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Snapshots from JMcL63\'s lands of adventure (Cross-posted from Blogger, where you can find RD/KA! in all its fully-illustrated technicolour glory- http://jmcl63.blogspot.com/).
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My first (and last?) game of 'España 1936'

John McLintock
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A long time coming

Regular readers will be well aware that I'm not a negative reviewer as a rule. It's too easy to find negativity on the web, and the first editorial decision I made way back in 2005 was that I wasn't going to contribute to it here at RD/KA!. Also, when I review anything, I've paid for it and therefore have a good reason to want to like it. Every so often though, something comes along which disappoints me sufficiently to prompt a distinct lack of enthusiasm to which I cannot but give vent. Antonio Catalán's game of the Spanish Civil War- España 1936, is a case in point. 

Dust off and dust-up
España 1936 is a game I bought on sight when I saw it in Static Games, an FLGS: the subject of the Spanish Civil War interested me and the box ad-copy showed nice-looking components. It then joined my collection of dust-gatherers, where it stayed for a good three years. Only recently, with Liam's newfound enthusiasm for strategic boardgames, did I begin to think that I might finally get a chance to bring España 1936 to the table. My thinking was this game would serve as a useful bridge between Labyrinth and Twilight Struggle on the one hand, and games like Unhappy King Charles! on the other.

And so, on Wednesday night Liam and I sat down to have a go. Five hours later, I'd won the game, but España 1936 had lost the vote of confidence.

Components: a source of satisfaction
The mapboard
Colourful & functional, but hardly inspired

Let me be clear right from the start: España 1936 isn't a broken game, nor even a particularly bad game, it's just a disappointing game. None of this disappointment came from the components as such, which lived up to expectations. The mapboard is nice. Sure, comparing España 1936's board to those from Labyrinth and Twilight Struggle doesn't flatter the former, but it's still an example of clean and functional graphic design offering nothing to complain about, visually at least. It's also fully mounted, which is always appreciated.

The cards
History, events & combat modifiers

The four decks of cards: two each for the Republicans and the Nationalists- 1936-37 and 1938-39, are very nice too. The artwork is slightly cartoony in style, but this is a consistent design aesthetic throughout España 1936 and it contributes to the game's strong visual appeal, which is better than average compared to your typical wargame. Each card has three elements- the historical background, the event, and the combat modifiers; and these are all clearly depicted. The graphics for the combat modifiers are particularly good because they distinguish neatly between the two kinds of modifier: bonus/penalty dice; and bonus/penalty DRMs.

Well laid out with some neat touches

The counters
The counters too are nice. They're one of the game's best features in fact. Their vivid colours and images are more than just attractive, they're also useful in play, making it easy to recognise each side, and each side's different units. And there is quite a variety of troop units on each side. The Republicans have the Regular and Basque armies, the Anarchist and Communist militias, and the famous International Brigades; the Nationalists, their own Regulars, Carlist and Falangist Militias, Legionnaires, the Army of Africa and Italian troops. Each side also has its generals, tanks, aircraft and ships (for the optional naval game, which Liam and I didn't play, so there will be no comments on it here).

Sizes & shapes: smart graphic design makes checking stacks easier

What I like most though is the use of different sizes and shapes for different units. There are three shapes: hexagonal- the generals; square- ships; and round- troops, tanks and aircraft, which come in three sizes:
- The smallest are the strength 1 and 2 troops.
- In the middle are the strength 3 and 5 troops.
- The largest are the tanks and aircraft.

This isn't the first time I've seen this: my original Gibsons Games edition of History of the World does something similar, but it's a definite plus for España 1936 that it uses the same approach, whose effect is to make it easy to scan the board for your opponent's concentrations of strength.

Gameplay: familiar features competently executed
The system in general
A handy player aid

In a mere 8 pages of rules featuring large print and several well-illustrated examples, España 1936 features all the mechanics you'd expect of a point-to-point movement wargame:
- Controlling/contesting boxes: only one side's troops/both sides' troops in a box. Winning the game is based on controlling objective cities (the yellow boxes): there are several instant victory conditions, the most important of which is probably controlling 7 objective cities. If there is no instant win, the Republican wins if they have combat units in three objective cities at the end of turn 10.
- Movement, with the limitations imposed by moving into or out of controlled or contested boxes. Only troops and tanks actually move (aircraft and generals are freely placed); movement is essentially unlimited although units must stop moving if they enter/leave an enemy controlled/contested box.
- Stacking limits: 4 troops units/box (generals, tanks and aircraft don't count towards stacking limits).
- Supply, with the attendant effects on movement and combat: a box is in supply if there is an adjacent friendly controlled/contested box; troops out of supply can neither move nor attack.
- Combat, naturally enough.

There is also an events phase, and a replacements phase on every odd-numbered turn. These mechanics are all straightforward and the rules explain their workings clearly enough. The player aids also help players to keep track of the phases each turn: another plus.

Combat in particular
The rules for battles are the longest single section of the rules of España 1936. They use the tactical battleboard approach, in which each individual battle is broken down into one or more rounds. You can only attack if you've got a general with your troops, so you have to plan your battles carefully when it's time to place your generals- which is done after both players' movement is completed. Sometimes you'll want your generals to lead an attack; other times you'll want to commit a good general to help defend a vital objective city. This element of strategic planning meshes nicely with the additional tactical planning to make for battles which can be both interesting and tense.

Setting up a battle

This picture shows how a battle is set up. The attacker must always use their general in the first round; this is optional for the defender. In any event, no unit may attack or support more than once, although the same defending unit may be attacked more than once. Here, the Republican player has decided to throw everything he's got at the Nationalist's weaker unit- the Army of Africa, hoping that 4 dice with three good positive DRMs will be enough to eliminate it in one round- you resolve attacks by rolling 1d6/combat strength, scoring hits on '5's or '6's. The Nationalist decides to use their general and their Me-109, which'll have a good chance of winning a dogfight against the obsolescent B-XIX; the resulting 4d6 with a +1 DRM should ensure that the Republican's International Brigade won't come out of the battle unscathed.

Resolving the first round of battle

With the Army of Africa unit eliminated and the International Brigade unit reduced to a 1 strength Regular army unit, the Republican player now faces an interesting dilemma: the Legionnaire's +1 combat DRM and the tanks make it a tough target to take on but if it can be eliminated, the Nationalist will also lose his two tank units. In this situation, both players would probably be looking at their cards to see if they had any combat bonuses/penalties which might tilt the balance one way or another.

(NB. There is a small mistake in the above picture: the Me-109 has a combat strength of 2, and would roll 2d6 in the air combat. Ah well.)

The battle system has some crucial implications:
- If you want to win a battle in one round you need both an equal or greater number of units and significantly more combat strength and/or support bonuses.
- Even then, battles between relatively equal forces- large or small, will commonly end up as indecisive.
This makes sense to me and it means that the combat system, as a whole, is a strong feature of España 1936.


Caveats: the disappointments
Minor: the rulebook
The rulebook for España 1936 is written in the so-called 'conversational style'. As such it suffers from the typical problems of rulebooks of that ilk: illogical organisation, no cross-referencing, and frustrating page-flicking as you search for rules you're sure you've read, somewhere. This last problem is compounded by the lack of either a list of contents or an index. OK, the rulebook is short and the rules are simple, but what is there to lose by making life easier on players? Some examples of poor organisation:
- The rules for friendly and contested boxes (which are crucial to movement, supply, and winning) appear under 'Components'; ie. before the rules of play as such.
- The supply rules appear directly under the 'Sequence of Play'; just like the rules for friendly and contested boxes, these would benefit from appearing in a list of definitions of key terms at the top of the rules of play.

I'll admit that these are minor criticisms, but they highlight the inherent limits of the style of rulebook chosen by Antonio Catalán, a style I simply don't like because problems of this ilk inevitably crop up in my experience.

Middling: the mapboard and the battles
The mapboard aptly serves its purposes in the game. It's a bit bland though. By this I mean that there is absolutely no terrain differentation at all. It can reasonbly be argued that terrain effects on movement has no place in a game with 4-month turns. But it is hard to deny that Spain itself sort of fades into the background in a game in which ports are the only distinguishing feature of otherwise geographically identical locations.

And the battles? As interesting as they are, the larger battles can also be relatively time-consuming. It's open to question whether the added fun factor the battles bring can really compensate for the game's other shortcomings.

Major: the 'meh' factor? It's all in the cards
The cards in España 1936 do exactly what they're supposed to: deliver reinforcements, generate a few other events, and offer opportunties to manipulate your chances in battles. And that's the problem. The Spanish Civil War was above all a war about the fate of a revolution. That is to say: it was all about politics. Unfortunately politics feature nowhere in the game. Sure, there are events which do more than just bring on new units; some of them even interfere with your opponent's plans. Nonetheless, the function of the cards in España 1936 in no way corresponds to their use in CDGs like Labyrinth or Twilight Struggle. The result is that the events are essentially colourless, and hand management and cardplay generates none of the tension which makes the CDGs so gripping.

Another issue arising from España 1936's use of the cards is that they're not used to create a quick, alternating-phase turn structure. There are some phases which alternate; eg. placing generals or activating them to attack (or not). The movement phase though is a classic IGO-UGO. This adds a degree of downtime which isn't seen in CDGs. I guess this would decrease with more play experience, but it strikes me as another example of where Catalán's design vision turns round and bites him on the ass.

Overview

Antonio Catalán succeeded in making España 1936 what he wanted it to be: a simple wargame of the Spanish Civil War which isn't shallow, neither in strategy nor tactics. Unfortunately he chose to leave out the politics and so failed to make use of one of the biggest design innovations of the last 20 years, the CDG. The result is a game set in Spain in the years 1936-39 in which Spain, its revolution, and the important international dimensions to the Civil War all feel strangely absent. In short, Catalán kind of missed the boat. As I said above, España 1936 is neither bad nor broken, it's just missing that special something, which it might've enjoyed had it been released ten or twenty years ago. If you're looking for short wargame on the subject, this game could easily fit your bill. If you're looking for a Spanish Civil War CDG, I guess you'll have to wait for Crusade and Revolution: The Spanish Civil War, 1936-1939 to make its way through MMP's preorder system.
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14 Comments
Subscribe sub options Sat Jul 16, 2011 3:02 am
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Jon Williamson
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I think this is a very interesting and well structured review John. Thanks for putting it together for us and sharing your thoughts. If only more reviews on BGG were like it.

I say this despite not agreeing with your conclusions, but one of the best aspects of the hobby is to be able to share opinion and whatnot. My feeling is that it is not a CDG at all, even though it uses cards. More of a card influenced game if you know what I mean. Somewhat akin to the Napoleonic 20 series in that the cards do not provide the mechanism for movement and combat, but can influence same as well as provide reinforcements and a (very) few historical events. They act as a randomizer for the game rather than the backbone of its structure. At its core, Espana 1936 is for me a "normal" IGO-UGO wargame with some unusual mechanics, in particular for combat.

I got what I was looking for with the game. Others with different expectations may not. Ce la vie.

I too am looking forward to C&R. With any luck it will make its preorder numbers. Same with Triumph of Fascism.

Please keep the reviews/blog posts coming ...
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  • Posted Sat Jul 16, 2011 4:03 am
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John McLintock
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Capt_S wrote:
I think this is a very interesting and well structured review John. Thanks for putting it together for us and sharing your thoughts. If only more reviews on BGG were like it.

Thanks for your kind words Jon. I have to say I'm pleased with the reception RD/KA! has already received here at BGG. Comments like this are icing on the cake.
Quote:
I say this despite not agreeing with your conclusions, but one of the best aspects of the hobby is to be able to share opinion and whatnot. My feeling is that it is not a CDG at all, even though it uses cards. More of a card influenced game if you know what I mean. Somewhat akin to the Napoleonic 20 series in that the cards do not provide the mechanism for movement and combat, but can influence same as well as provide reinforcements and a (very) few historical events. They act as a randomizer for the game rather than the backbone of its structure. At its core, Espana 1936 is for me a "normal" IGO-UGO wargame with some unusual mechanics, in particular for combat.

I got what I was looking for with the game. Others with different expectations may not. Ce la vie.

I completely agree with you that España 1936 isn't a CDG as such, and I guess I could've made that clearer in the article.

I came to the game hoping otherwise, and that was important because I'd just come from a stint of some 40 games of Labyrinth and Twilight Struggle in the space of about 7 weeks. So I was hoping España 1936 would be a 'CDG-lite', if you will, for the benefit of Liam- my new wargaming opponent; something which would ease him into the other CDGs which I've bought since Labyrinth and Twilight Struggle. At least the game introduced Liam to some classic wargame concepts; eg. 'ZOCs', supply and so on.

Quote:
I too am looking forward to C&R. With any luck it will make its preorder numbers. Same with Triumph of Fascism.

C&R is still an open question for me. Its playing time might be an issue. I'll think about it when it hits the shelves on this side of the Atlantic (it's not worth my while financially to preorder).
Quote:
Please keep the reviews/blog posts coming ...

Thanks again for more kind words Jon. I'll do my best, you can be sure.
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  • Edited Sat Jul 16, 2011 4:38 am
  • Posted Sat Jul 16, 2011 4:28 am
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Wendell
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A technical note - will you post this as a review in the Espana '36 page as well?

Good review, though like Jon, I actually disagree because I like this game.
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  • Posted Sat Jul 16, 2011 12:56 pm
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Chad Marlett
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Well written review.

I actually like the game myself, by accepting some of the limitations.

First, ignore the english-edition added naval rules - they make the game longer without improving the game.

It is a low-complexity game of battles, the player is essentially a military commander. A well-designed CDG may allow for a more detailed simulation of the event in the future, but I would not neccessarily call a non-CDG game a 'failure'; it is a game designed to a different set of criteria (complexity/play time limits over absolute realism).
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  • Posted Sat Jul 16, 2011 2:41 pm
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Tim P.
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Great review apart from all the CDG related guff...

España 1936 is not a CDG (card driven game) and I am very happy it is not; it is innovative because it is a CAG (card assisted game), the cards add flavour and choices to the game.

The Bonus/Penalty aspect of the battle portion cards adds a level of strategic decision making that you do not get in other games. Here you can reduce the damage you inflict or receive, what !..refuse battle, dig in and hunker down, that is a great touch.

As you can tell I am a big fan of España 1936 and gamers should not lose sight of what it is... a light/medium wargame (with cards) on the Spanish Civil War.



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  • Posted Sat Jul 16, 2011 4:18 pm
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John McLintock
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I'm pleased that people like España 1936, because it's a neat game which deserves an audience. I don't think I called it a "failure" as such; I hope that instead I explained why it failed at my table (admittedly that part of my review was the most rushed, so that point might not have been as well expressed as it could've been if I'd spent more time reviewing and rewriting my text). To reiterate: that was because Liam and I are in something of a CDG frenzy, which coloured our shared expectations for España 1936.

All that said, the lack of the political dimension- which flows directly from Antonio Catalán's design vision, is a bit of a deal-breaker for me. If my review has any particular merit, I think it resides in making this lack clear to others for whom this dimension would be equally important.
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  • Edited Sat Jul 16, 2011 4:32 pm
  • Posted Sat Jul 16, 2011 4:26 pm
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John McLintock
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wifwendell wrote:
A technical note - will you post this as a review in the Espana '36 page as well?

Done; pending.
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  • Posted Sat Jul 16, 2011 4:46 pm
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Antonio Catalán
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First, thank you Mr. McLintock done a good review of my game.
I appreciate that you like the graphics, the mounted board, the design of counters, symbols of modifiers in combat, counters and diferents forms, the combat system and a few things that left me more....

And in general, I'll take this two sentence:
"This element of strategic planning additional meshes nicely With The tactical planning for battles to make Which Can Be Both interesting and tense"

"Antonio Catalán succeeded in making España 1936 what he wanted it to be: a simple wargame of the Spanish Civil War which isn't shallow, neither in strategy nor tactics."

In my defense , I have to say that España 1936 never intended to be "the final game of the SCW"It is designed for a "non wargamer with little experience in games", and a birth market like Spanish is a game "window". I am a player who started with Blitzkrieg, Third Reich, Civilization and has over 30 years reading about the SCW. I have not forgotten about politics in the game, simply have not used the "romantic vision" that has the Anglo-Saxon public of the SCW . Once past the first months of war, revolution disappeared into a very "real civil war" of surviving, in which political events are explained, and I think the game interact in a manner sufficient for a simple game like España 1936.politics had a major influence in the years before the war, but once it's started and I think effects are reflected in the game with the cards of nationalits 7, 13, 15, 45 or N6, as some examples....

I agree with your last sentence:
If you're looking for a Spanish Civil War CDG, I guess you'll have to wait for Crusade and Revolution: The Spanish Civil War, 1936-1939 to make its way through MMP's preorder system...I think it will play a good level of PoG for instance (using the same system)... but I ask one thing, which again give a chance to play ESPAÑA 1936 with the rules of naval and look behind the game, perhaps to find "other strategies", I'm sure,are not in a first game and can only find a player experiement as I think you are.

Thanks again for yuor review, I still think that España 1936, broadly achieved its objectives and continues to be a good game very entertaining trying to explain a little history to everyone.

Thanks also.... Mr. Williamson, Mr Marllet and Wndell y Tim

Antonio Catalán

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  • Edited Sat Jul 16, 2011 5:12 pm
  • Posted Sat Jul 16, 2011 5:11 pm
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John McLintock
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Thank you for coming along to comment on my review of España 1936 Mr. Catalán. I think you understand that I wasn't trying to say that your game is a bad game, but that I was trying to explain why it didn't work for Liam and I. Ironically, if I'd first played España 1936 even just a few months ago, I'd probably have given it a more favourable review. Why? Because then I wouldn't've been comparing it to CDGs.

There is a double irony here. I'm usually unimpressed by reviews which criticise a game because it's not what the reviewer wanted it to be instead of discussing what the designer intended it to be. And now here I am writing a view of exactly that kind. But there you go: that was what I wanted to write about. I also wanted to be fair to España 1936. I guess I've learned some lessons from my first attempt at this kind of review, not least of which is that I should put more emphasis on the contrast between a game's success in its own terms on the one hand, and personal likes and dislikes, on the other.

For example:
acatalan wrote:
In my defense , I have to say that España 1936 never intended to be "the final game of the SCW" It is designed for a "non wargamer with little experience in games"

I was well aware of this and the idea of talking about España 1936 as a 'Euro-wargame' did cross my mind. Unfortunately that got lost in my haste to finish the article. whistle
Quote:
I still think that España 1936, broadly achieved its objectives and continues to be a good game very entertaining trying to explain a little history to everyone.

You are well justified in thinking this Mr. Catalán and have no reason to think otherwise just because Liam and I were looking for something in España 1936 which you never intended the game to deliver.
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  • Edited Sat Jul 16, 2011 8:47 pm
  • Posted Sat Jul 16, 2011 5:46 pm
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Antonio Catalán
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España 1936 is a very elaborate game, very historic and with a "hard work in the kitchen". At the time of starting a design of a game, taken a series of decisions and variables that s always does for someone imperfect. Enjoy playing .. and not just this game ...

Thank you all for your comments

Antonio Catalán
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  • Posted Sat Jul 16, 2011 9:12 pm
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Kevin Nesbitt
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Espana 1936 is one of the best games I've played on the subject. I look forward to playing it again.
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  • Posted Sat Jul 16, 2011 9:29 pm
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Antonio Catalán
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otrex wrote:
Espana 1936 is one of the best games I've played on the subject. I look forward to playing it again.


Tnks Kevin thumbsup

ACV cool

PS: I owe you an e-mail
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  • Posted Sat Jul 16, 2011 10:29 pm
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Antonio B-D
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Well, I have to be the dissenting voice around here...

I almost fully agree with John here.

España 1936 was a game that I found too shallow for two basic reasons stated above: the internal politics are not a centering point, and the lack of terrain.

Nevertheless, I have to give props to Antonio Catalán. The game is an easy, quick, fun game. It touches the SCW without hurting any feeling in any side and it has gathered a lot of good reviews from the other side of the pond. And that is an impressive achievement from a small publisher and designer in Spain.

I will keep my España 1936 game and play it with none full-fledge wargamers to "bring them to the dark side"... but I am still waiting for Crusade and Revolution!
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  • Posted Mon Jul 18, 2011 10:56 am
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Jim Miller
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I was really looking forward to this game and was not disappointed. I have taught the game to at least 4 gamers and everyone of them has liked it or has wanted to play again. There are some mechanics that are different than other games, but getting the idea that the Fascists are the aggressors for the most part into the game and the Republicans the reactors, mirrors much of what happened in the SCR. The chrome of having different air units was a splendid touch as is the different ground units. Card limit is irrelevant in the game as each player is playing a most of their available cards quickly. The naval rules were again, a nice touch of chrome and I found that aspect to add, not detract from the game. The reviewer does a good job presenting the game, but coming at this game with CDG in mind is a wrong premise... one that I made too when I opened up the game and looked at the cards... I quickly realized it is a CAG and it does the CAG thing well.


One game that will stay in my collection indefinetly
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  • Posted Wed Feb 1, 2012 11:21 pm
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