The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Thoughts from the EGG head

My slightly skewed view of the boardgame world from Eugene, OR.
Recommend
21 
 Thumb up
 tip
 Thumb up

Pergamon, Uluru, and Olympus

Chief EGG Head
United States

flag msg tools
Avatar
mbmbmbmbmb
Just thought I'd jot down a few thoughts about some newer games to me. First up Pergamon. This game has a nice archeology theme and is light to mid-weight in complexity. The goal of the game is to gather pieces of artifacts, complete them and exhibit them for victory points.
The board is nicely done and the components are nice cardboard chits, the game comes in a nice, smaller sized box.
The game consists of 12 turns. The first part of the turn involves placing your archeologist meeple on the track which accomplishes three things 1)collecting money to pay for excavations and polishing exhibits 2)determining the depth of which level you can excavate and 3)player order for excavations.

Starting with the meeple farthest to the right on the track played will collect money. Guesstimating how much money you can earn is part of the game. Each space on the track has a number of coins you can collect from none to 6 with none being the farthest right. At the start of the turn 2 money cards a red drawn and placed face down. Small money bag cards have coins in value 1-4 and money chests have coins in value of 5-8 on them.
After everyone has placed a meeple the cards are flipped and starting with the meeple farthest right the money is paid out. Depending on the sum of the two cards and where the meeples are played, sometimes, the left side players may get less money or no money than their position. If the sum is large the left most player collects any extra money left over.
Next the player farthest to the right will have the opportunity to excavate one of the 5 levels. The levels that they player is allowed to excavate is determined but the ones on the space that their meeple is on. The player must also pay coins equal to the level they choose ie level 3 pays 3 coins. Then they may all the artifacts in that level.
Next the players may put on exhibits.

The value of the exhibit is equal to the age (in the picture the value of exhibit I is 5 and exhibit II is 8. Tiebreakers are the smaller numbers followed by AC. When you put on an exhibit you can pay 1 coin to "polish it" and make it worth one more in value. You also earn 1 victory point which looks like these.
It took me a while to figure out what they were for! blush
The value of the exhibit will earn you VP at the end of the game. The other little tricky point is that the older exhibits lose value when a new exhibit worth the same or higher value is displayed. You can also earn bonus VP for having the oldest of each type of artifact and the oldest show.
I found Pergamon to be a pleasant light weight game that is fun to play with one of my favorite themes. The game fits the theme nicely too.

Uluru is a neat puzzle game for 1-5 players. There is a timer involved but players do not race against each other. Each player takes a set of Dreambirds (one of each color) and a board with Uluru or Ayer's rock in the middle of the board.
Next one card is placed under each color.
Each of the cards contain one rule which applies to the color above it. For example the red bird wants to sit next to the green bird or the pin bird wants to sit across from the orange bird. The players then have to try arrange as many of their Dreambirds around the rock in such a fashion as to fulfill each rule. The trickiest part of the game is remembering what rule each card stands for!
Here is the designer's explanation of the cards.
(go to the image page to see his explanation)
Next the timer is flipped and each player tries to come up with a solution. When the time is done each player gets a stone to represent a minus point for each card that was unfulfilled.
the end result in my example
So if you like puzzle games you should give this one a try!

Olympus was released last Essen but I had put off trying it. I finally got around to playing it as mentioned in a previous blog at GameX 2011. I found it pretty interesting, sort of a worker placement crossed with favor tracks and buildings. The main board has the gods with their favors listed on the left and common buildings which may be built by players on the right.

Each player also gets player board
and each player has a set of their own buildings here are some examples.
Of course each building gives a player a benefit as well.
Each player starts with 3 meeples and at 1 on every track except population which starts at 2.
The start player places a meeple in the alpha space of one of the gods, earning the favor. Then the other players my choose to go in the beta space of that god earning a slightly lesser favor, such as building 2 buildings vs building 1 building. This is a pretty interesting mechanism especially with 4 players. Then the next player places in a alpha space and so on. The players advance up the different tracks.
Culture allows you to build better buildings as you advance on the track and you get an extra meeple at 8. It is the only track where your marker can be advanced ahead of your population marker and stay there.
Population lets you get an extra worker at 6 and in addition the population markers is as far as the other tracks may be advanced.
Military lets you attack other players and you get a resource if your military is greater.
The last 3 tracks are different resources needed to build with.
You earn VP for buildings and for Glory cards
which are given to the first player to reach the end of each type of track. The game is over when 4 of the Glory cards are taken.
The game seems to have multiple paths that can be explored so that makes it interesting to me. The only reservation I have is the downtime with new players as they try and learn all the cards/buildings.
Twitter Facebook
4 Comments
Subscribe sub options Tue Jun 7, 2011 5:39 am
Post Comment

Eugene
Oregon
msg tools
Avatar
mb
Pergamon was strangely captivating. It's at heart a bidding game of very precise valuations. Quite decent.

As for Olympus, I'm beginning to think I might have slipped over into self-fulfilling prophesy territory when it comes to these "find your combo" games. They've never been my strong suit, and now that I've resigned myself to always performing poorly at them, I invest little effort. Which results in even poorer performance.

I'm reminded of RPG/Adventure video games that feature a marketplace or trader. Encountering these is always a bit deflating. I don't want to have to bother with shopping and finding deals and coming up with nicely matching cute outfits that grant magical powers. I just want to run around, find stuff, and kill things!

2 
 Thumb up
 tip
 Thumb up
  • Edited Tue Jun 7, 2011 6:35 am
  • Posted Tue Jun 7, 2011 6:15 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Robert Schwieger
United States
Eugene
Oregon
Avatar
mbmbmbmbmb
I'm astonished you played Olympus. It almost would have been worth staying around to see that. What were you thinking? Were you tricked?
1 
 Thumb up
 tip
 Thumb up
  • Edited Tue Jun 7, 2011 6:29 am
  • Posted Tue Jun 7, 2011 6:29 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Eugene
Oregon
msg tools
Avatar
mb
Yes. Lorna and Bryon both tricked me. They said those cards with the numbers on them were for locomotive level, like in Railroad Tycoon. Only after the game had started did they tell me to flip them over.
4 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jun 7, 2011 6:48 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Chief EGG Head
United States

flag msg tools
Avatar
mbmbmbmbmb
garygarison wrote:
Yes. Lorna and Bryon both tricked me. They said those cards with the numbers on them were for locomotive level, like in Railroad Tycoon. Only after the game had started did they tell me to flip them over.
laugh ROFL!Yes and the resources were shares!
1 
 Thumb up
 tip
 Thumb up
  • Posted Tue Jun 7, 2011 3:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.