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Two experiences gained from a team building weekend

Laszlo Molnar
Hungary
Budapest
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Last weekend the company I work for organized a team building trip. The first evening one of the new guys opened a new box of Saboteur. Some of us sit down and started playing. I had two interesting experiences:

1. There were many different program options for the next day (cooking, football, running, hiking in the hills). Those who chose hiking in the hills (the choice was made days before) were also the ones who were playing the game. They (we) are not friends and not people working at the same department. What can be the connection? I just don’t know but it was interesting.

2. While we were playing, some guys and girls from the sales and customer service departments came and went by, looked at what we were doing and some of them even looked at the rules of the game. I remind you it’s a game that’s got a 1.3 weight rating at BGG and it has a two-page “rulebook”. They were showing the rules to each other, saying things like “Look at this. Start to read it. You won’t understand a word.” They meant “My God, this thing looks incredibly complex, I would never have the energy to learn it”.
I would really love to see those who say “Agricola can be played by a 6-year-old kid” or even those who said “7 Wonders is a simple family game, it should have been nominated for SdJ instead of KdJ” see these guys and girls and realize how much they can’t see anymore the reaction of average, non-boardgaming people to games that seem rather simple for us, geeks.
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Subscribe sub options Mon May 30, 2011 12:07 pm
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I would really love to see those who say “Agricola can be played by a 6-year-old kid” or even those who said “7 Wonders is a simple family game, it should have been nominated for SdJ instead of KdJ” see these guys and girls and realize how much they can’t see anymore the reaction of average, non-boardgaming people to games that seem rather simple for us, geeks.



Yup. Learning rules to games is itself a learned skill.
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  • Posted Mon May 30, 2011 12:10 pm
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Andrew P
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Outside of board games, I've seen intelligent, well-qualified people lock up at the sight of numbers and reject something as "too much maths".
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  • Posted Mon May 30, 2011 12:23 pm
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Ben Bateson
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I think conditioning has a lot to do with it. People naturally assume all designer board games are massively complex and dismiss them out of hand. The regulars at the pub where we play really enjoy overlooking our games but flat out refuse an invite to sit down and join us in something simple. My stepmother is almost games-phobic, and described Ticket To Ride and 'far too complicated', although she was almost won over by Dixit.

Childhood experience can have a lot to do with it - everyone had a friend at school who was a devotee of complex wargames or Games Workshop (it was the first run of Blood Bowl when I was at school which suckered a couple of my mates in). If the game gets negative press then, or is perceived as complex and geeky (in the negative sense), a lot of people are likely to keep their prejudices for life.

I still have a tendency to avoid the heaviest or most complex games because once upon a time I happened upon a copy of 1830 at a car boot sale when I was twelve, read the first page of the rule book and never touched it again. Lord only knows what it'd be worth today if I'd kept it. Doh!
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  • Posted Mon May 30, 2011 12:39 pm
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Laszlo Molnar
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fateswanderer wrote:
Outside of board games, I've seen intelligent, well-qualified people lock up at the sight of numbers and reject something as "too much maths".

Usually those are the games that don't even get nominated for Spiel des Jahres. While combination and lots of math can be fun for a geek they are certainly not fun for the "average crowd". And I don't mean "people with lower IQ" or something. I have an intelligent friend (he's an engineer at an oil refinery) who *has* played Catan, Blokus and Carcassonne but found them too much work (!). He said he wants a game be fun and the only game I know he enjoyed was Activity.
 
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  • Posted Mon May 30, 2011 2:49 pm
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Laszlo Molnar
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ousgg wrote:
Childhood experience can have a lot to do with it - everyone had a friend at school who was a devotee of complex wargames or Games Workshop (it was the first run of Blood Bowl when I was at school which suckered a couple of my mates in).

Not in this side of the Atlantic. In Hungary, at least, when you say "board game" 9 of 10 people will think "Monopoly" or its Hungarian clone or simplified (!) version - or Pachisi...
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  • Posted Mon May 30, 2011 2:51 pm
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Litmus test:

Q: "You want to play a board game?"
A: "You mean, like monopoly or risk?"

"...I'm sorry, I forgot I have something else to do..."
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  • Posted Mon May 30, 2011 3:41 pm
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Randall Bart
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ousgg wrote:
I still have a tendency to avoid the heaviest or most complex games because once upon a time I happened upon a copy of 1830 at a car boot sale when I was twelve, read the first page of the rule book and never touched it again.

When I was 13 I received All-Pro Basketball. I wasn't overwhelmed by the rules per se. You have five pieces, and on a turn you move each one once. I move one piece, I move a second piece, and now there are three pieces I can still move, but how can I know which ones? This is impossible. I found moving multiple pieces with no marker on the board to indicate which ones you have already moved unplayable.
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  • Posted Mon May 30, 2011 4:02 pm
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Donal Behal
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Actually explaining rules to my gaming groups has increased my communication skills I find it harder to explain certain games than to give a presentation in public.

I have used co-op games like Forbidden Island at my workplace to stimulate teamwork in some teams that were experiencing communication issues and it has increased or highlighted which team-members showed initiative, leadership, and which could work together or not. I have used the gathered information to create micro-teams and results have been very positive.

The too complicated issue I get it all the time; I find it a question of finding the right game for those curious willing to give it a chance. I had my brother saying he could not understand the Zombies!!! rulebook that it was too complex yet after explaining it to him in 2 turns he was flying.

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  • Posted Mon May 30, 2011 4:11 pm
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George Leach
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The issue is trying. Those people who looked at the rules did not attempt to understand, they feel safer in assuming a total lack of understanding. If they don't understand they can mock it, safe in the knowledge that each person that follows and 'looks' will follow them. They work in sales and marketing they're very aware of the value of other's image of them. If they were to attempt to understand, and fail, they might be shown to be incapable (oh horror!).

Modern western society does not value intelligence as something it is virtuous to acquire or display, ignorance is expected and easy to acquire.
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  • Posted Wed Jun 1, 2011 1:52 pm
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