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Nigel Buckle
United Kingdom Forest Hill London
Now called Omega Centauri (by Spiral Galaxy Games) release date tbc
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I've signed with Spiral Galaxy Games to publish Omega Centauri.
Although it won't be called Alien Ascendancy once published (see here)
When I originally designed the game I didn't have a name - I naively thought the publisher would decide things like that. So I needed a name, I didn't want to use 'Stellar', 'Empire', 'Galactic', 'Imperium' as they'd all been done to death. My game was about taking your persecuted race and developing it to become the new empire - and 'Ascendancy' fitted that well. Of course I failed to do any research and missed completely that a 4X PC game (by Logic Factory) was called Ascendancy (came out in 1995) - shame videogamegeek didn't exist back in 2005 ... 
Anyway, JKLM were interested in my game, and also didn't know about the PC version (which has no connection with my game at all, other than being a 4X game, so I expect there are some similarities due to the genre, I've never played it). I won't recount the history of my game and JKLM, but Logic Factory got in touch with them objecting to the name of the game. I see now they were working on an iAPP of their old game.
JKLM changed the name from Ascendancy to Alien Ascendancy (although there was some debate over Ascendancy or Ascendency) ... and the entry on the geek was updated
Then JKLM liquidated, stuff happened and I've now found a new publisher, but the name Ascendancy (alien or otherwise) needs to change.
But this is all great news, and it means I can (hopefully) make some changes to the game from the version JKLM were going to print. I had a number of things that got dropped/altered and this gives me an opportunity to revist it.
The name change and other reasons mean the existing art isn't going to be used, which is a bit of a shame.
Some of the things I'm looking to alter (for those who've got a playtest kit or read the rules on line, or tried the game):
* Races - more than the 4 originally offered (+1 pre-order bonus) * Bonus Chits - changed to be development chits that stay in the sector * Culture Chart - changed to make resource types more important * Resource values - changed to make collecting sets more valuable and to link resource value with Culture chart advancement (more you advance, more valuable the resources are) * Score track - hate it, I use poker chips in my own games, I'll try to get VP chits or 'currency' instead of track you have to move markers on * Maps - more provided * Sector types - rather than an icon on the back of all the barren sectors I'd like to have a number of alternative sectors that could be used to create custom maps.
And some other stuff
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