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Get your ass to Mars!

DORGON
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Yes, here I am playing yet another session of High Frontier by Sierra Madre Games. And yes, yet again I am having to teach it to new players. And yes, that will be the last damn time I teach this game!!!!! Argh. This is a freak of a game, and you will not have a gaming experience this year like you will playing HF. It's just so immersive and thematic, and GOD DAMN HARD. Yes, not only just hard to grasp rule wise, but also hard to wrap your mind around strategy wise. You look at that piece of art work map and think, how the hell am I going to get this measly 6 burn rocket over to that lonely size 10 dried up husk of a planetoid? How indeed. It's hard to grasp conceptually. And for a new player, this can be frustrating. You find yourself asking the same questions over and over again hoping that an overall view will make itself known if you just keep asking.


But seriously, High Frontier is not that hard to grasp, IF you just take your goals and target and break it down in scope. FIRST, the moon. Fuck the moon, it is too damn hard to land there. There's no getting around it. Not matter how fancy you want to make a rocket, and no matter how close it looks like to HEO on the map, forget the damn moon. SECOND, Mars. Mars is like the candy bar. It's sweet, cheap, and easy to get your foot in the door. It's a milk run at best. ALWAYS shoot for mars. THIRD, you are going to need better product, and to get better product you are going to need a factory. Build one! On Mars for instance. Or even Mercury. And while Mercury takes a lot of burns, it a breeze to prospect and plop a factory on. SO you say, I've gotten a couple of nice products. A sweet thruster and a ISRU0 robonaut? Then get the heck out of the "inner sphere" There's a cornucopia of goodies on Saturn and Jupiter, ripe for the taking. But for some reason, people think it's just too hard to get there. It's not that bad. Try it! FORTH, dirt rockets. Yeah they sound cool, but man they suck on thrust. Sure I can refuel at any dried up husk of a rock, but a full rocket with these high mass drivers are slow as pigs, and just can seem to crash land on a planet bigger than a tennis ball. Screw regolith rockets.


There, that wasn't so bad was it?


I love this game, but it is brutal. It's meant to be brutal, that how it works up in space. We are just a barrel of monkeys tied to a bottle rocket...we are bound pop every now and again. And the rules, those rules need several plays before you really say "Hey, I get what's going on now". It does, and you just have to take your lumps, but from now on, I am only playing with people who've already gotten their bruises and are ready to fight. I'm not teaching this damn game again, but dammit I want to play again SOON! It's that awesome. Believe it.
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Subscribe sub options Tue Feb 8, 2011 4:58 pm
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Lance
United States
Moorhead
Minnesota
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Now this is a blog I will be reading.
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  • Posted Tue Feb 8, 2011 5:10 pm
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Darrell Hanning
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Jacksonville
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I say, "SCREW MARS".

The second game I played, I burned up in deorbit. TWICE. I felt like the fricking Soviets.

If you have a thrust 9, get your ass to the Moon. Make something nice with your factory. THEN go out and start conquering the Solar system.
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  • Posted Tue Feb 8, 2011 6:15 pm
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Victor Caminha
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Quote:
And yes, yet again I am having to teach it to new players. And yes, that will be the last damn time I teach this game!.


I can empathize with that. Already taught thrice and have a new learning session at the end of the month. But this time I will include the expansion cards, goddamnit!
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  • Posted Tue Feb 8, 2011 10:54 pm
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Tim Seitz
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Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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Hmmmm....


Do I want to play with this?





Or this?





Tough choice...


Lady Rommel says get your *$$ back to the Desert!



I spent a few hours trying to learn High Frontier. I'll admit it was too hard for me.


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  • Edited Wed Feb 9, 2011 1:49 am
  • Posted Wed Feb 9, 2011 1:48 am
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Phil Eklund
United States
Tucson
Arizona
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Hey Mike, You don't need an ISRU 0 robonaut to get to Saturn. My opponent astonished me by getting to Saturn with a crew and SOLAR-POWERED steamer. He had some arrangement with the ESA. He refueled at a comet, prospected Hyperion, & landed a refinery there. This was followed by a missile robonaut to make a factory, and soon he had a Saturnine civilization going!
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  • Posted Wed Feb 9, 2011 9:28 am
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DORGON
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phileklund wrote:
Hey Mike, You don't need an ISRU 0 robonaut to get to Saturn. My opponent astonished me by getting to Saturn with a crew and SOLAR-POWERED steamer. He had some arrangement with the ESA. He refueled at a comet, prospected Hyperion, & landed a refinery there. This was followed by a missile robonaut to make a factory, and soon he had a Saturnine civilization going!


Yes, there are so many ways to make creative efforts to get from point A to point B. I'm just finding that new players have a mental road block not thinking out those creative ways, and getting frustrated because they are always looking for the most straightforward routes. Even though they may have patents that could do more creative efforts. They see Jupiter, Saturn and the belts as places they will never see this game, because they look too hard. When they aren't. They try and look for victory by building rockets that satisfy everything, and not focusing on more specialized rockets for the job. There just isn't a rocket for all seasons!
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  • Posted Wed Feb 9, 2011 2:59 pm
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David Etherton
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Carlsbad
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Darn you Chapel, you just forced me to order High Frontier and the Expansion even though I'll probably never get anybody to play it with me.

-Dave
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  • Posted Wed Feb 9, 2011 11:07 pm
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Victor Caminha
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MWChapel wrote:
They see Jupiter, Saturn and the belts as places they will never see this game, because they look too hard. When they aren't.


That's true. In my first game, even though I claimed Mars, the landing costs were not encouraging (no matter the aerobrake) and I changed the plans and went to Saturn with the help of slingshots, refueling in a comet along the way. This game brings a satisfactory feeling of "I did it!" when you build two factories in Janus and Enceladus, so far from Earth. Next time, I plan to industrialize either the Ceres belt or Mercury.
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  • Edited Fri Feb 11, 2011 8:35 am
  • Posted Fri Feb 11, 2011 8:35 am
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Seth Jaffee
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phileklund wrote:
Hey Mike, You don't need an ISRU 0 robonaut to get to Saturn. My opponent astonished me by getting to Saturn with a crew and SOLAR-POWERED steamer. He had some arrangement with the ESA. He refueled at a comet, prospected Hyperion, & landed a refinery there. This was followed by a missile robonaut to make a factory, and soon he had a Saturnine civilization going!

I recall doing something like that (solar sail to Saturn). I don't recall using ESA, but that's possible - so maybe you're referring to that game.

I have played High Frontier 2 or 3 times. In one game I took a buggy to Mars and though somebody beat me to one of the locations I prospected the other 2. That was a nice head start.

In another game I did the solar sail to Saturn thing.

In another game (or possibly the solar sail game) I was losing and time was almost out, and with something like 1.5 turns left I started a new mission from LEO, got out to that rock cluster that's all right close together, and multi-prospected a bunch of it all at once with a ray gun thing.

I'll tell you what I didn't do - find a way to get unlimited movement with some kind of crazy gravity sligshot. My friend did that (I think Phil fixed it so you can't anymore before releasing the game).
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  • Posted Fri Feb 11, 2011 10:06 pm
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Michael Mindes
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sedjtroll wrote:
phileklund wrote:
Hey Mike, You don't need an ISRU 0 robonaut to get to Saturn. My opponent astonished me by getting to Saturn with a crew and SOLAR-POWERED steamer. He had some arrangement with the ESA. He refueled at a comet, prospected Hyperion, & landed a refinery there. This was followed by a missile robonaut to make a factory, and soon he had a Saturnine civilization going!

I recall doing something like that (solar sail to Saturn). I don't recall using ESA, but that's possible - so maybe you're referring to that game.

I have played High Frontier 2 or 3 times. In one game I took a buggy to Mars and though somebody beat me to one of the locations I prospected the other 2. That was a nice head start.

In another game I did the solar sail to Saturn thing.

In another game (or possibly the solar sail game) I was losing and time was almost out, and with something like 1.5 turns left I started a new mission from LEO, got out to that rock cluster that's all right close together, and multi-prospected a bunch of it all at once with a ray gun thing.

I'll tell you what I didn't do - find a way to get unlimited movement with some kind of crazy gravity sligshot. My friend did that (I think Phil fixed it so you can't anymore before releasing the game).


Yeah. Unlimited slingshot movement. I might not be good at playing games, but I am good at breaking them!
 
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  • Posted Sat Feb 12, 2011 10:01 pm
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Victor Caminha
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Yeah. Unlimited slingshot movement. I might not be good at playing games, but I am good at breaking them!


I wonder, did you made this with the black card Mag-Sail and tried to spin around a radiation belt for cumulative moon slingshots before it was ruled out whistle ?
 
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  • Posted Mon Feb 14, 2011 8:19 pm
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Volko Ruhnke
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I found a sweet route to Saturn in a game I played tonight: blue route Mars flyby all the way to the pivot beyond Jupiter, then Sol-Jupiter L2 toward Sol-Saturn L1. With a mod-4 thrust, you can make LEO to Saturn system (Rhea HEO) in 3 years, 8 burns (or 4 years, 6 burns).
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  • Posted Sun Feb 20, 2011 2:27 am
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Richard Smith
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Coquitlam
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You can burn up if you hit the atmosphere hard. But you are allowed to do a burn to slow down some before you do atmospheric breaking. So the only people who burn up on Mars are those who want to gamble. I always burn to slow down before atmospheric breaking.
 
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  • Posted Wed Mar 2, 2011 3:12 pm
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Brian Hurrel
United States
Livingston
New Jersey
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Awesome game. I've had it for 9 months now and am still only beginning to explore all of its possibilities. The huge Zazzle poster map is a must have. It makes the game truly epic.
 
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  • Posted Fri Sep 23, 2011 12:59 am
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