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Nigel Buckle
United Kingdom Forest Hill London
Now called Omega Centauri (by Spiral Galaxy Games) release date tbc
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I design games I want to play, and while they are in the prototype phase they see a lot of play. *
But if I look at my one commercially published game (Celtic Quest) I haven't played it very much in the final form.
When it was released I ran the demos at Essen, so there was a quite lot of play then (although I usually didn't actually play, or if I did it was rarely to the end) - but after that hardly at all.
Why? Mostly embarassment (or modesty, I'm not sure), if I have friends round am I going to suggest my game to play - hardly seems appropriate (and of course there is the risk they'll hate it). If I'm going to a club do I take my own game along? If a copy is at a club do I join in the game? It all feels very awkward.
I really don't want this to happen with Omega Centauri I've played 100s of games of this, and I still love playing and I'm really looking forward to trying a commercial version rather than my woeful prototypes. But how do I get to play? Develop a new identity, join another game club and use a pseudonym?
There isn't this problem with a prototype - in this phase you're actively trying to get people to try it.
Perhaps not playing your published games is just something that designers have to get used to? Which is a contradiction for me as I design games I want to play 
All feels a bit weird (or maybe it's just me)
* Unless they have major flaws, then they get dumped or put on the 'needs serious work' pile
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