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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)
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Android Review: Carcassonne

Mark Webb
United States
Verona
Pennsylvania
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The Stats:

Current Price: $5.71
Developer/Publisher: Exocet Games
Version: 2.0
Size: 19554 kb
Multiplayer: Pass and Play
AI: Yes
Info link:
http://www.exozet.com/index.php/games/de/News/Detail/id/1910
Android Market link:
http://market.android.com/details?id=com.exozet.game.carcass...

The Good:
- It plays Carcassonne accurately.
- The graphics look like Carcassonne.
- Includes River II Expansion.
- App2SD Support.

The Bad:
- Zero Network play options.
- Not on par with iOS version.

Gameplay:
Carcassonne is a tile laying game where players place square tiles with the roads, grass, cities, and cloisters of Carcassonne landscape printed on them. Tiles must match on any sides adjacent to tiles already placed, sort of like playing a four sided domino. When the player places the tile, he or she must decide if he wishes to deploy one of his or her meeples, and places that meeple on the one of the features on the tile, in order to score future points for that type of features. Placing a meeple in a city area of a tile, the player would want to complete that city by placing other tiles later that would complete the outline of that city and all the space within. Placing on a road, the goal is to complete a long road with two endpoints, scoring based on the length of the road. The goal of placing on cloister is to completely surround the cloister tile with 8 other tiles. Lastly playing ones meeple on the grassy area is to play a farmer, which the object is to complete as many cities that border the field, as that farmer is not scored until the end of the game.

When a feature is completed the person with the majority of meeples on that feature is the one who is awarded points for it. However. when meeples are placed on a feature such as a road, no one else including that player, may put more meeples on that feature. That does not mean that the person who puts the first meeple on a feature has the automatic majority; instead strategic play of tiles to empty spaces may connect what previously was unconnected causing more than one person’s meeples to be on the same road or in the same city. Once a feature is completed all the meeples are returned to the players and the points are awarded. Ties in number of meeples on a feature share points.


Implementation:
Implementation of this game is rather straightforward. You are presented with your tile and the game shows you only the legal moves for placing that tile, by displaying grey boxes on all possible places. Also, if a spot on the able is not able to be filled with any of the remainig tiles in the game, it fills that in with a “broken” grey box. Selecting a box to place in, you are then given the ability to rotate the tile if other valid orientations of the tile are available. Any non legal orientations are skipped. After placing and orientating your title, a button is clicked to confirm you tile placement. Before you confirm with that button, you have the ability to move your tile to another location, if you discover a better spot. After confirming that tile placement, you then have the option to place you meeples. The game highlights the different features on the tile where a meeple can be placed with a dashed outline of a meeple. Like tile placement, you can move the meeple placement, until you confirm with a button. Once you confirm meeple placement, scoring happens automatically. Then it is the next player’s turn.

The graphics are okay. The tiles and meeples look just like they came out of the box from Hans im Glück. You can pinch and zoom and move around the board, which is almost standard to quality board games on iOS or Android. There is a small area at the top of the screen with an cartoon avatar of you and your opponents showing score and meeples that have not been deployed on the board. This area shifts around if the phone is moved into a landscape orientation. So you can play in whichever orientation is more comfortable to you. It also has a quick reference card showing the remaining tiles not yet played. There don’t seem to be any lag or performance problems in my phone or mentioned by other online reviewers.

The gameplay is ok. It plays up to 5 players, either human or computer AI. It adjudicates the rules properly. The AI doesn't cheat, or any noticeable flaw in the playing of the game. It is Carcasssone plain and simple.

So why am I so hum drum about this app? This is something where I do not know where to place blame. I don’t know if it is Hans im Glück, who is the owner of the property, or Exocet Games the developer. Basically why I am less than flattering is because I have played the iOS Carcassonne. Exocet Games have done other Android board games, such as Catan, and Hey That's my Fish, which are very close to their iOS counterparts in look and features than this is to iOS Carcassonne. It is easy to explain the closeness in Catan and Hey That's my Fish, in that Exocet developed them both and put the same things in for both platforms.

But the iOS app for Carc was not developed by Exocet, instead it was developed by The Coding Monkeys. I know in the business world, there are the issues of if something was a work for hire, or who owns the rights to what, etc... I know it may not be as simple for Exocet to make this app the same as the iOS version. I don’t know what control Hans im Gluck has over the look and feel of the apps. All I know is that as a player of the games, I am disappointed in “their game” of Carcasssonne on Android. The average player shouldn't have to worry about intellectual property and contact law when deciding to buy a game.

It is not simply styling of the app. That, I could live with. The biggest difference, is that the iOS version has many styles of network play. Two types of online play, with friends, and a quick play mode. Also, bluetooth and wifi local play. In addition, there is also a solitaire mode, which is a tile placement puzzle type game.

That is what is making this review very hard for me. Comparing with the iOS version, even if the developers could not make it look the same, they still should have had the iOS as reference. When your competing product has a feature as notable as online play, and a little bonus of a solitaire puzzle, how could you not try to achieve feature parity, or put something in different to make it notable. In the update notes in the Apple App Store, the Code Monkeys mention that they are making some code updates in order to support a soon upcoming Inns and Cathedrals update to their app on iOS. Is this a feature that Exocet will keep up with, or will the divide between the apps become farther apart. That is yet to be determined.

This app feels like it is missing something to me. The "Analog Version" of Carc is one that many, including myself intro to new players to the hobby. For digital board gaming on iOS, I mainly show off Carcassonne and Bang! For Android however, Carc is not that app I pull out to show off the platform with.

App2SD Support:
Yes, Carcassone can be placed on the SD card.

Conclusion:
I bought this app because I like Carcassonne. I would have bought it no matter what, just so that I can play the Carc anytime I want on my phone. And it does play the game, very well. In a vacuum, this would be a pretty good game and worth playing. Keep in mind that you can only play pass and play or play against AI at this time. That is also something that can be added in the future. Unfortunately, this isn’t a vacuum. Not everyone wants to buy an app for more than one platform like I have done. This app is like saying your Mazda is a fast sports car, and then the iOS Ferrari pulls up. Right now, it earns a 3 star from me...If they would do something to add punch or to come closer to parity with the iOS version, it would earn the 4th star.

Rating: 3/4 Good
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31 Comments
Subscribe sub options Wed Aug 17, 2011 2:00 pm
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V L
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sad. Ios version is awesome.
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  • Posted Wed Aug 17, 2011 2:22 pm
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Gabor Szikra
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Neo42 wrote:
... Ios version is awesome.


I'm agree with you!
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  • Posted Wed Aug 17, 2011 2:55 pm
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Chris Brua
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A good, but iOS inferior, Carc is better than no Carc at all. Sounds like it is still worth the $4.99 (U.S. Marketplace price) so I will probably pick it up. Thanks for the review!
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  • Posted Wed Aug 17, 2011 3:27 pm
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Jon K
United States
Sacramento
California
The game is $4.99.

Good review. I am just waiting for the game to mature a little before I determine whether this is something I like.

Thanks again.
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  • Posted Wed Aug 17, 2011 3:36 pm
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Steve Wagner
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Thanks for the review! The biggest problem so far with Android board games has been the lack of network play. Hopefully updates will correct this.

So far Carcassonne has gotten better reviews than Catan, but I felt like the Catan game was a better deal and ultimately that's why I got it. After reading this review I think I was right.
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  • Posted Wed Aug 17, 2011 5:11 pm
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Jonathan C
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I whole-heartedly agree with the previous posts that the iOS version of Carcassonne is simply amazing. Hard to compete with "awesome."
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  • Posted Wed Aug 17, 2011 6:20 pm
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Lee Shelton

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Hmm... no network play, but half the price of the iOS version. I'll be honest, I haven't bought the Carc on my iPad because I think 10 bucks is too high (considering I already own the game on Xbox and play it on BSW). 5 dollars is a more reasonable figure.
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  • Posted Wed Aug 17, 2011 6:33 pm
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Scott Straub
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nlshelton wrote:
Hmm... no network play, but half the price of the iOS version. I'll be honest, I haven't bought the Carc on my iPad because I think 10 bucks is too high (considering I already own the game on Xbox and play it on BSW). 5 dollars is a more reasonable figure.


Twice the price, but 3 times a better product. No online play of any type?! Seriously though, I've had an iPhone since 2007 and Carc is one of my best/most used apps out of all of them.

The iOS developer started their version of Carc at $5 (6/2010) with the promise it would be $10 after it was made into a "universal" app for compatibility with the iPad. Same app, completely different tablet-optimized interface. If you bought it in the first 7 months it was on the market, you got the iPad version for free.

In your situation, it's possible the asynch play on your iPad would get used more than online play on an xbox/BSW simply because it's instant-on and you get an alert when it's your turn. And this game is absolutely ideal for touchscreen devices.
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  • Edited Wed Aug 17, 2011 8:21 pm
  • Posted Wed Aug 17, 2011 8:12 pm
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Soylent Green
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cbrua wrote:
A good, but iOS inferior, Carc is better than no Carc at all. Sounds like it is still worth the $4.99 (U.S. Marketplace price) so I will probably pick it up. Thanks for the review!


My crappy Android phones beg to differ. And I am not alone - of the 5 android phones my immediate family has purchased none of us are really loving the experience on any of them. And don't say "you have to root it and install a custom rom" - cause for 99% of the users that is not a feasible option. (I have rooted my device and enjoyed tinkering with it... but beyond that... meh.)

ANYWAY - back to the actual thread here. Bummer to hear there is a lack of multiplayer - I have an iPad 2 and enjoy the game a lot there and was considering it for my phone (for when I am away from the iPad) but that just doesn't happen often enough to purchase something that is only half baked. Sure I enjoy playing AI now and again... But having an always connected internet device (the phone) make async games a no-brainer... too bad it is not there... might consider it if they add it later.
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  • Posted Wed Aug 17, 2011 8:50 pm
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Wade Nelson
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I haven't played the iOS version, but I'll say this about the Android version:

It's a solid 3/4. And it's 5 bucks. If you have an Android phone, and you like Carcassonne, you will get five dollars of play out of it. The wife and I got at least double that just standing in line at Disney World.

It isn't perfect, but it's a good start. For me it (and Catan) were automatic purchases simply because I wanted to support the developers' efforts. I want more board game ports on Android
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  • Posted Wed Aug 17, 2011 10:26 pm
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Soylent Green
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wadenels wrote:
I haven't played the iOS version, but I'll say this about the Android version:

It's a solid 3/4. And it's 5 bucks. If you have an Android phone, and you like Carcassonne, you will get five dollars of play out of it. The wife and I got at least double that just standing in line at Disney World.

It isn't perfect, but it's a good start. For me it (and Catan) were automatic purchases simply because I wanted to support the developers' efforts. I want more board game ports on Android


I hear ya on that one too - Android is definitely needing more support for developers to hop over. But - I just can't pay for em twice when I already have the iOS version if they aren't going to have at least the same capabilities... cause really - both systems are CERTAINLY capable of the same performance for games like catan and carcassonne.
 
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  • Posted Thu Aug 18, 2011 1:22 am
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Matt Sommer
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Racine
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I have and love the iOS version, but I have to admit I kind of like the look of this version-- the actual HiG art, the characters, the cracked tile instead of the simple "X." Not a huge fan of the "zoom slider" on the side, but I'd love to be able to choose this tileset if I wanted.

Not having async mutiplayer *IS* really a killer, though.
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  • Posted Thu Aug 18, 2011 3:24 am
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SommerMatt wrote:
Not having async mutiplayer *IS* really a killer, though.


I wrote to Exozet about this a while ago (before the game came out;yes, I'm that geeky). They *are* planning to add network multiplayer to it soon, *but* at the time they wrote back to me they didn't understand why async was a good idea. I explained why to my mind it's not just a good idea, it's essential. We'll see if they pick up on it.

I must say they were incredibly responsive and friendly, unusually so for a software or games company, so all credit to them for that.

I think HiG are missing a trick here; as licence holders, they could insist that Coding Monkeys cooperate with Exozet in making cross-platform async multiplayer happen. They didn't respond to my email suggesting that, though! :-)
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  • Posted Thu Aug 18, 2011 6:09 am
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Matt Sommer
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thirda wrote:
I think HiG are missing a trick here; as licence holders, they could insist that Coding Monkeys cooperate with Exozet in making cross-platform async multiplayer happen. They didn't respond to my email suggesting that, though! :-)


That would be awesome. Too bad they'll never do it.

I find it shocking that anyone (esp. after seeing the iOS version) could refuse to see the value in asynchronous muti-player.
 
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  • Posted Thu Aug 18, 2011 7:26 am
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SommerMatt wrote:
That would be awesome. Too bad they'll never do it.


Exactly. :-( I think it would need Hans im Glück to force it: neither Coding Monkeys nor Exozet benefit from increasing sales on the other platform by spending cash on shared servers/protocols, but HiG presumably make money from both iOS and Android sales.


SommerMatt wrote:
I find it shocking that anyone (esp. after seeing the iOS version) could refuse to see the value in asynchronous muti-player.


"It's a fast game. It's not chess!" was what I was told.

Tried to make the point that with async, you get to play many more games much more often than you would if you had to coordinate people to play synchronously. I guess they must not have played the iOS version much. Like you say, shocking.
 
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  • Posted Thu Aug 18, 2011 1:08 pm
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Brian MacDonald
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I purchased it yesterday. The first time I played it, it crashed my phone (Samsung Galaxy S). I decided to forgive it that, though, and played again. I'm enjoying the look of the interface, and the AI seems decent enough (although I won both games I played). The only thing I don't like (and this could just be me not finding the option) is that if I get "fat fingered" and place a tile in the wrong spot, there's no way to undo that action that I could find. It seems pretty basic, so I'm probably just missing something.

Personally, I don't much care about the multiplayer. I bought the thing so I can play Caracassonne by myself, in situations where there's no other people to play with. If I want to play Carcassonne with other humans, I'll sit down at the table and pull out my set. I suspect I'm in the minority on this (my 10-year-old, when I told him about the game, immediately asked "can you play against people on other phones?" so it's obviously something people think of), but I'm not seeing the appeal of multiplayer.
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  • Posted Thu Aug 18, 2011 3:20 pm
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Paul Doherty
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Does this play on both phones and tablets? Native or scaled res?
 
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  • Posted Thu Aug 18, 2011 5:34 pm
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Matt Sommer
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Game Wolf wrote:
Personally, I don't much care about the multiplayer. I bought the thing so I can play Caracassonne by myself, in situations where there's no other people to play with. If I want to play Carcassonne with other humans, I'll sit down at the table and pull out my set. I suspect I'm in the minority on this (my 10-year-old, when I told him about the game, immediately asked "can you play against people on other phones?" so it's obviously something people think of), but I'm not seeing the appeal of multiplayer.


The appeal is being able to play against other people who don't happen to live in your own house If I'm going to be out with friends, I might bring my Carcassonne set along with me... but that's going to be once in a blue moon. Asynchronous multiplayer lets me and my friends play games (a move here, a move there) whenever we can find the time. If we want to sit and play a straight 25 minute game, we can. If we have to stop and pick things up later, we can. I've also been able to participate in BGG-organized tournaments.

But ultimately, the truth is that no AI is ever going to be as good (or mean and nasty) as a regular old human

Multiplayer, for me, is one of those things where it's better to have it and not want it than to WANT it and not have it.

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  • Posted Thu Aug 18, 2011 9:22 pm
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Jon K
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Game Wolf wrote:
The only thing I don't like (and this could just be me not finding the option) is that if I get "fat fingered" and place a tile in the wrong spot, there's no way to undo that action that I could find. It seems pretty basic, so I'm probably just missing something.


I thought the same exact thing. There needs to be a undo button. Like you, when dragging the board around the screen, I have accidentally placed tiles where I don't want them.

Second, unless I am going blind (which I actually am...or so it seems), I wish there was a way to choose a difficulty level.

I have NEVER played Carcassonne before this game, but it seems pretty fun and outside of the few issues stated above, I think it's a pretty good game.
 
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  • Posted Fri Aug 19, 2011 4:29 am
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Matt Sommer
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Carcassonne is a GREAT game. Now you just need to buy the "Big Box 3."

 
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  • Posted Fri Aug 19, 2011 4:37 am
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Phil
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My problem with the Android version is that 1 minutes of play eats 1% of the battery. So I can only play it close to a power plug. So I can't play it at all as I have better things to do than standing next to a power plug.
 
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  • Posted Fri Aug 19, 2011 2:18 pm
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RoC1909 wrote:
Game Wolf wrote:
The only thing I don't like (and this could just be me not finding the option) is that if I get "fat fingered" and place a tile in the wrong spot, there's no way to undo that action that I could find. It seems pretty basic, so I'm probably just missing something.


I thought the same exact thing. There needs to be a undo button. Like you, when dragging the board around the screen, I have accidentally placed tiles where I don't want them.


You can move tiles right up to the point where you tick to confirm placement of meeples. Tapping on any of the grey squares which indicate legal positions for the current tile will move it to the square you tapped. If you've already ticked to get to the Meeple placement stage, the Rotate button (little square with arrows coming out of each side) will take you back to tile placement.

I agree, it's annoying when you're trying just to pan around the board and it keeps placing the tile for you.

RoC1909 wrote:
Second, unless I am going blind (which I actually am...or so it seems), I wish there was a way to choose a difficulty level.


Admittedly haven't experimented much, but I think the different AI characters are supposed to be different difficulty levels.
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  • Posted Fri Aug 19, 2011 5:23 pm
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Alan Reeve
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pdoherty wrote:
Does this play on both phones and tablets? Native or scaled res?


Yes, it plays well on a tablet. You can zoom in on the tiles and take full advantage of the tablet's screen size. The title screen is tiny, though, so I'm not going to go so far as to say it's got full tablet support.
 
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  • Posted Sat Aug 20, 2011 6:02 pm
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Alan Reeve
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thirda wrote:


RoC1909 wrote:
Second, unless I am going blind (which I actually am...or so it seems), I wish there was a way to choose a difficulty level.


Admittedly haven't experimented much, but I think the different AI characters are supposed to be different difficulty levels.


Correct. This isn't really anything new. Catan on XBLA uses the 'personalities' concept in favor of difficulty levels, too.

http://meandmydroid.blogspot.com/2011/08/carcassonne.html
 
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  • Posted Sat Aug 20, 2011 6:04 pm
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Matt Sommer
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adreeve wrote:
thirda wrote:


RoC1909 wrote:
Second, unless I am going blind (which I actually am...or so it seems), I wish there was a way to choose a difficulty level.


Admittedly haven't experimented much, but I think the different AI characters are supposed to be different difficulty levels.


Correct. This isn't really anything new. Catan on XBLA uses the 'personalities' concept in favor of difficulty levels, too.

http://meandmydroid.blogspot.com/2011/08/carcassonne.html


It works the same way on the iOS version. Kind of thematic, I guess, but I'd rather they just out and out SAY what level they are instead of using terms like "evil," "strong," "simple," "weird," etc.
 
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  • Posted Sat Aug 20, 2011 6:14 pm
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Ryan S
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I've played the android Carcassonne app a lot... A LOT.

According to the stats in the app, I have won 115 games, and have 15209 total points scored.

I have not specifically played the iphone version, but my roommate has it and plays it quite a bit.

From what I can tell, the big differences are the iPhone version has a Solitaire mode, visible difficulty levels on the characters, and of course Multiplayer.

The android version has the River II expansion, hidden difficulties (I personally like this as it's kind of like playing against real people, cause the AI players have certain styles of playing, and some are far more difficult than others. I've found Herald is a tough cookie to defeat, but Margot I destroy pretty much every time).

I'll have to borrow my friend's iphone and play his version some time just to see how different it is.

I hope we get more expansions at some point, as even adding 1 additional expansion can increase the variety of the game a ton. The Xbox 360 version of the game has King and Baron and River I, which is great. I wish we could get Traders and Builders.

As for asynchronous multi-player, I'm honestly not the biggest fan of it. I know in this smart-phone day and age, it's kind of needed, but Carcassonne has a lot of strategy involved. If I put a game on pause for a couple hours and go back to finish it later, I get lost on what strategies I was using at the time.

Also, this app is really solid, at least on my Droid 2. There are 3 bugs that I've experienced.
1.) Occassionally the screen will turn blank, tho the phone will not be locked up. Quitting and going back into the app won't fix it, so I usually have to kill it with task killer and restart it. It's annoying, but beats having the phone crash.
2.) Sometimes the zoom level gets stuck in a "really close" mode, so every time a piece is placed, it'll reset bcak to the "really close" zoom. This can be fixed by Saving/Exiting the game and hitting "Continue."
3.) Once in a while the game starts choking and running kind of slow. This could be related to something else going on with my phone, tho.

Overall I'm really impressed with the app, and I think it's well worth the $5. I've played it far more than some $60 games I've bought for the PS3 or 360.

edited to clarify, thanks to Matt Sommer.
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  • Edited Mon Aug 22, 2011 7:16 pm
  • Posted Mon Aug 22, 2011 5:52 pm
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Matt Sommer
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GibbRS wrote:
The android version has the River II expansion, a tile list (so you can see which tiles are left in the game)...


The iOS app has had this since the game launched-- in the upper right corner, underneath where it shows the current tile there is a little golden symbol that looks like three tiles stacked on top of one another.

 
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  • Posted Mon Aug 22, 2011 7:03 pm
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Ryan S
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SommerMatt wrote:
GibbRS wrote:
The android version has the River II expansion, a tile list (so you can see which tiles are left in the game)...


The iOS app has had this since the game launched-- in the upper right corner, underneath where it shows the current tile there is a little golden symbol that looks like three tiles stacked on top of one another.



Ah, I was curious about that cause I asked my roommate and he said the iPhone version didn't have that feature. Thanks for clarifying.
 
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  • Posted Mon Aug 22, 2011 7:15 pm
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Chuck D
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I'm not a Carcasonne fan at all, finding it quite dull, but I went ahead and bought the Android version; now that I can play a game in 10 minutes, I like it much better. It doesn't bother me in the slightest that there is no network support: the only reason I like the game at all is because it plays to quickly with AI opponents: you get to take a turn every twenty seconds. If I had to wait for human opponents, I would go back to having no desire to play. But I just don't think it's that great of a game to begin with...
 
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  • Posted Mon Aug 22, 2011 7:29 pm
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Matt Sommer
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infochuck wrote:
I'm not a Carcasonne fan at all, finding it quite dull, but I went ahead and bought the Android version; now that I can play a game in 10 minutes, I like it much better. It doesn't bother me in the slightest that there is no network support: the only reason I like the game at all is because it plays to quickly with AI opponents: you get to take a turn every twenty seconds. If I had to wait for human opponents, I would go back to having no desire to play. But I just don't think it's that great of a game to begin with...


which begs the question "why did you buy it?"

 
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  • Posted Mon Aug 22, 2011 7:30 pm
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Chuck D
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SommerMatt wrote:


which begs the question "why did you buy it?"





D'oh! Touché. Because I'm a junky, and went on a spree buying everything that looked even close to a board game (iPhone envy, dontcha know).
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  • Posted Mon Aug 22, 2011 7:54 pm
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