The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

The Casual Wargamer

Playing wargame boardgames and miniatures.
Recommend
7 
 Thumb up
 tip
 Thumb up

Tried a 3 player game of Conflict of Heroes

Greg Moore
United States
Lees Summit
Missouri
flag msg tools
Less talking about games and more playing games.
badge
Print-n-Play Wargames and Miniatures Rules www.wargamedownloads.com
Avatar
mbmbmbmbmb
I recently played a 3 player game of Conflict of Heroes: Price of Honour - Poland 1939. The scenario was Firefight 11: Race for Lwow.

What is unique about this scenario over the other multiplayer scenarios in Conflict of Heroes is that each player has their own objectives and can/will fight both of the other players.

The Russians have control of the 5 hills next to a city and the the Germans and Poles are to take them. The Russians are accumulating victory points for every hill they control at the end of the turn, they also get points for eliminating enemy units. So that means the German and Polish players cannot waste a bunch of time, else the Russian will have lots or points from the hills. The German players gets points from capturing hills and eliminating enemy units. The Polish player can only win of he has 3 hills at the end of 5 turns.



Our game started with the Germans moving towards the 3 hills directly in front of him. The Poles went towards the 2 hill directly in from of him. The Germans started off with a slow advance with the left flank getting bogged down in the marsh. The Russian waited and took shots when appropriate. In turn 2 the Russians started taking a beating against both sides, losing most of the original troops in the Polish sector. The Russian reinforcements were definitely needed.

Unfortunately we had to stop playing before the end of the game as (real) time was running out. It looked like the Poles would take 2 hills but would be defending them from the Russians while trying to take his 3rd hill (at the marsh) from the Germans. Germans would gain 3 hills quickly enough, but would have to deal with the Russian reinforcements in the process.

I would give this scenario another try. I like that one of the sides can win just by having the objectives at the end of the game. This makes other two, whom were busy with each other and might have a bunch of victory points, pay attention to the third one if he has his objectives.
Twitter Facebook
1 Comment
Subscribe sub options Mon Jun 27, 2011 2:46 am
Post Comment
Mark Bestley
England
Croydon
London
How long did it take in real time?
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Aug 5, 2011 12:08 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.