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New Game Round-up: Railways Expansions, New Flicking Armies & Munchkin + Conan

W. Eric Martin
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• Eagle Games has announced three new items, with the first two debuting at the Origins Game Fair in late June 2011 and the third item being released in July 2011:

-----* Railways of the World: Event Deck – a deck of 54 event cards taht can be used with any of the Railways of the World games/expansions.
-----* Railways of the World: The Card Game - Expansion, which adds switchers to change track color, tunnels to connect existing cities and more.
-----* Age of Steam: Moon and Berlin Wall, which is a new edition of two AoS expansions that designer Alban Viard had previously released in limited editions.

• NG International, which releases games under the Nexus brand, has posted a preview in Italian of Micro Monsters, the junior version of Micro Mutants: Evolution from the same designers – Francesco Nepitello and Marco Maggi – that's aimed at players as young as six. No release date is mentioned.

• Steve Jackson Games is crossing the gaming and fantasy streams with the announcement of Munchkin: Conan the Barbarian, a 15-card booster pack for use with any Munchkin base game.

• Dutch publisher Rocks Games is following its 2010 debut of a localized version of Neuroshima Hex! with Dutch editions of Famiglia, Neuroshima Hex! Duel and Upon a Salty Ocean, the latter title in cooperation with Giochix.it, which is releasing this game in October at Spiel 2011.

• Speaking of Neuroshima Hex!, Portal has released a Polish version of Don Eskridge's The Resistance that includes a few changes from the Indie Boards & Cards version of the game, as detailed on the Portal website. To start with, the game board that allows players to track missions has been replaced with five mission cards that are placed face up or face down to track success/failure.

Since Portal is all about storytelling – something Ignacy Trzewiczek has stressed many times in his writing! – the company went on to add five missions to each of the mission cards, which means that leaders are recruiting players for specific missions to play up the story element of the game. What's more, the game includes ten character cards, each with six personality traits. At the start of the game, each player draws a card and chooses a trait at random, giving him something to playact and build on as the game progresses.

• In the category of "not really a game but I'm covering it anyway", Belgian publisher SMART has formed a U.S. subsidiary called Smart/Tangoes USA to release its line of logic and puzzle games in the U.S. In years past the SMART line was licensed by Educational Insights, then Fundex, but now SMART is handling everything itself, which I can attest to by the SMART logo on the new copy of Anti-Virus that I purchased recently. I love this line of logic games, so I'm delighted that they'll be more widely availabe in the months ahead.

To put a game spin on this item, I asked Smart/Tangoes' Jim Whitney about the status of Flixx, a new version of a Kris Burm game released in 1994 as Flix by Milton Bradley. Burm has been testing a new version of Flix at Spiel 2009 (I think – possibly 2008), and I was surprised to discover that the game is listed on SMART's website! Whitney was unfamiliar with the game, but alas, after checking into the situation he told me, "Apparently it has not been successful, and there are no plans to release it in the U.S."
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Subscribe sub options Tue May 31, 2011 6:30 am
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Don Eskridge
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Quote:
"To start with, the game board that allows players to track missions has been replaced with five mission cards that are placed face up or face down to track success/failure."


Funny, because that's how the original PnP was designed!
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  • Posted Tue May 31, 2011 11:25 am
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tom moughan
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Don -- with all those modifications, especially with the 'characters' - it would be nice to see an english expansion for the indie version...whistle
 
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  • Posted Tue May 31, 2011 11:35 am
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The Soot Sprite
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Great news on the Railways expansions!

Eric, do you have a link to the logic puzzle line you mentioned? Any recommendations?
 
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  • Posted Tue May 31, 2011 12:38 pm
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Phil Shepherd
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W Eric Martin wrote:
Steve Jackson Games is crossing the gaming and fantasy streams with the announcement of Munchkin: Conan the Barbarian


The Conan spoof has already been done:



And it's got a card game:

Groo: The Game

Just sayin'.
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  • Posted Tue May 31, 2011 2:40 pm
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spritey wrote:
Eric, do you have a link to the logic puzzle line you mentioned? Any recommendations?


Here are all the logic puzzles from SMART. As for recommendations:

• Love Anti-Virus, a sliding puzzle that has nothing to do with viruses.
• Like Titanic, although the pieces are sometimes tricky to put in place.
• Like Tower of Logic, although the pieces are mostly extraneous as you can trace paths around the tower with your finger more easily than with the firefighter.
• Love North Pole Camouflage and Airport Traffic Control, both placement puzzles where you have different backgrounds on which you place the same pieces following particular rules.
• Like Hide & Seek Safari, although sometimes you just seemed to be placing pieces randomly and solving puzzles through trial and error more than anything else.
• Love Color Code, and my two-year-son likes playing with the pieces as well to make new shapes.
• Am indifferent to Gogetter Cat & Mouse as the puzzles don't have unique solutions.
• Love Castle Logix and should get my son on this one, too.

Not sure whether the company has an Australian distributor, but you could contact Rolf Vandoren (Rolf @ smart.be) to ask.
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  • Posted Tue May 31, 2011 7:09 pm
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it's pronounced "em cee crispy"
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W Eric Martin wrote:
spritey wrote:
Eric, do you have a link to the logic puzzle line you mentioned? Any recommendations?


Here are all the logic puzzles from SMART. As for recommendations:

• Love Anti-Virus, a sliding puzzle that has nothing to do with viruses.
• Like Titanic, although the pieces are sometimes tricky to put in place.
• Like Tower of Logic, although the pieces are mostly extraneous as you can trace paths around the tower with your finger more easily than with the firefighter.
• Love North Pole Camouflage and Airport Traffic Control, both placement puzzles where you have different backgrounds on which you place the same pieces following particular rules.
• Like Hide & Seek Safari, although sometimes you just seemed to be placing pieces randomly and solving puzzles through trial and error more than anything else.
• Love Color Code, and my two-year-son likes playing with the pieces as well to make new shapes.
• Am indifferent to Gogetter Cat & Mouse as the puzzles don't have unique solutions.
• Love Castle Logix and should get my son on this one, too.

Not sure whether the company has an Australian distributor, but you could contact Rolf Vandoren (Rolf @ smart.be) to ask.
I'll second the recommendation for Airport Traffic Control and add a recommendation for Alcatraz. They both do my head in - in a good way
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  • Posted Tue May 31, 2011 8:50 pm
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I'll second (or is it third at this point?) Eric's enthusiasm for the Smart puzzles. Anyone who likes Rush Hour will love AntiVirus, but the diagonal movement of AntiVirus makes it even trickier. Penguins on Ice is also one of my favorites.

And the Smart puzzles for kids as young as 3 are really fantastic. Can't wait to get their new ones, SmartCar and Trucky, which should be available in a week or two.
 
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  • Posted Wed Jun 1, 2011 4:20 pm
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catandmouse wrote:
And the Smart puzzles for kids as young as 3 are really fantastic. Can't wait to get their new ones, SmartCar and Trucky, which should be available in a week or two.


My son needs to play with these, too. (Yes, my son – and possibly me...) I've been amazed to watch the process of him getting elements of game play and puzzle solving as the months have passed. And anything to do with trucks is sure to go over well. Next, something with fire trucks or space shuttles!
 
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  • Posted Wed Jun 1, 2011 4:52 pm
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smartgames smartgames


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W Eric Martin wrote:
catandmouse wrote:
And the Smart puzzles for kids as young as 3 are really fantastic. Can't wait to get their new ones, SmartCar and Trucky, which should be available in a week or two.


My son needs to play with these, too. (Yes, my son – and possibly me...) I've been amazed to watch the process of him getting elements of game play and puzzle solving as the months have passed. And anything to do with trucks is sure to go over well. Next, something with fire trucks or space shuttles!


Thanks for the kind comments about SmartGames. Trucky 3 also is one of my favorites of the Smart puzzles I invented so far. I will try to come up with something with space rockets when I design some puzzles for 2013. It's high on the priority list of my own sons too ;-)

If you like these games you can always find more background information on my personal website or on the official Smart website

 
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  • Posted Wed Jun 15, 2011 8:36 pm
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