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Dux Blogorum

Notes on game development of Osprey's Dux Bellorum, and random wittering about other stuff...
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Gripping Beast's Saga rules

Dan M
United Kingdom
Worthing
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I visited Beast Towers a couple of weeks backs to try out their new rules, Saga. I had a cracking trip and the full write up will appear in the next issue of Battlegames magazine.

Saga is an enjoyably playable set of rules with lots of period flavour. If you've followed my design notes for Dux Bellorum, or read Song of Arthur and Merlin or Glutter of Ravens: Warfare in the Age of Arthur, you'll know that I want my Dark Ages battles to have a distinct feel to them. Saga does that and therefore manages to stand out from most other Dark Ages skirmish games.

How does it do this? Well, other than not overburdening itself in complex rules (which would be so unsuited to the period's feel), three things make the game stand out for me:

* Battle boards: each faction - Norman, Anglo-Dane, Viking, or Welsh - has a choice of tactics suited to the historical army, rather than all armies acting in the same way.

* Saga dice: this is clever ... The command choices you have each turn are a game within a game. Choosing tactics based on how the dice roll is seldom seen in miniatures games and more akin to resource management boardgames: a game within a game. And they're collectable, as each faction has it's own icons on it's dice; we all like new collections of shiny stuff...

* Fatigue: not entirely new, but put to good use in Saga. Each unit can be pushed to do more in a turn, but becomes more vulnerable by doing so. Most importantly, your opponent chooses how to exploit your unit's weariness. This makes the game nicely interactive between the players.

Aside from that, game mechanics are pretty simple: easy movement by group, simple combat rolls (roll to hit, roll to save, die - or be wounded for better warriors), and so on. Saga works well for me as it combines elements common to boardgames (Saga dice and Battleboards) with the visual appeal of a miniatures game. You can read more about the rules in the next issue of Battlegames, I don't want to steal the article's thunder here.

The best Dark Ages games I've played in the past have captured the feel of heroic combat as portrayed in the poetry and, erm, sagas of the era (whether that's accurate of not): Blades of Crimson, Age of Arthur, and curiously enough, The Lord of the Rings: Strategy Battle Game and Song of Blades and Heroes, both of which were designed for fantasy skirmishes. One of the weakest games I've played really tried to capture the feel of the period but fell well short for me: Pig Wars: When Men Were Men and Pigs Were Money, the mechanics of which could be used for any spear & shield skirmish rather than giving a unique Dark Ages feel. Saga very definitely fits into the former group, and I'm looking forward to the printed rules and Saga dice being released. I'm already painting up my new Welsh army.
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8 Comments
Subscribe sub options Thu Jul 21, 2011 8:40 am
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arjun stc


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You might want to have a look at Strandhogg if you can find a copy, Dan.
 
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  • Posted Thu Jul 21, 2011 2:34 pm
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Dan M
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That's a good tip, thanks! I've tracked that game for, erm way too long, but have never seen it for sale. Would you place it in the group of games that tries to capture the period and succeeds in doing so? Cheers for the tip...
 
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  • Posted Thu Jul 21, 2011 6:50 pm
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arjun stc


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I think the core of the rules themselves are applicable to any ancient and medieval skirmish game involving irregular bands of a dozen or so men led by a hero/leader.

There are rules that are specific to the Viking genre though, like rules for Shieldwall and Swine-head ('Attack Wedge') and two-handed axes, but I think in terms of maths they are flawed - holding a shield gives you a +1 in melee, while using a two-handed axe gives you a +1 in melee against mounted and shieldwalls; but since you cannot hold a shield and use a two-handed axe, a shield is a better option against all opponents since it also offers you extra defence against missiles, which a two-handed axe does not.

I've modified the weapons and melee rules, but I still stick with Starndhogg because of the command rules. Movement is easy - you just move the leader up to his movement allowance and all the other figures in the warband just position themselves within his command range - no need to measure movement for each figure. The command range shrinks when the warband take casualty, in effect representing the men clustering closer for mutual protection.

Missile combat is great fun - you use a transparent template and set it over your intended target - the die-roll tells you where the projectile actually falls, and the figure underneath there rolls to save!

There are rules for capturing animals and civilians, berserkers, Norman knights, Saxon 'cavalry'.

Other touches to add the Viking feel are Fate Cards and blessing of Odin, which are really just stats changes for your leader.

All in all a compact set of rules with a flawed melee system, but something which is easily fixed.
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  • Posted Fri Jul 22, 2011 9:33 am
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Mike M
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I'm really looking forward to Saga as well.

When you say the dice are "collectable" what do you mean by that? Are they sold in random blind packs? Do you know if I'll just be able to buy a set of them and be done?
 
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  • Posted Wed Jul 27, 2011 11:25 pm
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Dan M
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They're not in random packs; by 'collectable' I just mean that they're an additional thing you can purchase to add fun to your game. As I understand it, there will be a dice set for each faction, each with themed icons on them. Pretty much like Flames of War dice,if you know those?
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  • Posted Thu Jul 28, 2011 8:05 am
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Mike M
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Okay, that makes sense. Thanks Dan!
 
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  • Posted Thu Jul 28, 2011 3:30 pm
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Rob Thomas


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How many figures per side would this game use, on average?


Edit - just seen on main page, 20-70 ish. That seems like a lot of figs for a skirmish game.
 
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  • Edited Sat Oct 1, 2011 10:14 am
  • Posted Sat Oct 1, 2011 10:12 am
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Lee L
United Kingdom

Norfolk

I'll give this a try for sure at salute 2012 just hope its not another gimic with the dice!

Best skirmish level game I have played is Freebooters fate, fun, easy, cards add a great twist can be converted to any period.
 
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  • Posted Sun Oct 9, 2011 6:37 pm
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