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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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iOS Review: What's My Word

Brad Cummings
United States

Connecticut
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The Stats:
Compatibility: iPad (Universal), iPhone, iPod Touch
Current Price: $0.99
Developer/Publisher: Vintru
Version: 1.05
Size: 15.7 MB
Multiplayer: Yes
AI: N/A
Itunes link:http://itunes.apple.com/us/app/whats-my-word/id424426775?mt=...



The Good:
- Offers a fun word game in a small package.
- Launches with a plethora of features.
The Bad:
- Graphic design could be more polished.
- Friend challenge system could be refined with additional tracking tools.

Summary:
What’s My Word is a game where players use Mastermind like guesses to determine a secret word. The game works well in an electronic form and allows players to challenge others. On iOS it seems poised to compete with games like Words with Friends or Hanging with Friends.

Gameplay:
What’s My Word is older than me and has been around since 1972.

In What’s My Word one player is trying to figure out a secret word either chosen randomly from a list or sent from another player. The use guess words starting with 3 letters and going up to try an determine letters found in the secret word. Players receive 1,000 points for each letter that is in the right position and 250 points for each letter that is in the word but not in the right position. Players continue to guess words trying determine which letters are in the word and finally what the whole word is. Not only this, but players are also attempting to score the most points while guessing.

It is an interesting word game that combines both logical deduction and word game elements. It especially seems very functional as a portable game, allowing players to challenge others that a distance.

Implementation:
Full disclaimer What’s My Word is a game developed Vintru which is partly created by Scott Alden. I was under no obligation to review this game or give it some special score, in fact I was determined to use a fine tooth comb in order to avoid cries of foul play. On top of that I have some sort subconscious fear of Mastermind (I guess I will need to see a psychoanalyst to determine what childhood event cause it) and was ready to dislike the game. However, though it is not something I will play all the time, it is a fun word game that is quick to use and highly interactive.

The graphic design is basic and simple to navigate. The buttons are clearly labeled and it is easy to navigate to the various screens of the game. The color scheme and backgrounds are not my favorite, but they are in line with the latest printing of the game and so I can’t really complain. In game play is very simple: selecting a row brings up the keyboard allowing you to enter any word. You are also able to tap the letters in words you have guessed to mark them green, red or yellow to help you track the information you have gained. The game also contains a scratch pad that allows you to mark off letters as you eliminate them as possibilities. In the iPhone and iPod versions this scratch pad is on a separate screen and sometimes cumbersome to access and use. This is not a fault of the app, but the screen space available. On the iPad both are displayed together, providing a much more pleasant experience.

The game launched with many play options. There is solo play option where a random word is selected from a library and you attempt to guess it. There are also several additional word packs available for purchase on different subjects. There are also two daily challenges (a 6 letter and 7 letter word) that you can complete and compare scores with other players. If you fail one of these challenges you must wait until the next day to see the word you missed. Lastly, the app includes the ability to send and receive challenges from you friends. You can send these challenges via email or through a social networking site and you are able to choose any legal word. You can also see a summary of challenges you have received and how you did at them.

The game is a solid experience but I feel that the multiplayer could be fleshed out a little more. Sending challenges is fun but it would be great if there could be more competition. The provided leaderboard shows your score in overall friend challenges, but it would be great to compete directly against another friend like in the physical board game. Also the design could also be given a fresher look to attract the iOS masses, as I feel this game could appeal to Words with Friends players and the like.

Conclusion:
What’s My Word is a good game. It launched with sufficient features and provides a casual word game experience, something that many use iOS devices for. I feel that some refinements in the multiplayer system and the graphic design could push this app into mainstream success.

Rating: 2/4 Decent
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8 Comments
Subscribe sub options Fri Jun 24, 2011 3:27 pm
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Paul Beasi
United States
Easthampton
Massachusetts
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How this gets 7/10 and Money and Modern Art TCG get 6/10 is so far beyond me. The former games are polished and straightforward, have a decent AI, and mostly only lack a feature that is best represented with the actual board game anyway.

Highly interactive? Really??

This game has a quasi-multiplayer, but it's incredibly poor and barely works as advertised. Trying to track how the challenged player(s) did is next to impossible. The UI is questionable and has buttons that don't do what they say they do (e.g. Invite Game Center friends, which doesn't do that and is also queerly in the Settings menu). Plus, you have to pay for more words. The game doesn't even have an AI unless you consider picking a random word from a list an AI.

I REALLY wanted to like this game and I expect with some improvements I will, but I don't think I can trust iOS reviews at this site anymore. Reviews are, of course, subjective but I guess what we are learning from these reviews is that a game that is well designed and has strong solo play instead of multiplayer is inferior to a game that has multiplayer that is very, very broken (iDixit also comes to mind).

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  • Edited Fri Jun 24, 2011 11:10 pm
  • Posted Fri Jun 24, 2011 8:29 pm
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Samuel Hinz
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And Idixit which is only multiplayer. But unusBle due to no players hot a high score too.

I would honestly just say what's good and bad. And leave the scores off. Seeing as It depends on the taste if the reader anyway.

That or you really need to toughen up and use the whole scale of numbers. Not just 6-8.

Or use the bgg ratings. Hiemmuch do you want to play it over something else.

Or again just leave scores of completely.
 
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  • Edited Fri Jun 24, 2011 10:20 pm
  • Posted Fri Jun 24, 2011 10:16 pm
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The Soot Sprite
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I am wary of the immediate availability of multiple word packs at non-trivial cost. How many words are in the base game?
 
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  • Posted Fri Jun 24, 2011 11:50 pm
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Scott Alden
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Thanks for reviewing this Brad - I will pass this to the team and see if we can address any of the shortcomings.
 
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  • Posted Sat Jun 25, 2011 2:10 am
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Jeff Anderson
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We're already working on a fix for the player-to-player challenges/leaderboards - unfortunately a case of GameCenter not working the way we wanted. My device is pre-GameCenter and friend challenges work just as expected - a separate leaderboard for each challenge.

As to what's in the base game - 50 words, just like are in each individual word pack (25 6-letter and 25 7-letter).
 
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  • Posted Sat Jun 25, 2011 2:16 am
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Scott Alden
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spritey wrote:
I am wary of the immediate availability of multiple word packs at non-trivial cost. How many words are in the base game?


Heh - when did 99 cents become non-trivial? We also have 2 free word everyday from the daily challenge.
 
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  • Edited Sat Jun 25, 2011 2:37 am
  • Posted Sat Jun 25, 2011 2:36 am
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Paul Beasi
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Aldie wrote:
Heh - when did 99 cents become non-trivial? We also have 2 free word everyday from the daily challenge.


Imagine if the Oxford English dictionary charged those rates; it would cost $11,800.

For a whole game it's a pretty nice price. For 50 words, it's kind of ridiculous. I'm sorry, I don't mean to offend my host here but it's simply true. In the real world $0.99 won't buy you much, but on iOS $0.99 actually buys you quite a lot. I don't see the razor blade and printer ink model working here and I won't be buying any word packs.

Other game companies charge that price for entire level packs that probably took hours of work and even more give away those updates for free. If the base price of the game isn't recouping your investment, then you priced it wrong.

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  • Posted Sat Jun 25, 2011 4:18 am
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We're all in this together
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Love the game, but the leaderboards are pointless (you know what I mean). It's obvious that leaders are cheating when they have a score that is pretty much the logical maximum that can be achieved, every day.

Torn on the pricing model. On the one hand, I've gotten a good week out of it and have only solved 15 of the 50 words. But $1 per 50 words just *feels* greedy.

Minor gripes:
* Can't quit a solo game. Have to spam it with guesses to lose and pick new word.
* Back button behaves differently in different screens.
* Achievement alerts are totally disruptive.
* Seems to trend towards using a common strategy for every word and could become rote once you've cracked it.

On the whole, a great game. Just too lazy to spell out all the positives right now. G'night.
 
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  • Posted Fri Jul 1, 2011 7:34 am
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