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A Random Selection of Not-So Random Card Games

Gareth Madeley
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Wow, I'm actually posting without having thought "Argh! I meant to post a blog today." That's a good sign. So welcome to my blog.

I went to my local boardgame group on Monday, as I normally do. As we were waiting for some others to arrive, we played Race for the Galaxy. In this game you either have cards in your hand, which act as "blueprints" are as money, and then you can play them in front of you to gain their effects. It's an alright game, but, at least in my opinion, is quite inferior to Glory to Rome. Which gives more options for each card, as it can be a resource, the building, an action or money. For options, normally, means better.

After this, we had 11 people, so, due to the lack of 11 player games (are there any good non-party games for 11?) we split into a five and a six. One table became dedicated to Outpost (a 6 player game can take a while it seems) with the other option being Founding Fathers. Those who have read some of my older posts will know that I really enjoy Outpost, however, I decided to try Founding Fathers, as it's been in and out of my radar for some time. As it was my first time, and no one else had played, the game seemed really random. I wasn't sure what I was doing and the strategies seemed lost on me, but I wouldn't mind giving it another go now I have a better grasp of the rules (especially the end-game scoring).

Once we'd finished (after Simon T playing George Washington and saying "Let's see what happens") we saw Outpost still had quite a while to go. We then grabbed someone's copy of Detroit-Cleveland Grand Prix (Thanks Simon C!) and we played that. The first thing that happens is that cards are dealt out, then, from those cards, we auction off the cars, so if you've got a lot of, say, red, you want to buy the red car. It's an interesting quick game with some interesting decisions (as blocked cars don't move).

Last week I asked about solitaire games and got quite a few comments suggesting Arkham Horror and the Harvest Trilogy, in the end I've played (over the past week) Sid Meier's Civilization: The Board Game and then Here I Stand solitaire (I played all the sides). The one major struggle with these games is the diplomacy between the players, although overall they were quite enjoyable, though I still want to play them with people.

I'm pretty sure I've got the Facebook coupon for GMT Games (which runs out on the 25th), and I'm really enjoying most of the ones I have, Formula Motor Racing, Dominant Species (for which there were complaints due to the lack of bringing it, maybe next week as it's a Bank Holiday) and, as mentioned above, Here I Stand. So I'm wondering what other GMT games people would suggest I take a look at?
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Subscribe sub options Wed Apr 20, 2011 12:52 pm
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Max Jamelli
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I think a key in Founding Fathers is to balance your scoring votes with your debates and to key in on what factions are the top scoring factions through voting and representation in the committee room. It's tough to do sometimes, especially with only a 3 card caucus. Sometimes I'll find myself with two really good cards that I can't use during the current round that I want to hold on to for the next round. That kind of limitation is something you have to mitigate.
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  • Posted Wed Apr 20, 2011 2:06 pm
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Sam Carroll
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I'd encourage you to look into FAB: The Bulge. I see where you like the 18XX games as well as Here I Stand, so I suspect FAB might be of an enjoyable weight for you. A full campaign takes maybe three hours once you know the game. It's full of tense decisions. For example, every turn each side draws a number of chits from a cup; these might be small formations you can commit to battle, artillery assets, airstrikes, etc. Once you commit these assets, they go to a "used box" and eventually back to the cup. Once the game gets going, there's never enough artillery on a given turn; you must decide which battles are the most crucial.

Likewise, your strongest units will tend to diminish in quality (from elite to veteran) as they take losses, so you must choose when to risk them. A few units will toughen up with losses, which is nice.

I will warn you that the rulebook is not the best for learning the game, but there are several good teaching aids and videos here on the Geek.
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  • Posted Wed Apr 20, 2011 4:26 pm
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David Stokes
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What is the GMT Facebook coupon for and how does one get one? I went to the GMT Games Facebook page but couldn't find a coupon.
 
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  • Edited Wed Apr 20, 2011 6:04 pm
  • Posted Wed Apr 20, 2011 6:04 pm
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Gareth Madeley
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If you liked the GMT Facebook page on the 25th of March (I think) and little bit into the next day, then you were allowed to use the coupon code (which is in the info part of their page right now).
 
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  • Posted Wed Apr 20, 2011 6:34 pm
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Nick Cochran
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You should get Twilight Struggle. Best GMT game I can think of.
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  • Posted Wed Apr 20, 2011 8:33 pm
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Gareth Madeley
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It's definetly on my radar, but at the moment it's Out of Stock.
 
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  • Posted Wed Apr 20, 2011 8:37 pm
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Troy Adlington
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Gareth

I really enjoy the CDG games. If you liked Here I Stand you might like to look at a 2 player game
 
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  • Posted Wed Apr 20, 2011 10:53 pm
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David Stokes
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dragonster wrote:
If you liked the GMT Facebook page on the 25th of March (I think) and little bit into the next day, then you were allowed to use the coupon code (which is in the info part of their page right now).

I can't find any coupon code on the Info page. Maybe you had to Like them awhile ago to get the code.
 
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  • Posted Thu Apr 21, 2011 7:08 am
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