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SoftBoard Games

Reviews, news, and discussion of digital version of board games with an AI. Solo playable, puzzle likes games that enforce rules apply. Most of the games will be primarily free games for the Windows, Mac, and Linux. Altough iOS, console, freeish, and commercial games are welcomed. This is an expansion of the most awesome <a href =http://www.boardgamegeek.com/geeklist/8323/>SoftBoard Game geeklist</a>.
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Tropic Euro

Sebastian Sohn
United States
culver city
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Puerto Rico Evolver
Type: Free
Platform: Java
Paper Game designer: Andreas Seyfarth
Softboard Game Developer: Chris Gibbs
Play (Java) Now



I have played many fanwares like the Puerto Rico Evolver and the officially licensed version of Puerto Rico and Tropic Euro is the best digital version of Puerto Rico boardgame yet.

The user interface is clean and intuitive although the change in theme from a colonial Puerto Rican plantation to a WW2 factory is strange, especially because the workers were changed into gears, it is a great implementation. Tropic Euro is excellent for beginners because if you never played a game that has variable roles and phases, Puerto Rico can be overwhelming unless someone shows you how to play--that someone can be the Tropic Euro AI. If you are a veteran Puerto Rico player, there is something for you because, Chris Gibb implemented new buildings from the Alea Treasure Chest expansion as well as "patched" the imbalance of the Factory and University. Andreas Seyfarth, Puerto Rico boardgame designer mentioned that he wanted to reduce the cost of University by one and raise the cost of the Factory by one. This would make the University, an unpopular building, more attractive while reducing power of the slightly overpowered Factory. Furthermore, the AI is tough enough to keep you coming back for one more game. Tropic Euro is a hosted Java game that you can play online with people or with the AI. Tropic Euro requires an account but is free to register.

An offline version is available.
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3 Comments
Subscribe sub options Thu Jun 2, 2011 2:36 am
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Tibs
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Once the Treasure Chest buildings get programmed, I'll probably be playing this a whole lot more.
 
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  • Posted Thu Jun 2, 2011 4:45 am
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Steven
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Agreed, this is a fantastic implementation, although it takes heavy inspiration from the Curl edition in terms of UI.
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  • Posted Thu Jun 2, 2011 2:16 pm
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Chris Gibbs
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celiborn wrote:
Agreed, this is a fantastic implementation, although it takes heavy inspiration from the Curl edition in terms of UI.

Indeed - the implementation started out as a direct rewrite of every line of Curl into Java, that took a while

I then added lots of new features, graphics, bug fixes and a separate much harder AI player.
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  • Posted Thu Jun 16, 2011 10:07 am
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