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A blog focusing on boardgame graphic designs.
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Dune Graphic Redesign – What I worked on to relax during Fallout: New Vegas development

Scott Everts
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I’ve worked in the video game industry for close to 20 years and though it can be fun, it’s also very hard work. I worked on the original Fallout & Fallout 2, both great games and tough to complete. Especially Fallout 2 which we had to finish in only a year. I figured after Bethesda bought the development rights to the Fallout series years ago I’d never work on a Fallout game again. Then my company signed a contract to do Fallout: New Vegas! There’s several people I work with that worked on the originals so we already had a good head start on making the new game. But it was a tight schedule so we really had to work hard to complete it by the release date. Meant some long hours, especially for our programming team that really burned the candle on both ends.

I love working on boardgames as a hobby and I’ve made a lot of free player aids & sometimes do graphic designs for friend’s games. My favorite published game so far is Forlorn: Hope which was really fun to do. I hope someday we can do a fancy 2nd edition with nice bits (potential publishers take note!) But most of the stuff I do is for free download just for fun.

Back on August 29, 2009 I played my first game of Dune (thanks BGG for tracking my game plays!) I was really impressed with the game! Though no one in my game group owned it. A friend of a friend came by and brought his copy. He trashed us since he was an expert. I wanted to try it again with a group of newbie’s like me but because of the eBay value of the original game we didn’t feel comfortable asking to borrow it. So I debating about making my own copy. There were quite a few versions available on BGG. None of them were perfect but I figured I could cobble something together from several different versions. Then work was getting a bit busy with Fallout NV so shelved the project. Fast forward about 3 months...

I really enjoyed working on Fallout NV but was very busy and I needed some project of my own to wind down each night. The one great thing about having your own personal projects is no deadlines and no one but you decides the direction. So I went through my various on-hold projects and remembered my interest in building my own Dune game. I had already compiled some folders of various images and designs others had made. Wasn’t sure how fancy I wanted to get so decided the first thing to do was the map.



First draft map & Near final map

At first I was just going to use an existing map. I looked through the various designs already made. I figured I’d just do some minor revisions on an already existing one and be all set. But the more I did this the less happy I was. I started work on one and kept screwing around with it more and more but never was really happy. It was just too busy and not very elegant. Then I found OglBrutus' design. I liked the simplicity of the map but wasn’t super happy with the border. I wanted a square map for easier construction and it gave a place for cards/tokens to sit. At first I just added a border. My first pass was ok but it was really red and kind of overwhelming. I then toned down the reds to more yellow and added the large blue starscape around the planet. The blues helped balanced the yellows/reds and made a nice border. I realized while working on the map that maybe I should also redo the cards. I planned to print them with Artscow and there wasn’t that many cards so seemed like a good idea.


First draft cards 3D render (my first released design very close to final)

Before finishing the map I began working on the card design. I figured the map and cards should match so needed to figure out a cohesive design for both. My first plan was to change them to full 3.5" x 2.5" size so I could print then at Artscow. I also wanted the game rules printed on them so I didn’t need a ref card. I find games that force you to lookup the rules on a separate ref card cumbersome to play. Now the big question was what to do about illustrations. I’m not an Illustrator. I know several but none of them are boardgamers and so not interested in working for free! Fortunately someone supplied me with very high resolution scans of the original game art and decided just to use that. The original Dune art is actually quite good. It has that 70’s comic book look and surprisingly detailed. With very good scans I was able to get very clean copies of all the art. I then spent a few weeks working on a graphic design that would suit those illustrations. When I got a design I was happy with I posted a 3D mockup for opinions.


Final printed map & closeup

Since the cards worked out well I went back to the map and did further refinements to the design based on the layout style I made for the cards. Eventually I reworked so much of OglBrutus' map that much of it was changed. I created new mountains, put all the text in a circular pattern for easier play, changed the territory/storm lines to be easier to differentiate, & created new icons for the strongholds/spice. I then worked in the 4 corners with a place for cards, tank (dead leaders/armies), and spice tokens. Also added a turn track. The Photoshop file for just the map was over 200 megs. The border was a separate 180 meg file that I squashed together for printing.


First Artscow test print (had numerous errors, these got thrown out)

Now was time to layout all the Treachery & Spice cards for printing. With my first draft I printed a test set of cards with Artscow. While waiting for it to show up I found numerous errors and wanted to do a few edits to the design.

At the time I had no intention of doing the expansions but decided to include the expansion Treachery cards. They were independent of the expansions so didn’t see a reason not to add them. Some of them I thought were really cool. I put a little logo on each expansion card so players could remove them if they wished.


Final Spice & Treachery decks (printed by Artscow)

Writing the Treachery card rules was a challenge. I needed to condense the rules so they fit on the cards but were clear enough that a ref card wasn’t necessary to play. Since I’ve made many ref cards over the years, I’ve had a lot of experience doing this. I think my deck has the most consistent and accurate rules to date. So far no one has had any issues.

One thing I’m a stickler about is keeping with the original designer’s rules. I don’t want to deviate with fan made variants or rewrites. I don't mind adding player made content but don't want the basic release to be different then the original release. Though I realized some like to play with variant rules so made sure to create a blank Treachery card for those players that want to rewrite/add cards to the game.

I did create a Treachery Ref card with the full card rules on it. This was probably unnecessary since we’ve never had to use it on the games I’ve played with this set.


Leader/Army tokens (3D render)

The leader/army tokens were next on the list. I planned to have custom acrylic disks lasercut by Litko Aerosystems so made the leader token art 1.5" (same as original size) & the army tokens 5/8". I then ordered 1.75" tan colored disks and 3/4" disks in 6 colors from Litko. The leader disks were a little bigger then I planned. I mis-measured. I should of ordered 1 5/8" but it wasn’t that big of deal. I debated about ordering the leader disks in 6 colors but that was a lot more expensive so settled on making them all tan. Besides, the back and front had the faction color so didn’t seem a big deal. I could of done the same for the army tokens but seemed more important to see the colors in stacks on the gameboard.

The main leader tokens from Dune: The Duel were easy enough to add but had horrible art. I don’t know why they didn’t commission the original artists to make them. But they clash badly with the other leaders. I’m no illustrator so my attempts to make them look closer to the originals failed badly. Eventually I decided to rework the Descartes edition main leaders. Those fit better. Still not as good as the originals but didn’t clash so badly. This is one of those times I really wish I had a friend that could of drawn new ones!


Faction Logos

I then had to create the faction logos. I used the color logos that are commonly seen on many designs and traced them by hand. They were too small to use automatic tracing. They got a lot of use on the various cards/references/tokens/etc.

It’s important in a game to have various tells for players to easily distinguish elements. Distinct icons and colors work very well. And its best to use both at all times. Some of your players might be color blind so they can pick up on the icon while most other players will probably pick up on the color first. The army tokens include an army dude on one side and a faction logo on the other. So players can use either depending on their preference.


Player Shields back & front

The player shields design went together pretty quickly. I was using a sand dune motif on the card backs so figured that would work great on the shield backs tinted with the faction color, large logo, & faction name. The front side took awhile to layout. I wanted to include the full rules and include the optional rules too. Plus a sequence of play. It’s very important to me that all player options are easily referenced without requiring too many extra ref cards. So fooled around with the layout for awhile until I got it as clean and useful as possible. Since this had to be extremely readable I didn’t put any distracting background. Plus the text is dark on white for easier readability. The left and middle panels are all you need for a basic game. For new players you can tell them to ignore the right completely!


Combat Wheel

The combat wheel is a very cool component of the original game so wanted to make my own. The hardest part was doing the numbers around the wheel. My easy solution was making a 21 edged cylinder in 3D Studio Max and rendering a quick image in wireframe directly from above. Then used that to line up the numbers in Photoshop. Fast and made a perfect wheel! I then whipped up a Crysknife logo for the top. To cut them out I found a circle cutter at the local art supply store. That worked great! I made 6 wheels so each player could have their own. The back was printed on cardstock and the top on paper. Then both were laminated.


Traitor Deck

All the basic stuff was ready. But then realized I needed more to make the game even more friendly for first time players. Over the years fans have added additional "ease of play" elements to the game. The most useful one is the Traitor deck. I wanted to make sure my copy didn’t require you to write stuff on scraps of paper! This was an easy deck to put together since it was really just each character illustration and name. Since I had space I added the rules to the card.


Alliance Deck

The Alliance deck was an idea I had to help new players remember what extra powers they had when they were allied with other factions. This was one of my most useful new additions. Remembering what each faction gave you in your alliance was easy to forget so having that card right in front of you was really useful.


Bene Gesserit Prediction, Kwisatz Haderach, Leader cards

In my quest to replace post-it notes and pens I made several other card decks. There’s a full card deck just for Bene Gesserit Prediction which works quite well. Pick faction and turn number. Then return the rest of the cards to the box unseen. I also made a special card for Kwisatz Haderach optional rule. Finally I made a Leader ref card so players could see each faction’s leader strength value.


Mouse Pads

Mouse pads! Ok, why did I make these? Because they are cool! But there was another reason. One of the big problems with plastic disks is they are bloody hard to pry off a table if you have no tablecloth. Just like cards can be. But a mouse pad makes it so much easier to pick them up. So it dawned on me that a round mouse pad with the faction logo would be really cool. You could put your screen in front and keep all your disks organized behind it. And they look so nice.


Box

Finally, I made a quickie box cover image. It’s my least favorite part of the project. Just something I put together quickly for my own simple box.

Originally I had no plans to do Dune: The Duel or Dune: Spice Harvest expansions. I was planning to add the leader tokens from Duel but that was about it. But several BGG members begged me to make those too. The unfortunate part for those expansions was they added a ton of new cards.


Duel map 3D render & final printed map

I started first on Dune: The Duel. It had just a board and a small number of cards. This one was really fun to make. I fooled around with various designs for the board until I came up with the marble & metal inlaid board you see now. It turned out really pretty printed. It’s fairly big at 11"x11" but wanted it that size so the leader disks would fit comfortably in each zone.


The Duel deck

The Duel cards were also fun to make. I put big colored circles behind the illustrations so each of the 4 card types were easy to differentiate in your hand. I also put the full rule text on each card so no ref card was necessary. I gave these cards a purple tint so they wouldn’t get confused with base game cards.

I still haven’t played Dune: The Duel but thought it might be fun to try as a completely independent game. Four players duking it out around the tiny board could get interesting!



Spice Harvest decks

Dune: Spice Harvest was a big one. Tons of cards! Fortunately (like the Duel cards), they had excellent illustrations. I loved the stronghold art so wanted to make sure it was well featured on the cards. Came up with a slight revision to my graphic design that would use most of the card for the nice art. I deviated from my normal cream tone for the planet deck. The color planet images were great so decided to keep them. I added a shadow to the planets which added a nice 3D effect.

Once the cards were done and they were checked many, many times for errors, it was time to process the files for upload to Artscow. Wow, this took hours and hours! I created a few Photoshop actions to help but still took forever. Then the layout in the Artscow editor which took even more hours and lots of checking for errors. Once it was all done I ordered the whole bunch and waited a couple weeks. It was kind of unnerving since I had a constant worry about errors. I checked them many times but something always sneaks in. Fortunately all was well. And Artscow did an excellent job. I’ve had some issues with them in the past on inconsistent back printing but these were all perfect. For added protection I sleeved them all.

I was finally done! Well, not really.


Combat & Move Storm decks

I got a request for a card version of the Combat Dial & Move Storm markers. They were easy enough to make and I thought the Combat dial deck actually looks pretty cool. I used an illustration left over from one of the expansions for it. I still prefer the dial but these work too in a pinch. The Move Storm cards actually work just as well as the tokens.

I also had a request for a deck version of the Leader tokens. That was easy enough to add and just a modification of the Treachery deck. In some ways this might be better then the tokens. Since you are already playing cards in a combat, adding another card is easier then holding the token with the cards. Personally I like the feel of the tokens but would be happy to play with either.

So now, was I done? Nope!

Requests started to come in for translations. I realized that would be a huge job to get done depending on how many requests I got. I’ve already worked for months on the redesign and was itching to work on something new. But what could I do? The best solution was to release all the source files. That way anyone could make their own translations (as long as they had Photoshop) and release it themselves. I don’t think everyone realize how much work that is so several of the requests I got disappeared once I suggested they do the layout work themselves!

It took me a few months in-between some other projects to get all the files converted in a user friendly format. The original file sizes were huge so made a special version of every component that had all but the text layers flattened. As long as you had Photoshop and the fonts installed you could make your own. So far only the Italian Treachery deck was ever made. I’m actually surprised we don’t have a German version but so far no one has started work on it. Maybe someday.

I did have a request to do the Lansraad, Ix, & Bene Tleilaxu but had to decline. I wasn’t impressed with their rules. They added many new elements and seemed way unbalanced. From reading other comments many felt the same. Fortunately Slev Sleddeddan (Slev) has taken over that project and made his own version of those factions. So I think every released item has been made for the game thanks to Slev!


The complete basic game setup to play

So, a project I did to unwind during the evenings after a busy day at work on Fallout: New Vegas turned out to become a major full scale project! I started the project sometime in April 2010 and finished up the last bit in March 2011. I did a little consulting with Slev and gave him a few extra unflattened files to make his life easier. But think I can finally stamp "FINISHED" on this project!

Hope you all enjoyed my rather long description of my redesign. It was fun and really did help me get through the tough bits on Fallout New Vegas. I remember nights excited to get home to work on the next piece. And gave me something to think about when I was doing something particularly dull like painting dirt and rocks in the middle of nowhere along the endless desert of the wasteland!
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54 Comments
Subscribe sub options Mon Jun 6, 2011 3:25 am
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Scott Everts
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DIRECT LINKS TO ALL THE FILES-

Dune - Scott’s Redesign - File and Artscow links

PDF & JPG Files

Base Game PDF & JPG files [67.8 Megs] Download

Expansions (The Duel & Spice Harvest) PDF & JPG files [29.6 megs] Download

Leader Cards PDF [9.9 megs] Download

Mirror Site (Germany)
Download Base Game
Download Expansions
Download Leader Cards

Artscow Map

Dune Map & Duel Expansion Map on 36" x 24" Collage Print Artscow Link

Artscow Cards

Dune Deck 1 (Treachery/Leader Reference) Artscow Link
Dune Deck 2 (Spice/Traitor) Artscow Link
Dune Deck 3 (Alliance/Bene Gesserit Prediction) Artscow Link
Dune Deck 4 (Duel expansion [2 complete sets]) Artscow Link
Dune Deck 5 (Spice Harvest expansion: Access/Harvest) Artscow Link
Dune Deck 6 (Spice Harvest expansion: Planet/Share/Voting) Artscow Link
Dune Deck 7 (Leader [2 versions]) Artscow Link
Dune Deck 8 (Combat & Move Storm Decks [2 sets of Combat cards]) Artscow Link

Artscow Round 8" Mousepads

Atreides Artscow Link
Bene Gesserit Artscow Link
Emperor Artscow Link
Fremen Artscow Link
Spacing Guild Artscow Link
Harkonnen Artscow Link

Additional Special Request Decks [added 11/13/10]

Italian Treachery Deck PDF [8.4 Megs] Download
Italian Treachery Deck PDF Mirror Site (Germany) Download

Storm Movement Deck PDF [1.4 Megs] Download
Combat Deck PDF [5 Megs] Download

Artscow Dune Coasters [added 2/26/12]

Coasters 4 Pack Artscow Link
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  • Edited Sun Feb 26, 2012 8:44 pm
  • Posted Mon Jun 6, 2011 3:25 am
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todd sanders
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wow exceedingly large design project. very wonderful job
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  • Posted Mon Jun 6, 2011 3:45 am
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David
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......words escape me.........
Simply
Awesome

..ok so I managed to find two words but I still feel they are not enough..
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  • Posted Mon Jun 6, 2011 3:51 am
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Nhu Le
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Can you provide some more details on how you constructed the board? Was the map laminated before you mounted it to the foam board? From the photo, it looks like it was split down the middle. Is it in two separate pieces or is that a crease for folding?
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  • Posted Mon Jun 6, 2011 5:50 am
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Scott Everts
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Thanks everyone for the nice comments!

SunTzuNhu wrote:
Can you provide some more details on how you constructed the board? Was the map laminated before you mounted it to the foam board? From the photo, it looks like it was split down the middle. Is it in two separate pieces or is that a crease for folding?

Sure! The collage prints from Artscow come pre-laminated. I carefully cut the map down the center. Then attached each half to a sheet of foamboard with glue already on it. You can get foamboard with adhesive backing. I carefully cut it out with an exacto knife and a no slide ruler that has a steel edge. I got the ruler at an arts supply store and works great for doing perfect cuts. I put book binding tape around the edge and taped the two halves together with the same tape so its hinged in the middle.

I have it stored in a cardboard art portfolio. It's rather big to store but is well protected.
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  • Posted Mon Jun 6, 2011 5:57 am
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Eddie
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Wow. Just... wow.

I love seeing fantastic work like this -- gives me motivation to get my own projects started back up. (Though my results don't turn out nearly so well.)
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  • Posted Mon Jun 6, 2011 7:16 am
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Raiko Puust
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Keila
Harju Maakond
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wow
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  • Posted Mon Jun 6, 2011 8:42 am
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X Topher
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So..not only are you responsible for an amazing board game re-imagining (publishers should seriously take note!)...but you are also partially responsible for the Fallout games!

I commend you good sir. Should the world descend in to a radioactive wasteland, I owe you some clean water.

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  • Posted Mon Jun 6, 2011 9:19 am
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Norm Stewart
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Beautiful, and very elegantly designed.

Great work!
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  • Posted Mon Jun 6, 2011 2:21 pm
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Andrzej Cierpicki
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Truly splendid!
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  • Posted Mon Jun 6, 2011 2:56 pm
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Roy Stephens
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Unbelievably gorgeous!!! I bow to your talents. Also, thanks for your work on one of my all time favorite videogame series.
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  • Posted Tue Jun 7, 2011 2:36 am
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Scott Everts
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Thanks everyone for the really nice comments! Glad to see there's still a few old school Fallout fans around!
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  • Posted Tue Jun 7, 2011 8:14 am
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Joshua Gardner
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I'd rank this redesign project right up there with Dathkadan's MoV remake. You've done an incredible service to the community, and you have my thanks.
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  • Posted Tue Jun 7, 2011 2:52 pm
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john-michael
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AMAZING work, Scott! And I'd also like to say that your avatar is awesome.

Keep up the good work!
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  • Posted Tue Jun 7, 2011 7:27 pm
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Scott Everts
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Wow, thanks Joshua & John-Michael! It certainly inspires me to have all these great comments!

And I love MST3K. I frequently watch them while working on boardgame stuff.
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  • Posted Tue Jun 7, 2011 9:06 pm
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Brian Gomez
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I've been watching this redesign for some time and had to resist the temptation to print out copies of the test versions. I knew the finishing touches would be done soon enough and I gotta say I agree with the above poster who ranked this project right up there with Dathkadan's Merchant of Venus redesign. This, the MoV redesign and Kwanchai's Ogre remake are my personal faves and all 3 bring stellar games with dated graphic designs into the present.

As a Fallout series and MST3K fan, I already held you in pretty high esteem, but this Dune stuff has been impressively impressive!

I look forward to many hours printing, cutting and manufacturing in the weeks ahead!

Thanks, Scott!
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  • Posted Tue Jun 7, 2011 11:30 pm
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Jonan Jello
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Incredible work, Scott. I always enjoy seeing your efforts.
Well done.
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  • Posted Wed Jun 8, 2011 1:43 am
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Scott Everts
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Good luck on your build Brian! Make sure to post pictures when you finish it.

And thanks Jonan!
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  • Posted Wed Jun 8, 2011 5:14 am
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Shaun Pimlott
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I'm really blown away by your attention to every aspect of the Dune game play. Thanks for sharing your thought processes and design insights.
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  • Posted Wed Jun 8, 2011 2:13 pm
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Aww, man! I just finished putting together one Dune build. And this one also looks super awesome thumbsup

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  • Posted Mon Jun 13, 2011 2:34 pm
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Thanks Shaun & Freddie for the nice comments! Sorry Freddie, but I guess you could build 2 versions and swap back and forth to keep your players guessing!


Just thought I'd post a quick update on what I'm working on now. I'm doing a graphic redesign for an old light scifi wargame called Chitin: I. I've owned it since it came out in 1977! These were small wargames called "microgames" that were part of a series released by Metagaming Concepts. This was their #2 release. Not nearly as well known as their #1 release- Ogre. Ogre has gotten many re-releases and is going to have a major facelift later this year. Chitin: I never got nearly the notice but I thought it was a really cool little game about intelligent alien insects fighting over fall harvest fields.

I'll write up a full blog post when its done. But here's a teaser image of the map.



You can follow this project in this thread- Chitin: I Graphic Redesign
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  • Edited Sat Jun 18, 2011 9:39 pm
  • Posted Wed Jun 15, 2011 7:42 pm
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Scott - amazing, amazing work. And the Dune re-design is very pretty too.

I am currently playing through Fallout 2, again (started last week). It's just that good. Easily an all time favorite.

Thank you for the amazing work on the Dune re-design. I am absolutely stunned that I could be the proud owner of a copy that pretty without doing any of the work. Your effort and generosity are very much appreciated!
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  • Posted Fri Jun 17, 2011 2:29 am
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bwt2q wrote:
Scott - amazing, amazing work. And the Dune re-design is very pretty too.

I am currently playing through Fallout 2, again (started last week). It's just that good. Easily an all time favorite.

Thank you for the amazing work on the Dune re-design. I am absolutely stunned that I could be the proud owner of a copy that pretty without doing any of the work. Your effort and generosity are very much appreciated!

Thanks Brian!

Have fun playing through Fallout 2. I haven't played it in a very long time! It was such a whirlwind of a project it's kind of all a blur after all this time! I do remember eating at Polly's Pies a lot during that project.
 
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  • Posted Fri Jun 17, 2011 10:07 am
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Very well done, but above all thanks for sharing the files that you created. You are a boon to gamers everywhere!
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  • Posted Sat Jun 18, 2011 9:21 pm
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Dormammu wrote:
Very well done, but above all thanks for sharing the files that you created. You are a boon to gamers everywhere!

Thanks Max!! Much appreciated.
 
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  • Posted Sat Jun 18, 2011 10:06 pm
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Jon Haar
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Is there an updated rules set or pdf you would recommend, or should I just grab the original rules off the BGG archive?
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  • Posted Sat Jul 2, 2011 10:21 am
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jchaa wrote:
Is there an updated rules set or pdf you would recommend, or should I just grab the original rules off the BGG archive?

I've just been using the Descartes English translation which is in the file section.

Slev Sleddeddan (Slev) has been writing a new manual. There's a thread about it where you can find more info.
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  • Posted Sat Jul 2, 2011 7:32 pm
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Jon Haar
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Thanks Scott. Great work, really looking forward to getting my printed stuff from ArtsCow.
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  • Posted Sun Jul 3, 2011 4:22 am
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jchaa wrote:
Thanks Scott. Great work, really looking forward to getting my printed stuff from ArtsCow.

Thanks Jon!
Make sure to post pictures when you finish your build!
 
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  • Posted Sun Jul 3, 2011 9:53 am
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Gregg Bond
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I think the only thing that really covers it is.....Duuuuuuuuuude!
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  • Posted Wed Jul 27, 2011 3:21 am
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Scott a friend of mine made the board in wood and in 3D, but we are excited to try your design for the cards! Excellent work! Shai-Hulud!
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  • Posted Fri Aug 12, 2011 2:35 am
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FrankConner wrote:

Scott a friend of mine made the board in wood and in 3D, but we are excited to try your design for the cards! Excellent work! Shai-Hulud!

Ohh, that sounds cool! Make sure to post pictures!
 
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  • Posted Fri Aug 12, 2011 2:39 am
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I don't know if I'm just blind, or skimming past it, but do any of those Artscow links contain the Army Tokens?
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  • Posted Sun Aug 28, 2011 7:00 am
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Alehkhs wrote:
I don't know if I'm just blind, or skimming past it, but do any of those Artscow links contain the Army Tokens?

No, only the cards and map are up on Artscow. The tokens are in the first download link.
 
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  • Posted Sun Aug 28, 2011 7:31 am
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Glenn G
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Incredible. Someone's bound to do a reprint of this classic game if they see this material and they can finagle a deal with Hasbro for rights. Just hope I remember to sell my original copy if I see it coming!
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  • Posted Sun Dec 4, 2011 4:10 am
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GlennG wrote:

Incredible. Someone's bound to do a reprint of this classic game if they see this material and they can finagle a deal with Hasbro for rights. Just hope I remember to sell my original copy if I see it coming!


I feel badly being the one to tell him: Rex: Final Days of an Empire
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  • Posted Sun Dec 4, 2011 7:17 am
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ohbalto wrote:
GlennG wrote:

Incredible. Someone's bound to do a reprint of this classic game if they see this material and they can finagle a deal with Hasbro for rights. Just hope I remember to sell my original copy if I see it coming!


I feel badly being the one to tell him: Rex: Final Days of an Empire

Yeah, it's coming out but with a Twilight Imperium theme instead of a Dune theme. So depending on which theme is more interesting to you, either you can built a Dune version or buy this version off the shelf. I can tell you the Rex game will be much cheaper.
 
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  • Posted Sun Dec 4, 2011 9:06 am
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ScottE wrote:
ohbalto wrote:
GlennG wrote:

Incredible. Someone's bound to do a reprint of this classic game if they see this material and they can finagle a deal with Hasbro for rights. Just hope I remember to sell my original copy if I see it coming!


I feel badly being the one to tell him: Rex: Final Days of an Empire

Yeah, it's coming out but with a Twilight Imperium theme instead of a Dune theme. So depending on which theme is more interesting to you, either you can built a Dune version or buy this version off the shelf. I can tell you the Rex game will be much cheaper.


I feel like, if the gameplay of Rex is "true" I won't mind the changed theme. Obviously, some things are going to change to fit into the TI universe but I think there's still room there for them to do things right.

The downside is, good or bad, the existence of Rex most likely means there won't be an actual Dune version of Dune being released.
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  • Posted Sun Dec 4, 2011 4:32 pm
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Littlemonk
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Wow, Scott! This is impressive! You're amazing!
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  • Posted Mon Dec 5, 2011 8:02 am
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the_bummer wrote:
Wow, Scott! This is impressive! You're amazing!

Thanks! modest
 
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  • Posted Mon Dec 5, 2011 9:02 am
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Jason Obermeyer
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Scott, wow this is super impressive. I like all of the stuff you have done, but this is above and beyond maybe anything else I have seen on the geek!
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  • Posted Tue Dec 6, 2011 3:45 am
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Bond8089 wrote:
Scott, wow this is super impressive. I like all of the stuff you have done, but this is above and beyond maybe anything else I have seen on the geek!

Wow, double thanks! modest modest
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  • Posted Tue Dec 6, 2011 4:21 am
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I was never really happy with the folding board I made so I decided to have the map framed (it's that pretty). It's on a wall in my gaming room and we take it down when we want to play.
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  • Posted Tue Dec 6, 2011 5:42 am
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Oeternalis wrote:
I was never really happy with the folding board I made so I decided to have the map framed (it's that pretty). It's on a wall in my gaming room and we take it down when we want to play.

Wow! You should post a picture, that's quite an honor to be displayed as a wall picture!
 
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  • Posted Tue Dec 6, 2011 5:59 am
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Andy Stout
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I'm a little unclear on the exact way to construct the player shields and the combat wheel. For example, for the player shields, do I print out onto paper and then spray-glue the paper onto cardboard (what weight cardboard?), or what? I'm also not sure what "front/back" mean for the combat wheel. This is my first DIY; thanks a ton!
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  • Posted Thu Feb 2, 2012 12:01 am
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dragonstout wrote:
I'm a little unclear on the exact way to construct the player shields and the combat wheel. For example, for the player shields, do I print out onto paper and then spray-glue the paper onto cardboard (what weight cardboard?), or what? I'm also not sure what "front/back" mean for the combat wheel. This is my first DIY; thanks a ton!

Hi Andy,

I'll see if I can help and hope it makes sense!

For the player screens they need to be printed back to back. If your printer doesn't support that, then print each side on separate paper and use a glue stick to stick them together. Two sheets is probably thick enough, you don't have to print on card stock but it will hold up better on card stock. I just get the normal card stock they sell at Target. 65 lb is what I got.

The combat wheel is 2 layers. A back section with the numbers, and front section with the sand texture and slot for the number to show through.



If you look at the bottom of this image you'll see one of the wheels unassembled. Once you cut out, you use a brass fastener (any office supply has them) to fasten together. Make sure they spin freely.

If anything doesn't make sense I'll try my best to explain it. Good luck!
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  • Posted Thu Feb 2, 2012 10:19 am
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This set is amazing!

I am just starting to get into designer games and was looking for my first serious buy. I have a history when getting into anything geek related, Dune is usually my gateway drug. I found out there was a great Dune Game, so I went hunting only to find expensive copies on ebay. I was about to get one when, bam! Stumbled onto this!

Couple of questions...
1. The cards from artscow, do they need protection like sleeves or lamination? $80 in cards makes me want to make sure they are going to last.
2. For the tokens, where to get the disks?

p.s. Have played all the fallouts on their release, so thank you for your contribution to those too!
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  • Posted Thu Apr 12, 2012 12:30 am
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craineum wrote:
This set is amazing!

I am just starting to get into designer games and was looking for my first serious buy. I have a history when getting into anything geek related, Dune is usually my gateway drug. I found out there was a great Dune Game, so I went hunting only to find expensive copies on ebay. I was about to get one when, bam! Stumbled onto this!

Couple of questions...
1. The cards from artscow, do they need protection like sleeves or lamination? $80 in cards makes me want to make sure they are going to last.
2. For the tokens, where to get the disks?

p.s. Have played all the fallouts on their release, so thank you for your contribution to those too!

Thanks! Glad you like it!

I would use sleeves. I did with my set. The cards look nice but I'm not sure they will hold up well over repeated plays. Also, I used a lot of black so was afraid the edges would chip over time.

I got my disks from Litko Game Assessories. It's rather pricy so you could check your local art supply store for wood disks that might save you some money.

Glad you enjoyed the Fallout games! I restarted playing Fallout 1 recently and having a grand time.
 
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  • Posted Thu Apr 12, 2012 1:27 am
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Brilliant, brilliant work! I, like so many others, am beyond impressed.

However, there is one thing bugging me. How many years removed from working on Fallout will you have to be to make a New Vegas re-themed Dune? Seriously though, thank you!
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  • Posted Fri Apr 20, 2012 10:42 pm
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LittleNapolean wrote:
Brilliant, brilliant work! I, like so many others, am beyond impressed.

However, there is one thing bugging me. How many years removed from working on Fallout will you have to be to make a New Vegas re-themed Dune? Seriously though, thank you!

Thanks!

Wow, never thought about doing a Fallout themed Dune. Heck, they did a retheme for TI universe, why not Fallout?

I will admit I was sick to death of Fallout after finishing up the 4th DLC, but after not working on it for 8 months I kind of miss it now.
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  • Posted Fri Apr 20, 2012 11:13 pm
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ScottE wrote:
LittleNapolean wrote:
Brilliant, brilliant work! I, like so many others, am beyond impressed.

However, there is one thing bugging me. How many years removed from working on Fallout will you have to be to make a New Vegas re-themed Dune? Seriously though, thank you!

Thanks!

Wow, never thought about doing a Fallout themed Dune. Heck, they did a retheme for TI universe, why not Fallout?

I will admit I was sick to death of Fallout after finishing up the 4th DLC, but after not working on it for 8 months I kind of miss it now.


Sooooo.... when is the next FO installment due? whistle
 
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  • Posted Sun Apr 29, 2012 5:58 pm
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hockeyjedi wrote:
ScottE wrote:
LittleNapolean wrote:
Brilliant, brilliant work! I, like so many others, am beyond impressed.

However, there is one thing bugging me. How many years removed from working on Fallout will you have to be to make a New Vegas re-themed Dune? Seriously though, thank you!

Thanks!

Wow, never thought about doing a Fallout themed Dune. Heck, they did a retheme for TI universe, why not Fallout?

I will admit I was sick to death of Fallout after finishing up the 4th DLC, but after not working on it for 8 months I kind of miss it now.


Sooooo.... when is the next FO installment due? whistle

No more DLC's for F:NV. I have no idea what Bethesda will do next. I expect they will do the next one internally. But no idea actually.

Sorry, don't have any dirt on the future of Fallout!
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  • Posted Sun Apr 29, 2012 8:54 pm
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This was my first foray into print and play, and really into board gaming in general. Figured I would post my edition of this in case anyone has the desire to do some of the things I did. I printed all the materials that Scott had done except for the box. I wanted a professional looking as close to real box as possible. After contacting Scott he generously allowed me to use some of his original source to build a new box design.

I wanted to do a 12" square box with enough depth to hold all of my materials in one location. I also wanted the box to have compartments for all the different things. Amazon had some 12" solid black chipboard which was perfect. Using this and some book binding tape I made the top and bottom based on this forum post.


I added dividers with more binding tape and some white glue. Then I spray mounted the front and back prints. They where printed with an ink jet so I sealed them first (should have probably sealed them after they were mounted).



Based on the 12" box, I also wanted to do a folding board as well. Using the same chipboard and this forum post I created the board. Instead of printing on label paper I spray mounted. I also had one side matte laminated for repeated play. Also I wanted the board to fold inward and thus only need one cut down the middle, instead of having 4 separate prints. I creased the prints and mounted everything together.


The arena board I did a little different to test out another mounting process. I used Modge Podge, which didn't work all that well, and book binding tape around the edges, which finished it nicely, but the bottom doesn't look al that great.


Wanting a complete and professional set, I printed the directions Slev did with my box cover as the manual cover. Then using these directions I created a hand-bound book.


For the leader tokens I used blank ceramic poker chips. I think this is the best part of the set. They are heavy and sound/feel fantastic. It's the little things that matter .

The worst thing I did was to use bingo chips for the armies. The problem is that they are bevelled and they can get stuck together when in the baggies.

Here is everything in the box.


Here is everything laid out.


If anyone wants to use my box wrappers:
Top : DuneBoxTopCover.png
Bottom : DuneBoxBackCover.png

Thanks again to Scott for the Awesome work and help with all my questions!

Edit: Just so this is here the bottom box dimensions: 11 7/8" square x 3 15/16" high when finished. The top box when finished was 12" square x 4" high when finished.
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  • Edited Sun May 13, 2012 6:19 pm
  • Posted Sat May 5, 2012 6:49 pm
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Thanks for showing off your build and making the wonderful cover images! Great work! thumbsupthumbsupthumbsupthumbsupthumbsup
 
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  • Posted Sat May 5, 2012 8:48 pm
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