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Mike Hansen
United States
Florida
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Everyone enjoys feeling like a winner. With clever marketers who reward you for “checking in” at their retail stores and online games that reward regular play with achievement badges we’re all being granted a warm & fuzzy self-affirming sense of accomplishment.
It’s all a great, big gimmick.
Most achievements do little more than drive repeat plays. For online board games the goal of achievements should not be limited to keeping people playing but rather making the gaming experience more compelling.
What does a compelling use of achievements looks like? Some would say that game-specific strategic achievements are the answer. For example in Amun Re “Win without building a farmer” or in Alien Frontiers “Win a game without using the Colonist Hub” would be pretty cool strategic achievements. They at least provide for more interesting goals than just playing the game a specific number of times. However there may be some unintended consequences with implementing these kinds of achievements, including:
-> Exposing Strategies – Some strategy-based achievements may expose a game strategy to a player before they have the chance to discover it on their own. Not only does this undermine the game’s integrity, it also …
-> Discourages Creative Exploration – If a game designer publicizes a specific number of strategy-based achievements it may suggest that there aren’t any others. Instead of empowering the player to search for new ways to play the game, game play becomes an exercise in checking the box for each achievement.
-> Mucking Up a Game – Achievements can create a hidden agenda by enticing players to play in a way that is less than optimal. While this may occasionally be harmless it could result in a poor gaming experience for other players.
I’ve no doubt achievements play an important role in keeping users coming back to a casual or a social game but digital board games shouldn’t rely on these gimmicks nor should they sacrifice the quality or the integrity of a game in the shameless pursuit of growing site traffic. Rather they should focus on implementing a superior gaming experience by offering achievements that reward a balance of player loyalty, consistent participation, and improving expertise.
Mike Hansen CEO Mirthworks, Inc - Catch us at Origins 2011, booth #845
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