The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica

The Ross-on-Wye Boardgamers

Beer and Boardgames at the White Lion. "It's not F-ing Monopoly, alright?!"
Recommend
7 
 Thumb up
 tip
 Thumb up

Friday September 9th - A Piano Duet

Ben Bateson
United Kingdom
Ross-on-Wye
flag msg tools
Owner of original 'crappy art' GtR and pleased about it.
Avatar
mbmbmbmbmb
Only 2 again!

But rather than being tired and collapsed-out, Ben and John were fresh for the fight (to quote Bonnie Tyler) and ready to play some new, and meaty games. And what a satisfying evening it was!

Rabbit Hunt was first, a bizarre little creation from the Far East (I want to say Taiwan, or Korea at a push). Memory games aren't to everyone's taste, but luckily this one isn't pure memory - there's some significant strategy in placing good tiles where you can get at them and playing hide and seek with your rabbits. It has a strong resemblance to Dracula, which I've maintained for a long time is very under-rated. Our game went down to the wire, and admittedly a bit of guess-work; John winning by being better at guessing. But don't hold that against the game.

I received a copy of Artus for my birthday last week, and was itching to get it to the table, although a bit apprehensive about the mixed reviews here on the Geek. It quickly became apparent that - even with two players - the game can get somewhat unpredictable. But, equally quickly, the idea sprang forth that this is not a game of strategy. It's about risk management and optimising your hands based on the knowledge of a 22-card deck (one which, naturally, will be quickly learned). I find it curiously compulsive, as it happens. We enjoyed it so much that we played a second game, sharing the honours.

Time for the 'big heavy' of the night, and we pulled out Louis XIV and spent some time getting to grips with the cumbersome instruction booklet. Ye Gods - this one is tough to learn and no mistake! It didn't help that I had the player aids from the Treasure Chest expansion, which are fundamentally incorrect if you're trying to play the base game. After staggering through the first round and putting myself so far behind that I couldn't possibly win, the game became somewhat easier to play, although certainly no easier to win. The possible highlight was a conversation with one of a nearby table of Oxford Undergraduates and trying to convince him that while Settlers is indeed a very good game, this is about three steps up the difficulty ladder. John illustrated this by waving an influence marker and saying: "there are only three places I can put this; I've been thinking about this for 5 minutes, and I still don't know where to put it". This, in fact, is often an overriding characteristic of John's gameplay, although it was quite understandable in this case. Still, at least the fellow had played Settlers and didn't ask 'is it like Monopoly?' (see the subtitle of this blog). I made a bit of a comeback in rounds 2 & 3 and ended up losing only by 2VPs.

Incidentally, I was baffled by the coats-of-arms scoring. You draw them FACE DOWN but then score a bonus point for having the most of each type? What sort of stupid idea is that in a heavy strategy game? I don't think it will take much effort to persuade people that our house rule is NOT to play these bonuses in the future.

Taluva was the first game of the evening that we had played before, and one we both enjoy hugely. John threw up a Temple in double-quick time, but I soon had a Tower to match it. By that time, his second Temple was in play, so I had to resort to some despairing defence. A couple of mis-plays from JP gave me the opportunity to get the second Tower up, and then it was just a desperate race to get rid of our huts. John eventually pipped me by just a single hut.

This game was a little worrying because it seemed far more procedural than our previous attempts at Taluva. I'd assumed it was a game that scaled very well, but perhaps it's a little weaker with two than I'd hitherto imagined.

An excellent evening, all told, and a very convincing argument in favour of gaming with two. Regrettably, I had to pass up the opportunity of introducing KingBrick to the Oxford students - I reckon they'd have liked that.
Twitter Facebook
4 Comments
Subscribe sub options Sun Sep 11, 2011 4:19 pm
Post Comment
Who's the more foolish? The fool or fool that plays after the fool?
United States
DURHAM
North Carolina
Avatar
mbmbmbmbmb
Good to see Louis XIV getting some play.

The Coat of Arms are hugely important and the game will be lessened if you just ignore that aspect. But I also agree with you that the random draw of tiles is out of place for an otherwise deeper game. We routinely play with 5 coat of arms face-up int eh Alan Moon/Ticket to Ride style. Then you can pick any of the face-up or a face-down (and see what others pick), making it an addition to list of things to consider rather than an annoyingly random bonus at the end.
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 12, 2011 6:24 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ben Bateson
United Kingdom
Ross-on-Wye
flag msg tools
Owner of original 'crappy art' GtR and pleased about it.
Avatar
mbmbmbmbmb
I suppose there's also something to be said for displaying all picked coats of arms face-up. Then you have an aspect of probability - do you return lots of chips for more picks at the coats you need, or do you put them towards a mission card?

Anyway, I don't really see what's wrong with saying all coats are 1VP and completed mission cards are 5VP and leave it at that.

Interesting game though. I am a big fan of Rudiger Dorn's.
1 
 Thumb up
 tip
 Thumb up
  • Posted Mon Sep 12, 2011 8:11 pm
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
PK WADDLE
United States
Austin
Texas
flag msg tools
Avatar
mbmbmbmbmb
A wonderful report-- but being a musician I was excited to see Piano Duet in the title-- but nothing about Pianos or duets in the text-- have I been a moron and missed something?
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 13, 2011 3:38 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote
Ben Bateson
United Kingdom
Ross-on-Wye
flag msg tools
Owner of original 'crappy art' GtR and pleased about it.
Avatar
mbmbmbmbmb
No, that's an in-joke. John and I also crossed paths at the weekends plying our trades at a Wedding Fayre: myself as a pianist, and John as a photographer under his company name of Photographic Duet.
 
 Thumb up
 tip
 Thumb up
  • Posted Tue Sep 13, 2011 9:34 am
    • Choose your Dice
      • Roll
      • Comment (Optional)
    • Reply
    •  
    • Quote

Subscribe

Categories

Contributors

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.