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Game Preview: Arcanum

Andrea Ligabue
Italy
Modena
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I've been lucky enough to get my hands on a preview copy of Arcanum, a 2011 release from Andrea Chiarvesio (co-designer of Kingsburg and Olympus) and Pierluca Zizzi (Caligula, a nice highly-interactive board game). Andrea's design style tends to involve low direct interaction and great balancing, while Pierluca has highly interactive and more chaotic designs, so I was curious to see how they worked together.

Another reason to be curious about this design is that it's the first incursion by Lo Scarabeo, probably the greatest Italian Taroc publisher, into the world of board games. Perhaps not surprisingly, the core engine of the game uses a tarot deck with the major arcana being special event cards and the minor arcana being the true engine. (The Italian distributor of Arcanum, Oliphante, is a well-known name with loads of experience with games.)

Before a description of the game based on four playings of a pre-release version, let's ask co-designer Andrea Chirvesio a few questions:

Liga: Hi, Andrea. Most readers know you from Kinsgburg and Olympus, the two games you designed with Luca Iennaco. This time you have worked with Pierluca Zizzi. How does Arcanum differ from your previous releases, and what does it have in common with those games?

Andrea Chirvesio: The name of my co-designer is different, of course :-)

I would say that in common they all have easy-to-follow and, I would dare to say, elegant main mechanisms, which I believe is kind of my signature in designing games – maybe since I would get lost in more complex gaming architectures. They also each have several different effects (on cards for Arcanum and Olympus, on buildings or cards for Kingsburg) to make things interesting and always different. With Kingsburg, Arcanum shares also the "generic fantasy setting", being a middle-weight (gateway, if you prefer) game, and not being totally deterministic.

What is different is that Arcanum is more of a tactical than a strategic game, and I hope I won't hurt anyone's sensibility if I say that Arcanum has artwork that tops any other game I have seen in a while.


Liga: You have decided to use a Tarot deck as the main engine of the game. Where did this idea comes from? And do you think it could be the first of a series of games based on this engine?

AC: The idea comes from Pierluca, him being a Tarot deck "designer". I had no idea that several kind of Tarot decks exist, and that any single deck needs not only an illustrator, but also a writer who describes every card and its deep meanings. We were in my car coming back from some gaming event I can't remember now, and we started discussing how it would have been possible to use a Tarot deck as a gaming engine for a board game. And I had the idea that now is the core mechanism of Arcanum. From there, we brought the game to a Tarot publisher, Lo Scarabeo, based in Torino which is where we both live, since Pierluca designed Tarot decks for the company already.

They have been enthusiastic about the game and gave us permission to contact Patrizio Evangelisti for all of the illustrations and the game board. (Did I already mention that the artwork is beautiful?)

Through a stroke of luck, Lo Scarabeo even offered me a job that I accepted, so now I work for them full time.

Whether there will be other games based on this engine will likely depend on how well Arcanum will be welcomed by the market. Lo Scarabeo already had some experience with card and board games in the past and is planning to not stop with this single game, but to create a whole range of games, all related to its core business of Tarots, divinatory cards, runes, incenses, talismans, etc... so we'll likely publish more games and some of them could be based on the Tarot, with the same or a different engine.

One important remark is that Arcanum can be played with any Tarot deck, so even with that old Marseille Tarot deck owned by your grandfather, if you want, or with a deck you just purchased since you liked the illustrations.

Liga: How long did it take to develop Arcanum? I know that you were working on the design for a long time. Your games are also famous for the good balancing and the rigorous testing, usually with Luca taking care of this. What about Arcanum?

AC: As with most of my games, Arcanum took around nine months of development and yes, I tried to put in it the same attention for details as always, but with a different way of working.

Working with Pierluca is both similar to and really different from working with Luca Iennaco (Luke). In both cases, I am the one responsible for creating the main mechanism behind the game, while Luke or Pierluca are responsible for creating card or building effects. But when I work with Luke, he is the one in charge of refining, balancing and doing most of the playtesting, while with Pierluca that's a task that I took care of (balancing and refining at least). Pierluca is more a creative guy than Luca, so with Arcanum his contribution was very much focused on making the game coherent with its theme (while when working with Luca the theme is my part of the job).

I don't know whether I have been able to explain myself, perhaps not, so I'll try with a metaphor I hope most of the readers will be familiar with: Working with Luca is like working with Sheldon Cooper [a character on the television show The Big Bang Theory]. He easily see flaws in my projects, and I have to suffer some bitter and sarcastic criticism, but if I can get him to help me, I can be sure he will fix everything and take care of the good balancing and most of the testing. Working with Pierluca is like working with Howard Wolowitz [another character on The Big Bang Theory]. He is creative and enthusiastic, but sometime I have to steer him off dangerous routes, at least for game design issues. This would make me like Leonard, which would be totally fine, especially if some of you readers could provide me with Penny's contacts. (For the three of you for whom the last paragraph did not make any sense, stop reading this and go watch TBBT now!)


Now a quick explanation how Arcanum works: Players represent different paths of Fate moving the destinty of four noble houses which are represented by the four Tarot suits: Chalice, Pentacle, Wands and Swords. The game lasts six or nine turns, with a scoring phase at the end of the third, sixth and ninth turns.

Players use the minor arcana cards from the Tarot deck to move "court figures" on the map, trying to increase the prestiage of a house. At the same time, they bid on one or more houses by hiding every turn a single minor arcana.

During the scoring phase, each player scores points according to the prestige of the houses and according to their bids. Whoever hid the highest number of cards for each suit scores the most points for that house; ties are broken in favor of the player who hid the card(s) with the highest value(s).

The map displays ten cities, and each city provides a different abilty. Each city also offers prestige points according to which figure (type and suit) is moved onto it.

During your turn, you draw cards (three minor arcana or one major arcana) and play a single minor arcana and, if you like, a single major arcana. Playing a normal card (1 to 10) means that you have to move a figure of that suit in the city location with that number. Playing a figure card (King, Queen, Knight and Knave) means you have to move that figure in the location you want. Using arcana to move a figure where you want is nice, but hiding a figure is also a strong choice.

Apart from the special abilities conferred by some locations, you usually hide three cards prior to each scoring, which means that you have to plan your moves with care, trying to bid on houses with high prestige and trying to understand what other players might be bidding on.

After each scoring phase, the hidden cards are discarded and the prestige of the houses brought back to zero, so as Chiarvesio says Arcanum is much more tactical than strategical. The game is quick and highly challanging, and the 22 major arcana all provide special abilities that really make the game shine.
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Subscribe sub options Sun Jul 3, 2011 10:24 pm
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Keith Burgun
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When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games. It's one of the best CRPGs ever made, in case y'all ain't played it.

Anyhow, this game looks neat.

-Keith
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  • Posted Sun Jul 3, 2011 10:52 pm
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Emmanuel Aquin
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The artwork certainly got my attention. Absolutely gorgeous!
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  • Posted Sun Jul 3, 2011 10:55 pm
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Nice metaphors from The Big Bang Theory.
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  • Posted Sun Jul 3, 2011 11:25 pm
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Luke Stirling
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keithburgun wrote:
When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games.

You're not the only one whose mind went there.
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  • Posted Mon Jul 4, 2011 2:43 am
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Dan Gillette
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paralipsis wrote:
keithburgun wrote:
When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games.

You're not the only one whose mind went there.


Me three.
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  • Posted Mon Jul 4, 2011 2:53 am
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Brian Thorpe
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The Fallen wrote:
paralipsis wrote:
keithburgun wrote:
When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games.

You're not the only one whose mind went there.


Me three.


four-something witty?

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  • Edited Mon Jul 4, 2011 6:00 am
  • Posted Mon Jul 4, 2011 6:00 am
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Andrew Bird
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blubeard wrote:
The Fallen wrote:
paralipsis wrote:
keithburgun wrote:
When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games.

You're not the only one whose mind went there.


Me three.


four-something witty?


Ayup.
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  • Posted Mon Jul 4, 2011 7:59 am
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J. Erick Christgau
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birdman37 wrote:
blubeard wrote:
The Fallen wrote:
paralipsis wrote:
keithburgun wrote:
When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games.

You're not the only one whose mind went there.


Me three.


four-something witty?


Ayup.

Make that six.
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  • Posted Mon Jul 4, 2011 8:11 am
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Scott Alden
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seven! And this looks purty!
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  • Posted Mon Jul 4, 2011 10:06 am
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Stig Beite Løken
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Eight.
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  • Posted Mon Jul 4, 2011 10:43 am
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László Stadler
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I was waiting for a game that uses the Tarot deck for some time now. I wonder if it's related it is to the symbolism of the Tarot cards or it simply uses the Tarot deck.
 
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  • Posted Mon Jul 4, 2011 4:31 pm
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Adam Lucas
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Nine thought the same. We're like lemmings.

Now, are the cards similar or the same as tarot? Yes and no.
[If you don't care about tarot, just skip this post. I won't mind. If you're reading this and really into tarot then I'll say that to me Lo Scarabeo decks are amazing in terms of art quality, but can feel like having to reinvent the wheel before becoming comfortable with new cards.]

The art on the cards looks very similar to the "traditional" tarot deck the Rider-White-Smith (RWS). The highest card in the Minor Arcana (above) is 13 (King or Queen, depending on interpretation) and the two Major Arcana shown (The Black bordered VII and XVII above) are recreations of the traditional artwork. The suits used are also the same (a rod/staff, coin/pentacle, sword, and, chalice/cup, or whatever you see them as)

The differences are in the art on the Minor Arcana (the blue, red, yellow, and green bordered cards). They're very different from the RWS deck in visualization. The guy on the four above I can see a similar meaning to, but as he's sitting on a treasure chest holding a key, rather than in a corner holding a coin, a tarot reader would pull a different meaning from a more traditional deck. With the 7 of Swords (the king holding the sword raised) the visual meaning is very different from the "thief" usually seen on the card.

To me the difficult thing to keep track of is the "colors" on the borders associated with the four suits. Some tarot readers would think Cups=Blue, Wands=Red, Swords=Yellow, and Pentacles=Green, while others might switch Swords and Pentacles, or any other combination. Putting those colored labels there is a must for gameplay, but confusing for card interpretation.

So, from what I can see of the cards, whether or not a tarot reader would take the deck and even try to use it to tell a fortune would vary depending on the reader. Would I try? Yes, but don't expect a fast answer to your question.

EDIT: Typos, clarification.
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  • Edited Tue Jul 5, 2011 3:43 am
  • Posted Tue Jul 5, 2011 3:18 am
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Richard Linnell
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  • Posted Tue Jul 5, 2011 3:19 am
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László Stadler
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Adam: thanks for the answer! And in terms of gameplay? Are the gameplay effects of the cards (Major Arcana) related to the "original" meaning? Or they're just some random effect?
 
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  • Posted Tue Jul 5, 2011 8:08 am
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Andrea Chiarvesio
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redsimon wrote:
Nice metaphors from The Big Bang Theory.


Thanks
 
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  • Posted Tue Jul 5, 2011 1:11 pm
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Andrea Chiarvesio
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stadi wrote:
Adam: thanks for the answer! And in terms of gameplay? Are the gameplay effects of the cards (Major Arcana) related to the "original" meaning? Or they're just some random effect?


Yes, the effects of the Major Arcana are somehow related to the "original" meanings. This doesn't happen with the Minor Arcana that are used to move the pawns and the effects are linked more to which piece you are choosing to move and where.
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  • Posted Tue Jul 5, 2011 1:15 pm
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László Stadler
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tanis wrote:
stadi wrote:
Adam: thanks for the answer! And in terms of gameplay? Are the gameplay effects of the cards (Major Arcana) related to the "original" meaning? Or they're just some random effect?


Yes, the effects of the Major Arcana are somehow related to the "original" meanings. This doesn't happen with the Minor Arcana that are used to move the pawns and the effects are linked more to which piece you are choosing to move and where.


Thanks, this is what I wanted to hear!
 
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  • Posted Tue Jul 5, 2011 2:02 pm
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Andrea Chiarvesio
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stadi wrote:
tanis wrote:
stadi wrote:
Adam: thanks for the answer! And in terms of gameplay? Are the gameplay effects of the cards (Major Arcana) related to the "original" meaning? Or they're just some random effect?


Yes, the effects of the Major Arcana are somehow related to the "original" meanings. This doesn't happen with the Minor Arcana that are used to move the pawns and the effects are linked more to which piece you are choosing to move and where.


Thanks, this is what I wanted to hear!


of course, it's still a boardgame so sometimes we had to put the balancement of the effects ahead of the meaning, but we tried our best.

But linking the Arcana effects to their meaning was mainly Pierluca's job so I hope he can give you more details about this.
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  • Posted Tue Jul 5, 2011 2:12 pm
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Angrod Vardamir
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keithburgun wrote:
When I read this post, I was expecting to hear about Arcanum: Of Steamworks & Magick Obscura, by Troika Games. It's one of the best CRPGs ever made, in case y'all ain't played it.

Anyhow, this game looks neat.

-Keith


Yes... you reminds me of that...grand times...
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  • Posted Wed Jul 6, 2011 10:27 am
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Berry Mason, QRC, LLBLT(Hons)


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Svengaard wrote:
Now, are the cards similar or the same as tarot? Yes and no.

The art on the cards looks very similar to the "traditional" tarot deck the Rider-White-Smith (RWS).

So, from what I can see of the cards, whether or not a tarot reader would take the deck and even try to use it to tell a fortune would vary depending on the reader. Would I try? Yes, but don't expect a fast answer to your question.


The artwork--excluding borders which are normally white and free of ornamentation--is identical to existing Lo Scarabeo decks. Given the freedom in designing cards and the liberty to apply borders as one wishes they are the same as tarot. One may not appreciate the border colour but there is no "no" about it.

Two I do not remember but four of those are not RW tarot. Those four images--chariot (VII Chariot), the knight (7 of swords), the queen on a throne (the Queen of Cups) and the seated man (4 of pentacles)--are all from the same non-RW deck, published three years ago, and are designed to be even more arcane than most, especially given their source material.
 
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  • Posted Wed Jul 6, 2011 12:30 pm
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Adam Lucas
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The Elder wrote:

Two I do not remember but four of those are not RW tarot. Those four images--chariot (VII Chariot), the knight (7 of swords), the queen on a throne (the Queen of Cups) and the seated man (4 of pentacles)--are all from the same non-RW deck, published three years ago, and are designed to be even more arcane than most, especially given their source material.


Ah, the dangers of posting about one hobby on a forum for a different hobby. I didn't mean to imply that the borders were important, but to some (myself included) those coloured borders suddenly imply something to me and that causes me to make mistakes when identifying cards. It's like looking at a sign that says "green" written in red letters. Your brain just shuts down trying to read the sign.

You do have to admit that Lo Scarabeo is one of the most famous companies for altering artwork to the point that someone who's mainly studied RWS/RWS clones have to slow down to see and use the nuances of the decks. One of my favourite decks for doing readings is from Lo Scarabeo, but I had to study it hard for many hours before I felt comfortable reading with it for a friend, while one of my more RWS-based decks I could read from after a quick shuffle.

I'm not really familiar with the deck you're saying this deck is based from. Likewise, I'm not really sure what you mean by being more "arcane". Would you be able to fill me in?

I hope I don't sound negative or confrontational, I'm just using this discussion as a chance to learn something new.
 
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  • Posted Thu Jul 7, 2011 1:10 am
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Andrea Chiarvesio
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Svengaard wrote:

To me the difficult thing to keep track of is the "colors" on the borders associated with the four suits. Some tarot readers would think Cups=Blue, Wands=Red, Swords=Yellow, and Pentacles=Green, while others might switch Swords and Pentacles, or any other combination. Putting those colored labels there is a must for gameplay, but confusing for card interpretation.


Premise: I know zero about Tarot reading, although I designed a game using a Tarot deck.

My other designer, Pierluca, choosed this colour association because of a link with the suits meaning. He really insisted that the Cups had to be Red, Pentacles Yellow, Swords Blue and Wands green.

He may be able to explain you why, but for sure there was a reason and a meaning behind the choice.

I'll ask him to explain when I'll see him.
 
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  • Posted Fri Jul 22, 2011 3:41 pm
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Drew Scott
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It's time to ask the obvious question: Will anyone at Gen Con be able to walk me through this beautiful game?
 
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  • Posted Mon Jul 25, 2011 8:35 pm
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