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Jason
United States Arnold Missouri
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As some (or all) know, I am a Memoir '44 junkie. I love the system, I love the simplicity to complexity scale you can ride, I enjoy the fact that I can play it with my 10 year old son, or my father and anyone in-between and outside of that scale..
One part though that I was very disappointed in (Sorry Richard!) is the Air Pack. Not that there was anything wrong with the components, beautifully updated rule book or general presentation. It was the rules set for aircraft. To me, they felt bashed in, as if someone had an idea for a completely separate game, and shoe horned it into the M'44 system.
Many others have come up with some very creative solutions to these rules to varying degrees of success. So I figured it was my turn to take a shot.
I felt that the air rules could be handled in the manner of the Combat cards introduced in the Sword of Stalingrad expansion. However, it wasn't until I saw StevenE's Air Deck that the ideas I had in my head started to coalesce into something concrete to grab onto and start working.
I started on the premise of using on the existing models, and try to limit their "abilities" to a tactical sense and use.
Listed below is my Memoir '44 User Page that has the .PDF of what I had created so far.
In the 8 play tests (4 solo, 4 FTF) they seem to be fairly balanced, and easy to use. It will most likely take some tweaking still to get the balance quite right (card mixture ratio, some tweaking of cards themselves, etc...). I'm going to try and get more play testing in soon.
I hope to get others to play test this deck and ruleset, let me know what they think, suggestions, tweaks and so on...
Happy gaming, and good hunting!
http://www.daysofwonder.com/en/mypage/26571/m44
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