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The Art of Polyptychs In Games: creative artwork you may not have noticed in some of your games

Ender Wiggins


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I love the extra dose of creativity that some publishers inject in their games. Whether it's an inside joke, an unusual box design where the game box is designed to look like something else - these are good examples of the kinds of things that help make a game special and unique. While these kinds of things don't usually have any real impact on or contribution to the gameplay, they are evidence of the kind of attention to detail that show that the product is a real labour of love for the designer, artist, and/or publisher, and give gamers additional things to appreciate about a game.

Today I want to highlight one such example of creativity in game design: the use of polyptychs in game artwork. In the world of art, a polyptych is "generally refers to a painting (usually panel painting) which is divided into multiple sections, or panels."

To some extent we're all familiar with the idea from the tile-laying mechanic from Carcassonne. But this mosaic concept has been used by many game artists and publishers in other new and interesting ways - occasionally as part of their game design, but more often as a novelty effect. The basic idea is when cards or tiles from a game can be combined in order to form a single panoramic type image.

To illustrate, let's look at a few examples. Here are some cards from the game Caesar & Cleopatra. Notice how the background artwork forms a single and complete image.



The folks at Wizards of the Coast, publishers of the grand-daddy collectible card game Magic: The Gathering, have been doing this kind of thing for a long time. Seen here are various pairs of land cards combine to make a single image.



There are many more examples of Magic the Gathering cards that do this - to see some more, check out this article:

mb Polyptychs and Diptychs: Panoramic images on MtG card artwork

Sometimes this effect has even been applied to game boxes, such as the expansions for Descent: Journeys in the Dark. Seen here is Niagara and its expansion.



Another wonderful illustration of this effect is the background artwork used in the cards of Friedemann Friese's game Famiglia. Pictured here are just three cards which picture a bar called "Friedman's Bar 'N Mart" in the background, but the artwork continues across for the entire stretch of 15 cards in each suit! Isn't this fantastic?



I could mention a large number of other games that include this delightful feature, such as Thurn and Taxis, Dominion: Seaside, Dice Town, Balloon Cup, Thebes, Jamaica, and perhaps the most famous of them all, Lost Cities. Maybe you own some of these games, but had never even noticed?




For a comprehensive list of polyptychs in games, complete with pictures and examples, see:

mb It's a work of art! Games that are puzzles: cards with artwork that forms a single picture when combined

Don't you love it when game designers, artists and publishers put easter eggs and these kinds of special effects in their games?


Join the discussion: Have you come across any games with polyptych artwork? What do you think about game publishers doing this kind of thing with their games? How about games with creative game box designs where the box is designed to look like something else? What other special effects and easter eggs in games (unrelated to the mechanics of the game) do you appreciate, and why?
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Subscribe sub options Wed Apr 20, 2011 4:57 am
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Rick Baptist
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I absolutely love it when this level of attention to detail is applied. Thanks for pointing out some of these! I'm the kind of gamer that really enjoys admiring the art and details in a game besides its mechanics. One of my favorites is Jamaica, not just how the box looks like a chest but how they printed all those coins on the back of the rulebook.

One of the first easter eggs I noticed was the panda in Jaipur. Had to search on BGG to figure that one out.
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  • Posted Wed Apr 20, 2011 5:45 am
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Matt Buckingham
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SlikkRikk wrote:
I absolutely love it when this level of attention to detail is applied. Thanks for pointing out some of these! I'm the kind of gamer that really enjoys admiring the art and details in a game besides its mechanics. One of my favorites is Jamaica, not just how the box looks like a chest but how they printed all those coins on the back of the rulebook.

One of the first easter eggs I noticed was the panda in Jaipur. Had to search on BGG to figure that one out.


Not to mention the cards in Jamaica that all string together to form a beautiful picture...

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  • Edited Wed Apr 20, 2011 2:11 pm
  • Posted Wed Apr 20, 2011 2:11 pm
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Lacombe
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Melody
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... just put up some pics of a really nice Piecepack design of hers that has this feature:



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  • Edited Wed Apr 20, 2011 2:43 pm
  • Posted Wed Apr 20, 2011 2:43 pm
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Ender Wiggins


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I completely agree with you Rick!

SlikkRikk wrote:
I absolutely love it when this level of attention to detail is applied. Thanks for pointing out some of these! I'm the kind of gamer that really enjoys admiring the art and details in a game besides its mechanics. One of my favorites is Jamaica, not just how the box looks like a chest but how they printed all those coins on the back of the rulebook.

A great example of creative box design! The gold you first see when the box lid is removed is actually artwork on the rule book, so the game has clearly been designed to look like a treasure chest filled with gold when opened. Love it!

To see a pictorial list of other examples of creative box design:
mb Creative Game Box Design: Unusual game boxes designed to look like something else


SlikkRikk wrote:
One of the first easter eggs I noticed was the panda in Jaipur. Had to search on BGG to figure that one out.

A great example of an inside joke! The dead panda hidden in the camel bag is apparently an inside joke referring to the friendly rivalry between designers Sébastien Pauchon (Yspahan's iconic camels) and Michael Schacht (Zooloretto's iconic panda). Hilarious!

To see a pictorial list of other examples of inside jokes in games:
mb Games with Inside Jokes for Gamers: A Definitive Pictorial List

I plan to feature some of these easter eggs and self-referential inside jokes in a future blog post.
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  • Edited Wed Apr 20, 2011 4:41 pm
  • Posted Wed Apr 20, 2011 4:38 pm
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Rick Baptist
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Quote:
To see a pictorial list of other examples of inside jokes in games:
mb Games with Inside Jokes for Gamers: A Definitive Pictorial List

I plan to feature some of these easter eggs and self-referential inside jokes in a future blog post.


I don't know how I missed that list, Ender. Thanks so much for all the content you provide on here.
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  • Posted Wed Apr 20, 2011 4:46 pm
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Big Kat
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I keep all of the Mr. Jack Extension pieces in the Mr. Jack box. But I still keep the empty box on the shelf because of the picture the two boxes make together.
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  • Posted Wed Apr 20, 2011 7:44 pm
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