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Mysticeye's Gaming Adventure

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Ghost Stories for the Ipad

Doug Herring
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Pflugerville
Texas
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iPadGhost Stories

First off, It has been a while since I have added a blog entry but I started a new job and RL gets in the way. I am going to make an effort to do some reviews and blog, etc more often now that I am settling in.

Anyway, I was on app shopper last night(If you have an Ios device and don't have app shopper, get it) and saw Ghost Stories FINALLY on there so I immediately grabbed it. I never feel that the price of these games, even at 6 bucks, is out of line either.Compared to the board game counterpart it is a steal.

Uhm...I liked it, yes, I did. I have had to convince myself of this because of some things I will note but overall it IS the same as the board game if not a little harder (for me) for some reason, even on the lowest difficulty.

I played five straight games and I will first touch on what I see needs to be in a patch already.

1) If you are using this app to learn to play Ghost Stories, forget. The help interupts the game with the e-rulebook and as peopel who have played know, it take some time to get the iconography.
This is the biggest flaw in the app. They have a nice blank sidebar on the left that COULD dispay the power of a tile, or ghost, or monk when you hover over it but it does not. You must know the icons and even for me who has played it I immediately found this entirely annoying and had to doe the "now what does that do" thing to often. Heck, I almost went and got the reference sheet from the game box.
BIG flaw that needs to be looked at as I am one who uses the apps to improve my skill on or learn a board game. This is definately directed at those who already know how to play.

2) This one might be user error but I could not for the life of me find a way to play all four monks in pass n play/ hot seat gameplay. Maybe on line play will be different and all four monks will be playable but I could not figure out how to do that at all.I can't for the life of me understand this restriction.

3) The game seems really tough. I started on the lowest difficulty to get to know they game and lost the first four of the five games and only narrowly won the last one. They may need to tweak the difficulty.

The Good Stuff:
The gameplay is exactly like the board game which is great. All the board game art is used and the app runs nicely. It is a quality production with the exception of a better way to know what the icons do.
They need that if they want to draw in new players.

Overall, I am happy to have bought it and I can already tell, as frustrating as losing often might be, that I will play it alot along with Ascension, Ticket to Ride, Carcasssonne, Small World and a few others.
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Subscribe sub options Wed Jul 27, 2011 2:15 pm
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Dr. Awkward
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Can you comment on whether it has multiplayer (pass-and-play, online realtime, online asynchronous), and what (if any) expansions it has/are available?

Thanks!
 
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  • Posted Wed Jul 27, 2011 2:31 pm
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(Mr.) Kim Beattie
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Quote:
This one might be user error but I could not for the life of me find a way to play all four monks in pass n play/ hot seat gameplay. Maybe on line play will be different and all four monks will be playable but I could not figure out how to do that at all.I can't for the life of me understand this restriction.


According to the built-in rule book, the iPad version of Ghost Stories is for 1-2 players.
 
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  • Posted Wed Jul 27, 2011 2:37 pm
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Doug Herring
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kimbo wrote:
Quote:
This one might be user error but I could not for the life of me find a way to play all four monks in pass n play/ hot seat gameplay. Maybe on line play will be different and all four monks will be playable but I could not figure out how to do that at all.I can't for the life of me understand this restriction.


According to the built-in rule book, the iPad version of Ghost Stories is for 1-2 players.


Yeah, I read it. I think I am in denial because I don't really get that at all. You can easily play four players and I like to play solo with all four monks.
 
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  • Posted Wed Jul 27, 2011 4:55 pm
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Doug Herring
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p0pcult wrote:
Can you comment on whether it has multiplayer (pass-and-play, online realtime, online asynchronous), and what (if any) expansions it has/are available?

Thanks!


I have not even looked at multiplayer yet but will today and comment on it a bit later, perhaps this evening.
 
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  • Posted Wed Jul 27, 2011 4:55 pm
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Dan Massek
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If you are unsure of what an icon means or what a tile does, simply click on the magnifying glass icon(pretty sure thats the right one) and then click on the card or tile in question, and it will bring up a screen displaying more info on it.

For some reason they decided to go with the 2 player for now, and add the 3rd and 4th player later. Not sure why as it seems like an odd decision to me. I can't figure out what would have needed more testing time with that.

Quote:
3) The game seems really tough. I started on the lowest difficulty to get to know they game and lost the first four of the five games and only narrowly won the last one. They may need to tweak the difficulty.



Quote:

The Good Stuff:
The gameplay is exactly like the board game which is great.


These two statements contradict each other. It is a tough game to win. How would they tweak the difficulty and keep it true to the boardgame? A lot of it is just luck of the draw and how many nasty ghosts you get in a row. I suppose they could manipulate the draw deck, but that just seems wrong.
 
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  • Posted Wed Jul 27, 2011 6:44 pm
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Doug Herring
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dmassek wrote:
If you are unsure of what an icon means or what a tile does, simply click on the magnifying glass icon(pretty sure thats the right one) and then click on the card or tile in question, and it will bring up a screen displaying more info on it.

For some reason they decided to go with the 2 player for now, and add the 3rd and 4th player later. Not sure why as it seems like an odd decision to me. I can't figure out what would have needed more testing time with that.

Quote:
3) The game seems really tough. I started on the lowest difficulty to get to know they game and lost the first four of the five games and only narrowly won the last one. They may need to tweak the difficulty.



Quote:

The Good Stuff:
The gameplay is exactly like the board game which is great.


These two statements contradict each other. It is a tough game to win. How would they tweak the difficulty and keep it true to the boardgame? A lot of it is just luck of the draw and how many nasty ghosts you get in a row. I suppose they could manipulate the draw deck, but that just seems wrong.


I will check out the magnifying glass. I did not notice that and it never really prompts you.

Anyway, to the last part, it does not contradict. The gameplay is like the board game but on the lowest setting I could not win. If the AI determines what cards go into the deck based on what difficulty or something it may need to be tweaked. So yes, my thought was in the area of manipulating the draw deck within the app. People who have never played before will be totally befuddled by the difficulty.

I know the game is tough to win but it "seems" tougher in the app then playing the actual board game.

As I said though, it is a good representation over all but might need some patches to be perfect. I don't think it is entirely intuitive and may put off people who have never played the board game.
 
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  • Posted Wed Jul 27, 2011 7:10 pm
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Doug Herring
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Quick update/ addition. The use of the magnifying glass works well. It just needs to be made clear without reading the rules. When you touch the magnifying glass you can check the description of every ability.

Multuplayer- as far as I can tell there is no multiplayer other than two players on the same Ipad so far.
 
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  • Posted Wed Jul 27, 2011 9:28 pm
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Tim K.
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Thanks for your review. My own cursory look at the app confirms your frustrations: unless you are completely up on the rules it's difficult to find your way with just the app.

Hadn't seen the 2 player/monk limitation. Weird and annoying.

I bought it early to support the development but will wait for it to mature a little before using it very much.
 
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  • Posted Thu Jul 28, 2011 6:30 am
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