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Nigel Buckle
United Kingdom Forest Hill London
Now called Omega Centauri (by Spiral Galaxy Games) release date tbc
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* (Alien) Ascendancy
Originally JKLM agreed to publish Ascendancy in 2006, and opened pre-orders in Feb 2008, but it never actually got published. JKLM liquidated in Feb 2010, and finally I got the rights back in September 2010.
Now Spiral Galaxy Games have taken on the game but it needs a new name and the final decision over the name isn't mine to make.
I've made some changes to the game compared with what JKLM were intending to publish (most of these are reversing some of the changes JKLM made, such as limiting races to 4, some are alterations I've wanted to make but didn't suggest it for fear of delaying the game further!). I posted some of them (although they've been altered a bit after testing)
I've pulled these all together, done some more playtesting and submitted everything to the publisher.
* Invader Sector 831
A 'filler' level sci-fi themed multiplayer game, where each player takes a succession of races (each with a unique technology) and invades a sector of space.
Submitted to several publishers - no interest now considering reworking this to (re)use my old Ascendancy prototype ... so there is a variable map and better back-story for the races.
* Ascendancy Express
A rework of Omega Centauri using dice drafting rather than focus cards/actions as the central mechanic. Shorter, faster and more tactical. It needs rulebook rewrite then it could go out to blind playtest, but I'm not saying much more as I don't want to distract from Ascendancy.
* Deck building game
Dusted off an earlier design and done some work to retheme it and try to use part of my Ascendancy prototype (so it's almost Ascendancy the deck building game) where the central mechanic of pick 3 from 5 focus cards is changed to a deck, and as the game progresses you modify it, needs work as currently takes much much too long (around twice as long as Ascendancy ...)
I'm writing a blog about this games development if anyone is interested ...
* Drafting game
Undergone several reworks including retheming - initally I designed this game after playing Fairy Tale and wanting more 'game' along with the draft mechanic.
Several publishers have looked at the various versions, no interest and now probably eclipsed by 7 Wonders. Well on the back burner now.
* Dungeon Crawl
I loved the concept of Dungeon Lords but it wasn't the game I was looking for. I want to play a game where I build a bunch of heroes and raid an opponents dungeon, while building my own and fighting off my opponents.
Still kicking ideas around, stitching the 2 parts is problematic - nothing firm enough for a playtest
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