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Gergely CZUPPON
Hungary BUDAPEST Budapest
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"Their most popular board game is a tactical game called Shelza Ir. It superficially resembles chess, though the board is far larger.
The two opposing sides do not have an equal number of pieces, but they do have an equal point value. The more valuable a piece is, the farther it can move in a turn, and the more unusual maneuvers — such as moving diagonally, or jumping other pieces — it can make. When a piece captures an enemy piece, it not only removes it from the board, it gains a portion of the enemy's value, raising its status to a more powerful piece. Under certain circumstances, a player can actually capture one of his own pieces, removing it from the board but granting some of its points to the victorious piece — thus teaching even the youngest of drow tacticians the benefits of sacrificing a portion of one's own forces for a larger gain."
"A drow board game akin to chess, where the point value determines the distance and manner in which each piece moves. The higher value, the more oddly and further it can go. Points are gained by taking another's piece, and occasionally even taking one's own."
Anyone wants to join in a brainstorming session and perhaps come up with some rules etc. ??
It sounds like a kind of chess variant. Someone suggested me to have a look at Monsterpocalypse, Navia Dratp, [thing=22897][/thing],
Just random ideas:
+ many features described above (larger board, different powers, point system for starting army, capture own figure - not all could)
+ 8 possible characters/figures ( matron mother, weapon master, assassin, mage, priestess, cold one (lizard) rider, drider, soldier)
+ (modular?) board made of octagons (number 8 is important. Spiders have 8 legs...) Something like THIS PATTERN or multiple parts of this
+ not all figures can enter all fields (large, small) + limited number of spells for the special characters (max 3) + dice (I liked the Monsterpocalypse use of dice in their video) + objects to block movement and/or give powers
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