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Blog voor mini spelverslagen van de DSA Spellengroep. Blog for session reports of the DSA Games Group.
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Nuns Chasing Novices or the Story of the 7 Deadly Sins

M.J.E. Hendriks
Netherlands
Velp
Gelderland
designer
Avatar
mbmbmbmbmb
Nuns on the Run
Game Weight: 0.74
Playing Time: 90 min + 45 min + 60 min
Players: Jaap, Marianne, Sietse, Tanya, Nicole, Michiel
Location: Jaap & Marianne
Date: 17-5-2011


Nuns Chasing Novices or the Story of the 7 Deadly Sins

The six of us got together for some cold (or excruciatingly hot) coffee and a game (three, in fact!) of Nuns on the Run. The theme was a big hit with the female members of our party who practically fought over who could get the blonde novice. Uhuh. From the second game onwards we drew the novices randomly, since it was obvious some novices had a starting advantage, and it wasn't in the fact that they were blonde (or not), but rather the position of their cell.

Anyway, after explaining the game to the three new players (Tanya tried to listen and understand but had a hard time, what with Marianne giggling and chatting right through the explanation, despite the game being new to her, and Jaap, well, he was used to ignoring noise, so he was just fine), we finally got started.

Sietse, having played the game rather well just a weekend previously, was selected for the role of the nuns, and though he understood what he was meant to do, he didn't get off to a great start. It took him three turns before he caught his first novice. Not a good average, he admitted himself. Soon, however he had caught his second novice, and then another. Marianne, Tanya and Nicole had all been caught once now, and were pretty much out of the running, most likely, due to the delay of having been sent back to their cells.

Jaap and Michiel were keeping mum and had not been seen yet. The ninth turn provided the kicker. Jaap made it back to his cell with his secret wish, 7 deadly sins (remember that secret wish!). We all congratulated him, exclaiming how fast he had been and so forth, and then we did a quick check of his moves, to see how he'd run circles around the nuns. It turns out he got the nuns movement mixed up with his own, and two of his moves were 6 spaces! With Jaap disqualified, Sietse grabbed his chance and started to move his nuns.

Michiel, having been held up immoderately by Nicole and Marianne running around and attracting nuns around the garden gate - his goal for his secret wish - had gone for a last ditch attempt to win the game, but Sietse's cunning play (and him of course hearing the aforementioned novices) led Michiel's novice to be seen (but not caught!). Marianne and Nicole were also seen/heard, and with ease Sietse caught Marianne, and with the moves left he ran to the tree spot where he suspected Nicole of hiding. And indeed, there she was. Five novices caught and game over - the win to Sietse.

GAME ONE
1. Sietse (wins in 9 turns; 5 novices caught) [Nuns]
2. Michiel (caught 0 times)
3. Tanya (caught 1 time)
4. Nicole (caught 2 times)
4. Marianne (caught 2 times)
6. Jaap (DSQ)

In the second game, as indicated earlier, we mixed up the novices, randomly handing them out, but Tanya and Nicole got the same ones they had before, so they traded. They should not have, because their initial position turned out to have been perfect for both with regard to key/secret wish. Oh well, bad luck.

Jaap, as punishment for having fouled up the first game, was made the nuns - now he could run 6 spaces as often as he wanted to. The second and third turn saw the first two novices caught and it looked like this was going to be an easy win as Jaap pushed up the turn token with his novices caught token. Nicole and Tanya were the unlucky novices, and once again they seemed to be out of the running, barring any unlucky turn of events for the other novices.

Both Sietse and Marianne were doing very well, keeping mum, avoiding the straining eyes of the nuns, sticking to the shadows, but this time around it was Michiel winning in an insane 7 turns. All the more frustrating for Marianne because she was a mere 4 spaces away from her cell and was counting on the win. Sietse was also very close.

Michiel's secret wish was.... you guessed it - 7 deadly sins, once again.

GAME TWO
1. Michiel (wins in 7 turns)
2. Marianne (0 times caught)
2. Sietse (0 times caught)
4. Tanya (caught 1 time)
4. Nicole (caught 1 time)
6. Jaap (catches two novices) [Nuns]

In the final game, the cards were once again shuffled and dealt out randomly. Tanya was up for a game with the nuns, and she drew a random card for me (Michiel) for the secret wish. Insane but true was what secret wish this was... once again 7 deadly sins.

Once again, the 7 deadly sins secret wish proved to be unbeatable, though Michiel got held up a little by the nuns and took one more turn than the game before.

This time Nicole (again!) and Marianne were caught once. Sietse and Jaap were both one turn from winning themselves and were left rather frustrated.

GAME THREE
1. Michiel (wins in 8 turns)
2. Jaap (0 times caught)
2. Sietse (0 times caught)
4. Marianne (caught 1 time)
4. Nicole (caught 1 time)
6. Tanya (catches two novices) [Nuns]
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