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Dire Heroes - Beyond Ypres

A Designers Blog about the advancement from game to game system.
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The Guns, Thank God the Guns!

Malcolm Green
Canada
Victoria
designer
publisher
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Artillery was the most destructive element of the Great War and certainly deserves to be treated as such in any game of the period.

At the time of the 2nd Battle of Ypres (subject of Gas Attack at Ypres) artillery was still mostly field pieces and ammunition in short supply. This however would not last long as it became more apparent to all sides concerned that bigger pieces with huge stocks of ammunition would form a major part of the doctrine to win the war.

Artillery soon presented a challenge when it came to expanding the game. How would Heavy guns fit in? What about the infamous Siege guns?! The initial thought was to just make them have more punch. Instead of a standard 1 die in support, it would simply scale. This presented problems quite quickly (supply for example).

The answer came fairly quickly thanks to playtesting. The punch would scale but in accordance with the existing rule set. A field piece for example adds 1 die to the support. Each field piece in range could add this to the battles. Heavy pieces in turn allows for up to 2 ammunition (and therefore dice) for each heavy supporting a battle.

This solved the problem of supply (a bullet is a bullet instead of a heavy bullet being more destructive but the same in costs). It also gave the player more options in battles (a heavy could support 2 different battles with 2 ammunition or support 1 battle with 2 ammunition).

Siege guns worked the same way except they pack even more of a punch with allowing up to 3 ammunition in support (they also have the added ability to reduce defensive works).



Artillery has also been worked into it's own phase in addition to supporting battles. The Gas Attack phase will be replaced (and in the case of the Allies, added) with an Artillery/Gas phase. During this phase, players can fire their artillery on targets in hopes of making the coming battles easier...also an opportunity in scenarios like Verdun, to reduce defensive works.

Playtesting continues...
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Subscribe sub options Mon Apr 25, 2011 7:45 pm
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Andrew Adey
United Kingdom
Wolverhampton
West Midlands
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EXCELLENT!

I liked Dire Heroes when it was released and so did a friend for whom I also purchased a copy. I have been hoping for expansions and new rules.

Keep it up.

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  • Posted Mon Apr 25, 2011 9:41 pm
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Malcolm Green
Canada
Victoria
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Thanks Andrew for your support!

...it's for folks like you that I am keeping at it (well...and I enjoy it too).

Verdun, Cambrai, Mons, are well in the works with the Somme, Arras, Passchendaele, 1st Ypres, Neuve Chappelle among others on the West Front to come!
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  • Posted Mon Apr 25, 2011 11:48 pm
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