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Mike Ricotta
United States Norfolk Virginia
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Long time readers of this blog (now that’s comedy, it assumes that people read this blog and they would do so more than once…genius) have noticed I haven’t written anything in a while. This is because I’m lazy. Please direct complaints to the blogs title.
There are a lot of spaceship games on the old Hotlist lately. Is there some outer space craze I’m not aware of? Probably. Now I like space games. I enjoy a good game of TI3 (with the first expansion’s power cards). It has it’s problems, and isn’t near perfect but it can be an enjoyable way to spend a day. Right now I’d put High Frontier in my top 10. Great game about early space exploration. Don’t let all the science through you off, it’s not really that complicated. It is a game about planning more than anything. Space requires a lot of planning and thought it seems, can’t just go blasting off your rockets whilley nilly…
It appears that there are 5 space games coming out that I was interested enough in to look at. I even read the rules to three of them (I do love reading rules). I would say that only one is interesting enough to purchase without playing. The others I would like to try out first.
Two of the games are just space battles, the other 3 have some empire building in them. I do like to build a good empire.
Battleship Galaxies: The Saturn Offensive Rules aren’t available but that won’t stop me from spouting on. So this is by Hasbro and has some nice looking ships. All good and plasticy. It claims to be a distant cousin of battleship (Like the kissing kind? Did Battleship meet Battleship Galaxies at a family reunion? Is it like Sorry and Sorry Sliders?). From what I can tell the similarity is that when you roll to shoot another ship you roll two dice to get a letter and number combination, the target looks at its stat card to see if that combination is a hit. Perhaps it is like Starship Bingo? B7? Anyway, the minis look cool, the idea is OK, not everything Hasbro makes is bad. But, even if it is a great game the Heroscape distribution plan scares me. It’s been rumored/speculated that there will be endless expansions and new fleets for the game (provided it is fairly popular). That isn’t great news as I am fairly cheap and enjoy owning 100% of a game. Verdict: Try before Buy
But what if there is a good sale? Provided it is a good sale I’d pick it up…
Eclipse Another one I haven’t seen the rules on. The link in the forum post seems to be dead. The name and cover art are fairly awful though. Seems like there should be some douchey sparkly vampires. (I’m so original in this blog it hurts) I have read a bit on it though. So it seems like they wanted to add Euro-game malarky into my space ship fun. Not a good sign. I really don’t care for role selection (I tolerate it in TI3, barely). The biggest sin in my eyes is all the stuff they did to make the game “balanced”. Sure run-away leaders happen in some games but it appears that Eclipse tries to hard to contain it. The bigger your empire gets the less efficient you are. Earning VPs from combat becomes less efficient. Stuff like that. Finally the tech tree isn’t a tree at all! In fact there is a random bunch of techs available to purchase each turn. Not my favorite plan. Ohh and there are non-aggressive ways to win….lame. The final nail in the coffin is the $100 price tag. To rich for my blood….
Verdict: I’d try it if nothing else was going on
But what if there is a good sale? That would have to be one hell of a sale.
Battle Beyond Space Another space battle game. Good for up to 4 players! Short play time! So far so good. Diceless combat…dang, we were so close. I like dice, I like dice in combat. It makes sense to me, combat is never so 100% predictable. But wait, there is a huge glob of randomness, you never know how far your ships are going to move! So, how it works is you have two ship types, fighters and capitals. On your turn you draw a card that tells you how far your fighters move. They move that far exactly, no more no less. Then you can turn them up to an amount on the card. Then they shoot! Capital ships can move however you like, up to the limit on the card. I just don’t know here. I really like the ideas but I’m not sure I’d like how they play out. I think I’d like a little more control over what’s happening. Something just isn’t exciting me here, I think it’s the lack of control and the lack of dice… On the other hand for a quick 4 player space fight it sounds fun … Verdict: I would really want to try it…
But what if there is a good sale? Will my wife find out?
Ascending Empires Now here is something different. A space empire game that uses “flicking” as its main mechanic! Space ships are flicked across the board. IF a ship lands in the orbit of a planet it can colonize it. If two ships run into each other they both explode. Space battles happen if the ships are near each other. This is a great idea since it discourages just trying to ram the other guys ships around. AND there is a tech tree (a real one this time). It’s got everything and flicking! I can’t really complain about this but I’ll try! The only downside is I’m not very good at flicking. I can see games going on to long since we all suck at flicking. Still, sounds fun!
Verdict: If it’s not to expensive, I’d still like to try it out. Make sure it isn’t a novelty that will wear out it’s welcome…
But what if there is a good sale? See above
Space Empires 4x If you have been doing the math (I did say I would purchase one game unplayed) you may have noticed that I haven’t done so. So here it is, Space Empires 4x. The game I already pre-ordered (unless this has all been a big lie and I truly hate everything, seems likely, who knows?). So, why this game? First off it’s got everything I want. At the start of the game you know about ONE hex, your home world. Everything else is unexplored. To explore you simply move a combat ship into an unexplored hex and flip the chit in there. Perhaps you will find a planet, perhaps you will explode. Chits can have aliens bent on killing you, doomsday machines bent on killing you or a rare mineral find (sadly not bent on killing anything). So explore, build new colonies, so far so good. The tech tree here is a traditional tree, but the designer has promised that you won’t be able to research all it in one go. Sounds like you have to pick a strategy and go with it. Cloaking? Mines? Carriers with Fighters? Just plain big ships? Speed? It looks like a lot of viable strategy. I hope one doesn’t prove to be better then the rest (although the designer has declared that the game has been in development for 20 YEARS!). Combat seems simple enough, each ship has a letter, A fires before B and so on. Stuff that blows up can’t shoot back. Fleet strength is hidden from other players as it flies around the galaxy. The best part, the part that made me pre-order (besides that sweet sweet discount) is there is only one way to win…kill. Killing. That’s it.
Verdict: Pass…no wait…buy!
But what if there is a good sale? I’ll be sadBattleship Galaxies: The Saturn Offensive Game Set
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