The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
Recommend
79 
 Thumb up
 tip
 Thumb up

Publisher's Diary: Kicked to the Stars, or How Eminent Domain Seized Your Property

Michael Mindes
United States
Tucson
Arizona
flag msg tools
publisher
Avatar
mbmbmbmbmb
For those of you that do not know, Eminent Domain raised $48,378 on Kickstarter, the most ever raised for any game (board or otherwise), and it will likely hold that record for awhile. This is the story of how I remember that happening.

Eminent Domain – The Concept

It all started on the way back home from BGG.con 2009. I was flying home with Seth Jaffee, designer of Eminent Domain, and after a great time playing games, I said many things, including:

-----• "I would really like to play Twilight Imperium 3 in less than an hour."
-----• "Dominion is doing really well. Maybe Tasty Minstrel should have a deckbuilding game."

Don't be impressed that I remembered my exact quotes because I don't. However, from those two thoughts, the idea that became Eminent Domain was born. Well, not exactly – Seth had been thinking about how to utilize the deck-building mechanism in a more fulfilling game experience. He felt that it would apply well here.

What I really should have said is, "I want a game that gives me an epic and immersive sci-fi experience, takes less than an hour, and utilizes deck building." That would have been an impressive vision of the future.

Eminent Domain Is Ready

Fast forward almost a full year to September 2010, and Eminent Domain was the only game I wanted to play. As an amazing and finished game, I wanted to see and publish the final product NOW! I can deal with and wade through a lot of crap, but patience about optimistic possibilities is not a strong suit of mine.

The problem was that Tasty Minstrel did not have the money to publish Eminent Domain, and it would not have the money for at least a year. Based on how far along we are now, it probably would have been more than a year!

Seth suggested that we use Kickstarter. I objected...mainly out of fear, fear that the Kickstarting would fail. In my mind, failure meant that the game would be permanently tainted, and thus unpublishable. I was also scared about what this meant for the future of Tasty Minstrel Games. I was scared that it would be the harbinger of ultimate failure for Tasty Minstrel Games and the shattering of my dreams.

Coming to grips now with how I felt, it seems silly to have such fear.
Still, there was this paralyzing fear. Then a fellow publisher that I respect emailed me about promoting his Kickstarter project. After learning why he wanted to use Kickstarter, my opinion changed, the fear lessened, and the project was on. However, the fear of failure was still there.

Knowing that the best way for me to defeat and eliminate fear is to be properly prepared, I devoured all of the information I could find about running a successful Kickstarter project. I reviewed every game that was successfully funded and most of the games that were not successful. I sketched up a plan, let people know they should be watching for something, fought back and forth with Seth about some aspects, and eventually it came time for the project to start on October 24th, 2010.

Eminent Domain On Kickstarter – The Beginning

The first couple of days of any project will be a huge indicator of success in the end. The immediate social proof of supporters is amazingly important. There is nothing that convinces you not to support more than a project that has seven days left and is 10% funded. Plus, the very early supporters will likely be your best promoters. The first five days looked like this cumulatively:

-----• 36 Backers @ $1,813
-----• 50 Backers @ $2,788
-----• 72 Backers @ $4,985
-----• 86 Backers @ $5,785
-----• 98 Backers @ $6,785

A great start and 33% funded after five days. WOW! There were two big things that I did to get there: (1) I sent an email on the first day to everybody subscribed to the Tasty Minstrel Games list and (2) on the third day I sent another email to the people who did not open the first email.

These first 98 backers were instrumental in spreading the word. They were excited about the game and hoped to see something other than a sketch of a cover idea by Seth and a video of me talking about Tasty Minstrel Games not having the money to publish Eminent Domain.

Come to think of it, it is amazing that anybody supported the project considering the lack of information we had to provide early. It is great to know that people out there trusted us.

Eminent Domain – The Hotness

Then the first (and eventually only) step of the cover art became available, and it became the first part of the "Hotness Bomb". Within two days, Eminent Domain ended up #1 on the hotness and stayed there for nine straight days.

While Eminent Domain was #1 on "The Hotness", we went from $7,910 in funding to $24,696. People even started complaining in the Eminent Domain threads about how Eminent Domain took over the BGG home page. There were several images, reviews (based on print-and-play copies), and session reports in that short period that were quite popular.

After that we kept getting more funding until the project ended. Once you get a project that receives an additional $2,000 or so a day in funding, you'll be wishing that you made the project go just one week longer...

Now we needed to buckle down and get everything about the game finalized, including the artwork, illustration, layout, rulebook, absolute final rules, and preparing the existing rulebook for potential expansions.

BGG.con 2010

I distinctly remember arriving at BGG.con 2010 as the first words out of Derk's mouth were, "You created a real problem for me." Uh oh, I had just leveraged the BoardGameGeek community like nobody before, and I was worried that I had upset the powers that be. Then, Derk continued, "People are emailing me now asking me how I can help them make $40,000 for their board games."

Whew! Relief came back to me. "I told them that BGG didn't do anything to help," continued Derk, "So, how did you do it?"

How We Raised $48,378 To Publish Eminent Domain

Well, it really is quite simple, and I will tell you:

-----• I had an existing fan base and a method to communicate with them at will. Email marketing is amazing...
-----• I asked the TMG fan base to support and spread the word. People that love your company and what you are trying to do are amazing...
-----• I fostered communication about the project, asking people what they wanted, then proceeded to give it to them. Asking people what they want, listening, then giving it to them is amazing...
-----• I leveraged the excitement about Eminent Domain coupled with amazing cover art to get significantly more exposure on BoardGameGeek. Tapping into a community is, you guessed it, amazing...
-----• Seth provided prototype files for print-and-play as requested by supporters. The #2 rule of sales: Get the product into their hands.
-----• Seth and I actively answered all questions posed on BoardGameGeek about the project. I like to think that some people supported Eminent Domain with a little fear, but trusted us to follow through with a great product based on our devotion.

Questions About Kickstarter

W. Eric Martin asked me specific questions about Kickstarter, so it is time that I get some value out of my college degree in Philosophy.

WEM: What are the pluses of using Kickstarter?

MM: There are numerous pluses to Kickstarter. The most obvious of which is getting money in advance of production. Others in no particular order:

-----• Determining the sales viability and popularity of your game prior to production.
-----• Determining the total quality (MONEY) that should be invested in your game. For example, thanks to Kickstarter, Eminent Domain looks at least ten times better than it would have.
-----• Supporters get emotionally involved in the success of the product. If they want it, then they place it upon themselves to make sure it becomes fully funded. In turn, they promote the project for you.
-----• Supporters become vested in the quality of the final product. If you want somebody's 100% honest opinion about what to do, then ask them what they want after they have paid!
-----• The process of Kickstarting can be used to create a microburst of popularity and excitement which can be leveraged over time into an even greater success.

WEM: What are the drawbacks of using Kickstarter?

MM: Almost none. For an existing publisher, I thought it could be seen as evidence of a lack of success. If a game fails to be funded, then you might decide to not publish it. (Which is maybe a good thing?)
For a game designer or aspiring publisher, then the biggest possible drawback would be the result of a failed Kickstart. It might be difficult to get somebody else to publish the game with the evidence of failure there. Knowing this, I suggest you prepare thoroughly for the Kickstart of your game. There is no sense in working on a design for years, then flushing it down the drain because you failed to prepare to properly market it.

WEM: Is this a model for Tasty Minstrel Games in the future?

MM: Having grown wiser in the area of publishing board games, Kickstarter will be very important to TMG in the near future. There are three reasons for this:

-----• TMG will be reinvesting most revenue into the support and expansion of inventory of successful games.
-----• I will be taking money back out of TMG to recover the initial investment and reap some financial rewards. As a financial advisor, I have seen too many people fail to take money out and watch their bussinesses essentially fail.
-----• With all of the benefits stated above, how could Tasty Minstrel not utilize Kickstarter often?

All of this is with the caveat that if we see ridiculous success, the need for Kickstarter moves to zero. If we do not need Kickstarter and we move to use it, then this would probably be damaging to our brand and the trust we value with our customers and fans.

WEM: Is this a model for other small publishers?

MM: Definitely. Right now, there are lots of projects on Kickstarter. I imagine that the perceived quality of a Kickstarted game will go down over time as more half-baked games get published through Kickstarter. However, there will always be room for proven publishers (yet without immense financial resources) and designers to raise significant support through Kickstarter.

WEM: What is the future for Eminent Domain?

MM: The next big thing will be the Eminent Domain preview nights at participating retailers, then hopefully selling out the first print run before it gets to the United States, an SDJ win after being released in Germany, and catching up to and surpassing Dominion to be the best-selling deck-building game.

For the record, I do not expect win the SDJ or outsell Dominion.

Michael Mindes

[Editor's note: Just a few hours ago, while preparing this diary, I received a newsletter update from Tasty Minstrel Games announcing that the first printing (5,000 copies) of Eminent Domain has sold out, with more than 6,000 copies ordered. Thus, Mindes has achieved goal #1 and the game will likely be allocated among retailers unless the print run can be increased without delaying shipment of the game. Get it while you can... —WEM]
Twitter Facebook
18 Comments
Subscribe sub options Fri May 20, 2011 8:35 pm
Post Comment
Ethan Nicholas
United States
Wake Forest
North Carolina
flag msg tools
Avatar
mbmbmbmbmb
Congratulations, guys! Eminent Domain should be the model on which all other Kickstarter projects are based. There was great communication from day 1, great rewards (my name is in the rulebook!), and just continual all-around stellar support. I can't wait to get my copy and actually play it!
5 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 8:47 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Dice Hate Me
United States
Durham
North Carolina
flag msg tools
designer
publisher
The boardgame blog with worse luck than you! dicehateme.com
Avatar
mbmbmbmbmb
Thanks for this look behind the scenes, Michael. Eminent Domain's success is inspiration for a lot of people.

And don't sell yourself short on SDJ and outselling Dominion. After all, you were afraid of the project failing on Kickstarter in the very beginning...
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:10 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Paul Edward Nowak
United States
Greenville
Michigan
designer
publisher
You have paid retail for the last time.
badge
The human race, to which so many of my readers belong, has been playing at children's games from the beginning, and will probably do it till the end, which is a nuisance for the few people who grow up. - GKC
Avatar
mbmbmbmbmb
Something not cited in the Purple Pawn article is the importance of tangible rewards to backers, such as LE promos and editions. I really wish in the firestorm of hype I had backed your project for that reason. It's something TMG and Clever Mojo offered a lot of in their campaigns.

Now the sellout factor and the history of only backers getting the games is creating a new level of scarcity to Kickstarter projects.

We noticed the tangible rewards trend and are using that strategy in our own Kickstarter campaign.
 
 Thumb up
 tip
 Thumb up
  • Edited Fri May 20, 2011 9:12 pm
  • Posted Fri May 20, 2011 9:12 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gil Hova
United States
Newark
New Jersey
flag msg tools
designer
Avatar
mbmbmbmbmb
Could I borrow $20,000, Mike? It's... for a friend.
6 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Mindes
United States
Tucson
Arizona
flag msg tools
publisher
Avatar
mbmbmbmbmb
IngredientX wrote:
Could I borrow $20,000, Mike? It's... for a friend.


For a game to publish? If so, let me warn you... It is not as easy as myself and Seth have made it look...
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:19 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chun Ping
Singapore
Singapore
designer
Avatar
mbmbmbmbmb
Reading this makes me feels as though my own baby has been born. (or may be i should say my cousin's baby). thumbsup
 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:20 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Mindes
United States
Tucson
Arizona
flag msg tools
publisher
Avatar
mbmbmbmbmb
ckirkman wrote:
Thanks for this look behind the scenes, Michael. Eminent Domain's success is inspiration for a lot of people.

And don't sell yourself short on SDJ and outselling Dominion. After all, you were afraid of the project failing on Kickstarter in the very beginning...


Oh, and as Eric pointed out, we have managed to sell out of the what was planned for the first print run of the game, and I have secured financing (Thanks to my Day Job and habit of saving money) and a second print run will be following the first within a handful of days, possibly at the same time.

So don't be worried too much about availability. Until I sell out of that second print run of 5,000! Which is thankfully drawing closer and closer every day...

If you are interested in getting or testing a copy, get your FLGS to participate in the Preview Nights. The easiest way for them to do so is to email preview@playtmg.com for automated instructions.

Also don't forget to email me and tell me that you referred them (michael@tastyminstrelgames.com) because I will be giving away packages of TMG titles to randomly chosen referrers.

To Be Clear - There is still room for more stores to participate!

2 
 Thumb up
 tip
 Thumb up
  • Edited Fri May 20, 2011 9:38 pm
  • Posted Fri May 20, 2011 9:25 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gil Hova
United States
Newark
New Jersey
flag msg tools
designer
Avatar
mbmbmbmbmb
Quote:
For a game to publish? If so, let me warn you... It is not as easy as myself and Seth have made it look...


Oh no, I'm never going to publish my own game, I don't think. Too chicken.

I was thinking more of dropping the money into a swimming pool and diving into it. Scrooge McDuck-style.

You think I could try Kickstarter for that?
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:28 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Mindes
United States
Tucson
Arizona
flag msg tools
publisher
Avatar
mbmbmbmbmb
IngredientX wrote:
Quote:
For a game to publish? If so, let me warn you... It is not as easy as myself and Seth have made it look...


Oh no, I'm never going to publish my own game, I don't think. Too chicken.

I was thinking more of dropping the money into a swimming pool and diving into it. Scrooge McDuck-style.

You think I could try Kickstarter for that?


A long way away from that! Maybe when I announce 1,000,000 copies of ED have been sold.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:30 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Gil Hova
United States
Newark
New Jersey
flag msg tools
designer
Avatar
mbmbmbmbmb
In all seriousness, I can't wait for my copy of Eminent Domain to arrive. I really enjoyed playing it at BGG.CON 2010.
 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 9:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
David Etherton
United States
Carlsbad
California
designer
Avatar
mbmbmbmbmb
One thing that made backing Eminent Domain an easy choice for me was that I already got to play the (near-final) game a few times and knew it was good.

Now that's not practical for every game, but it certainly worked out for me.

-Dave
4 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 10:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Mindes
United States
Tucson
Arizona
flag msg tools
publisher
Avatar
mbmbmbmbmb
etherton wrote:
One thing that made backing Eminent Domain an easy choice for me was that I already got to play the (near-final) game a few times and knew it was good.

Now that's not practical for every game, but it certainly worked out for me.

-Dave


Agreed. For most games it is not practical, because prototypes are so labor intensive. Cards are easier since you just print onto cardstock, sleave up and then play.
1 
 Thumb up
 tip
 Thumb up
  • Posted Fri May 20, 2011 10:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Byron Collins
United States
Suffolk
Virginia
designer
publisher
Avatar
mbmbmbmbmb
Congrats Michael, very inspiring work!
 
 Thumb up
 tip
 Thumb up
  • Posted Sat May 21, 2011 1:28 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tom Gurganus
United States
Durham
North Carolina
designer
mbmbmbmbmb
Thank you Michael and Eric for the inside look at Eminent Domain. It is a great game. I really enjoyed 'playtesting' it through the print and play mode. I have very much appreciated the updates that you and Seth send out on a regular basis.
Good luck with Preview nights. That is a great idea.
Here's to a super successful launch!
 
 Thumb up
 tip
 Thumb up
  • Posted Sun May 22, 2011 1:58 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Geoff
United States
Austin
Texas
flag msg tools
diglett, get off that chair!
badge
that doesn't even make sense
Avatar
mbmbmbmbmb
Great write-up. Thanks for taking the time to share. I'm really excited to get my copy when the Kickstarter copies start go out.

And, of course, a huge "congratulations" for the smashing success you've got behind you, with more undoubtedly to come.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue May 24, 2011 11:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Michael Mindes
United States
Tucson
Arizona
flag msg tools
publisher
Avatar
mbmbmbmbmb
imyourskribe wrote:
Great write-up. Thanks for taking the time to share. I'm really excited to get my copy when the Kickstarter copies start go out.

And, of course, a huge "congratulations" for the smashing success you've got behind you, with more undoubtedly to come.


Thanks... Now to engineer more popularity for other Tasty Minstrel Games titles!
 
 Thumb up
 tip
 Thumb up
  • Posted Tue May 24, 2011 11:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Tom Gurganus
United States
Durham
North Carolina
designer
mbmbmbmbmb
I'm working on that!
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed May 25, 2011 1:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Louis Perrochon


msg tools
designer
publisher
Designer of Startup Fever
badge
Avatar
mbmbmbmbmb
dragonnyxx wrote:
Congratulations, guys! Eminent Domain should be the model on which all other Kickstarter projects are based.


You bet. Startup Fever learned a lot from Eminent Domain. I'll write up a summary of my experiences once the funding period is over. It started strong because of an existing friends & family network that loved the theme. That probably triggered the Tech Crunch article, which made a big difference.

The first five days looked like this

20 @ $ 1,960 Saturday
48 @ $ 4,391 Sunday, late afternoon TC article hits
96 @ $ 9,684 Monday morning, TC drives traffic
110 @ $11,084
120 @ $11,674

What is interesting is that the average pledge was shockingly high for Startup Fever. When preparing for Kickstarter, I looked at all successful board games and their distribution of pledges (it's all available on Kickstarter) and the $150 rewards and above were not very common.

On Startup Fever, they were way more popular than I expected, or than on any of the other games. I believe one reason is that there are attractive backer rewards on that level.

 
 Thumb up
 tip
 Thumb up
  • Edited Thu May 26, 2011 12:50 am
  • Posted Thu May 26, 2011 12:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.