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My thoughts and ponderings on games and gaming, including lunch time sessions, couple and family gaming and thoughts on the games that are catching my eye.
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Working Lunch: RA for 5 - too much luck?

Who's the more foolish? The fool or fool that plays after the fool?
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DURHAM
North Carolina
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May 31st:

My wife J back with us for the first time in a while and we needed a 5 player. So RA was chosen. Rick had the big opening, with a set of civilization tiles, Mike was leading in pharaohs, J had lots of river, Tom built up a bunch of monuments including a 3-of-a-kind, while I had a god tile, some money and no negatives. In the middle round, I built up a bunch of pharoahs, while everyone else was tied on 1, J got her flood and river, scoring was light though and the round ended due to a Ra tile, a little early for Mike and I. No one got very much. In the final round, I completed a monument 3-of-a-kind, as well as grabbing some river/flood tiles and cementing my lead in pharoahs. My god tile got me a civ tile and I was looking quite set. There was maneuvering in the pharoahs to avoid last place, Rick again managed a set of civ tiles (despite this being a game in which ALL 4 civilization disaster tiles came out!) and J again got her flood for her long river, plus some more odd points, though she missed a civ tile. Tom made a big move, getting a complete set of monuments, some river. Mike actually ceded him the last, those 2 last in. Mike got greedy, let Tom have it so he could pull, but Ra was unhappy and 3 red tiles came out before Mike could cash in profitably. He had the consolation of having the highest suns but overall the lowest score. My steady scoring (and no negatives) won the day.

Tom: 36
Rick: 34
Me: 45
J: 29
Mike: 22

Mike was dismissive of Ra after the game, saying it was just pulling tiles from a bag and may as well be rolling dice. "It's no Power Grid" he said disdainfully (a reference to the game he won last week!). While it is certainly true there is more unpredictability in a 5 player game of Ra, I think it works quite well and it is hardly a luck-fest. Weighing bids, appraising the value of a lot to each person at the table. Knowing when to push the smaller lots (with your smaller sun tiles) and when to let it build. These are all part of the Ra experience. There is a good bit of luck there though: how quickly the Ra tiles comes out at the end can spell disaster or bonanza for the one doing the drawing (while everyone else wills the tiles to be red...), it makes it a regular at our table and gets play both at lunch sessions and during longer game sessions. It does play OK with 2 as well, so I was surprised it had been long enough that my wife needed a refresher today, though she doesn't have quite the rules retention that I do.
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Subscribe sub options Tue May 31, 2011 11:17 pm
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Chris Linneman
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I prefer Ra with 3 or 4 because there is certainly more luck in 5p (there is a lot of time in between turns=less control) but I still think it makes a decent 5p game.
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  • Posted Tue May 31, 2011 11:29 pm
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Danbury
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In a 5-player game, if some players are inexperienced and fail to call RA often enough, it can be frustrating as points are fed to one player. But overall, the game works well with 5. I think I like best with 4, then 5, then 3, but 5 vs. 3 is a toss-up.
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  • Posted Wed Jun 1, 2011 12:08 am
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Who's the more foolish? The fool or fool that plays after the fool?
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DURHAM
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I think we were pretty good at pushing auctions, as I think the board never filled all the way, it got close a couple of times, but that was someone pushing at the end.

Certainly less control with 5 - not only less turns but less sun tiles to work things out with too.
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  • Posted Wed Jun 1, 2011 1:19 am
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Justus Pang
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I almost play Ra with 5 exclusively (not by choice but our game group seems to have adopted it as the "default" 5P game). And I have always done well in the game. Maybe I've been on a year long lucky streak, but I do think that there must be something more to the games -- lord knows why I have "it" for this game of all the games, but I have to say that skill or intuition or something (maybe just the right mindset happens to perfectly counter to the groupthing of the rest of my crew) does play a role in my regular success in the game.
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  • Posted Wed Jun 1, 2011 3:05 am
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Alex Bove
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While it's true that more things happen between turns in a 5-player Ra game, I disagree that this necessarily makes luck a higher factor. In 3-player games (and, to a lesser extent, even 4ers) there is often less competition for particular tiles, since fewer players stand to benefit from them. Thus, all players tend to have all tile types. If anything, this increases the luck factor because the difference between winning and losing can be the difference between my 8 monuments that only score me 15 points and your 8 monuments that score you 17 because you happened to get more of single kinds than I did. Yes, you might have planned it, but it also might just have come to you in the course of collecting the larger number of tiles players will win (on average) in the smaller games.

The beauty of 5-player Ra is that players can more viably pursue completely different strategies and still win. Since individual player scores tend to be lower in 5er (same number of tiles and same basic scoring structure, but more players to divide the proverbial spoils), one can win by focusing on only one or two things. For example, a player can completely ignore pharoahs, taking minus 6 over the course of the game, but score 35 or 40 in monuments and still win. In a 4er game, even an incredible monument score is not often enough to compete with the inflated scores of unspecialized players.

Another possibility in 5er is to play a very conservative but steady strategy. If you can win most pharoahs for the entire game, plus highest suns at the end, and if you get one civ per round, you will score 30 points (counting the original 10). Winning scores in 5-player games tend to be in the high 30's or low 40's. That means you only need 3-4 points per round from other sources. The same strategy will almost certainly fail in a 3-4 player game because overall scores, on average, are higher.

What tends to happen in 5-player games is that one or two players fight very hard for pharoahs, one or two really need floods to water their niles, and one or two covet monuments. This makes the battles over those tiles more intense, and it also means the other players have to make difficult decisions about the cost/benefits of taking another player's crucial flood, that last monument, etc. With fewer players, these decisions are not as tense.

One final thing to consider is that the situation you describe in which one player is left alone at the end of a round to collect a huge reward (or be crushed by drawing the unexpected final Ra tile) is much less common in the 5-player game because there are 3 extra bids in every round but only 1 more Ra tile. Thus, it's much more likely that the round will end before players have used all their bids. This means that passing over and over again on reasonably valuable lots in the hopes of getting that bonanza is a very bad strategy (though it does sometimes work).

I enjoy Ra with all player counts, but the 3er game feels like a total race to me (i.e. everyone has lots of points and the game is less cutthroat). I much prefer the tension of 4-5 player games, but I think 5er really is the best.
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  • Posted Wed Jun 1, 2011 3:50 am
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Who's the more foolish? The fool or fool that plays after the fool?
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DURHAM
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Great post, Alex. Lots of good points. There was certainly a great deal of variety in the tiles in front of each player in our game.

It even sounds like I won by following your framework - won 2/3 pharoahs, got a single civilization tile each round, then a few more points from the river and monuments.
 
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  • Posted Wed Jun 1, 2011 1:02 pm
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