The Hotness
Games|People|Company
Dominion: Dark Ages
Total War
Mage Knight: Board Game
Fantastiqa
Libertalia
The Lord of the Rings: Nazgul
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Doctor Who: The Card Game
Lords of Waterdeep
Star Wars: X-Wing Miniatures Game
Agricola: All Creatures Big and Small
Dungeon Fighter
Android: Netrunner
Virgin Queen
A Game of Thrones: The Board Game (Second Edition)
Glory to Rome
Infiltration
Collapsible D: The Final Minutes of the Titanic
Dominion
The Lord of the Rings: The Card Game
Twilight Struggle
City of Horror
Snowdonia
1989: Dawn of Freedom
Goa
Sherlock Holmes Consulting Detective
Agricola
Among the Stars
7 Wonders: Cities
7 Wonders
The Swarm
Through the Ages: A Story of Civilization
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Race for the Galaxy
War of the Ring
Trajan
Kingdom Builder
The Castles of Burgundy
Zombicide
Twilight Imperium (third edition)
Space Alert
Dungeon Command: Sting of Lolth
Hacienda
Battlestar Galactica
Ground Floor

A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
Recommend
9 
 Thumb up
 tip
 Thumb up

Some initial ramblings about game systems

Lowell Kempf
United States
Chicago
Illinois
Avatar
mbmbmbmbmb
As someone who loves to learn new mechanics and games, I love the concept of a game system. In this case, I mean a set of components that allow you to play several games, as opposed to an electronic device that you hook up to your television to play video games. I mean, the idea is a great one. You buy just one set of pieces and you are set. Save on space and save on money.

Unfortunately, the reality doesn’t always live up to your expectations. One thing that you sacrifice when you do this is almost any kind of theme. Theme isn’t the most important thing in the world to me but if it’s all gone, I’m going to miss it. Besides, how am I going to get someone who does like to theme to play?

You also lose the degree of specification that a game can have. When an item is supposed to do double/triple/quadruple duty, that limits how specific it can be. That might not be a huge deal for a pawn or coin but it can be for a card or tile or more mysterious game component. This really does limit the rule set you can use with a game system.

Finally, the games you play with game systems sometimes don’t always hold up compared to a specific game. Sometimes that’s because of the theme and mechanical limitations place on them. Sometimes that’s because the games just haven’t been as rigorously designed and tested.

So, game systems are not the pot of gold at the end of the rainbow, not if you are into euro-games or ameri-treasures. You’re never going to be able to substitute them for a well-stocked game closet.

Despite that, game systems have been around for a long time and have a rich history in games and game design and they definitely have a place in a well-rounded collection. If you have any taste for traditional games, game systems are something that you are already familiar with and have been well rewarded by.

If you want a set of components that you can use to play hundreds of games, games that have been honed by decades and centuries of play, you really can’t do better than a deck of cards. Seriously, would civilization be the same if someone traveled back in time and somehow wiped out playing cards?

Playing cards really do set the gold standard for game systems. They are so portable that they can fit into just any pocket or bag. You can play games with just about anyone, anywhere with them. You can play games suitable for children all the way up to games for hardened gamers with games like Go Fish to Bridge or Poker and people will probably already know the rules. And you can buy them for next to nothing at any given store.

There are plenty of other time-tested game systems, like dice or dominos or checkers. The list seriously goes on and on. You can even use the humble pencil and paper as a game system. However, let’s face it, it’s a lot easier to get people to sit down to a game with cards than a piece of paper and couple of pencils.

Modern game systems, though, are still going through their trial-and-error period. There are quite a few out there but I have yet to find one that holds up to the legacy of the traditional ones. (Not that that’s a really fair standard to hold them up to.)

One that I have found that has managed to impress me is the Ice House or Looney Pyramid system. I have managed to play a lot of really rewarding games with those little plastic pyramids. The system does kind of cheat, though Most of its games incorporate other systems into its games, like chess boards, go stones, playing cards, and piece pack.

I am clearly not the only person who lies awake at night thinking about game systems. The geek has it as an entry

I have a feeling that this is one topic I will keep going back to in my ruminations and my ramblings. In many ways, the nature and history of game systems is the nature and history of gaming.
Twitter Facebook
4 Comments
Subscribe sub options Tue Aug 30, 2011 8:09 pm
Post Comment
Patrick Carroll
United States
Carver
Minnesota
flag msg tools
"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
badge
"That's how the light gets in." (Leonard Cohen)
Avatar
mbmbmbmbmb
Good thoughts there.
thumbsup

Quote:
One thing that you sacrifice when you do this is almost any kind of theme.

I see a plus and a minus to that. Complete abstraction (if there is such a thing), or themelessness, can be a turn-off to many people. But too specific or detailed a theme is often a turn-off to anyone not interested in that subject.

When I was studying Shakespeare back in my school days, one professor accounted for the timelessness of the plays by pointing out how "generic" they are. Except for the history plays, most could be taking place anywhere. And in the Bard's day, costumes and props were scarce or nonexistent; actors wore everyday clothes, and thus the audience could better relate to the characters. (Even today, Shakespeare is sometimes performed by actors in ordinary modern attire. And if it weren't for the archaic language, the plays might still seem up-to-date.)

Contrast that with old movies. As good as Casablanca might be, it's tied to a specific time and place, so it has to look dated to most people living today.

An abstract or thinly themed game has the tremendous potential to represent anything. A game with a specific and more detailed theme is topical; it can never represent more than what's explicitly portrayed. Sooner or later, people are going to get bored with zombies and start shaking their heads at zombie games.
4 
 Thumb up
 tip
 Thumb up
  • Posted Tue Aug 30, 2011 8:56 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Kevin B. Smith
United States
Margate
Florida
designer
Avatar
mbmbmbmbmb
Generally, I crave the theme (however thin) of custom game components, rather than the abstractness that tends to be required of game systems.

Two systems I would really like to like are Decktet and Stonehenge. The former seems too abstract, and I haven't seen any compelling games with the second.
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 31, 2011 1:55 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Lowell Kempf
United States
Chicago
Illinois
Avatar
mbmbmbmbmb
Certainly, when you look at the timeless games that have withstood the test of time, games like Go and Chess and Mancala and Checkers and Backgammon, all of these games are fairly themeless and very abstract. They are also very accessable to people from just about every culture and walk-of-life.

In the same way, most traditional card games are very abstract and they certainly don't lack for popularity. What's the theme of poker? Win money. Good enough.

I do know that I have actually found it easier to interest my family in more abstract games.

So, for broader appeal to the general audience, abstract actually seems very important. For my usual group of gamers, who represent a niche audience, theme has a significantly higher value.
3 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 31, 2011 2:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
George Leach
United Kingdom
Salford
Greater Manchester
designer
I loves me some abstract. Games that don't make any sense without their theme need a theme. Others can live with just a smattering (c.f. Chess). Many of the best games don't need one at all.

I think it's really interesting to state that Game systems chart the history of boardgaming. However, you'll not find many people voting in game systems to the BGG HoF (currently being voted on in the forums).
 
 Thumb up
 tip
 Thumb up
  • Posted Wed Aug 31, 2011 3:31 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.