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So I took Dragonslayers downtown today to the local video/board gaming scene. I played a game of 2p competitive and by the end of it we had 3 or 4 spectators too. They all had notes to offer so I thought I would share them here.
They said thematically it had some issues: The tax collector card seemed a bit off to them. "What's a tax collector doing out wondering through this swamp with us? Can't we just fight him?" They had similar issues with discovering various shops while dungeneering.
There was also some issues during the start of non-turns. By this I mean turns where you don't do anything but avoid a large monster. Since each player has an equal probability of getting these non-turns, it's not really a balance issue as much as it was a game flow issue. The top half of the deck was heavy with strong monsters, so a lot of the game was just passing back and forth doing nothing. My opponent said he would like the game better if there was more action/decision making early on.
The game they most compared it to was Munchkin
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