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Confessions of a Reluctant Video Gamer

I was in my twenties when video games arrived on the scene, so to me a game is something you play on a board or with cards. But despite my best efforts to resist, I've been drawn into the electronic madness. A selection of my experiences can be found here. Feel free to comment, if you like.
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Heroes V--First Impressions

Patrick Carroll
United States
Carver
Minnesota
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"If a thing is worth doing, it is worth doing badly." (GK Chesterton)
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Now that I've got a new computer that can run it, I installed Heroes of Might and Magic V and tried it out last night. It had been sitting around for a few years, after freezing up on our old computer system.

This is a game series I'm familiar with. I played Heroes II when it was new, and then I bought and played Heroes of Might and Magic III Complete on someone's recommendation. My wife now plays the latter all the time (with the Wake of Gods mod). I can't say I ever loved any version of the game, but it's pretty good.

I'm undecided about Heroes V after last night's experience, though. I may end up turning to some other game.

For one thing, the "special effects" are over the top, as far as I'm concerned. Some team did a nice job with the animated 3-D graphics, the story line, the voice-overs, and all--but none of it really means a thing to me. I'd prefer to do without it. If there were a way to switch to plain 2-D graphics, I would. I'm finding that the graphics slow down my scrolling just enough to be annoying. In battles, the video fight scenes look good but happen almost too quickly to catch; and yet I'm glad they happen quickly, because otherwise they'd slow down the game too much. I may have to tinker with preferences and turn off some of the animation.

Fog of war (uncovering the darkened map as you explore) is always another love-hate thing for me. I like exploring and discovering things, but I hate discovering that I've been heading in the wrong direction. Last night I moved to an observation tower, from which I spotted the town I'd been looking for--but it was a day's march away, and I ended up annoyed about that. If it hadn't been for this "fog of war," I'd have gone directly to the town and saved time.

In other games (and maybe in this one too, though I haven't encountered it yet), fog of war often means being ambushed by enemies. There's very little that irritates me more than being the victim of a surprise attack. Supposedly, I can use that to my advantage, setting up surprises of my own. But I hate doing that too; it's just not fun for me to think that way or do something so "underhanded," even in a game.

The tactical battles in Heroes V are an improvement, I think, over earlier versions of the game. Apparently heroes can get more directly involved now, and there's more room for maneuver. My only reservation is that maybe there's too much room for maneuver in a strategy-level game like this. I kinda miss the simplicity of earlier versions.

So far, the battles have been all too easy, but I suppose that's because I'm just starting the basic campaign, with the tutorials, to get a feel for the game.

Back in Heroes III, my biggest frustration was getting halfway through the game and expecting to win, only to be suddenly beset by an enemy army many times bigger and stronger than mine. That clued me in that I should be optimizing my builds and greedily accumulating the best troops I could find--but the clue disappointed me, because I didn't want to have to do that. I wanted the game to be about exploring and building and clever positioning, not about overpowering enemies with vast numbers and brute force. (The more I play games like this, the more appreciation I have for Chess--where the two armies start out even and out in the open and clever maneuver is everything.)

It looks like Heroes V will end up being more of the same. Already, I'm being guided to amass armies and conquer towns, so the old pattern is coming back to me.

I'm a version behind now, since I notice Might & Magic Heroes VI is out. Maybe that's good, since most of the bugs have likely been worked out of Heroes V by now. So far, though, I like the look and feel of Heroes III better. So, I'm not sure I can look forward to anything "new and improved." Video games are lately being "improved" in directions I don't like.

Next on my list to try will probably be Medieval II: Total War. That's another game that got set aside a few years ago when our system would no longer handle it. I seem to remember hating the tactical battles but seeing great potential in the strategic game. And since tactical battles can be switched to automatic, I'm free to play the game more or less like Risk. I might enjoy that.

Waiting in the wings for me to get back around to is Disciples II: Gold Edition. I've played it quite a bit, and I like it. I got stuck in the middle of a campaign last time, I think--but I must've gotten past it somehow, because I seem to recall finishing the campaign and getting ready to try the next game in the series. Anyhow, it'll be fun to get back to that again.
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Subscribe sub options Wed Aug 31, 2011 3:11 pm
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James Lowry
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Actually, HoMM VI isn't due out till October, so you're still current.

I've always enjoyed the series, though I've only played I-III. I recently got IV on sale at GoG, but have yet to get to it. I'm looking at V and VI, but haven't bit on them yet. (I have more than enough new games at the moment anyway.)

It is definitely a game of army management, thought the heroes do play their part. Setting up logistical lines of supply (i.e., 'runner' heroes to get troops to the front while the real army continues the campaign) is something I've done on occasion.

It will be interesting to see your thoughts on Medieval II, since I recently got Rome: Total War, after years of staring at it.
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  • Edited Wed Aug 31, 2011 5:04 pm
  • Posted Wed Aug 31, 2011 5:04 pm
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wayne r
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I've heard a lot of people criticize HoMM V. I don't remember what the general concensus was about IV but it seems the majority agree that III was the best.

Rome Total War is awesome! I love how in the process of conquering all of the Roman Empire, you go through generations. I found combat to be kind of a joke though (found them to be too easy for the most part). The negotiation aspect was a neat aspect but I vaguely remember it had some problems.
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  • Posted Wed Aug 31, 2011 8:02 pm
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James Lowry
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The general consensus, at the time, and now, was that HoMM IV stunk. A good friend of mine actually defended it at one point, saying that it was mostly upset fans of III not giving it a chance. I forget what exactly he said in its favor, but it was enough to get me interested. A comment on GOG was interesting, basically saying that they had started an interesting new iteration for HoMM, but they didn't flesh out the design, and his ire was at seeing the potential for a good game wasted.

Knowing 3DO, I can easily believe that last one. They were in full 'faster, cheaper' mode for some years by that point, and I don't think there was much original New World staff left for IV.
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  • Posted Wed Aug 31, 2011 8:10 pm
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Darren Thornton
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Fog of war (uncovering the darkened map as you explore) is always another love-hate thing for me. I like exploring and discovering things, but I hate discovering that I've been heading in the wrong direction. Last night I moved to an observation tower, from which I spotted the town I'd been looking for--but it was a day's march away, and I ended up annoyed about that. If it hadn't been for this "fog of war," I'd have gone directly to the town and saved time.

Eh, are you sure you should be playing these games at all, you seem to get frustrated rather easily. Surely the point of exploration is that sometimes you will not get it right straight away, otherwise what would be the point of playing. *scratches head* I'm confused.

Anyhow if I have a criticism about Heroes V it is that when you get higher scenarios you can play a level for 4/5 hours before realising that you cannot win and there is absolutely nothing you can do to change it.
 
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  • Posted Sun Sep 4, 2011 4:21 pm
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Patrick Carroll
United States
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ProfToff wrote:
Eh, are you sure you should be playing these games at all, you seem to get frustrated rather easily. Surely the point of exploration is that sometimes you will not get it right straight away, otherwise what would be the point of playing. *scratches head* I'm confused.

There are two sides to exploration (or fog of war): (1) discovering cool places and things you hadn't known about before and can now access and use, and (2) ambushing or being ambushed. The latter is mainly what I dislike.

Being disoriented toward one's enemy or one's own objectives is akin to being ambushed. It doesn't set well with me.

What's the point of playing? That might vary with different games and for different people. To me, a game is primarily for mental exercise. I find that works better when there's no blind guesswork involved.

Quote:
Anyhow if I have a criticism about Heroes V it is that when you get higher scenarios you can play a level for 4/5 hours before realising that you cannot win and there is absolutely nothing you can do to change it.

I had the same complaint about every version of Heroes. I should probably buy info at the tavern more often; it'd help me keep a pulse on the game.
 
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  • Edited Sun Sep 4, 2011 9:01 pm
  • Posted Sun Sep 4, 2011 8:59 pm
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