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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS News Bits: Kard Kombat, Mille Bornes, Wots Is Name?, Diaballik, Noir: Killer vs. Inspector, Jenga, Army of Frogs, Cargo Runners, Red Rover, Shadow Era, Puerto Rico, Battleship, Crazy Poker

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• Kard Kombat to Release in US Soon
• Dominion For iPhone?
• Mille Bornes Released
• Wots Is Name? Updated
• Diaballik Released
• Noir: Killer vs. Inspector Released
• Jenga Finally Gets Async
• Army of Frogs Releasing Soon
• Cargo Runners Releasing Soon
• Red Rover - The War to End All Wars Updated
• Huge Shadow Era Update
• Puerto Rico Release Date Moved
• BATTLESHIP for iPad Released
• Repos Releases Crazy Poker Variants App





• Kard Kombat to Release in US Soon - June 16
Kard Combat will soon be joining the likes of Orions 2 and Shadow Era as another game in the card combat genre for iOS. With Richard Garfield onboard, expectations are that this will not just be another card combat app. Gamezebo reports that Hothead Games will be releasing Kard Kombat to rest of the world beyond Canada some time in end of June or early July. They've posted a nice preview of the game. Additionally they've published an interview with the game's producer Hamish Millar.

Preview - http://www.gamezebo.com/games/kard-combat/preview
Interview - http://www.gamezebo.com/news/2011/06/20/interview-hothead-ga...





Hoax or not?

• Dominion For iPhone? - June 17
A new BGG user, coryhammer has posted in the Dominion forums seeking beta testers for an iOS version of the popular game by designer Donald X. Vaccarino and saying that he has received permission from Rio Grande Games to release the app to the App Store. As he is occasionally wont to do, Donald X. himself has made an appearance on the thread saying that it is not possible to get permission to use the art from the game. Guess we'll grab the popcorn and see where this goes. Gotta love the Internets!




• Milles Bornes Released - June 19
By now few people probably remember the Mille Bornes clone, Milliarium from 2010. I still have it on my hard drive somewheres. But all of that is several mile markers behind us now as we see a licensor not just shut down a clone, but replace it with a bonafide official version. Game publisher Dujardin Sas has released the classic French card game Mille Bornes as Mille Bornes® and 1000 Bornes® HD. I've not yet played it but I'm thrilled to see the game's original mid-century modern artwork being used. Strangely, both versions are Universal with Mille Bornes® priced at $2.99 and 1000 Bornes® HD priced at $4.99. We've seen this before when a developer releases separate iPhone and iPad version, so we're wondering if they are both Universal or not. Caveat emptor if you are concerned. If you are not, then I wish you coup-fourré!



Mille Bornes® - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
1000 Bornes® HD - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Wots Is Name? Updated to Version 1.1 - June 15
Wots Is Name, besides employing bad grammar Cockney in its title, appears to be inspired by Guess Who?, a deduction game in which you narrow down choices by asking characteristic questions. Rather than using game art faces this app uses your friends' Facebook pictures. Recently this game was updated with a feature that allows network play through "instant messenger". I'm not sure yet if this means async play or not. Here's what's new:

Quote:
What's new

In-built instant messenger allows you to play with your opponent remotely. You are no longer required to play face-to-face.

Streamlined and improved entire user interface. All new graphics and icon.


This app is for iPhone and priced at $0.99.

http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Diaballik Released - June 21
Philippe Lefrancois & Guillaume Lemery have released their abstract strategy game app Diaballik for the iPad and priced it at $4.99. It's a two player board game inspired by team sports like Hand-Ball, Ultimate, Football, Rugby etc. The players have to bring their ball to the opponent’s start line in order to win the game. To do so, each player has to be active both in attack and defense and employ good strategy.

Philippe & Guillaume think they will release a Lite version soon so people outside of France and Germany, where it is very well appreciated, can discover the game and test it out. There will be an iPhone version to follow in a few months.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Noir: Killer vs. Inspector Released - June 21
D Brad Talton Jr. of Level 99 Games has released Noir: Killer vs. Inspector for iPad at a price of $0.99. It's a card game for two players with a 1950's film noir theme. Each player takes on a role of either Killer or Inspector and must attempt to uncover the secret identity of his opponent first. The game features artwork by Fábio Fontes and music by Kevin MacLeod that grows more intense as the game progresses.

The game is meant to be played face to face and has no AI or online, but designer Brad boldly describes it thusly:

Brad Dalton wrote:
This is a game about looking your opponent in the eye and shaking him down for clues. Table Talk and bluffing are big parts of it, and those are both completely lost on an AI or blind online opponent.


There is currently no print analog for this game, as it was designed for the iPad, but Talton says he's talking to different publishers about creating a physical card game version and is sure it will happen eventually.



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Jenga and Jenga HD Finally Go Async in Version 1.2 - June 22
We reported back in February that the dudes at the aptly named NaturalMotion Ltd. were going to add async to the official Jenga iOS app. Well, four months later we can say they have delivered on that announcement by bringing online play to their app. Natural Motion Games has now updated both of its $0.99 Jenga apps to Version 1.2. Here's what's included:

Quote:
What's new

MAJOR UPDATE ALERT:
We’re proudly introducing: JENGA ONLINE!

Yes – you can now play Jenga against your friends online, or challenge new players around the world!

WHAT’S NEW:
Play Jenga against friends around the world
Add users to your Jenga Friends
Earn all-new Online Achievements
New weekly leaderboard


Jenga (iPhone) - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
Jenga HD (iPad) - http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Army of Frogs Releasing Soon - June 21
We have learned from Big Daddy's Creations that their Universal iOS app for Army of Frogs is almost ready. They are just fixing bugs, which will take about a week and a week to test again. So look for an expected release in early July. No word yet on price.

As far as I know, there's no promotional video trailer for this game, but if there was I would expect an intro to go something like this:

[fade in]
Voice: In a small pond...
[Lily pads floating on a serene pond.]
Voice: with a population of frogs that is constantly growing...
[Frogs hopping. Tadpoles. Frogs lovingly rearing their young.]
Voice: the fight for territory and the best possible location is always...
[Blue frog knocks Green frog into water with a frantic splash.]
Voice: a battle!
[Cut to frog army, dangerous-lookin, locked, loaded and armed to their sticky tongues roaring out in a thunderous battle cry!]


Well, that's how I imagine it anyway.





• Cargo Runners Releasing Soon - June 21
Last winter, Trouble Brothers, LLC, makers of the born-digital board game Wizard Hex, announced they were developing a euro-inspired economic board game named Cargo Runners. Well, rather than tease us for months on end, the Brothers just clammed up, went to work, and will finally be finishing and releasing their app next Thursday on June 30.

Cargo Runners is available for the iPad initially, but will soon be Universal. The app will be priced at $7.99.

Gamezebo has posted an informative preview of the app, in which we learn that the Brothers will

Jeff McCord wrote:
"address one of the most important lessons learned from the release of Wizard Hex – a good board game needs online multiplayer from day one."


We also learn that the game started out as a design for a print board game whose manufacture was shelved due to a bad economy, but that there will now after all be a print version released in Holiday 2011 or Spring 2012.

The art looks great, the descriptions of "economic game" and "euro" certainly press the right gamer buttons with us. And as Trouble Brother Jeff McCord says "Who doesn't want to play a richly-detailed but simple retro-looking game that is played on a world map?!"

Ya got me. We hope to bring you more on this game once we get a chance to play it.







• Red Rover - The War to End All Wars Updated to Version 1.1 - June 23
I've yet to check out this war game for iPad, but we've learned that it has received an update that adds both online multiplayer and voice chat. wow Perhaps now is the time we finally checked it out at it's $3.99 price tag. Here's more from Mantid Interactive:

Quote:
What's new

Full Game Center Support
* Real Time Online Play for exciting head to head action
* Voice Controls to communicate with your opponent (requires both players to be on WiFi)
* Leaderboards
* Achievements

New battlefield backgrounds







• Huge Shadow Era Update to Version 1.261 - June 23
Wulven Game Studios has released a so called "huge" update to their free Universal app for the multi-platform freemium card combat game Shadow Era. Here's the latest:

Quote:
What's new

Another huge update is here! Thanks for all the great reviews and helping us to grow to more than 1 million players!!

- new Rogue class
- many balance changes
- create a custom multiplayer game with password
- revamped turn timer in multiplayer games
- multiplayer chat
- search for multiplayer game history
- tons of bug fixes





• Puerto Rico Release Date Moved to July - June 23
Codito, as is their endearing habit, has been on the forums at BGG and TouchArcade filling people in and keeping everybody up to date on the release of their forthcoming release of Puerto Rico for iPad. The app is slated to be their fourth title for iOS and is currently awaiting final approval by Ravensburger. Both sides are now purported to be very happy with progress that's been made in recent weeks. The new release date has been set for July 2011.

Of course we'll wait.




• BATTLESHIP for iPad Released - June 23
It seems just like yesterday that I watched those television commercials for electronic Battleship with all of the lust a 7 year old could muster. Fast forward to 2009 and we've since seen the official iPhone version and such a fleet of Battleship clones that you would think it was an iOS developer rite of passage. And now, Electronic Arts (really, who else would it be?), has released the official game for iPad known in all caps as BATTLESHIP for iPad priced at $2.99.

From the bad pun-riddled app description, there appears to be a modicum of spice added in the form of "super weapons", some "spectacular HD-quality graphics" and local multiplayer over WiFi and BlueTooth so you can say "you sunk my battleship" while lying on the couch in the other room. Not sure if that's enough to cause excitement for a classic game whose print version rates a lowly 4.44 here on BGG and whose primary appeal seems more fueled by nostalgia than actual game merit. Perhaps though I unfairly sell it short?



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...




• Repos Releases Crazy Poker - Variants for Poker - June 24
Back in the day (late 80s), before the homogenous craze for Texas Hold 'em took hold (so to speak), me and the boys would round up the posse for a night of Baseball, Mexican Stud, Hi/Lo Chicago, and a zillion other variants of that classic game we simply called Poker. We didn't know what Hold'em was. Hell we didn't even know what a "variant" was, but we were playing 'em. We simply called it dealer's choice.

Repos Production isn't going that far back because, let's face it, Hold'em makes money. But they have created an app which appears to be a game aid collection of Hold'em variants called Crazy Poker - Variants for Poker. The idea is that you whip our your iPhone on Poker night for introducing more variety and spice to your Hold'em games to make them more fun and strategic. It's a simple concept with some humorous pictures to go along with it. And at $0.99 to have this on your iPhone, doesn't it beat a fart app? We think it does.

Bonus: Props to Repos for simply slapping their logo into the icon for this app. It fits perfectly!



http://click.linksynergy.com/fs-bin/stat?id=Smq3RC8yf5I&offe...
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Subscribe sub options Fri Jun 24, 2011 10:11 pm
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James Ludlow
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Ugh. I want to get excited about Kard Kombat, but the use of "ka-razy K's" is an instant turn-off.

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  • Posted Fri Jun 24, 2011 10:18 pm
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Steven
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The Dominion game confuses me a little. I guess it's not an "official" port, but rather an independent production that RGG (and perhaps Donald X.) are tolerating. This is in line with Donald's "let a thousand flowers bloom" philosophy that he once posted in some thread about a Dominion PC game. But I'm surprised to see this attitude extended to the App Store, since I'd assumed RGG would be working on something official.
 
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  • Posted Fri Jun 24, 2011 10:19 pm
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Gabe Alvaro
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jdludlow wrote:
Ugh. I want to get excited about Kard Kombat, but the use of "ka-razy K's" is an instant turn-off.

Having not yet played it, I keep wondering if a month or so from now we'll be thinking it more of cute flaw and less as a bad production choice and barrier to purchase. I still remember all those feminine hygiene iPad jokes. Look who's laughing now.
 
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  • Edited Fri Jun 24, 2011 10:32 pm
  • Posted Fri Jun 24, 2011 10:31 pm
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David Hunter
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But the real question is - where is Ghost Stories...
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  • Posted Fri Jun 24, 2011 10:42 pm
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Doug Herring
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idmonfish wrote:
But the real question is - where is Ghost Stories...


Yeah, and Cyclades.

Great report. The Battleship release looks really good actually. I am going to give that a try. Cargo Runners looks sweet too.

I am not sure if you have seen this turn based naval game but Battle Fleet is really good too. I think it is pretty new.
 
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  • Posted Fri Jun 24, 2011 11:18 pm
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James Ludlow
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"HD-Quality Graphics!" doesn't magically transform Battleship into a good game.

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  • Posted Fri Jun 24, 2011 11:25 pm
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Lee Fisher
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jdludlow wrote:
"HD-Quality Graphics!" doesn't magically transform Battleship into a good game.



but... but... SUPERWEAPONS
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  • Posted Fri Jun 24, 2011 11:27 pm
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M.J.E. Hendriks
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idmonfish wrote:
But the real question is - where is Ghost Stories...


I'd get that!
 
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  • Posted Fri Jun 24, 2011 11:33 pm
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David Spitzley
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Am I to understand that Puerto Rico will be iPad only, and we iPod/iPhone owners are SOL?
 
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  • Posted Sat Jun 25, 2011 1:31 am
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Lauren Stein
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I got Mille Bornes when it was on sale for $0.99, and it looks great on my iPad. I'm hoping it stays universal, though I suppose I could just not update it if they fix that -- no bugs, everything plays great. I would be THRILLED if they add async, since getting whooped by the computer isn't much fun. It also wins the award of Only iOS Game That I Am Willing To Listen To The Music.
 
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  • Posted Sat Jun 25, 2011 2:56 am
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Joe Wasserman
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I hope Cargo Runners is better than Ports of Call! It seems like there should be a good game in Ports of Call somewhere, but I just couldn't find it...
 
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  • Posted Sat Jun 25, 2011 3:49 am
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Scrumpy Jack
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Jenga doesn't do push, which is a pain.
 
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  • Posted Sat Jun 25, 2011 7:24 am
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Curt Crane
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Canadian here who has been playing Kard Kombat for about a month. This game is the real deal. You won't be disappointed.
 
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  • Posted Sat Jun 25, 2011 12:05 pm
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Brett
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I really hope that Codito has multiplayer and multiplayer that ACTUALLY works for Puerto Rico. soblue


I feel it is cheap to say that you have multiplayer and then it be so buggy that you can't play it -


Like the current Tikal app. So they are good at telling us about releasing new games, but NOT letting us know if or when they care to update multiplayer issues.

Tikal is only a single player app at this time with no news on when they care to fix the games multiplayer issues.
 
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  • Posted Sat Jun 25, 2011 12:07 pm
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Łukasz Łazarecki
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I really hope this is not what the official Dominion port will look like.
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  • Posted Sat Jun 25, 2011 1:02 pm
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Scott Minkoff
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Dspitzle wrote:
Am I to understand that Puerto Rico will be iPad only, and we iPod/iPhone owners are SOL?


From what I understand, the iPhone/iPad version will follow. They want the iPad version done first, then will tackle the smaller screen UI issues.
 
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  • Posted Sat Jun 25, 2011 1:27 pm
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Dave Seidner
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Cargo runners seems pretty pricey, especially for a game no one's heard of.
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  • Posted Sat Jun 25, 2011 1:34 pm
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BlueTorch wrote:
Canadian here who has been playing Kard Kombat for about a month. This game is the real deal. You won't be disappointed.


Except by the graphics.
 
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  • Posted Sat Jun 25, 2011 1:39 pm
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Richard Diosi
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James don't despair, Kard Kombat is a really good game. Initial levels are very easy to win but once you start to ratchet up the difficulty settings and climb higher in the tower your opponents can be very hard to beat and you have to thin carefully each and every move.

jdludlow wrote:
Ugh. I want to get excited about Kard Kombat, but the use of "ka-razy K's" is an instant turn-off.

 
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  • Posted Sat Jun 25, 2011 2:22 pm
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Does Cargo Runners have AI? The Gamezebo preview called it a "multiplayer only" experience.

Would they really release this one without AI? That strategy didn't even work for Small World ... a game people had heard of.
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  • Posted Sat Jun 25, 2011 5:46 pm
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Jeff McCord
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CaptainCosmic wrote:
Does Cargo Runners have AI? The Gamezebo preview called it a "multiplayer only" experience.


Hey CaptainCosmic,

This is Jeff (Trouble Brother #2) and I wanted to introduce myself and answer any questions that people may have on the BGG forums!

I am confirming that Cargo Runners is a "multiplayer only" experience at launch time next Thursday, June 30, 2011 on the App Store. During the game's development we concentrated our resources into bringing the best gameplay experience, best graphics, and best all around 'social' experience with this game — being sure to allow for very functional 4-player around-the-table play as well as way-cool Online Multiplayer through Game Center. We've been playing the game with our friends in Sweden and other players, and the OMP experience is fast, fun, and satisfying.

We are hoping that the game really catches on so, as a small independent dev, we can afford to add more wonderful features to Cargo Runners as soon as we can. Apple's announcing iOS 5 Game Center support for Asynchronus Online Play also warms our hearts, giving us an additional top-level goal for us to develop as soon as as we are able to!

Cheers!

Jeff
Trouble Brother #2
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  • Edited Sat Jun 25, 2011 11:10 pm
  • Posted Sat Jun 25, 2011 10:58 pm
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Jerry Dziuba
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SJack wrote:
Jenga doesn't do push, which is a pain.


It's pushes me okay. Pops up a notification with the sounds of falling blocks when it's my turn.
 
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  • Posted Sat Jun 25, 2011 11:10 pm
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Stephen Shippert


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CaptainCosmic wrote:
Does Cargo Runners have AI? The Gamezebo preview called it a "multiplayer only" experience.


Didn't want to let my brother-in-games have all the fun. This is Steve - I guess I'm Trouble Brother #1.

Always grateful to have BGG attention as I've long respected this site. As Jeff mentioned, we're a small dev. Like many of you, we not only love playing games, we also love creating them.

We decided to give it a go last year when we got our hands on an iPad. While I've enjoyed gaming on various platforms, I've much preferred getting together with my gaming group each week and playing board games. For me, it's a combination of the quality of the game and the pleasure of just hanging out with friends, win or lose.

Long story short, our focus with our games is to try as best to use the iPad as a way to continue and advance that type of play experience. That's why we've focused on the 'multiplayer' for now and we're really pleased with the result and hope others will be too.
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  • Edited Sun Jun 26, 2011 12:02 am
  • Posted Sat Jun 25, 2011 11:34 pm
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Drew Grgich
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The game certainly looks nice - I'll give you that. Congratulations on nearing the finish line!

Looking forward to reading reviews and seeing what folks think.
 
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  • Posted Sun Jun 26, 2011 12:03 am
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Scrumpy Jack
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Nick Danger wrote:
SJack wrote:
Jenga doesn't do push, which is a pain.


It's pushes me okay. Pops up a notification with the sounds of falling blocks when it's my turn.


thanks for that. i'll try reinstalling to see if it fixes my push not working. As Jenga didn't mention push in their update feature list, i thought they just didn't support it.
 
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  • Posted Sun Jun 26, 2011 11:24 am
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Robin
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Played kard combat for a few weeks. My initial enthusiasm has turned to boredom. I feel I got my $3 play time out of it, for the tower campaigns, but its dried up for me playwise. Not enough cards, strategies, too many overpowered and underpowered cards. Doesnt really feel like mtg or shadowera. More like WAR. Big card comes out, you block it, hope it survives a few turns, rinse and repeat.

The AI can be challenging on master but mostly because it puts you in impossible situations, and it will often play the exact same card every game as its first move. One game i faced a wall of six massive cards with def values like 43,38...And just gave up. If you dont happen to get massive counter destruction spells in your random deck, game over. And they will have crazy special abilities on top of it. You can't choose what cards you get. Online play is turn based but no one ever sticks around to play a game in one sitting which can drag one game out for days. I initially liked this more than shadoweras forced countdown stress, but now can see that it takes all the fun out of the game.

I really dont understand the reasoning behind making 95% of the cards with such overblown stats. In SE you have cards with def of 2 that are still highly played. Needs a lot more finetuning, more cards, online games that force you to play the game through. I was burned out on SE but have now gone back to it and really enjoy he deck building aspect. Get bored with one deck, build another. Cant do this in Kard. And it was not expensive for me to get 4 of each card in SE. Spent $5 total and earned the rest by playing. kard is very receptive to feedback though and i hope they will keep improving it. I usually delete games once i get bored, but due to the fact this will erase all my earned cards from the campaigns, (this needs to be fixed as i spent a long boring time having to play all the campaigns over again to get them all back...that's 98 games against the AI!) i will keep it around to watch the development. Games against AI also need some kind of reward/record system.



As for the SE update, the fps on ipad is horrible. The new rogue class is rouge- totally laughable. I had many games against it where i did not take even one damage. aeon is now nutless. Maybe by 1.30, it will be ready.
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  • Edited Sun Jun 26, 2011 5:17 pm
  • Posted Sun Jun 26, 2011 4:58 pm
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The Gray Dog Passes Go
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freelancelot wrote:
I am confirming that Cargo Runners is a "multiplayer only" experience at launch time ...

Well, good luck with that. I won't pretend to understand it, though. I think you're going to be spending a lot of time answering emails (and seeing reviews) that begin with, "Where's the AI?"
 
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  • Posted Sun Jun 26, 2011 5:54 pm
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Hmmm, a bit disappointed Kard Kombat has nothing to do with the Mortal Kombat franchise. Why else would why spell everything with a 'K'?

Kombat
Kredit
Kontinue
.....
 
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  • Posted Sun Jun 26, 2011 6:45 pm
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Peepser wrote:
As for the SE update, the fps on ipad is horrible. The new rogue class is rouge- totally laughable. I had many games against it where i did not take even one damage. aeon is now nutless. Maybe by 1.30, it will be ready.

They just fixed the FPS thing at least.
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  • Posted Mon Jun 27, 2011 1:56 am
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b005t3r wrote:
I really hope this is not what the official Dominion port will look like.


What's your issue with it?

It plays extremely well interface wise, especially on an iphone. Most developers would have just said "screw the iphone" and required an ipad, I appreciate the fact he made it work on it.

The cards are totally recognizable at that small size, which is amazing. It's too bad they won't be able to use the official artwork when released.
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  • Posted Mon Jun 27, 2011 2:47 pm
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Łukasz Łazarecki
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UnknownParkerBrother wrote:
b005t3r wrote:
I really hope this is not what the official Dominion port will look like.


What's your issue with it?

It plays extremely well interface wise, especially on an iphone. Most developers would have just said "screw the iphone" and required an ipad, I appreciate the fact he made it work on it.

The cards are totally recognizable at that small size, which is amazing. It's too bad they won't be able to use the official artwork when released.


Yeah, but it looks awful.
 
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  • Posted Mon Jun 27, 2011 5:49 pm
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Wow, that Dominion thing seems like a mess. Who's in charge? What can and cannot be used?

Rio Grande should just nut-up and develop the app themselves or farm it out to a real developer. They're going to look silly when side-by-side comparisons are made with Ticket to Ride, Carcassone, N. Hex, etc.
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  • Posted Mon Jun 27, 2011 7:07 pm
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Jeff McCord
United States

Washington
CaptainCosmic wrote:
freelancelot wrote:
I am confirming that Cargo Runners is a "multiplayer only" experience at launch time ...

Well, good luck with that. I won't pretend to understand it, though. I think you're going to be spending a lot of time answering emails (and seeing reviews) that begin with, "Where's the AI?"


Hey CaptainCosmic,

I am a big fan of AI as much as anyone is, but there are certain games where — when prioritizing what a small independent dev can do — AI simply is not as satisfying or important as spending the time and $$ to develop a well-implimented 'social' game experience (playing online or in person). Scrabble for iPad followed a similar pattern, making the play with other people paramount and adding a computer play option later once the game was out for a while.

There's no question that the vast majority of play iOS sessions that people are solo, and not launching with AI will cut out some of our audience as a result. But at the same time by our putting development dollars to having a better human-to-human game experience first, hopefully we can build quickly to a point where we can afford to add either a really good AI addition or a 'solitaire' mode like in Carcassonne. Yes, they also have an optional AI mode, but keep in mind that it too was added after some time of the game being out. They are certainly in many ways the Gold Standard of board games on the iPad and iPhone and we would hope to follow a similar pattern.

We really appreciate your comments though. It's definitely a factor we have had to consider as we have worked for the past six months to bring this never-before-seen game to market! We hope you will enjoy it...

Sincerely,


Jeff
Trouble Brother #2
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  • Posted Mon Jun 27, 2011 10:02 pm
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Jeff McCord
United States

Washington
dgrgich wrote:
The game certainly looks nice - I'll give you that. Congratulations on nearing the finish line!

Looking forward to reading reviews and seeing what folks think.


Thanks Drew! Please let us know what you think this Thursday when it is out!!

— Jeff
 
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  • Posted Mon Jun 27, 2011 10:05 pm
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freelancelot wrote:


Thanks Drew! Please let us know what you think this Thursday when it is out!!


just out of curiousity, how did you arrange a fixed date for the release. I thought once an app was submitted to apple, they take a variable number of days to approve it. Can you get them to approve it well in advance of a release date and get them to hold it off the itunes store until a pre-arranged date? (not a developer)
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  • Edited Wed Jun 29, 2011 11:04 am
  • Posted Tue Jun 28, 2011 5:39 pm
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Łukasz Łazarecki
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It's possible not to publish the App as soon as it's approved and to set a date when the App should be made available for purchase. Many companies does that and set the date to be the next 'Magical Thursday' after it's being accepted by Apple
 
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  • Posted Wed Jun 29, 2011 11:02 am
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Jason Sirignano
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Just noticed ascension chronicles of the god slayer up on the app store. Anyone try it. Curious how it is before I plunk down $5.
 
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  • Edited Thu Jun 30, 2011 2:41 am
  • Posted Thu Jun 30, 2011 2:39 am
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Paul Doherty
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Deadsqwirl wrote:
Just noticed ascension chronicles of the god slayer up on the app store. Anyone try it. Curious how it is before I plunk down $5.


It's excellent and well worth the purchase price. Plays with AI players, pass-and-play and internet multiplayer all intact and functioning. It also has a very nice UI and graphics. Top notch.
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  • Posted Mon Jul 11, 2011 6:56 pm
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Jason Sirignano
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Thanks, I actually purchased it like an hour after that post and was extremely glad I did!
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  • Posted Tue Jul 12, 2011 3:47 am
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