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DIY projects, re-themes, miniatures etc.

Whenever I feel like sharing stuff, I will post it here. Do not expect much. Most probably you will find here re-theme stuff I am working on or painting stuff.
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Dark Elf Chess like thing

Gergely CZUPPON
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"Their most popular board game is a tactical game called Shelza Ir. It superficially resembles chess, though the board is far larger.
The two opposing sides do not have an equal number of pieces, but they do have an equal point value. The more valuable a piece is, the farther it can move in a turn, and the more unusual maneuvers — such as moving diagonally, or jumping other pieces — it can make. When a piece captures an enemy piece, it not only removes it from the board, it gains a portion of the enemy's value, raising its status to a more powerful piece. Under certain circumstances, a player can actually capture one of his own pieces, removing it from the board but granting some of its points to the victorious piece — thus teaching even the youngest of drow tacticians the benefits of sacrificing a portion of one's own forces for a larger gain."

"A drow board game akin to chess, where the point value determines the distance and manner in which each piece moves. The higher value, the more oddly and further it can go. Points are gained by taking another's piece, and occasionally even taking one's own."

Anyone wants to join in a brainstorming session and perhaps come up with some rules etc. ??

It sounds like a kind of chess variant. Someone suggested me to have a look at Monsterpocalypse, Navia Dratp, [thing=22897][/thing],


Just random ideas:

+ many features described above (larger board, different powers, point system for starting army, capture own figure - not all could)

+ 8 possible characters/figures
( matron mother, weapon master, assassin, mage, priestess, cold one (lizard) rider, drider, soldier)

+ (modular?) board made of octagons (number 8 is important. Spiders have 8 legs...)
Something like THIS PATTERN or multiple parts of this



+ not all figures can enter all fields (large, small)
+ limited number of spells for the special characters (max 3)
+ dice (I liked the Monsterpocalypse use of dice in their video)
+ objects to block movement and/or give powers
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Subscribe sub options Thu Apr 28, 2011 1:05 pm
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Daleks stole my lunch box
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- Didn't the drow use slaves? They could be used as pawn/cannon fodder that any stronger drow piece can take. Or static slave villages (your own villages give you a small bonus, you can plunder your opponent's villages)
- The Assassin could masquerade as any other character
- Since it's a drow game, there must be some sort of rule preventing a male character from becoming more powerful than a female drow. Maybe if a male piece becomes stronger than the matron mother, it has a chance of being turned into a drider?
- point value could be multiples of 8
- static obstacles: duergar settlement, illithid city...
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  • Posted Thu Apr 28, 2011 1:29 pm
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David Gregg
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The mechanic in which pieces become stronger when they capture creates a slippery slope condition, making it that much harder for the losing player to catch back up. Be careful with that or you'll create an unfun situation.
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  • Posted Thu Apr 28, 2011 3:10 pm
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Gergely CZUPPON
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yep, its tricky. I would not allow it for all the playing pieces (e.g. for only matron mother and/or priestess).

Simple capture would not power up the piece, only taking own figures.

Gaining something like extra movement or something similar BUT loosing a piece. In chess even one lousy pawn can make the difference.
 
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  • Posted Thu Apr 28, 2011 3:16 pm
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Nate K
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The fact that a captured piece allows the capturing piece to gain only a PORTION of the captured piece's value does help alleviate things a bit. Say that you roll with the idea that each piece's point value is a multiple of eight. Perhaps capturing a piece only gains a fourth of the piece's point value. That way, a particular piece has to either capture multiple pieces or successfully capture a piece significantly more powerful than itself to go up even one level.
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  • Posted Thu Apr 28, 2011 3:44 pm
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George Leach
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Some of this occurs in Galaktico thoguh the power does not increase with value. I would also suggest you look at Navia Dratp for collecting strength from capturing opponents pieces.
 
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  • Posted Thu Apr 28, 2011 4:59 pm
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Nate K
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kurthl33t wrote:
The fact that a captured piece allows the capturing piece to gain only a PORTION of the captured piece's value does help alleviate things a bit. Say that you roll with the idea that each piece's point value is a multiple of eight. Perhaps capturing a piece only gains a fourth of the piece's point value. That way, a particular piece has to either capture multiple pieces or successfully capture a piece significantly more powerful than itself to go up even one level.


A possible addition to this rule (to go along with the bit about how "Under certain circumstances, a player can actually capture one of his own pieces, removing it from the board but granting some of its points to the victorious piece...): What if a piece can only capture an allied piece if, by doing so, it will go up to the next level? Say you have a piece that has already killed two or three other pieces. It just needs to kill one more low-level piece in order to become more powerful. And that little peon is just right there, waiting to be sacrificed for the greater good...
 
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  • Posted Thu Apr 28, 2011 5:37 pm
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Brian Dysart
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San Jose
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Years ago I played a computer (Macintosh) board game called Vampire Chess. Each player started with one king-equivalent and the rest of the pieces all pawn-equivalents. Pieces captured opposing pieces, but could also cannibalize allied pieces to become more powerful: pawns became roughly knights, which became rook/bishops, which became queens. Each level up changed movement rules (e.g. knights could move one space diagonally or up to three forward), but each one needed to cannibalize a piece of its own level to upgrade itself.

What if killing one of your own pieces granted a temporary bonus to the killer, like being able to strike farther that turn? Peons could become stepping-stones, sacrificed to allow killing a normally out-of-reach opponent. This doesn't directly fulfill the "becoming more powerful" part of the description, but it would be simpler to track.
 
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  • Posted Fri Apr 29, 2011 12:35 am
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Gergely CZUPPON
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briand wrote:
What if killing one of your own pieces granted a temporary bonus to the killer, like being able to strike farther that turn? Peons could become stepping-stones, sacrificed to allow killing a normally out-of-reach opponent. This doesn't directly fulfill the "becoming more powerful" part of the description, but it would be simpler to track.


I like this idea. I will try to find time to think about the whole thing. Unfortunately I am busy packing and moving. Will see...

I have checked the Navia rules. Waaaay too many figures for my taste. They could have been more popular with more understandable terms.
 
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  • Edited Fri Apr 29, 2011 6:59 am
  • Posted Fri Apr 29, 2011 6:17 am
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Eddie
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Sounds like a fun project. A couple of other games to take a look at for ideas on chess-like games with unequal sides: Hnefatafl and Thud. Not exactly what you're after, but some of the mechanics may be useful.

Also for some ideas on different ways to move pieces, take a look at Dragon Chess. Granted, there are 3 tiers of playing surface, but perhaps will provide more food for thought.
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  • Posted Mon May 2, 2011 11:14 pm
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Gergely CZUPPON
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This dragon chess looks interesting. 3 boards. I have a similar note, marking the center field higher than the 8 surrounding ones. I will get back to this after 16th. I need more time and now the packing and move is more important.
 
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  • Posted Sun May 8, 2011 9:08 pm
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Richard Hutnik
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What is Shelza Ir found in? I am currently involved with For the Crown and would be interested in seeing how Shelza Ir might fit into that game somehow.
 
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  • Posted Wed Sep 28, 2011 9:45 pm
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Gergely CZUPPON
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I think it was in the book "Drow of the underdark" (2nd edition AD&D)

I will check this game you mention.
 
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  • Edited Thu Sep 29, 2011 12:14 pm
  • Posted Thu Sep 29, 2011 12:12 pm
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Gergely CZUPPON
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I have finally started brainstorming on this. I doubt that it will come to a finished product. I read the rules of Navia Dratp. Many things are exactly what I had in mind. Will borrow some ideas from there. And from other places. I can not re-invent the wheel...

I also had the idea not to read anything else, so I do not get influenced.
 
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  • Edited Fri Nov 4, 2011 3:04 pm
  • Posted Fri Nov 4, 2011 2:57 pm
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Gergely CZUPPON
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And now I find this:

https://docs.google.com/View?id=dksbzwn_0fvchhthm
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  • Posted Fri Nov 4, 2011 4:02 pm
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