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TIMELY TOPICS - Confessions from an AP Prone Gamer

-matt s.
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I'm an AP gamer. I admit it. If I'm not careful I'll slow games down due to my over-analyzing of a game. The good thing is that I'm aware I have this problem, this affliction. The bad thing is that sometimes I fall into the realm of AP during a game and don't even notice it - and this can be an issue. If you game with me, you can expect it to take longer than what is suggested for the game. HOWEVER, I have been actively working to keep my AP problem under control, so when I say it may take longer, it now usually only takes a little longer. Most of the time....

WHAT IS AP?
In case you aren't aware what AP means, I suppose I should try to define it. AP stands for Analysis Paralysis. What it means is that a player can get stuck analyzing a situation on their turn for so long that they seem to be paralyzed with indecision and, in fact, they likely are - they can't get to the point of making a decision and completing their turn.

I'm sure you may have seen an AP gamer here or there. Nearly every gaming group has one. In reality, just about anyone can suffer from AP from time-to-time. However, a true AP player is someone who CONSISTENTLY takes a long time to take their turn, even if the choices may seem obvious to other players. A true AP player not only takes a long time, they often cannot decide which decision to make about a move and this may be truly baffling to other players.

Now, sometimes spending a long time on a turn is expected. Chess is a good example. People EXPECT you to take a long time on your turn. Chess is a notorious game for this sort of behavior. It is part of the culture really. Perhaps this is why some people are intimidated by Chess or refuse to play it...they can't deal with the length and depth of thinking that is required to fully analyze the current board position.

But, there's an important distinction here for what is expected/necessary for a game. Chess typically has players competing 'in their minds'. They are thinking of hundreds of possible move combinations in their heads. They are planning out multiple moves in advance for themselves while also trying to anticipate what the other player is trying to do and prevent anything catastrophic. This is especially important when you consider that money or prestige may be on the line. This isn't to say you can't plan out several moves in advance in other games, just that it's more critical in chess with the idea that several lines of planning should really occur to be successful.

However, I don't know that I would define that sort of behavior as AP. The reason is because they are still DOING something in their mind - it just takes a long time. But, it's still possible for AP to creep in, to get to the point where the analysis is leading nowhere and a decision cannot be made. This is why they have chess clocks, to force players to manage their time and keep them from falling into an AP mode.

On the other hand, AP gamers take a longer than expected amount of time on their turn. This idea is what I think is the crux of the problem - the EXPECTATION of HOW LONG a turn should actually be during a game. If one person is taking longer on their turn than everyone else expects them to be taking it, then they might be considered an AP player by that group, even if they aren't 'spinning their wheels' so to speak.

The interesting thing with this idea is that AP may mean different things to different groups. I, as an AP player, love taking my time on a turn and not feeling rushed about it. With some people I play with, me taking more time on my turn is fine and they aren't bothered by it at all. Other times, I might be playing the same game with someone else and, if I don't take my turn relatively quickly it becomes a problem for them.

How do I know it's a problem? Well, I'll get to that in a bit.

WHY AM I LIKE THIS?
So, what's the deal? Why am I an AP gamer?

My initial, knee-jerk response to such a question is: I don't know.

My next response is: Well, if I think about it longer maybe I can come up with some reasons why....ha!

Well, here are some reasons I have thought of that may suggest why I'm like this:

1. I'm hyper-competitive and I want to win every game.
* Because of this, I want to make sure I cover all my bases for every move, even if the move I want to do seems obvious. This sort of leads into the next item on the list, but in general, I'm just making sure I haven't overlooked everything - I want to make the best move possible.

2. I don't want to look like a fool for making a stupid move.
* I hate making a move and then realizing it was really dumb. Some groups/people will let me backtrack if this happens, especially if I'm a newbie, but I still don't like taking a move too quickly and just making a horrible move, especially if it will put me out of the game.

3. I sometimes get bogged down in the rules and don't ask for help.
* When I'm overwhelmed by the rules and possibilities, I can get stuck spinning my wheels because I just can't get a grasp on what's happening. This is why I LOVE player aids that spell out your possibilities - it at least gives me some options to work from.
* Also, I don't always want to ask for help. I might not want to reveal my move/position. I also might not want to admit I need some advice on a possible move because I have no clue what I'm doing. I'm an independent thinker and I know I can get to an answer. And, I likely can, it just may take a really long time.

There may be other reasons as well, but these are the most obvious to me. Of course, it would be ironic to make a huge, exhaustive list here, but I refuse to do it. See, I'm getting better already!

A TALE OF TWO AP PLAYERS
So, as I'm writing this I'm coming to a realization here. The symptom of me as an AP player is the amount of time I take to complete a turn and that length in relation to the expectation of how long a turn should take.

The CAUSE of this symptom is actually one of two possible things as suggested by my 'reasons' above - optimization and wheel spinning.

The Eternal Opimizer
I think I fall more into this category most of the time. I'm always looking for the best move or combination of moves. I spend a lot of time evaluating all of my options. To justify this, I feel that if I'm at least looking for good options and actually DOING something in my mind and considering the possibilities, that this is less of a 'problem'.

This problem can be addressed easily if I recognize I'm taking too long and just make a decision. It may not be the 'best' or 'optimal' decision, but at least I'm not holding up the games for others. This is especially important for me to do when there are multiple people and/or when I'm taking WAY longer than everyone else. It's also important when I'm new to the game - I likely won't understand all the nuances anyhow and so making what looks like a decent move should be sufficient.

Cutting off my thinking at a particular point can be a difficult thing for me to do, but ultimately I know it's beneficial to everyone (even myself even though I want so much to win). I don't want people to NOT want to play games with me again due to my AP, so I try to maintain a certain sense of balance.

It's funny, I sort of relate this to a chess program I used to have on our old Atari 2600 - Video Chess. It had 'difficulty' levels you could choose for the computer AI. If you chose something on the easy end (levels 1-3) it would 'think' with the screen flashing random colors from 10 to 45 seconds and then make a move. But at higher levels it would 'think' for much longer, flashing colors for up to 12 minutes or even 10 hours if you wanted it to, covering thousands or even millions of possible moves. This was very cool, but also very frustrating having to wait. I knew what it was doing - it was evaluating more and more possible future moves, traversing the ever expanding tree of possibilities into the great depths of the game. Sometimes, it might make the same move whether going to 2 levels or 7 levels of analysis. And this is one problem of the AP'er - exploring the depths of the game much farther than necessary.

When I recognize I'm taking too long, I think about that chess program and try to use my 'easy' settings so that people don't get tired of my colors flashing - and, besides, my level 2 depth of thought may be just as optimal as a level 7 depth!

The Spinning Mind
I sometimes fall into the category of the 'spinning mind' - getting stuck on your turn where you're not sure what you are going to do. Usually this involves a couple of possible things:

1. Having too many options and, even though I understand what my choices are, I'm not sure where to start or I get stuck in circular decisions or not seeing any good basic moves.
* This most often happens during new games where it may be explained well and might even have a good summary reference, but it's so open or has so many options that it's hard to know where to start. Sometimes this type of game it can be crucial to make good decisions early on and, when you're not sure to do I can kind of panic a bit and get stuck.

2. Not understanding the rules enough to make any kind of decision at all.
* Sometimes I might miss rules during the explanation (distractions, focusing on other rules too long, etc), sometimes I might not understand them enough to be able to parse them completely in my head, and sometimes there are rules that I just don't get. All of this can lead to having problems making a decision about my move. This may also include not even remembering what all of my options are.

The 'spinning' mentality was something that was more likely to happen when I was first getting back into gaming - all the 'common' mechanics were new to me, the depth was more than I was used to, and the decisions to make were often overwhelming, even in games that I now consider pretty easy. I sometimes even now can have this happen to me, but I think it happens less often now due to other actions on my part that I try to take.

Taking this into consideration along with my desire for not wanting to ask for help, it used to be a real problem and pushed me often into the horrible AP mode that can ruin games for other people.

THE PROBLEMS IT CAN CAUSE
When I first started getting back into gaming I would many times spend a lot more time on turns than I should have. Honestly, I didn't know. I used to play chess in Jr. High and High School so I was used to taking some time on turns and it didn't bother me.

One evening, I was playing these new and wonderful games with my friend, Chris, who was indoctrinating me. Unfortunately, he had to put up with my horrible AP. It obviously became really bad when we were playing Colossal Arena which is supposed to be a game of fairly quick decisions and play in under an hour. I don't know how long it took us but much longer than the suggested hour. MUCH longer. I was taking FOREVER on my turns. Honestly, I was even somewhat aware of taking a long time but I just wasn't sure what to do on my turns.

Chris asked me politely if I'd heard of the term "AP" and proceeded to explain what it was. I was a bit embarrassed and, honestly, I don't think it helped me much knowing what AP was. I was still stuck. I think we eventually finished the game, but I'll never forget that night, how I felt about realizing I was an "AP" gamer, even in my fledgling career as a Board Game Geek.

I know now that the real problem for me that night was not really understanding the rules, not really understanding what I was supposed to do on my turn, but still wanting desperately to win. I didn't ask for more help as I felt like I should be able to play based on the explanation, but it just wasn't clicking for me at all. I had a great time overall playing games that evening, but that memory leaves a bit of a bad taste in my mouth and it's something I try very hard to avoid now.

Here's something important I should say now: I'm REALLY happy that Chris was able to let me know about AP. I got the hint. I don't know that it particularly had an immediate impact for me that evening, but it at least make me aware of how I am and eventually led me to want to avoid being the AP player that slowed down the game and ruined everyone's fun. Thanks Chris!

(What do I do about it to avoid these issues ? Click to read the rest...)
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Subscribe sub options Tue May 31, 2011 1:35 pm
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You're an AP player because your group allows you to get away with it. I would suggest that you all chip in and get a DGT Game Cube. After you've been disqualified from a game or two due to time forfeit, you'll see the error of your ways. Everyone has to be on board for that to work, however. If you start giving exception then it has failed. Send me the DGT Game Cube at that point.

It really has nothing to do with being ultra-competitive, and more to do with pressing the envelope of tolerence of your fellow gamers.

Shame on you.

Desperately wanting to win is seriously a problem for you. You place too much value on winning and not enough value on your fellow gamers enjoyment. Nobody wants to win as much as I do in a board game, but I refuse to hold up a game with clearly excessive AP. Don't be that guy.

Another practice you can try is playing "Blitz [insert game here]". What I mean by this is play the game but give yourself at most 15-30 seconds per decision. Thinking 'fast' needs to be trained mechanically and by experience to become proficient at it. Nobody plays blitz chess well at first, but if you play enough of it and keep losing on time, you'll eventually figure out you have to move faster to avoid that result. Playing Blitz Games will also FORCE you to think on your opponents' turn. My guess is you're busy diddling around too much when it's not your move.

Getting stuck in 'circular decisions' is a fault of your thinking process, and is addressed in mid-level chess training. The basic idea is to force yourself to:
1) Prioritize the analysis paths when it's not your turn, and
2) Assess a value to the path relative to previously analyzed paths, i.e.; Path C is better than Path B, etc.
3) never re-analyze a path once you have looked at it, no matter what.

Lastly, I suggest you play some blitz chess. The games take about 10 minutes and it's great for training your thought processes. It matters not that you may suck at chess. The idea is to get used to making (suboptimal) decisions and living with them.

Good Luck.
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  • Posted Tue May 31, 2011 2:41 pm
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Laszlo Molnar
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It seems now you have explained me why I'm not an AP player.

1. I'm not hyper-competitive and I want to win every game.
I am playing games for fun. I just don't care if I lose. Am I less worthy of my friends' friendship if I lose?

2. I don't feek I look like a fool for making a stupid move.
I don't care. Does anyone really think I'm a fool if I don't see what they see?

3. I sometimes get bogged down in the rules but then I ask for help.
Board games are social events. If I'm new to a game it's more than obvious I won't know each rule detail from the beginning. It would be rather unfair to say "why don't you remember everything?"

No one wants to have a friend who is a perfect player without faults. Also no one wants to play with someone who keeps thinking for 10 minutes before each move Seeing and admitting your weaknesses makes you more lovable.
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  • Posted Tue May 31, 2011 3:20 pm
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Peter O
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markgravitygood wrote:
You're an AP player because your group allows you to get away with it. I would suggest that you all chip in and get a DGT Game Cube. After you've been disqualified from a game or two due to time forfeit, you'll see the error of your ways. Everyone has to be on board for that to work, however. If you start giving exception then it has failed. Send me the DGT Game Cube at that point.

It really has nothing to do with being ultra-competitive, and more to do with pressing the envelope of tolerence of your fellow gamers.

Shame on you.

Desperately wanting to win is seriously a problem for you. You place too much value on winning and not enough value on your fellow gamers enjoyment. Nobody wants to win as much as I do in a board game, but I refuse to hold up a game with clearly excessive AP. Don't be that guy.



Good Luck.


Thanks for ending with a good luck. However, your tone through the rest was a little harsh. The "shame on you" in particular is unnecessary and counterproductive. The guy was already acknowledging everything in your analysis. Introducing shame usually makes people less willing to talk about something. Not to mention his group did take steps and in a far more diplomatic way than your post.

Thanks for the article Matt. I appreciated reading it.
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  • Edited Tue May 31, 2011 3:40 pm
  • Posted Tue May 31, 2011 3:39 pm
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-matt s.
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markgravitygood wrote:
You're an AP player because your group allows you to get away with it. I would suggest that you all chip in and get a DGT Game Cube. After you've been disqualified from a game or two due to time forfeit, you'll see the error of your ways. Everyone has to be on board for that to work, however. If you start giving exception then it has failed. Send me the DGT Game Cube at that point.

It really has nothing to do with being ultra-competitive, and more to do with pressing the envelope of tolerence of your fellow gamers.

Shame on you.

Desperately wanting to win is seriously a problem for you. You place too much value on winning and not enough value on your fellow gamers enjoyment. Nobody wants to win as much as I do in a board game, but I refuse to hold up a game with clearly excessive AP. Don't be that guy.

Another practice you can try is playing "Blitz [insert game here]". What I mean by this is play the game but give yourself at most 15-30 seconds per decision. Thinking 'fast' needs to be trained mechanically and by experience to become proficient at it. Nobody plays blitz chess well at first, but if you play enough of it and keep losing on time, you'll eventually figure out you have to move faster to avoid that result. Playing Blitz Games will also FORCE you to think on your opponents' turn. My guess is you're busy diddling around too much when it's not your move.

Getting stuck in 'circular decisions' is a fault of your thinking process, and is addressed in mid-level chess training. The basic idea is to force yourself to:
1) Prioritize the analysis paths when it's not your turn, and
2) Assess a value to the path relative to previously analyzed paths, i.e.; Path C is better than Path B, etc.
3) never re-analyze a path once you have looked at it, no matter what.

Lastly, I suggest you play some blitz chess. The games take about 10 minutes and it's great for training your thought processes. It matters not that you may suck at chess. The idea is to get used to making (suboptimal) decisions and living with them.

Good Luck.


I've perhaps over-stated the issue of being an AP player in my case - I'm not really as bad as you seem to think I am. But I appreciate your advice. Thanks!
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  • Posted Tue May 31, 2011 3:50 pm
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-matt s.
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lacxox wrote:
It seems now you have explained me why I'm not an AP player.

1. I'm not hyper-competitive and I want to win every game.
I am playing games for fun. I just don't care if I lose. Am I less worthy of my friends' friendship if I lose?

2. I don't feek I look like a fool for making a stupid move.
I don't care. Does anyone really think I'm a fool if I don't see what they see?

3. I sometimes get bogged down in the rules but then I ask for help.
Board games are social events. If I'm new to a game it's more than obvious I won't know each rule detail from the beginning. It would be rather unfair to say "why don't you remember everything?"

No one wants to have a friend who is a perfect player without faults. Also no one wants to play with someone who keeps thinking for 10 minutes before each move Seeing and admitting your weaknesses makes you more lovable.


Despite me wanting to win every game, I ultimately don't care if I lose either. I just enjoy having fun playing games with my friends. If I lose, so be it. I'm not a sore loser or anything - BUT, I will work as hard as possible to win when I'm playing. My friends do as well.

It's the same when I play racquetball - I go all out to win, but if I lose at least I had fun and got some exercise in the process.

Also, realize that getting bogged down in the rules is something that happens in my mind and is strictly my issue - nothing to do with my friends. This doesn't really happen much for me now, but it did in the past.

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  • Edited Tue May 31, 2011 4:05 pm
  • Posted Tue May 31, 2011 3:56 pm
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The rest of the post (via the link) talks more about what I do to avoid these situations. Please be sure to follow the link and read the rest of the article.....

Even though I may have these tendencies, it isn't something that happens to me all the time, especially now. Hopefully this gives some insight into why someone who is an AP player might be how they are. AP players are just gamers looking to have some fun, too, you know!
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  • Edited Tue May 31, 2011 4:09 pm
  • Posted Tue May 31, 2011 4:08 pm
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Todd Redden
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A very interesting analysis. I am a player who is not prone to AP, I play a lot of chess and understand the difference between Analysis and "Analysis Paralysis". I am prone to AP avoidance and work hard to avoid playing games with those who are known to drag the game down. I think one area not mentioned as a cause of slow play for AP prone players is that they ponder everything everybody else is doing and get stuck in loops of thought pertaining to how to better other player's plans. You can't know what's going on in the minds of others, and this second guessing conundrum is a waste of time. I've seen players actually get up and walk around the table to have a better look at other player's play areas to get a better idea of where each player is at in the game and where they might be going. Come on, just do something! Nobody else really cares whether you win or lose. It's about the play. So PLAY already.
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  • Posted Tue May 31, 2011 4:16 pm
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-matt s.
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markgravitygood wrote:
You're an AP player because your group allows you to get away with it. I would suggest that you all chip in and get a DGT Game Cube. After you've been disqualified from a game or two due to time forfeit, you'll see the error of your ways. Everyone has to be on board for that to work, however. If you start giving exception then it has failed. Send me the DGT Game Cube at that point.

It really has nothing to do with being ultra-competitive, and more to do with pressing the envelope of tolerence of your fellow gamers.

Shame on you.

Desperately wanting to win is seriously a problem for you. You place too much value on winning and not enough value on your fellow gamers enjoyment. Nobody wants to win as much as I do in a board game, but I refuse to hold up a game with clearly excessive AP. Don't be that guy.


You know, you're comments have bothered me more than I initially thought. I tried to open up and honestly express what is going on in my head when I run into issues of taking too long on turns. It just happens and I was exploring why it happens, hoping to give insight to myself as well as others.

This doesn't happen to me all the time. There are perhaps some people that always take a long time on every turn, but I'm not one of those people although perhaps I have painted myself as such and perhaps I've painted AP players with too broad a brush here. My apologies for that.

However, putting shame on someone for wanting to win, perhaps taking too long on a turn, and having admitted to it isn't a reaction I expected. I don't purposely hold up the game just for my winning enjoyment. I just sometimes get caught up in the thought process. Yes, maybe I'm not as efficient in every turn of every game as perhaps I should be, but who is?

As I state later in the blog entry (perhaps this is one of those times I should have posted the entry in it's entirety rather than a link as I'm not sure if everyone is getting the full picture) there are many things I do to ensure I take my turn in a timely manner and, I feel that I'm successful at it most of the time. I want everyone to enjoy the game and I know I can fall into AP in this way sometimes and that's why I try not to.

I hope people can understand that I can be an AP player and still take turns in an efficient manner. Just because I admit to being an AP player doesn't mean I am that way all the time. Some games I just run into the issue, but most of the time I don't. Of course, I still always want to win

Perhaps you're right, it would help if others reminded me to move it along. But they are nice people and they aren't going to be mean or exclude me just because I might take a bit longer on some of my turns. They are trying to be polite. Ultimately it's not their responsibility, it's mine. Hopefully my friends understand the 'why' now when I do and just remind me to move along.

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  • Edited Tue May 31, 2011 5:18 pm
  • Posted Tue May 31, 2011 5:08 pm
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tmredden wrote:
A very interesting analysis. I am a player who is not prone to AP, I play a lot of chess and understand the difference between Analysis and "Analysis Paralysis". I am prone to AP avoidance and work hard to avoid playing games with those who are known to drag the game down. I think one area not mentioned as a cause of slow play for AP prone players is that they ponder everything everybody else is doing and get stuck in loops of thought pertaining to how to better other player's plans. You can't know what's going on in the minds of others, and this second guessing conundrum is a waste of time. I've seen players actually get up and walk around the table to have a better look at other player's play areas to get a better idea of where each player is at in the game and where they might be going. Come on, just do something!


Wow, I don't know that I've seen someone getting up and walking around the table to look at each player's position. THAT is something even I would have a problem with. It's fine to consider what others might be doing, but I tend to actually be the opposite most of the time - I sometimes forget to look at what others are doing and just play in my own little world.

Quote:
Nobody else really cares whether you win or lose. It's about the play. So PLAY already.


Hmmm, I care if I win, while I'm in the middle of the game at least. So do others that I play with. Isn't that the point?

Afterwards, regardless of who won we congratulate the winner and move on to the next game!

Reminds me of a quote:

"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
— Reiner Knizia

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  • Posted Tue May 31, 2011 5:16 pm
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Christopher DeFrisco
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Wow... this reads like an AA meeting.
"Hi, my name is Matt and I'm an AP player"
:-D

Well done (if a tad long in the tooth - oops. I'm ignorant, I meant it was kind of long... not old!). There are two things that tend to bother be about AP players.

Thing One: Sapping of Fun
The enjoyment level of a game drops precipitously when there is an egregious AP player. I can live with mild AP. But if you've been gaming for six hours and have only played 2 typically one hour games... ( argh )

Thing Two: Victory is Moot
Although the point of games, generally, is to win... winning isn't the point of gaming, at least for me. However, I've played games with four or five players when a single player at the table used 50% of the game time on their turns. In my opinion, if that person wins, it's not legitimate. I've never said as much to them as I like to think I'm a nice person... but I think it!

And... for whomever is reading this, Matt has definitely improved tremendously.

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  • Edited Tue May 31, 2011 11:44 pm
  • Posted Tue May 31, 2011 5:30 pm
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I would like to make a distinction between really wanting to *win* a game, and really wanting to *do your best*. Sometimes I'm accused of being competitive, but for me it's not about winning. As long as I did my best, winning or losing is secondary.

But I'm not really prone to AP (or at least I'm pretty sure I'm not). After running through the choices once or twice, I can usually "just pick one" if they all seem roughly equal. I can also look at the larger context--in one case, I really wanted the long game to end, so I started picking "good" moves quickly, instead of seeking the "best" move. Finally, it helps that I tend to prefer lighter games, and generally avoid games with really deep decision trees.

My wife has more AP tendencies than I do. Not terrible, but a bit now and then. This article might help me better understand why she sometimes gets stuck.
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  • Posted Tue May 31, 2011 5:52 pm
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cdefrisco wrote:
Wow... this reads like an AA meeting.
"Hi, my name is Matt and I'm an AP player"
:-D


Well, it IS a confession...

Quote:

Well done (if a tad long in the tooth).


You always say that! And I keep doing it anyhow....

Quote:

There are two things that tend to bother be about AP players.

Thing One: Sapping of Fun
The enjoyment level of a game drops precipitously when there is an egregious AP player. I can live with mild AP. But if you've been gaming for six hours and have only played 2 typically one hour games... ( argh )


Yes, I've come to realize this - especially when I'm the other end of an egregious AP player game...

Quote:

Thing Two: Victory is Moot
Although the point of games, generally, is to win... winning isn't the point of gaming, at least for me.


I think I'm starting to realize this as well....

Quote:

However, I've played games with four or five players when a single player at the table used 50% of the game time on their turns. In my opinion, if that person wins, it's not legitimate. I've never said as much to them as I like to think I'm a nice person... but I think it!


What about in a 2-player game?

Quote:

And... for whomever is reading this, Matt has definitely improved tremendously.



Phew, that's good to hear.
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  • Posted Tue May 31, 2011 6:09 pm
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peakhope wrote:
I would like to make a distinction between really wanting to *win* a game, and really wanting to *do your best*. Sometimes I'm accused of being competitive, but for me it's not about winning. As long as I did my best, winning or losing is secondary.

But I'm not really prone to AP (or at least I'm pretty sure I'm not). After running through the choices once or twice, I can usually "just pick one" if they all seem roughly equal. I can also look at the larger context--in one case, I really wanted the long game to end, so I started picking "good" moves quickly, instead of seeking the "best" move. Finally, it helps that I tend to prefer lighter games, and generally avoid games with really deep decision trees.

My wife has more AP tendencies than I do. Not terrible, but a bit now and then. This article might help me better understand why she sometimes gets stuck.


"Just pick one" is something I've been trying to do more of, especially when it comes down to a couple of close choices. Instead of evaluating them in detail I'll just 'go on instinct' as I put it.



I'm a little sad though that everyone wants to play all these great games but no one wants to actually win! shake

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  • Posted Tue May 31, 2011 6:12 pm
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Nice article Matt. Matt is actually really fun to play games with and manages his AP quite well and he's one of the nicest guys you'll ever meet over a game board.

I have to confess that I tend to fall into the other category which is the "impatient gamer." I tend to make quick decisions based more on intuition a lot of the time rather than doing all the calculations. The problem is that then I want to see the result of my decision right away! So in a way this is just the flip side of AP - while the AP player is actually calculating the result, I would just rather make the move and see what happens. Like Matt I try and manage my problem as well and not try and give the players taking a long time too much hassle - within reason of course!laugh
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  • Edited Tue May 31, 2011 6:14 pm
  • Posted Tue May 31, 2011 6:13 pm
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tasajara wrote:
I'm a little sad though that everyone wants to play all these great games but no one wants to actually win! shake


This is a difficult one to explain.
I want to win, but not at the cost of my enjoyment. Yes, I'm trying to win a game, but to be honest with you it's rare that I remember who won when all is said and done, because it doesn't really matter. Sometimes it's less fun to win. When I'm playing a game with someone like my mother, it's much more fun when she wins the game, even for me.

The oft quoted snippet from Knizia begs repeating...
"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
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  • Posted Tue May 31, 2011 6:18 pm
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lorna wrote:
Nice article Matt. Matt is actually really fun to play games with and manages his AP quite well and he's one of the nicest guys you'll ever meet over a game board.

I concur!
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  • Posted Tue May 31, 2011 6:26 pm
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tasajara wrote:
I've perhaps over-stated the issue of being an AP player in my case - I'm not really as bad as you seem to think I am.

Having played with Matt a lot, I can testify -- he's really not that bad. Then again, I have a higher tolerance for AP in others in two-player games, which is what we tend to play.

And yet, one issue you didn't bring up, perhaps because the notion is foreign, is that there's not always a "best move" waiting to be uncovered. This is especially true in multiplayer games, where the interconnectedness of each player's actions and incentives results in a pall of ambiguity over the entire proceedings. No amount of calculation and decision tree pruning will an produce an absolute and final "best" move. Because there is none. What you're doing is taking an assumption from combinatorial Chess -- "the answer is there if I just look hard enough" -- and carrying it over to a different situation where it just doesn't apply.

You mentioned in the continuation at your blog how AP destroyed a game of Rummykub. This games means nothing without a timer. 45 seconds a turn, max. It's a dexterity numbers game of quick thinking. Kind of like Ever Green.

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  • Posted Tue May 31, 2011 9:57 pm
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cdefrisco wrote:
Thing Two: Victory is Moot
Although the point of games, generally, is to win... winning isn't the point of gaming, at least for me. However, I've played games with four or five players when a single player at the table used 50% of the game time on their turns. In my opinion, if that person wins, it's not legitimate.

Precisely. We're all smart people, or we wouldn't be wasting our spare time with these thinky games. Given enough time, we can all retreat to our office with spreadsheets and AI simulations to come back the next day with the Supreme Move. But what does that prove? Gaming is a bit like comedy. Things are funny if you can spit it out at that very moment. Coming up with a great line later that night in bed is worthless.
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  • Posted Tue May 31, 2011 10:05 pm
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tasajara wrote:

"Just pick one" is something I've been trying to do more of, especially when it comes down to a couple of close choices. Instead of evaluating them in detail I'll just 'go on instinct' as I put it.



I'm a little sad though that everyone wants to play all these great games but no one wants to actually win! shake


Hmmmm...Why should needing to win be the same as wanting to win? Of course I *enjoy* winning a game. However, if a boardgame has nothing else to offer me but abstract strategic choices and a challenge to make logical decisions both strategically and tactically, then I'd rather play ping pong.

For me a *game* (as opposed to a simulation or training exercise) should have an enjoyable theme and or provide a memorable experience with other players that goes beyond the feeling of skillful decision making. I think this is why I lose so many games, and yet enjoy so many more games than some friends who seem unhappy if they don't win more than 50% of the time.

...yes I play party games, too. **IF** they provide a positively memorable experience.

Interesting episode on the Ludology podcast about the "reasons we game" you might enjoy as fodder in this regard.

Montebanc (no relation, but "I want to get in, get on with it, get it over with and get out. Get it? (got it.) Good!")
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  • Posted Wed Jun 15, 2011 1:20 pm
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montebanc wrote:
tasajara wrote:

"Just pick one" is something I've been trying to do more of, especially when it comes down to a couple of close choices. Instead of evaluating them in detail I'll just 'go on instinct' as I put it.



I'm a little sad though that everyone wants to play all these great games but no one wants to actually win! shake


Hmmmm...Why should needing to win be the same as wanting to win? Of course I *enjoy* winning a game. However, if a boardgame has nothing else to offer me but abstract strategic choices and a challenge to make logical decisions both strategically and tactically, then I'd rather play ping pong.

For me a *game* (as opposed to a simulation or training exercise) should have an enjoyable theme and or provide a memorable experience with other players that goes beyond the feeling of skillful decision making. I think this is why I lose so many games, and yet enjoy so many more games than some friends who seem unhappy if they don't win more than 50% of the time.

...yes I play party games, too. **IF** they provide a positively memorable experience.

Interesting episode on the Ludology podcast about the "reasons we game" you might enjoy as fodder in this regard.

Montebanc (no relation, but "I want to get in, get on with it, get it over with and get out. Get it? (got it.) Good!")


Ok, I get your point - I do *want* to win. And I'm trying not to *need* to win so much. But, the more I think about it, perhaps being hypercompetitive and needing to win is not something that drives me as much as I thought. I DO really enjoy playing a game with a good theme, interesting mechanics, or even just having fun with a particular group on a not-so-good game, and am happy to have played it even if I lose if the experience was fun. But I still *want* to do *well* and I think that's more where the issue of being AP stems for me.

(Plus, I was trying to be a little funny with my comment - it's sort of a ridiculous thing to say that no one has the desire to win a game)

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  • Posted Wed Jun 15, 2011 3:51 pm
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