The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com
Recommend
58 
 Thumb up
3.27
 tip
 Thumb up

Designer Diary: The Making of Uluru – We Came, We Sat, We Squabbled

Lauge Rosendahl
Denmark
Højbjerg
designer
~ Silence is sexy ~
Avatar
mbmbmbmbmb
Uluru is another of those games that seemed to be born fully mature overnight and completed in a weekend or so. We hear that about a lot of games, but the reality most often is that such spontaneous creation would not have happened if the author had not spent the previous ten years obsessing about games and producing failed designs. At least that's true in my case, with Uluru.

The Idea

I think the particular weekend in question came after a week in which all four kids had being really demanding about a certain situation ... We have only two children ourselves, but we share a house with a couple who also has two, and since we eat together most weekdays, we usually have eight around the table.

And the kids had in those days very strong opinions of where they wanted to sit ... and where they wanted each other to sit ... and where the parents should sit. It could get really hairy sometimes, not least because grownups also have opinions of where they want to sit, even if we don't burst out crying to be heard. If I have cooked, I like to sit close to the kitchen, another prefers the end of the table, and none of us likes the crammed inner seats on the bench.

Prototype

Thus the game was a reality in our daily life long before it became a board game in my head. So no, it wasn't about placing dreambirds around Ayers Rock, but about making an unruly family sit down and shut up around a dinner table.

Various tables that did not work


The first version I made attempted to use a regular table with 6/8/10 chairs and a card set of interrelationary demands (like "I want to sit next to red" and "I want to sit across from black"), but I needed more subdivisions of the seats and a varied spread of seats along the sides. And then I realized that the game was even more real than I had thought because an exact replica of the actual table that stands in our kitchen proved to work better than any I could draw.

=>
Our actual dinner table ... proved to be the best game table


The rest of the design went as they usually do – prototype, playtests, adjustments, new prototype, more playtests, and so on - until I had eight different cards and a scoring system in which you received clear glass tears for each pawn you did not seat right.

This photo was sent along with the rules to Kosmos; I called the game "Seat 'em!"


For a long time I found the game way too simple and tried hard to make a more complex scoring system or expand the number of seats. But everybody who tested it voted unanimously for the basic version with no frills. I also remember thinking it was just a rip-off of Ricochet Robots – both games involving simultaneous problem solving with a sand timer – but if that's so, there probably aren't many truly original games out there.

Some scoring cards I found in the files - I have no idea how I meant to use them!?!


Finding a Publisher

Two years earlier I had sent a prototype for another game to Hans im Glück. Only a few companies still accept "cold calls" from unpublished designers, and HiG was one of them. Unfortunately the publisher returned the design with no comments three months later. They just wrote something like, "We had to stop working on your game, thank you very much."

I mailed a nicely laid-out PDF of the rules to Kosmos and had it turned down again, but this time received a long, thorough explanation for why the design wasn't good enough.

I was quite impressed by the sincere treatment of an unknown wannabe like me, so of course Kosmos was the first company I contacted with my new game (again with photos of the prototype and a fully illustrated PDF of the rules). And this time they asked me for a prototype, which I sent along so fast it left skidmarks in the postal system.

By that time I had created two more demand cards, and when the contract was finally signed (about six months later - this business takes patience), I had created two more.

So now the game has 12 different demand cards that I designed and a flavor and layout that I had very little to do with. I have been assured that there are plenty of loud kids in Germany, but apparently they can't be expected to sell as well as certain Australian rocks :-)



And by coincidence, Uluru is probably the most amazing place I have ever been to. Sorry for the terrible scan of my old chemical photo.

At first I was really protective of my original flavor for the game, but Kosmos had artists make sample artwork for both my setting and their suggested Uluru flavor, and I had to admit the game became clearer and more attractive with the Aussie touch.

Last weekend I attended the toy fair in Nürnberg and saw the final game for the first time. I think it looks tremendous, so I was very happy!

Image taken by Daniel Danzer, aka duchamp, at Nürnberg 2011


Lauge Luchau Rosendahl
Twitter Facebook
21 Comments
Subscribe sub options Fri Feb 11, 2011 6:30 am
Post Comment
Patrick Brennan
Australia
St Ives, Sydney
NSW
mbmbmbmbmb
I have no idea whether this is over-the-top political correctness or not, but I'm wondering if basing a game on Uluru might be considered disrespectful to our aboriginal peoples. I'm not sure what stance they'd take, but Uluru is of huge spiritual importance to their culture and, they've historically frowned on commercialism, strongly encourage people not to climb on the rock, to respect it, etc. It could be perfectly fine, I don't know, but just wondering if you'd asked.

Regards
Patrick
8 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 8:49 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Adam Deverell
Australia
Melbourne
Victoria
Avatar
mbmbmbmbmb
On the other hand you'd probably end up selling a bundle if you managed to get them into the Yulara souvenir shops.

You'd want to ask the Anangu people who are the traditional owners if they'd be upset. I suspect not, although it is a far touchier subject than 20 years ago when hordes of tourists tramped up and down the rock. I guess it's similar to producing a game on a Christian cathedral, of which there are plenty, e.g. (Notre Dame or Mecca, of which there is not.
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 9:03 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
Avatar
mbmbmbmbmb
As much as I might agree with both the above I don't think there 'should' be a problem even if there is.

I have a fairly high percentage of Indigenous kids in my class - and at my school, so I'll be making sure I grab a couple of copies for our school game collection. Australian themes are hard to come by!

Cheers,

Giles.
7 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 1:41 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Cristian Cano
Spain
Sevilla
flag msg tools
Avatar
mbmbmbmbmb
Wow!

are you really seeing in the title of this game controversy for refering to Uluru Mount?

Extrapolating this to Labyrinth's designer Volko Rhunke (wonderful game BTW), probably he deserves the death penalty?

I think you have a lot of time to think unworthy things...
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 2:29 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Huzonfirst
United States
Manassas
Virginia
flag msg tools
designer
San Antonio, OKC, Miami, and Boston..who will win out?
Avatar
mbmbmbmbmb
The original theme seems much more appealing and logical to me. Dealing with the irrational desires of children is something we all can relate to and should put a smile on our faces, whereas the mystical preferences of "dreambirds" (which I'm sure have significant meaning to some, but to me is Just Another Fantasy Creature) comes off as yet another pasted on and frivolous theme. Then again, I've accepted the fact that most Americans have very different views of what makes a theme interesting than the average European does.

Looking forward to reading the English rules when they get approved--this looks promising. Thanks for providing the back story, Lauge.
6 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 3:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Alexander Belyakov
Russian Federation
Moscow
Stop tickling my avatar!
Avatar
mbmbmbmbmb
Hey, I'm with the Seat 'em crowd as well! At least it sounds like a fun theme. Dreambirds? Uluru? Huh? No disrespect to Australian aborigines, but I have absolutely no clue what those things are!
3 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 4:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Todd
United States
Phoenix
Arizona
flag msg tools
Fez.
Avatar
mbmbmbmbmb
The Dreamtime is an important part of Aborginal Culture and so the dreambirds make perfect sense with the Uluru theme. Note the game is called by the Aboriginal name "Uluru" and not the Australian name "Ayers Rock." Seems perfectly respectful to me. I look forward to the game.

More on the Dreamtime: http://en.wikipedia.org/wiki/Dreamtime

5 
 Thumb up
1.01
 tip
 Thumb up
  • Edited Fri Feb 11, 2011 4:37 pm
  • Posted Fri Feb 11, 2011 4:35 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Stefan Lopuszanski
United States
North Wales
Pennsylvania
So hear me roar! RAWR!
badge
Her Serenity, The Lady of Pain.
Avatar
mbmbmbmbmb
I love articles like this, looking into the mind of a designer and seeing how publishers interact with said designers is a ton of fun. Keep them coming!
5 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 4:48 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Darryl Boone
Canada
Coquitlam
BC
Reading your recent posts has been like dipping my bottom over and over into a bath of the silkiest oils and creams.
Avatar
mbmbmbmbmb
Perhaps Kosmos chose the name and theming of Uluru for this game because it sounds reminiscent of another and successful simultaneous puzzle-solving game they publish: Ubongo.
4 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 6:36 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Giles Pritchard
Australia
Shepparton
Victoria
flag msg tools
Avatar
mbmbmbmbmb
bravucon wrote:
Wow!

are you really seeing in the title of this game controversy for refering to Uluru Mount?

Extrapolating this to Labyrinth's designer Volko Rhunke (wonderful game BTW), probably he deserves the death penalty?

I think you have a lot of time to think unworthy things...


My personal opinion is that you have completely misread or misunderstood if not what was said, then certainly the intention of what was said.

Many things to do with indigenous culture in Australia must be 'approved' by the elders of the people to whom they are relevant. No one is calling the game designer or publisher to account.

Your further example is pure hyperbole, a case of reductio ad absurdum.

FezAZ wrote:
Note the game is called by the Aboriginal name "Uluru" and not the Australian name "Ayers Rock."


The Australian name is Uluru. It used to be Ayer's Rock though - and I suppose there are still some who refer to it as that - but it has been Uluru for almost as long as I can recall - it's certianly the name all the children are taught.

Cheers,

Giles.




7 
 Thumb up
0.25
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 8:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
JAMES CASTELLI
Australia
Hornsby
N.S.W
designer
Avatar
mbmbmbmbmb
caradoc wrote:
Australian themes are hard to come by!


And yet I think our history would be able to be translated into so many different games, the colonizing of Australia I thought would always make a great game.

I'll pick Uluru up.
6 
 Thumb up
 tip
 Thumb up
  • Posted Fri Feb 11, 2011 9:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
JAMES CASTELLI
Australia
Hornsby
N.S.W
designer
Avatar
mbmbmbmbmb
Quote:
The Australian name is Uluru. It used to be Ayer's Rock though - and I suppose there are still some who refer to it as that - but it has been Uluru for almost as long as I can recall - it's certianly the name all the children are taught.

I have not heard it referred to as Ayer's Rock for more many many years.

Quote:
In 1993, a dual naming policy was adopted that allowed official names that consist of both the traditional Aboriginal name and the English name. On 15 December 1993, it was renamed "Ayers Rock / Uluru" and became the first officially dual-named feature in the Northern Territory. The order of the dual names was officially reversed to "Uluru / Ayers Rock" on 6 November 2002 following a request from the Regional Tourism Association in Alice Springs


Quote:
I think you have a lot of time to think unworthy things...


I don't know how you misunderstood the replies in this threadshake. As Australians we are taught to respect the Aboriginal culture. They have been through a lot and whilst I personally see absolutely no problem with the game, I am not Aboriginal and do not fully understand their culture. What has been said is that it might be wise to talk to the elders, that is all. As an Aussie I would love to own this game.

7 
 Thumb up
 tip
 Thumb up
  • Edited Fri Feb 11, 2011 9:38 pm
  • Posted Fri Feb 11, 2011 9:34 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Rick Baptist
United States
Redlands
California
Avatar
mbmbmbmbmb
The game look gorgeous and fun, congratulations! Great story.
3 
 Thumb up
 tip
 Thumb up
  • Posted Sat Feb 12, 2011 12:56 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Troy Adlington
Australia
Dallas
Texas
flag msg tools
Avatar
mbmbmbmbmb
PBrennan wrote:
I have no idea whether this is over-the-top political correctness or not, but I'm wondering if basing a game on Uluru might be considered disrespectful to our aboriginal peoples. I'm not sure what stance they'd take, but Uluru is of huge spiritual importance to their culture and, they've historically frowned on commercialism, strongly encourage people not to climb on the rock, to respect it, etc. It could be perfectly fine, I don't know, but just wondering if you'd asked.

Regards
Patrick


My take on all that Patrick was that being Hunter Gatherers they never went on the thing and therefore over time it became 'sacred'

I think we've all experienced Tacked-on sacred sites back home to block one thing or another
1 
 Thumb up
 tip
 Thumb up
  • Posted Sat Feb 12, 2011 1:12 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Daniel Cassar
Australia
Adelaide
South Australia
flag msg tools
Avatar
mbmbmbmb
If there was a reason to change the theme, for me it would be that it looked too much like "RSVP: Dinner Party" a free flash based card game which looks to have now been bought by BigFish Games.

Personally, I much prefer the dinner party theme, I think more people can relate to it. Particularly if you aimed it as a game to give to wedding guests!

It does appear to be a lot more more meatier than RSVP with upto 5 players which is great. It also looks like it has a more logical mechanic to it.

While I enjoyed the simplicity of RSVP, it was a SOLO game that was very luck heavy with not enough substance or variety.
2 
 Thumb up
 tip
 Thumb up
  • Edited Sat Feb 12, 2011 1:45 am
  • Posted Sat Feb 12, 2011 1:25 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
hello world
Australia
brisbane
QLD
Avatar
mbmbmbmbmb

I still have my old cartoon jigsaw puzzle map of australia that has Ayer's rock in it.

jamesmckane wrote:
Quote:
The Australian name is Uluru. It used to be Ayer's Rock though - and I suppose there are still some who refer to it as that - but it has been Uluru for almost as long as I can recall - it's certianly the name all the children are taught.

I have not heard it referred to as Ayer's Rock for more many many years.

Quote:
In 1993, a dual naming policy was adopted that allowed official names that consist of both the traditional Aboriginal name and the English name. On 15 December 1993, it was renamed "Ayers Rock / Uluru" and became the first officially dual-named feature in the Northern Territory. The order of the dual names was officially reversed to "Uluru / Ayers Rock" on 6 November 2002 following a request from the Regional Tourism Association in Alice Springs


Quote:
I think you have a lot of time to think unworthy things...


I don't know how you misunderstood the replies in this threadshake. As Australians we are taught to respect the Aboriginal culture. They have been through a lot and whilst I personally see absolutely no problem with the game, I am not Aboriginal and do not fully understand their culture. What has been said is that it might be wise to talk to the elders, that is all. As an Aussie I would love to own this game.

2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Feb 12, 2011 9:12 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Bill
United Kingdom

Avatar
What a brilliant story. Thank you for telling it.
2 
 Thumb up
 tip
 Thumb up
  • Posted Sat Feb 12, 2011 9:43 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Shawn Low
Australia
Footscray
Victoria
Avatar
mbmbmbmbmb
Hard to participate in the Uluru debate without knowing what the game is about!

Slightly OT but Alan Moon and Richard Borg designed an Aboriginal-themed area control game. Lovely large Goldsieber box. Whatever happened to that lot? They made great games.

Wongar

Sitting on my shelf if any Aussies wanna play it!
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Feb 13, 2011 2:02 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Frank Griese


msg tools
designer
Avatar
mbmbmbmbmb
I love this new Designer Diaries series, thanks to Boardgame(geek) News". Thank you to the game designers who let us take a look at a more intimate part of the game: how it was borne and how it grew. It makes a really interesting read. Give us more of these, please.

And thank you
W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
Avatar

for keeping this up !

You just sold me a copy of Uluru even before it was published laugh.
5 
 Thumb up
 tip
 Thumb up
  • Posted Mon Feb 14, 2011 7:41 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Antonio Diago
Spain

mbmbmb
One question:

all the cards/puzzles have solutions? Or that is impossible to answer?

Thanks
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jul 26, 2011 5:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lauge Rosendahl
Denmark
Højbjerg
designer
~ Silence is sexy ~
Avatar
mbmbmbmbmb
tony66 wrote:
One question:

all the cards/puzzles have solutions? Or that is impossible to answer?

Thanks


They don't. When it happens you just have to minimize the damage.
2 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 3, 2011 2:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.