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eBay, Semi-Cooperation and a Random Idea for Battlestar Galactica

Gareth Madeley
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Wirral
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I should stop going on eBay. My collection of games I've found on eBay is growing. My collection of games I've bought from eBay and played is not however.

My last two sets of purchases have been 6 decks for WWE Raw Deal and the books for the "The Enemy Within" Campaign for WFRP. I will probably only play Raw Deal with one person who I will rarely see again unless we organise a meet-up (which is unlikely to happen considering our seeming inability to organise things), and I don't Roleplay or GM (although I did for a month or two GM a game of WFRP 2nd edition, before one of the players moved to New Zealand).

Out of my other purchases off of eBay that I've not played, I doubt I'll play many of them at my usual game group. About seven of them are probably too long for 7 to 11 gaming. And then there's 1829. 1829 looks quite interesting and there are some 18XXers at the Lion. Unfortunately I have carry my games in a backpack and travel on the train, meaning I can't really take 1829 to my gaming group. Curses.

I've also recently been thinking of "semi-cooperative" games. I don't think semi-coops are really semi-cooperative, as you're always cooperating with some people and never with some. Mostly they're really team games. But what about games like God's Playground where you need to cooperate to score highly, but you need to be slightly selfish otherwise the others will gain off your hard work. Surely they're more semi-cooperative?

And then to Battlestar Galactica. I've been playing in a few PBF games of BSG, and one of the problematic parts of it is when the Cylons are revealed, or are obvious. At that point the human players can work together with complete trust, while in the show, at this point, the humans turned on each other, probably with more venom than before. So, what if we (ok, I) try to make BSG (my version of) a semi-cooperative game?

So here's my idea:

Instead of loyalty cards and having a human/cylon split, what if everyone was a human? Each player has a hand of "agenda" cards and they're trying to complete them. Once they've completed one, he can reveal it as an action and then draw a new card. In the case of having rubbish agendas, they can be discarded for an action and draw a new hand. If the cylons win, everyone loses. However, should the Humans survive, the player who has revealed the most agendas by the end of the game would win.

Yes, I know that that's quite a different game in comparison to proper BSG, but I'm just chucking out a random idea.
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Subscribe sub options Thu Aug 4, 2011 8:53 pm
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Eric Brosius
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Your idea reminds me of The Republic of Rome. One key question in such a design is how to determine when the game will end.
 
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  • Posted Thu Aug 4, 2011 9:21 pm
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André Nordstrand
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Shouldn't the game end as per normal rules? Even with no Cylons amongst you, there's still the game mechanism at work against all humans.
 
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  • Posted Thu Aug 4, 2011 10:49 pm
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Gareth Madeley
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I'd think that the game would be played "as normal" but with humans having agendas instead of there being loyalty cards. Which raises questions over some of the Crisis cards and Gaius' OPG. So the standard eight then jump (or humans lose).

I've got card sleeves, spare cards and paper so I might try this tomorrow.
 
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  • Posted Thu Aug 4, 2011 10:57 pm
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Your "semi-cooperative" idea is similar to the victory conditions for Defenders of the Realm: while the group wins or loses as a whole, the person who scores the most points is declared to be the "King's Champion," or some such lofty title.

In practice, I've not seen players make sub-optimal decisions just to score an extra VP by pursuing a side quest to the detriment of the Realm. You'd have to put some real teeth into the fact that there will be only one winner. It would be a brutal experience, but some people like that sort of game. devil
 
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  • Posted Fri Aug 5, 2011 1:00 am
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Will
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There's a fully co-op official variant in the official variants PDF file posted on FFG site.
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm...

There's also personal goal (aka agenda cards) loyalty cards included in the latest BSG expansion (exodus). For instance once of them is to shoot off all nukes, or else at the end of the game its -1 morale.
One could deal out only the personal goal loyalty cards to everyone playing instead of the normal play which is mix those in to the "not a cylon" deck.

Combined those two things and you could mostly get what you are thinking about in a mostly official way, without needing any new components.
 
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  • Edited Fri Aug 5, 2011 2:02 pm
  • Posted Fri Aug 5, 2011 2:01 pm
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Pieter
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I have encountered this idea several times before, and have been thinking about it. I think it could be a very interesting variant. BSG is definitely suitable for such a variant.

I'd say you should NOT make everyone human. If you do that, as soon as a human fulfills his agenda's, the game may have lost most of the interest for him. Basically, I would advocate two concurrent principles: one is that there are humans wanting to reach Kobol, and Cylons wanting to make the human fail. Besides that, every player has at least one agenda: to win, the group which he is part of must win, and he must fulfill his agenda. A bit like the Cylon Leader agenda's.

I would also give both human and Cylon loyalty cards an agenda. Cylons would only be responsible for fulfilling the agenda of their Cylon loyalty card, and this agenda might be reasonably hard. Most of the human agenda's shouldn't be very hard. Something like: "you must be the President during the game for at least one full turn" for a human loyalty card would be fine. After all, they get at least two of them, perhaps even more.

There are two main problems with such a variant:
(1) How to keep it balanced?
(2) How to deal with secrecy?
Neither of these problems can be glanced over lightly. After all, the game becomes much easier for the humans if everyone makes clear what their agenda's are. And even if it is forbidden to speak about agenda's, if there aren't a lot of them they will soon be recognized from a player's behavior.

A rather nasty variant could be the following: every player gets a separate agenda card at the start of the game, and an agenda in the sleeper-agent phase (in this idea, agenda's are separate from loyalty). Every time a player receives new skill cards at the start of his turn, he must put one of those new skill cards on each of the unfulfilled agenda's. When a player finds himself in the position that he has fulfilled an agenda, he can reveal it, demonstrate that he fulfilled it, put the agenda aside, and take the cards that were on top of it in hand.

Hidden Cylons could really use this well by burying valuable cards on an agenda, thereby taking them out of the game, and then picking them up again when they have revealed (if they are still fulfilling that agenda). For the humans it is nasty because if they do not fulfill agenda's, after a while they draw very few cards anymore.

I just came up with this, but I already like it!
 
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  • Posted Tue Aug 23, 2011 10:57 pm
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Eric Brosius
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A Few Acres of Snow is making us all think differently. What about a cooperative deck-building game? The players would all share a common deck, and would have opportunities to add cards to the deck and use cards in the deck. You could have a cylon/human split---the cylons would be trying to make the deck worse (or at least different) while the humans would be trying to make it better.
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  • Posted Tue Aug 23, 2011 11:19 pm
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