to find this after BGN went down and was disappointed when I could not.
4 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 8:23 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Walt
United States
Orange County
California
Avatar
mbmbmbmbmb
I very much support this, too. I didn't see all the designer notes on BGN, and I didn't necessarily notice games I've noticed since. For example, I recently played Egizia (2009), which I somehow missed when it was first released. If BGN has designer notes on it, I'd love to see them.

And for this particular article, with RftG still at #12, it's hardly irrelevant. And if you see the title, "Designer Diary: Race for the Galaxy: The Gathering Storm," and have already read the designer diary for Gathering Storm, clicking the link is your own fault! laugh
4 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 8:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Martin Pettersson
Sweden
Uppsala
-
PROTEIN. WATER. LIQUOR.
Avatar
mbmbmbmbmb
Mr Thijs wrote:
Sorry but why is this front page material?

Snore old news


I think it's great. I missed these at BGN and it's a really good read. It hardly qualified as news then anyway so the age doesn't matter.
4 
 Thumb up
 tip
 Thumb up
  • Posted Sun Apr 24, 2011 9:40 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
James 3
United States
Atlanta
Georgia
flag msg tools
Avatar
mbmbmbmbmb
I just discovered Race for the Galaxy a few months ago, play 2 player often with my girlfriend, and have the Gathering Storm arriving this week with a game order also containing Alien Frontiers. This blog posting is fortuitous for me Can't wait to have a few more start worlds and more Alien and Gene synergies.
5 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 25, 2011 3:11 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Carson Dech
United States
East Liverpool
Ohio
Avatar
mbmbmbmbmb
I also appreciate the old articles. Being newer and having never followed bgn until its merger with bgg they are little treats for me.
7 
 Thumb up
 tip
 Thumb up
  • Posted Mon Apr 25, 2011 3:18 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jeremy Arcus-Goldberg
United States
Watertown
Massachusetts
mbmbmbmb
Also included in The Gathering Storm was the Drafting Rules which I haven't played but thought looked great and would still like to sometime!
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 26, 2011 3:29 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
D S
United States

Maryland
Avatar
mbmbmbmbmb
I don't post much, I'm not here that often, and I for one was thrilled to read this blog entry about a game I own.

If there's some technical reason why interesting old material gets recycled sometimes on the front page, I'm all for it.
2 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 26, 2011 7:01 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Jose San Miguel
Spain
Valencia
flag msg tools
Avatar
mbmbmbmbmb
I think it's a good idea to repost those articles. I didn't find this one obsolete at all.
5 
 Thumb up
 tip
 Thumb up
  • Posted Tue Apr 26, 2011 7:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael
United States
Anchorage
Alaska
flag msg tools
Avatar
mbmbmbmbmb
I never visited BGN, so this to me is a fantastic addition to BGG. Please keep these kind of articles coming.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri Apr 29, 2011 9:55 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
B K
United States
Cincinnati
Ohio
Avatar
mbmbmbmbmb
As I mentioned on the first "re-post" I am glad to see these types of "old news" brough over to BGG. I am reading them for the first time and would never have known they existed.

I bought RftG very early on in my introduction to BGG and have only played it a few times. I like it, but admittedly am terrible at it. When I originally heard that this particular expansion had a solo variant I thought of getting it. However, with so few plays of the game to date I put it on the back burner--no sense pouring more into it if I don't even get to play with what I have. After reading this and seeing the dice, my interest level has been spurred.

meeple Keep playing...
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon May 2, 2011 4:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.