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SpieleWahnsinn 2011: Nürnberg releases, Prototypes & Agricola of Future Past

Jörg Hopfgarten
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The SpieleWahnsinn in Herne, Germany is a small, local annual game convention – but since you can always meet authors and publishers showing off new prototyes there and I had not yet seen any of the new releases presented at the 2011 Nürnberg fair, I didn't have to think for too long when a friend asked whether my girlfriend Christine Wübbena and I wanted to accompany him and his team to the convention held May 20-22, 2011. (He and his teammates were playing in the finals of the German Boardgaming Championships.)

We reached Herne on late Friday evening. At the Spielezentrum, where we were given the opportunity to sleep, we met the members of several other teams and the staff of the German gaming website Cliquenabend, who were visiting Herne to gather impressions of both prototypes and games in production.

While our friends were playing the finals on Saturday, we had the chance to look around and try some of the new games that had been presented at Nürnberg in February 2011. We tried Stefan Feld's new game Strasbourg, released by Pegasus. It felt like a well-designed auction game that very much depends on timing, and I kind of liked it. Unusually for a game designed by Stefan Feld, it included no destructive mechanism causing loss or other trouble, something common in earlier games from him from Notre Dame to Macao.

We also tried the new cooperative game Yggdrasil presented by Z-Man Games and Heidelberger which was nice, but outclassed by the new Lord of the Rings: The Card Game. That game was a thrilling experience and a safe buy for us as we played it several times within the next three days.


Meanwhile, the boardgaming championship that was taking place in a museum nearby had to deal with a two-hour-delay due to software problems. Finally, the 36 teams started with a game of Firenze, followed by eggertspiele's Pergamon and Amigo's Blockers. The delay unfortunately forced the organizational staff to cancel the final game planned for the event, Abacusspiele's Airlines Europe, a re-implementation of Alan R. Moon's classic game. Chief-organizer Peter Janshoff therefore proclaimed Airlines Europe would be one of the games for the 2012 qualification rounds.


After those three games, the title went to the Aachen Fantastics team with 44,5 points, followed by Die Münchener Vier and Meister der Magie, which were tied for second place (42 points). Our friends ended up in the middle of the field, place 18 out of 36.


The evening closed with the German soccer cup final (Schalke vs. Duisburg, 5:0), a game of Pergamon which I really enjoyed and a match of Poison as a little downer.

With our departure scheduled for noon on Sunday, we had only a bit of time that day to look at prototypes shown by eggertstpiele and Lookout Games. The prototypes that eggertspiele tested were in a very early stage and they decided not to publish one of them yet, but Santiago de Cuba, a new game in the Cuba/Havana family, and a prototype called Das Dorf ("The Village") seemed quite interesting on first look.

We also went to Lookout Games to chat with Uwe Rosenberg. Uwe showed us what he considered the final version of his new game Ora et Labora, which is scheduled for release at Essen in 2011. He said it's a game that shares the complexity of his Le Havre with a system that relies on combos of buildings for special abilities and victory points. He has also developed an elegant new stock mechanism, using a wheel to show the availabilty of the 16 different resources. Uwe hopes that this will make the decisions more intuitive compared to the huge resource piles you faced in Le Havre.


Finally, he showed us the prototype of a new Agricola game with the working title Agricola: Cave Farmers. It's a complete redesign that substitutes the card decks with a set of buildings and adds the ability to purchase weapons and send your farmers on quests to gain further resources. It looked very interesting, but as it's still in development Uwe told us that the game won't be published before Spiel 2012, and perhaps even later.

We finished our visit to the convention with a game of Zoch's Crossboule, a version of pétanque using coloured baggies instead of boules to make it playable on every surface. It was great fun and became the first outdoor game we ever bought. Let's enjoy the summer!

(My apologies to Jörg for not publishing this report earlier as it was one of many things that fell in the gap while I moved to a new home. —WEM)
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Subscribe sub options Wed Jul 13, 2011 6:30 am
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Laszlo Molnar
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Wow, is Cave Farmers a Stone Age version of Agricola? Or a post-apocalyptic one?
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  • Edited Wed Jul 13, 2011 7:20 am
  • Posted Wed Jul 13, 2011 6:52 am
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Roland W. est. 1984
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Höhö just found me on the photo...
The organisation of the tournament was such a mess. Started hours to late and just played 3 of 4 games because of that. Hope we will never qualify for Herne again...
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  • Edited Wed Jul 13, 2011 2:57 pm
  • Posted Wed Jul 13, 2011 8:03 am
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Jörg Hopfgarten
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Quote:
(My apologies to Jörg for not publishing this report earlier as it was one of many things that fell in the gap while I moved to a new home. —WEM)


No need to apologize - I was just afraid that you considered my report to be written so badly that you didn't know how to tell me it will never be published
 
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  • Posted Wed Jul 13, 2011 8:26 am
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Jörg Hopfgarten
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lacxox wrote:
Wow, is Cave Farmers a Stone Age version of Agricola? Or a post-apocalyptic one?


To me the setting sounded to be some middle-age-hillbilly-thing. But Uwe and I had a talk that's typical for germans - we talked about game mechanics all the time, not about the theme blush
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  • Posted Wed Jul 13, 2011 8:31 am
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Hiveul Reenuv
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This is definitely the most unexpected, weirdest news I heard today...
Am I the only one thinking that Cave Farmers is to Agricola what Rune Factory is to Harvest Moon?

So, I suppose it will be a stand-alone title, right?
 
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  • Posted Wed Jul 13, 2011 8:49 am
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Jörg Hopfgarten
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Hiveul wrote:


So, I suppose it will be a stand-alone title, right?


That's what Uwe told me.
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  • Posted Wed Jul 13, 2011 9:05 am
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Grzegorz Kobiela
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I've already the prototype version of the Cave Farmers. Yes, this is a stand-alone game. It is different enough from Agricola, so once it's out, everyone may consider its purchase.

Basicly, you now have a cave (your home), where you can dig for minerals or build rooms in. Also, you have fields outside that you can hold cattle on or grow crops. You buy weapons to go on quests. However, as of the date I was playing the game, quests just were a mechanism to get bonus stuff, nothing special. You won't get the feel of really crashing some orcs or something. It was kept simple. However, this still is a neat addition - the more free stuff you can get, the better are the actions you take as quests are combo-actions (like renovation+fences in Agricola 1.0).

And, last but not least, there were a bunch of major improvements, but I don't remember them too well anymore.
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  • Posted Wed Jul 13, 2011 11:50 am
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James King
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Ponton wrote:
I've already the prototype version of the Cave Farmers. Yes, this is a stand-alone game. It is different enough from Agricola, so once it's out, everyone may consider its purchase.

Basicly, you now have a cave (your home), where you can dig for minerals or build rooms in. Also, you have fields outside that you can hold cattle on or grow crops. You buy weapons to go on quests. However, as of the date I was playing the game, quests just were a mechanism to get bonus stuff, nothing special. You won't get the feel of really crashing some orcs or something. It was kept simple.

Is this new Agricola game set during prehistoric times at the dawn of humans' invention of agriculture (i.e. Agricola 9,000 B.C.)?
 
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  • Posted Wed Jul 13, 2011 12:52 pm
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Laszlo Molnar
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JoergH wrote:
lacxox wrote:
Wow, is Cave Farmers a Stone Age version of Agricola? Or a post-apocalyptic one?


To me the setting sounded to be some middle-age-hillbilly-thing. But Uwe and I had a talk that's typical for germans - we talked about game mechanics all the time, not about the theme blush
 
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  • Posted Wed Jul 13, 2011 1:18 pm
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tom moughan
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thanks for the report, Jorg. Very good coverage and fantastic pictures of the event. You created quite a bit of buzz for me about a few different titles, released and not.

Funny that in your mention of Stefan Feld and his destructive mechanism, you didn't cite In the Year of the Dragon- that is always the game that comes immediately to mind for me!

oh and...In America, many of us discuss the mechanic solely as well. Best way to assess a game's truth worth ; D
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  • Posted Wed Jul 13, 2011 2:51 pm
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Jae
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ShreveportLAGamer wrote:

Ponton wrote:
I've already the prototype version of the Cave Farmers. Yes, this is a stand-alone game. It is different enough from Agricola, so once it's out, everyone may consider its purchase.

Basicly, you now have a cave (your home), where you can dig for minerals or build rooms in. Also, you have fields outside that you can hold cattle on or grow crops. You buy weapons to go on quests. However, as of the date I was playing the game, quests just were a mechanism to get bonus stuff, nothing special. You won't get the feel of really crashing some orcs or something. It was kept simple.

Is this new Agricola game set during prehistoric times at the dawn of humans' invention of agriculture (i.e. Agricola 9,000 B.C.)?


It sounds like "Minecraft: the boardgame"
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  • Posted Wed Jul 13, 2011 5:53 pm
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Steve Duff
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Watch for Agricola: The Catapult in 2013.
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  • Posted Wed Jul 13, 2011 7:36 pm
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tom moughan
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UnknownParkerBrother wrote:
Watch for Agricola: The Catapult in 2013.


SALAD TONGS! thank you for the reference to the worst Carcassonne expansion ever.
 
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  • Posted Wed Jul 13, 2011 7:38 pm
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The Soot Sprite
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Quests! It'll be Agricola: The RPG!
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  • Posted Wed Jul 13, 2011 9:48 pm
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Arno van der Kwast
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Shouldn't there be a Agricola: The Cardgame? shake
 
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  • Edited Thu Jul 14, 2011 10:21 pm
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Lee Fisher
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Fullmoon wrote:
Shouldn't there be a Agricola: The Cardgame? shake


It's called Bohnanza
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  • Posted Fri Jul 15, 2011 3:04 pm
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Grzegorz Kobiela
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ShreveportLAGamer wrote:
Is this new Agricola game set during prehistoric times at the dawn of humans' invention of agriculture (i.e. Agricola 9,000 B.C.)?


The theme will be rather medieval. Any European game is either set in the Medievals or sells badly.
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  • Posted Sun Jul 17, 2011 11:38 am
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