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Anatomy of a Hit... X-Factor

Michael Mindes
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Finally, we are at the end of the STARFOX anatomy of a hit series. We are now summing it up with the X-Factor.

If you have a unique game which has the X-Factor, then you know it. However, it is hard to build a game specifically to have the x-factor and have it work properly.

For example, Dominion has the X-Factor. It brought along a new and insanely popular game mechanic.

Another example, Twilight Imperium (third edition) also has the X-Factor, since it is a game with an insanely epic space empire scope.

Our final example, Magic: The Gathering has the X-Factor. With the mental competition, collectibility, and customization!

X-Factor Comes From Different Places

I think I named this the X-Factor, because it is so elusive, more so then obsession. How to make it happen is unclear. Certainly a new and popular game mechanic like Dominion, a new type of game like Magic, and a completely immersive game like TI3 result in the X-Factor.

Then again, if somebody really figure this out (I suspect that Fantasy Flight Games has) then the bar will be raise to a whole new level for what will bring X-Factor in a game.

What games for you have the X-Factor?
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6 Comments
Subscribe sub options Thu Oct 13, 2011 1:00 pm
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Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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You might need to fix your link:

Dominion ... "is a game with an insanely epic space empire scope"?!
 
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  • Posted Thu Oct 13, 2011 2:43 pm
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Surya Van Lierde is pure Eurosnoot and proud of it!
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Well, there's quite a bit of games with the X-factor, for me. But I'll name just 2: Homesteaders and Terra Prime
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  • Posted Thu Oct 13, 2011 3:11 pm
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Joshua Love
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Apparently, anything with "Zombie" in it's title has an X-factor... Not sure how.. whistle

Anyway, for me, Starcraft: The Board Game has a major X-Factor, with card driven/deck building combat, a huge map, research, resource management, 3 very different races and tons of minis.

Another under-rated game imo was Mare Nostrum for my group. The trade mechanic was brilliant (x-factor), and I've yet to see it implemented in other games (I could be wrong though). Hugely fun.
 
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  • Posted Fri Oct 14, 2011 11:05 am
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Michael Mindes
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FaydeShift wrote:
Apparently, anything with "Zombie" in it's title has an X-factor... Not sure how.. whistle

Anyway, for me, Starcraft: The Board Game has a major X-Factor, with card driven/deck building combat, a huge map, research, resource management, 3 very different races and tons of minis.

Another under-rated game imo was Mare Nostrum for my group. The trade mechanic was brilliant (x-factor), and I've yet to see it implemented in other games (I could be wrong though). Hugely fun.


Zombie games names:

"Zombie Ninjas From Space"
"Zombie Run"
"Zombie Master"
"Lions and Tigers and Zombies! Oh my!"

I personally don't understand the zombie appeal, but you are correct.

"Zombie Football"
 
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  • Posted Fri Oct 14, 2011 3:06 pm
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Justin
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Of those not mentioned, Agricola and Through the Ages.

"High variability and forced adaptation through the use of cards" ??
 
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  • Posted Tue Oct 18, 2011 4:52 am
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Scott Almes
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Quote:
"Zombie Football"


The zombie theme doesn't appeal to me, but that combination definitely amuses me. I would grab that off the shelf.
 
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  • Posted Tue Oct 18, 2011 9:42 pm
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