Érdekességek, újdonságok a BGG-ről amik másokat is érdekelhetnek.
Miért? Mert annyi érdekes dologra lehet itt bukkanni, és egészen biztos vagyok benne, hogy sokakat érdekelne, de nem biztos, hogy rátalálnak.
(BGG Watcher in Hungarian. News, interesting links, pictures or whatever catches my attention. Keeping it as short as possible.)
"The idea of first sparks = fire was there and now everything came into my mind: number of clan members = numer of cities food in different forms = resources tools for hunting = power plants
Now I had to put it all together: Phase 1: turn order -> easy Phase 2: buying new tools (tools are numbered in a layout of two rows with 4 cards each) -> done Phase 3: Hunting (getting food, fruit, fish, deer and mammoth in turn order using your tools) -> using your tools and not paying, hey that's different Phase 4: Expanding your clan by paying with food -> sounds familiar Phase 5: Burocracy (yes stone age style) -> But no income (food is already gained in phase 3, but we can put the highest tool card under the pile)
Interesting when all these things come into the mind in just one moment.
Now the question: What's new????
- No bidding for tool cards, but special turn order buying stuff (new mechanic!!) - you have to have food to feed your clan members (yes it is possible, possible but never happened, to loose members by starving) - special new hex grid topology with fields with 5,6 or 7 neighbors - not only tools (limit 3 per player), but also tech cards - no steps - faster (obviously not so forgiving) - lower numbers to calculate - new theme (not new to the gaming world but new to this game) - animeeples"
Valahol el kell(ett) kezdeni, hogy később (előbb) erőmű legyen belőle Kíváncsi vagyok erre: No bidding for tool cards, but special turn order buying stuff (new mechanic!!). A szabály majd biztos pontosítja a dolgot.