The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

Board games that tell stories

This is BGG copy of my blog on Blogger, where I write about playing and designing games that are important for me.
Recommend
67 
 Thumb up
1.30
 tip
 Thumb up

The race begins

Ignacy Trzewiczek
Poland
Gliwice
Slask
designer
Avatar
mbmbmbmb
Last year there were 650 game releases in Essen. A year before - as far as I recall - there were 630 . This year, the record probably will be beaten again. How many of these 600 games will get to players’ wishlists? How many of these games will manage to attract attention and leave players without 20 or 30 euro? How many games will be remembered after a year or two?

Essen 2010? 7 wonders. Vinhos. Troyes. Inca Empire. London.
Essen 2009? Dungeon Lords. Stronghold. Egizia. Small World.
Essen 2008? Dominion. Ghost Stories. La Havre. Space Alert.

600 new games each year. But only a few of them stay with us for a really long time. That’s truth. The Brutal and cruel truth..

The authors and publishers of these upcoming games are on the stand today and they start preparing for the most important race of the year. Race for players wallets. How will they try to seduce?

Theme
Great, new theme? If you have the theme, you will attract players, even if they've never heard about you and your publisher. Tell them that you do a 4X game, and you will immediately gather true circle of science fiction geeks. And believe me, this is a very good start. In 2009, I had my Stronghold. I had great theme. That was it. The game blasted off like a rocket.

A year earlier, in 2008, I presented in Essen a game called Witchcraft - wizards fighting each other. Have you ever heard about this game? Well...

Name
Do you have a name that makes people buy every single game of yours? An author with a recognized name is a treasure. People look for his new games, they are driving a spiral of excitement and expectation. Gossips, shots of prototype, sneak peeks from test games...

If your name is Martin Wallace, Uwe Rosenberg or Bruno Faidutti, you are probably a lot less scared before Essen than young designer like Ignacy Trzewiczek.

Publisher's reputation
Does your publisher have a known brand? Did previous games get him good reputation? Has he a bunch of regular customers who go back year after year for his titles? Such a faithful player base is a blessing.

In 2007, Portal was an anonymous company from even more anonymous Poland. I remember words from Neuroshima Hex review written by Greg J. Schloesser for Counter magazine: "I honestly do not know much - OK, anything - about the gaming scene in Poland but if Neuroshima Hex is any indication I am impressed." Then, in 2007 we were starting from nothing.

Today, five years later, we are in much better situation, we are those people who made Neuroshima HEX, 51 State or Stronghold. I feel that, through our hard work, step by step we are getting closer to famous brands, slowly approaching CGE, Fragor or Ystari Games.

Demo games and prototypes
Had your game been presented at large cons? Did you go with the prototype and tested it by playing on every possible convention? If so, that is good. There are relations and session reports on various sites written by people who were lucky and played the game before its release. At opiniatedgamers.com there are first opinions, BGG is full of rumors - someone out there was playing, and someone saw, and it was a damn good...

Game becomes legend. You are lucky bastard. There is nothing better than a rumor saying that there is a great game out there, and there are some players who played it and apparently the game is great...


Traditional Marketing
If you can afford it, you will have banners on most important board games' websites. You'll expose the cover, show preorder offer, bundle offer or whatever. Finally, you get some attention, you are positioned in their minds. You show up on their wishlists. Your cover becomes recognized, theme is well known, even - in the end - people remember your stand’s number and Essen promotion price of the game.

Not very subtle, but it does its work.

Visual side
Okay. Time of honesty. Rise a hand to admit, but honestly, that sometimes a cover was so amazing that you just put the game in your bag not even knowing a single thing about rules. It is just the cover. The board? It's the same thing. Hands up who had never heard of Mr. Menzel. People buy stuff with their eyes. Clothes, furniture, games, doesn’t matter.

Zack & Pack? I knew nothing about this game, yet I bought it. Golden Compass? I saw the board and bought the game. With a good illustration on the box player has zero chance of defense reaction. He sees the artwork and he buys the game.

Two years ago we paid a hell lot for Stronghold’s cover. For Pret-a-Porter we hired Tomasz ‘Morano’ Jedruszek. It was the most expensive artwork in the history of my company. This is the guy who works for the FFG on a daily basis and who made covers for Middle-earth Quest, Battles of Westeros or A Game of Thrones LCG. This is the guy.

A good cover is like Aikodo. It throws a man to the ground and simply makes him defenseless.

Preorders and promo stuff
A great preorder offer? Some promo stuff for free? This is something that can make a difference. If a customer has a choice of two games and cannot decide which one to pick, it is better to have some kind of limited bonus in your game for Essen occasion . A few extra cards. Additional tokens. Unique extra miniature figure.

The player will rather take the game with special Essen free figure. This second game he will probably buy after Essen. Or not at all.

Luck
Or maybe you just have a bust of luck? And maybe your stand in Essen - by accident - will be positioned next to some famous publisher and you will have large traffic? Or maybe you’ll manage to convince people that you printed only 500 copies of the game and they have to buy it now or never? Or maybe the game will be played by the boss of big US game store at a hotel lobby in the evening? Maybe he will fall in love with the game? And the next day he will buy 250 boxes from you?

Conclusion
You'll need it all. In Essen, six hundred new games will have their debut. Famous BGG Geeklist "Top Ranked Essen Games" contains slightly more than 20 titles. So - 20 games make it and the other 580 go overboard and you will never hear about them again. This is brutal. This is cruel. This is Essen.

In 2009 and 2010 I had the honor to have my games in this 20 games list.

However, this year - after doing Neuroshima HEX, Stronghold and 51st State - I'm going to Essen with the game about clothes and fashion. Pret-a-Porter. Fashion. Clothes. Hot models.

This is crazy. I can't believe it.

And you cannot imagine how scared I am.
Twitter Facebook
10 Comments
Subscribe sub options Sat Aug 27, 2011 9:51 am
Post Comment
dale yu
United States
Cincinnati
Ohio
flag msg tools
admin
designer
If you're not part of the soultion...
badge
You're part of the precipitate!
Avatar
mbmbmbmbmb
Well said.

And FWIW, the different theme is what attracts me to Pret-a-Porter. I look forward to trying it soon!

I also believe that one of my colleagues is going to put up a preview of the game soon on the Opinionated Gamers blog...

Dale
3 
 Thumb up
 tip
 Thumb up
  • Edited Sat Aug 27, 2011 9:51 pm
  • Posted Sat Aug 27, 2011 8:51 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
A. B. West
United States
Beech Grove
Indiana
designer
publisher
Avatar
mbmbmbmbmb
Your experience is very helpful and insightful. I understand the fear. I just hope to have a game at Essen. Maybe this is my year!
1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Aug 28, 2011 3:21 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Derek Long
United Kingdom
London
Avatar
mbmbmbmbmb
I have scoured the Essen lists, as I always do, but only two games have stood out to me as ones I will be hoping to get (as my collection has grown, I have found that it takes something a bit different to make me think "must buy"). Eclipse I have been watching for a while and really look forward to. The other is Pret-a-Porter, which I have only really become aware of over the past couple of weeks. The theme is a real stand out, although not exactly an obvious attraction, but coupled with the business-and-bitchiness feel it seems like a fantastic idea.

I really wish you the best of luck with this - but please make sure some copies make it to the UK for me to buy one!

- Derek
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Aug 28, 2011 12:38 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Luc VC
Belgium
Brugge
West-vlaanderen
Avatar
mbmbmb
As mentioned by the previous poster, this was an interesting read.
I have heard of Witchcraft and I will not part of it any time soon.

While the fashion theme isn't one that will make me buy a game right away I would play almost anything once.
It is refreshing to see that someone dares to do something else
instead of sticking to the default themes. Even though I really like the Neuroshima world and I will be there at Essen to buy the expansion to 51st state.

I'd say that making a game is a darn hard to do, even if it isn't in the top 200.
 
 Thumb up
 tip
 Thumb up
  • Posted Sun Aug 28, 2011 1:21 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Daniel Danzer
Germany
Stuttgart
southwest
Avatar
mbmbmbmbmb
Your analysis sounds correct to me, but one point: You sound, as if all other games would vanish into oblivion and inexistence. This. Is. Untrue.

To me, other games were the top games of the fairs as for others. In 2008 there was Confucius, Snow Tails and 2 de Mayo for example, in 2020 there were Antics! and High Frontier. Not the most best-selling, mass-hypnotizing games? So what? Who cares?

The games you mention are the ones you picked - and maybe a higher number of other gamers picked, too. But the greatest successes in sales these were not. But probably the "Games of the year" Keltis, Dominion, Dixit were winning the race of success. Or some Monopoly-clone or other Hasbro-massmarket title we never heard anything about. The question is always: Which measure do you choose?

So, for me, diversity rules! And I am glad to find the games I really like out of the offered 100 new titles each year (not only Essen) - if they are "winners" or not doesn`t tell me anything about the fact, if I would enjoy to play them. My top 10 games´, if all-time favourite, or top 10 of a year or whatever, are 90 % NOT the great hits.

Or - imagine a small first-time publisher coming with 500 copies to Essen in a small booth. What, if he will sell all his games? He might even end up with a minus financially. But he will see this as a huge success, and right he is. This game will not appear on any "best of"-list, so what? It will be not even ranked on BGG - so what? Families were his target, and families loved his game.

So I guess - there is no "race" - only, if you want to see it that way.

Good luck with your game and keep on creating great games - if 10.000s of people like them or only 200.
5 
 Thumb up
 tip
 Thumb up
  • Edited Sun Aug 28, 2011 3:35 pm
  • Posted Sun Aug 28, 2011 3:32 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ignacy Trzewiczek
Poland
Gliwice
Slask
designer
Avatar
mbmbmbmb
Oh, yes, from the point of view of games collector there is no race. For games collector the most important is to find some unique great games. From last Essen I brought amazing game "R.vs R. vs R," before that there was amazing Spanish "2 de Mayo", before that great Japanise "Warumono" - these are pearls in my collection, no doubt. But was these games famous around gamers world? Were these games succesfull in terms of money? 2 de Mayo I believe was. The other? Not sure.

Beeing pearl in gamer's collection is one thing.
Selling all copies and having $ success is other thing.

1 
 Thumb up
 tip
 Thumb up
  • Posted Sun Aug 28, 2011 3:47 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Daniel Danzer
Germany
Stuttgart
southwest
Avatar
mbmbmbmbmb
I am not a collector, I just think, the whole topic has more aspects than being a "race" for the first place. And that being successful money-wise is also very relative.

In a nutshell: I`d call it your point of view, but not simply "true".
1 
 Thumb up
 tip
 Thumb up
  • Edited Mon Aug 29, 2011 6:48 am
  • Posted Sun Aug 28, 2011 4:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
PK WADDLE
United States
Austin
Texas
flag msg tools
Avatar
mbmbmbmbmb
As a collector and a budding designer who is about to have my first prototypes in my hand soon, I found your post exciting and incisive. And i for one VERY MUCH want this game if for no other reason your finding FASHION as a theme as opposed to yet ANOTHER game about shipping or wizards or space.. or .. or .. is something to cheer and support indeed IMHO. Good Luck at Essen !!
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Aug 30, 2011 10:02 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Burster of Bubbles, Destroyer of Dreams.
United States
Sunnyvale
California
Just imagine the red offboard up here. I'll create it Real Soon Now...
badge
Yes, I know a proper 18XX tile should have a tile number.
Avatar
mbmbmbmbmb
Ignacy Trzewiczek wrote:
you cannot imagine how scared I am.


That one line, all by itself, is almost enough to make me order the game directly from you - I've already asked my favorite Essen importer to put it on their list ;-)
 
 Thumb up
 tip
 Thumb up
  • Posted Fri Sep 16, 2011 9:16 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ignacy Trzewiczek
Poland
Gliwice
Slask
designer
Avatar
mbmbmbmb
Thank you!
 
 Thumb up
 tip
 Thumb up
  • Posted Sat Sep 17, 2011 8:07 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.