The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

"Roll dice and kick ass!"

Snapshots from JMcL63\'s lands of adventure (Cross-posted from Blogger, where you can find RD/KA! in all its fully-illustrated technicolour glory- http://jmcl63.blogspot.com/).
Recommend
11 
 Thumb up
0.02
 tip
 Thumb up

Wargames, politics and ethics #1: Ah, that old bugbear

John McLintock
Scotland
Glasgow
Lanarkshire
flag msg tools
"Roll dice and kick ass!"
Avatar
mbmbmbmbmb
Reality bites
At some time or another, many wargamers will have found themselves pondering the political and/or ethical implications of their passion for revisiting the past, present and future battlefields of the world with their maps and little counters. This reflection leads some to create boundaries and/or preferences: periods they won't game, sides they always prefer to play, and so on. For me this began in my teenage-tankie youth, when I drew a boundary at 1945. My reasons for this were twofold:
- In the late 70s and early 80s- with Thatcher and Reagan's 'second' Cold War at its height, modern warfare was too closely linked to the spectre of global thermonuclear holocaust for it to have any appeal to me.
- I felt uncomfortable with the idea of playing games about wars the casualties of which would be actual people living in my own time.

I abandoned this boundary as I grew older. That's not to say that I 'grew out of it', because that would be to imply that there's something immature about the choice to draw and to exercise such boundaries. I've no wish to be so insulting to others who've made these choices.

No, for me the decision to abandon such boundaries was driven by much more personal imperatives of simple mental survival. That might sound grandiose but it's true. Y'see, in my early days as a student, I got into a conversation about philosophy – as you do – with a guy I met in a student flat. The end result was that I became a convinced strong sceptic; ie. I took seriously the notion that we can't take the evidence of our senses for granted, to the extent that I confronted the proposition that reality was essentially unknowable. This might sound like just another cockeyed bit of undergraduate Philosophy 101. It was. And so it would've remained but for the later emergence of the delusional phase of my bipolar disorder.

Dreams into nightmares
The dangerous confluence of this cod philosophy and my declining mental health began with another typical undergraduate mind game, this time about roleplaying. Following the ancient Chinese philosopher Zhuangzi and his famous quote "I do not know whether I was then a man dreaming I was a butterfly, or whether I am now a butterfly, dreaming I am a man", we used to ask whether we were ourselves roleplaying our PCs, or our PCs roleplaying ourselves.

I took this further, applying the question's method to my games of Squad Leader to ask whether I was just pushing around cardboard counters or actually giving orders to real men who were living and dying at my command. Once I'd thrown the many worlds interpretation of quantum theory into the mix, I was caught on the horns of a real dilemma: radical scepticism meant that I couldn't be sure that I was just pushing cardboard counters around on a map (or playing at being "a renegade ninja who has set out to destroy the evil that spawned him"); and the many worlds interpretation of quantum theory meant that the very act of asking if I was actually giving orders to real men on real battlefields meant that somewhere, I actually was.

At this point my survival instinct kicked in and common sense took over: strong scepticism was patent bollocks; Zhuangzi was just an poetic old dreamer; and the many worlds interpretation of quantum theory? Well that just has to be pseudoscience, doesn't it? With my maps and counters restored to their real status as cardboard tokens, I decided too to abandon completely my old boundary, which had become a bit porous in the intervening years in any case. This may seem an, erm, eccentric (yes, let's call it 'eccentric', eh?) way to introduce the topic of 'Wargames, politics and ethics'. I guess it is. I believe though that it serves one useful purpose in particular: it shows that no matter where I take this analysis, it's founded on a firm grasp of reality. Quite literally.

Back in black?
This frankly bizarre route to the formation of my personal outlook on the ethics of wargaming aside, readers will readily imagine the one subject above all which brought political and ethical questions about wargaming to the forefront of the minds of a group of pals in whose company I- as a long-time teenage-tankie and WW2 wargamer, felt right at home. That subject was all-too-familiar popularity of the Germans among WW2 gamers. And, naturally enough, that special fetish held by an uncomfortable number for the 'Übermensch' of the Waffen SS, with their inevitable legions of Tiger tanks. Our discussions in those Edinburgh days led us to the obvious conclusion: that some of these types were more than just a bit dodgy. Beyond that? We just mocked them for their historical inaccuracies

All of which brings us almost right up to date. Early last December, someone started a thread on BGG's Wargames forum entitled 'WW2 SS Counter Colours' (observant readers who follow the link will notice that said thread now resides in the Religion, Sex, and Politics forum, whence it was consigned when the topic unsurprisingly strayed from the 'straight and narrow' of a discussion about wargame counters to the wider political issues of fascism). The OP was asking if-  in his 20-year hiatus from the hobby, wargaming had gone PC to avoid offending "Euro Wargamers", because SS counters in wargames are now grey instead of the "correct" black.

No, not that 'counter-culture'
It's not my purpose here to revisit that thread's discussion in any degree of detail, because I'm only referring to it to show that certain fundamental issues about the wargaming hobby are evidently every bit as live now as they were 30 years ago. For the sake of a taster though, its 344 posts across 2 months can be roughly summarised thus:
- It's PC gone mad (I put my oar in on this issue).[/li]
- Actually the Waffen SS didn't wear black uniforms, so black counters are ahistorical anyway (sounds familar).[/li]
- They're just games, so you're dumb if black SS counters bother you.[/li]
- War is brutal; all sides commit atrocities to a greater or lesser extent; so:
1. Why make a special fuss about the SS and our cool black counters?
2. Precisely because the SS were the cutting edge of German war crimes on the Eastern Front, it is dubious to make them look specially cool for no good reason (I commented on this issue- function versus decoration, too).

Those were the main issues around which circled the debate about counter colours before the thread polarised into mud-slinging between liberal anti-Fascism and rampant anti-Communism. So you can see that this familar old issue is not just alive and kicking, but is positively explosive.

And that's it for now. When I return to this topic I'll be looking more closely at the whys and wherefores of wargames, politics and ethics; and the benefits our hobby might enjoy if we were more attentive to these issues, whether we like it or not.

Related@RD/KA!
Wargames, politics and ethics
- #2: Politics? You can run but you can't hide
Twitter Facebook
6 Comments
Subscribe sub options Thu Jul 14, 2011 3:57 am
Post Comment
Seth Owen
United States
Norwich
Connecticut
Avatar
mbmbmbmbmb
I suppose that if you buy into the "multiverse theory" then any non-abstract game (and maybe even those) could be interpreted as implying having a "real" impact someplace. (Oh no! We failed to stop the Pandemic and Earth 452019473 just got wiped out!)

Now, I think some players can bring distasteful motivations and behavior to a game, but I think it's rarely anything to do with the game itself and falls squarely on them. Black SS counters, to me, fall into the realm of little touches that help evoke a little authenticity, but no more so than accurate historical unit designations, little portraits of the commanders, rules such as "banzai charges" in World War II or the "execution" of rival claimants to a throne in the War of the Roses.

Now if the player starts singing "Horst Wessel" or prattling on about how it's a pity that political assassinations have fallen into disfavor I'd probably avoid his company in the future -- but not because of the game. I've heard similarly disturbing sentiments in barbershops and at barbecues.

4 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jul 14, 2011 4:11 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John McLintock
Scotland
Glasgow
Lanarkshire
flag msg tools
"Roll dice and kick ass!"
Avatar
mbmbmbmbmb
wargamer55 wrote:
I suppose that if you buy into the "multiverse theory" then any non-abstract game (and maybe even those) could be interpreted as implying having a "real" impact someplace. (Oh no! We failed to stop the Pandemic and Earth 452019473 just got wiped out!)

As far I can tell, strictly applied, multiverse theory means that the very notion of anything- however bizarre, means that you have made it true somewhere. That is: the idea begets reality. Hence pseudoscience in my opinion.
Quote:
Now, I think some players can bring distasteful motivations and behavior to a game, but I think it's rarely anything to do with the game itself and falls squarely on them. Black SS counters, to me, fall into the realm of little touches that help evoke a little authenticity, but no more so than accurate historical unit designations, little portraits of the commanders, rules such as "banzai charges" in World War II or the "execution" of rival claimants to a throne in the War of the Roses.

Now if the player starts singing "Horst Wessel" or prattling on about how it's a pity that political assassinations have fallen into disfavor I'd probably avoid his company in the future -- but not because of the game. I've heard similarly disturbing sentiments in barbershops and at barbecues.

I said above that I wasn't going revisit the 'SS Counter Colours' discussion in any detail. I certainly don't intend to do so in comments here either; I said my piece in the thread in question. I must just note that I remain as unpersuaded by arguments about "little touches that help evoke a little authenticity" now as I was in that thread.

I must also note that RD/KA!@BGG is crossposted from blogger, so that the reference to that thread was as much to provide context for my non-BGG readers on my main blog (fully illustrated in glorious technicolour don't forget), as it was to develop an introduction to the themes of what will be a short series of articles. So the reasons for my referring back to that thread will become clearer in #2.
1 
 Thumb up
 tip
 Thumb up
  • Edited Thu Jul 14, 2011 5:27 pm
  • Posted Thu Jul 14, 2011 5:15 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lewis Goldberg
United States
Bonnots Mill
Missouri
Avatar
mbmbmbmbmb
JMcL63 wrote:
As far I can tell, strictly applied, multiverse theory means that the very notion of anything- however bizarre, means that you have made it true somewhere. That is: the idea begets reality. Hence pseudoscience in my opinion.


Not to be insulting, but I think that this type of theory is similar in an inverse way to the idea that small children have where if something or someone is not in the room with them, that it does not exist anymore. In a way, it's "playing god".

Now to fully drag the political topic into the religious (heh! devil), according to Scripture, that which we imagine (i.e. desire) in our hearts is real as concerns our relationship with God. Therefore if we fantasize about a person (to which we are not wed), we have "committed adultery in our hearts", and that affects our relationship with God if we do not repent of that sin.

But it's far easier for folks to imagine (and make money writing textbooks about) that "we" are the god, and wrestle with that possibility and its implications, than to acknowledge that there is a true God (and it ain't us).
2 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jul 14, 2011 8:06 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John McLintock
Scotland
Glasgow
Lanarkshire
flag msg tools
"Roll dice and kick ass!"
Avatar
mbmbmbmbmb
lgoldberg wrote:
JMcL63 wrote:
As far I can tell, strictly applied, multiverse theory means that the very notion of anything- however bizarre, means that you have made it true somewhere. That is: the idea begets reality. Hence pseudoscience in my opinion.


Not to be insulting, but I think that this type of theory is similar in an inverse way to the idea that small children have where if something or someone is not in the room with them, that it does not exist anymore. In a way, it's "playing god".

If by this Lewis, you mean that multiverse theory represents the intrusion of religious thinking into science, I am in wholehearted agreement. That's an essential part of my critique of a whole line of natural-philosophical and cosmological speculation which has been spun out of quantum physics throughout the 20th century. I'm not sure though that you'd share my opinion this unwarranted intrusion is a retrograde step.
Quote:
Now to fully drag the political topic into the religious (heh! devil), according to Scripture, that which we imagine (i.e. desire) in our hearts is real as concerns our relationship with God. Therefore if we fantasize about a person (to which we are not wed), we have "committed adultery in our hearts", and that affects our relationship with God if we do not repent of that sin.

But it's far easier for folks to imagine (and make money writing textbooks about) that "we" are the god, and wrestle with that possibility and its implications, than to acknowledge that there is a true God (and it ain't us).

I've heard that scriptural notion before. Beyond that? Well, as a confirmed non-believer and radical atheist, I think I'll just leave the rest well alone.
1 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jul 14, 2011 8:39 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Russ Williams
Poland
Wrocław
Dolny Śląsk
Avatar
mbmbmb
lgoldberg wrote:
But it's far easier for folks to imagine (and make money writing textbooks about) that "we" are the god, and wrestle with that possibility and its implications, than to acknowledge that there is a true God (and it ain't us).


Hmm... I think it's at least as plausible to assert that it's far easier for folks to imagine (and make money writing textbooks about) that there is a true God (and it ain't us), than to acknowledge that there is no god (or that "we" are the god).
3 
 Thumb up
 tip
 Thumb up
  • Posted Thu Jul 14, 2011 10:19 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
John McLintock
Scotland
Glasgow
Lanarkshire
flag msg tools
"Roll dice and kick ass!"
Avatar
mbmbmbmbmb
russ wrote:
lgoldberg wrote:
But it's far easier for folks to imagine (and make money writing textbooks about) that "we" are the god, and wrestle with that possibility and its implications, than to acknowledge that there is a true God (and it ain't us).


Hmm... I think it's at least as plausible to assert that it's far easier for folks to imagine (and make money writing textbooks about) that there is a true God (and it ain't us), than to acknowledge that there is no god (or that "we" are the god).

I think you've hit the nail on the head here Russ. It's surely true that the default expectation is still that people should have religious belief of some kind or other. That said, I've heard tell of well-founded social studies which demonstrate a long-standing tendency for religious belief to decline in large urban populations. This is certainly borne out here in Britain.

I suspect that this situation, in which expectations are out of step with reality, creates- for the religiously-minded and their leaders, a sense of being on the 'losing side'. Moreover, I'd say that the resulting defensive retrenchment helps foster some of the more paranoid features of religious fundamentalism.
2 
 Thumb up
 tip
 Thumb up
  • Posted Fri Jul 15, 2011 1:22 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.