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Links: Van Ness at Gen Con 2011, Life-Sized Gaming at MoMA & Game Design as Resource Management

W. Eric Martin
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Magic: The Gathering head designer Mark Rosewater has an interesting column on resource management in game design - that is, the management of resources available to a designer for a particular game. From his point of view, most games are one-shot deals in which a designer has little to no expectation of a sequel or expansion seeing print, so he includes whatever seems best at the time, but as a game succeeds and grows over the years – think Carcassonne, El Grande, Dominion and of course Magic itself – the designer(s) must take a long-term view as to how game mechanisms are used and developed in the game.

• If you're interested in Battleship Galaxies and are headed to Gen Con 2011, you could do worse than to attend an informal game play and Q&A event with the game's designer, Craig Van Ness at the J.W. Marriott in downtown Indianapolis from 6-8 p.m. on Thursday, August 4 in Grand Ballroom 2. Says Laura Trani, who represents Hasbro through Hunter Public Relations, "We'll be providing snacks and drinks and doing a giveaway of some Battleship Galaxies copies and some model ships. Anyone who's interested in the game should feel free to stop by."

• Eric Franklin, who demoes games for Asmodee at Gen Con, reminds con attendees to play nice with the volunteers and to be aware of what they can and can't do.

• On Go Forth and Game, Tom Gurganus interviews A.J. Porifino of Van Ryder Games, publisher of the deck-destroying game Organized Chaos.

• In a June 2011 column on Meepletown – late link, I know – Derek Thompson contemplates player-controlled game-end conditions and why they sometimes fail for him. I'm typically a fan of such conditions because they give you one more tool in the game to use to your advantage, assuming you know how to do so, of course.

• On The New Yorker website, Blake Eskin writes about his experience playtesting Starry Heavens, a life-sized board game created by Eric Zimmerman and Nathalie Pozzi with people as the players/pawns that debuted at the Museum of Modern Art in New York City to tie into its "Talk To Me" exhibit that opened in late July 2011.
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Subscribe sub options Tue Aug 2, 2011 8:00 pm
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Mike McDrunk
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I read that as "life-sized gaming at MoM"... as in Mansions of Madness. I'm disappoint now.
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  • Posted Tue Aug 2, 2011 9:47 pm
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Cole Wehrle
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mcdrunk wrote:
I read that as "life-sized gaming at MoM"... as in Mansions of Madness. I'm disappoint now.


I just read MoMA--Museum of Modern Art. Now I'm disappointed.
 
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  • Posted Wed Aug 3, 2011 2:03 pm
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Ryan Davis
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I just read "Mansions of Madness." Now I'm excited!!
 
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  • Posted Wed Aug 3, 2011 6:06 pm
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Ryan Davis
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Oh...wait....
now I'm disappointed too.
 
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  • Posted Wed Aug 3, 2011 6:06 pm
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Fallow
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This was the most amazing event!

Laura Trani did a fantastic job organizing this, much appreciation and thanks to you Laura!

We were treated to appetizers and drinks while demoing Battleship Galaxies.

I was at table 1 with Craig Van Ness - it was awesome!

They raffled a few copies of BG and some cool miniatures in small glass displays.

Man I wanted to win one of those - I'd trade a copy of the game for one!

Very cool event and we all felt like V.I.Ps
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  • Posted Mon Aug 8, 2011 4:25 pm
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Carc >> BSG
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I felt like I should've been in a tux as I was getting my Wretch's wiped from the skies.
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  • Posted Mon Aug 8, 2011 9:36 pm
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Keith
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Fallow wrote:
This was the most amazing event!

Laura Trani did a fantastic job organizing this, much appreciation and thanks to you Laura!

We were treated to appetizers and drinks while demoing Battleship Galaxies.

I was at table 1 with Craig Van Ness - it was awesome!

They raffled a few copies of BG and some cool miniatures in small glass displays.

Man I wanted to win one of those - I'd trade a copy of the game for one!

Very cool event and we all felt like V.I.Ps


I was very impressed with the event and had a great time there! Laura did an amazing job!
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  • Posted Tue Aug 9, 2011 3:53 am
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