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The Game Bistro

A blog primarily devoted to the gaming pursuits of Kevin Whitmore, the Game Bistro Players, and a little bit of side gaming. The blog currently exists here: http://thegamebistro.com But perhaps more will now happen here on BGG.
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Games Gone Bye Bye - NOPe

Kevin Whitmore
United States
Albuquerque
New Mexico
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One more installment of Games Gone Bye Bye - some chatter about some of the more notable titles from my 500+ purge list of games I once owned, but opted to remove from my collection.

Nuclear War - Hmmm, I suspect this may qualify as an obscure game these a days. I was introduced to this game back in the late 70's, and it provided many years of fun. Before we had all the wonderful games everyone celebrates on BGG, this was the sort of light-hearted, devil-may-care game we would play when we just wanted to goof off with friends. I even collected a couple expansions, updating from Saturn missiles to MX missiles. One cute bit about this game, is that you get population cards. The highest was a 25 million people card. We rather enjoyed asking, "Do you have change for 25 million people?"

Ohne Furcht und Adel - I suppose most people know this now as Citadels. We played this so much we bought a second copy when the first set of cards got worn badly. Initially I liked it a lot. Then I decided it wasn't quite so good with more than 4 players. And then I tired of it completely. But we sure got a lot of play out of this, so if you have not tried it, you might give it a shot.

Old Town - This is an obscure game I pre-ordered and picked up at Essen in 2004. (The only time I have or will attend Essen.) It featured a sort of deduction/induction game mechanic, where you ended up building the town based on the remaining liberties based on what clues/rules from previously placed buildings left possible. I played it a couple times, but it felt like more logic puzzle than game. For a better use of this idea I recommend Tobago.

Die Osterinsel - This is a trippy game. What do the giant Moai of Easter island do to pass the time? Race! I don't recall the exact particulars, but I do recall the intense plastic Moai playing pieces, dropping gravel into them, and comparing weights at the end of the race... I'm not sure what was smoked prior to designing this game, but it must have been good. Too bad the game itself wasn't as much fun as the theme.

Phoenicia - I wrote in an earlier segment of this series about Outpost/Das Zepter von Zavandor. Phoenicia also crossed my bow, and I was initially enthusiastic. But while you can see its connection to Outpost, I feel the game is cramped. I think the designer succeeded in creating a 2 hour version of Outpost. But it doesn't really engage me, and despite fond memories of its antecedent, I don't really care to play this shadow of what came before.

Piratenbillard- I had forgotten about this one! Yet another dexterity game. Take an elevated and segmented cross grid. Then put a lining of linen underneath it. Now drop some wooden balls into the grid work. Now, give each player a wooden mallet, and have them whack the bottom of the wooden grid. I've forgotten the exact objective, but you were trying to get your balls into scoring positions. Or in my case, all over the floor. Bizarre.

Polarity - This was a grail game for me. (It is much easier to find now. But for a long time it was in short supply.) I loved the concept of a strategy game using magnets. Until I played, and I realized that the game was not nearly as deep as I had imagined, and rather dull, despite the uniqueness of playing with magnetic fields. Worse, any jostle of the table meant every delicate magnetic field deployed might wobble and collapse. I now view this as a toy rather than a proper game.

Thanks for reading!
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Subscribe sub options Tue Jul 5, 2011 2:50 am
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David Cinotti
United States
Bronx
New York
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Nuclear War and its expansions still hit our table regularly. Everyone knows how to play and if they don't it is really easy to learn. There is also a twisted twisted delight in dropping a particularly large bomb on one of your friends!
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  • Posted Tue Jul 5, 2011 3:58 am
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Mikael Ölmestig
Sweden
Halmstad
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I am surprised you see Phoenicia as a 2 hour game. Even with beginners and rules explaination this takes about 1½ hour. I have played it in 30 minutes with experienced players.
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  • Posted Tue Jul 5, 2011 11:11 am
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Mikko Saari
Finland

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http://www.lautapeliopas.fi/ - the best Finnish board game resource!
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Yeah, your assessment of Ohne Furcht und Adel is spot on.
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  • Posted Tue Jul 5, 2011 11:24 am
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Alfred Wallace
United States
State College
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I still love Old Town since--I think--it's the only game ever made about doing archival historical research, which is basically my job. I'd like to try the "new version," Schinderhannes, at some point.

But yeah, Tobago is more accessible...
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  • Posted Tue Jul 5, 2011 1:58 pm
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Kevin Whitmore
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godfeather wrote:
I am surprised you see Phoenicia as a 2 hour game. Even with beginners and rules explaination this takes about 1½ hour. I have played it in 30 minutes with experienced players.


I wasn't being too accurate. I think your assessment of 90 minutes is correct. Depending on who is playing it runs somewhere around the times we are talking about. But I've never had a 30 minute game!

For me, taking out the further developments, and the duration of the longer game, removed what made this game system fun (at one time). I seem to be able to play out games, and the multiple playings of Outpost years ago, seems to have left little room for Phoenicia in the current era.
 
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  • Posted Tue Jul 5, 2011 2:19 pm
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Nathan Trimmer
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"Cramped" is one of the ways my wife and I recently described the 2 player version of Phoenicia. There were a lot of good idea present, but it felt like there was hardly any room to breathe.
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  • Posted Tue Jul 5, 2011 3:04 pm
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Mark Delano
United States
Norwalk
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Kevin_Whitmore wrote:
godfeather wrote:
I am surprised you see Phoenicia as a 2 hour game. Even with beginners and rules explaination this takes about 1½ hour. I have played it in 30 minutes with experienced players.


I wasn't being too accurate. I think your assessment of 90 minutes is correct. Depending on who is playing it runs somewhere around the times we are talking about. But I've never had a 30 minute game!

For me, taking out the further developments, and the duration of the longer game, removed what made this game system fun (at one time). I seem to be able to play out games, and the multiple playings of Outpost years ago, seems to have left little room for Phoenicia in the current era.


Phoenicia usually averages 10 minutes per player when I play, with some two player games taking as little as 15 all told. So both of your estimates seem quite long to me. I would not really enjoy the game at 2 hours either.
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  • Posted Tue Jul 5, 2011 6:31 pm
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