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Links: Looking for Game Pics, Gavan Brown Talks Twice & Physics Meets Word Game

W. Eric Martin
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• The fourth edition of the International Boardgame Photography Award contest is underway, with a top prize of €500 "for the best photo about games, people playing, or anything related to gaming". Deadline for entry is September 30, 2011.

• Designer and Tasty Minstrel Games developer Seth Jaffee reports on his Protospiel 2011 experience. Will any of the games mentioned come to print? Absolutely – but that answer's kind of deceptive since Jaffee played Eminent Domain and its expansion at the event, as well as a future TMG release Kings of Air and Steam.

• Speaking of TMG, Tom Gurganus at Go Forth and Game interviews Gavan Brown, designer of the soon-to-be-released Jab from Tasty Minstrel Games.

• And for a comparison in interview styles, you can check out Chris Kirkman's interview with Gavan Brown on Dice Hate Me.

• Designer Lewis Pulsipher on what makes a game epic.

• Another "overlooked while on vacation" interview, this one being a talk with designer Philippe Keyaerts by Derek Thompson at Meepletown.

Louis Perrochon and his Startup Fever are profiled by Jessica Bruder in The New York Times.

• Steve Jackson Games is holding a "suggest a subtitle" contest for Munchkin 8, due out Q2 2012.

• In a new board game column on Kill Screen, Gus Mastrapa discusses the "card draft" mechanism found in 7 Wonders and games that don't actually employ a card draft mechanism, at least not as I would define it.

• Hmm, yet another old news item that I only now discovered, namely the digital magazine Battlespace, which has three nicely-designed issues available online at this point, with coverage of board games, miniature games, CCGs and more.

• In honor of its 10,000th success project, Kickstarter has posted lots of details and stats about those projects, including a breakdown of the categories under which those projects fall and way, way down the list third from the bottom with 180 projects is games.

• And speaking of Kickstarter, in the category of "board game with possibly the smallest audience ever" we have Green's Cube, described on its Kickstarter project as follows:
Quote:
Basically Green's Cube is a word game but with physics equations designed to emphasize the multiple forms an equation can take. Look at Newton's second law, which is often taught as F=ma but not necessarily. Students on a different part of the planet might know it as F=m dv/dt and Newton himself defined it as the change in momentum, or F=dp/dt (look at the main image for other examples). Green's Cube embraces these differences/similarities by encouraging players to find different forms. Players construct equations from a randomly chosen tool-set and are rewarded for finding different or more elegant forms of equations and penalized for re-using equations played by others.

But beware! This isn't [insert name of your favorite word game here], and there is no dictionary. If challenged a player must be prepared to defend his play with derivations, verifications, logical reasoning, or just all-out mathematical proof. The competitive arena allows players to peak inside the heads of their peers and pick their brains in a way that typically isn't appropriate in a classroom setting.

Hopefully players will gain new perspectives and insight in the relationships of equations and break down affinities that can limit one's thinking, ultimately producing a generation of more robust and confident scientists. Here's what I mean: Because of the way I designed the game, to me "s" meant arc length so whenever I played it I used it in the context of rotational dynamics or something similar, but a friend immediately thought "entropy" and thus used some limit cubes and other pieces to define the 2nd law of thermodynamics. This was the first time I got truly excited because he wasn't supposed to be able to make thermo. equations but he did.
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Dice Hate Me
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The boardgame blog with worse luck than you! dicehateme.com
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Battlespace is doing a really great job. I'm loving it.
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  • Posted Fri Jul 22, 2011 4:59 pm
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Carc >> BSG
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Gavan Brown deserves all sorts of praise. He was a great AD for Eminent Domain and a pleasure to work with.
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  • Posted Fri Jul 22, 2011 5:30 pm
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Scott G

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ckirkman wrote:
Battlespace is doing a really great job. I'm loving it.


First hearing of Battlespace, and trying to get my head around their mission statement.
No "About Us" on the website.. nor "Last page: Who we are" section.

Seems like online mag for mostly war gaming, with some interesting articles on non-war games.

A Geoff Engelstein article makes me feel at home at least. (as a non-war gamer).

I'll subscribe and follow along.. but not exactly sure what I'm getting into.. ( I don't want to accidently become a war gamer. whistle )
 
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  • Edited Fri Jul 22, 2011 5:58 pm
  • Posted Fri Jul 22, 2011 5:55 pm
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scottieGGGG wrote:
I'll subscribe and follow along, but not exactly sure what I'm getting into.

James Dillon at Battlespace sent me the following teaser for the next issue:

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Design and development of the August/September issue is well underway. The upcoming issue will look at Japanese-influenced gaming, including interviews with Ninjato board game co-designer, Adam West and Sake & Samurai card game designer, Matteo Santus. There will also be a feature on Alessio Cavatore's latest game projects, a Wings of War battle report and Q&A with Hail Casear rules designer, Rick Priestley.

Does that help?
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  • Posted Fri Jul 22, 2011 7:41 pm
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Tom Gurganus
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Thanks for the blurb Eric.
I was a bit surprised that DHM posted Gavan's interview this week too but all the better for Gavan.
Chris is a really good interviewer and I am picking up some tips from him.
There are more interviews on the way from Go Forth And Game!
Visit often --> tomgurg.wordpress.com

tomg
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  • Posted Fri Jul 22, 2011 11:32 pm
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James Dillon


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Hello Scott - Good point, I will add an 'About Us' section to the website once the next issue is up. I edit and design the magazine on my own so simple things sometimes get missed.

Battlespace looks at any type of 'strategy' gaming - so if you have to think a game through and try to outwit your opponent (as opposed to twitch-gaming or pure luck) then it can be looked at within Battlespace.


Dice Hate Me - that's great to hear, thanks.
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  • Edited Sat Jul 23, 2011 3:22 pm
  • Posted Sat Jul 23, 2011 1:27 am
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Quote:
And speaking of Kickstarter, in the category of "board game with possibly the smallest audience ever" we have Green's Cube, described on its Kickstarter project as follows:


I think I must be part of that audience. As soon as I read that line, I thought "Oh they must mean Green as in Green's theorem...." A check to the kickstarter page shows I am correct.

Looks very cool, thanks for the head's upwhistle
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  • Edited Sat Jul 23, 2011 2:49 am
  • Posted Sat Jul 23, 2011 2:42 am
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Matt Davis
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jadzia_dax wrote:
Quote:
And speaking of Kickstarter, in the category of "board game with possibly the smallest audience ever" we have Green's Cube, described on its Kickstarter project as follows:


I think I must be part of that audience. As soon as I read that line, I thought "Oh they must mean Green as in Green's theorem...." A check to the kickstarter page shows I am correct.

Looks very cool, thanks for the head's upwhistle


Anyone in the target audience for Green's Cube should also consider WFF 'N PROOF...
 
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  • Posted Mon Jul 25, 2011 9:00 pm
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lisa smith
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coolpapa wrote:
jadzia_dax wrote:
Quote:
And speaking of Kickstarter, in the category of "board game with possibly the smallest audience ever" we have Green's Cube, described on its Kickstarter project as follows:


I think I must be part of that audience. As soon as I read that line, I thought "Oh they must mean Green as in Green's theorem...." A check to the kickstarter page shows I am correct.

Looks very cool, thanks for the head's upwhistle


Anyone in the target audience for Green's Cube should also consider WFF 'N PROOF...


Still have my copy of WFF 'N PROOF from childhood. Target audience squared , I guess
 
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  • Posted Wed Jul 27, 2011 3:11 pm
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b mcclure


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hey people
i appreciate the support/interest in green's cube. when i set the limit on kickstarter for $10000, that was an accident. i knew it wouldnt be funded, but in the process i sparked interest with a comprehensive school in munich. im moving to germany in two weeks, and well, we'll see where it goes from there. i will keep you all updated.

-brian
 
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  • Posted Fri Sep 2, 2011 4:34 am
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