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My Fall Buy List

Jesse Dean
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So with Essen rapidly approaching, I’ve gone ahead and put together my Fall Buy List; this is an overall selection of games that I intend to own that are coming out between now and the end of the year, sorted by rank with an explanation of where/who I am getting them from. I expect that there are some games that I am only vaguely aware of now that I will end up getting, and that there are a few on this list that I will end up not liking after I get them. I am okay with that though, as such is the curse of an early adopter.


1. Colonial: Europe's Empires Overseas
From a new publisher in Switzerland, this one combines some elegant euro mechanics with a lot of potential for direct interaction and conflict. A few people have gotten early release copies (or made their own) and early indications are pretty positive. There is some concern about the overall usefulness of certain technology trees in the game, but I remain unconvinced that these won’t be figured out with more skilled play. I am so excited about this one, that I’ve already written two speculative strategy articles. I expect I will be playing this one a lot, though I suspect it will probably work best with higher player counts. People who dislike dice or direct conflict need not apply. (Pre-ordered directly from Stratagem Ltd.)

2. Urban Sprawl
I really liked Chad Jensen’s Dominant Species last year, and the rules for this one also look to be pretty good. I suspect that ultimately, Dominant Species will turn out to be a superior game, but I see a lot of potential in this one too, much of which I detailed in my rules review. I am expecting it will receive a lot of my attention before the Essen games start hitting since it will be released in early October here in the USA. (Pre-ordered directly from GMT Games.)


3. Eclipse
I like Space Empires 4X, but I haven’t played it since its initial spurt of plays. The reason for this is twofold: 1) For the amount of time it takes most of my fellow players would rather get in a play of an 18XX 2) We just haven’t gotten around to it (that will change this week, I think my initial fatigue has worn off and I am looking forward to exploring it in more detail). Eclipse looks like it will be another effective 4X game, but with a slightly different focus and what looks like a shorter play time it might also be one that is easier to get on to the table due to it not directly competing for the 18XX time slot. Another advantage of this one is that there is plenty of pre-release information available between the designer previews and the rulebook, so it is pretty easy to get a perspective of how the game plays. I admit I am mildly concerned that the fixed number of turns will not let the game develop a proper arc, but I am willing to give it the benefit of a doubt there. (Copy from Asmodee USA)

4. German Railways
Though my interest in Winsome-style train games has been fading, this one is of great interest to me, both because of what I have heard about how it plays, and the generally positive reactions it’s gotten from my Geekbuddies. The need to plan for a variable (seeded but random) number of turns is something in particular that appeals to me, and I am looking forward to exploring this one. (Pre-ordered LAST YEAR from Queen at Coolstuff, Inc. I am optimistic it will show by the end of the year.)

5. Vanuatu
This is a high-contact euro, with tons of different ways you can make your opponent’s day suddenly a lot worse, ranging from the action system where you can make your opponent’s lose their action, to the tight financial system that allows you to force your opponents to trade their valuable money away for much less useful victory points. The build-as-you-play board and high degree of instructiveness will help ensure this one has a lot of replay value. (Pre-ordered directly from Krok Nik Douil Editions)

6. Singapore
I have not played any of Peer Sylvester’s designs, though King of Siam comes highly recommended, but this one looks fairly intriguing. I think what I like the most is the player created board, as each time you play you will end up with a slightly different configuration of both the initial modular board and the tiles that players place as the game progresses, resulting in a different optimization puzzle and a different way to properly take advantage of the resource conversions on the board. Though I admit to being a little tired of the whole resource conversion-style game, this one appears to be distinct enough to be worth getting a copy. (Pre-ordered directly from White Goblin Games)

7. Quebec
My initial impressions were that this reminded me spiritually of Hansa Teutonica. While it still does to some extent, in that the game is about the manipulation and movement of cubes with a lot of interesting little twists thrown in, further thought and discussion has confirmed that a better comparison is probably El Grande. Essentially the game is about competing for victory point majorities in a number of different areas, each of which corresponds to a different portion of the board. The most efficient way to get these majorities is to take advantage of available special actions. However, in order to get these special actions you need to help other players get victory points by completing their (victory point giving) buildings. If you have a majority in an area, when scoring occurs you are able to cascade half of your placed cubes into the next area, allowing you to potentially set up killer victory point combinations (if the other players let you get away with it). Fun hilarity ensues. Unfortunately, the board looks a bit busy and I am a little bit worried my red-green colorblindness won’t be able to properly distinguish between the regions. We will see what happens with that though. (Buying from Coolstuff, Inc. when it is released by Asmodee USA)

8. Ora et Labora
This one may move up or down once I actually see some rules. As it stands, I did not find Merkator or Loyang to be great, but initial reports indicate that this one will be a return to form for Rosenberg, with a description that implies that it is similar to Le Havre but with even more going on and a deeper level of decision making. Hopefully these reports are correct. (Buying from Coolstuff, Inc. when it is released by Z-Man Games)

9. Drum Roll
My track record with lighter worker placement games hasn’t been the greatest, and most have not made much of an impression on my collection. Looking at Drum Roll’s rules indicates that it might be a lovely exception. It seems that there will be a lot of potentially tense competition for resources, particularly performers and employees, that many of the other lighter worker placement games lack, and I really appreciate the potential combo-building between different performer types and the decisions involving keeping a performer around or choosing to retire them. (Pre-ordered from giochix.it along with Upon A Salty Ocean)

10. Tournay
I really enjoyed Troyes last year, it was my #3 game behind Dominant Species and Innovation, and the rules for this one make it look spiritually similar but mechanically rather different. I have not pre-ordered this one yet, but will acquire it when it is available. A card reference sheet would help a lot. (Will pre-order once this option becomes available.)

11. The Manhattan Project
This looks like another fun heavier worker placement, with an interesting race aspect in that whoever reaches the victory point threshold first wins. The exact mechanics of the worker placement, particularly the decision whether to use up your extra workers for your own buildings or to save them for shared actions, and the momentum hit that comes whenever you recover your workers both seem like they would be fun to explore as is the conflict system that they include in the game. The art is also pretty fantastic, and I really dig the retro style. (Kickstartered!)

12. 1830: The Game of Railroads and Robber Barons
I owned a copy of the original game that I sold once the reprint was announced. Since then I have acquired a number of other 18XX games that I enjoy greatly, so I admit I am not that excited about this one. I will get it however, and almost certainly play it once it arrives. (Buying from Coolstuff, Inc. when it is released by Mayfair Games)

13. Upon A Salty Ocean
I am mostly getting this one because it is a package deal for shipping Drum Roll. It looks like it is a pretty solid economic game, but I admit I am fairly concerned about interplay variability. It may be one of those games that different player strategies will be sufficient to differentiate the games, but I admit I am a little skeptical. Shall be interesting to see what happens. (Pre-ordered from giochix.it along with Drum Roll)
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Subscribe sub options Wed Sep 14, 2011 5:04 pm
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DORGON
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Colonial is drop dead gorgeous. And being a civ-ho, it's a no brainer buy. Eclipse is also on my to buy list, and I'll being playing Space Empires 4X tonight, even though I've left my chit pushing days far behind me, I still need to see if it's worth the hype. Ora et Labora is a might buy, but I think I'll play that one first.

The other ones on my radar are Empires of the Void and Pantheon, and I'll probably pick up Rex: Final Days of an Empire, even though I already own Dune.
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  • Edited Wed Sep 14, 2011 5:13 pm
  • Posted Wed Sep 14, 2011 5:11 pm
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Jesse Dean
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Indeed.
Paul Lister
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got an early copy since he is selling them in his store and he had very effusive things to say about how great the game looks. I can't wait to get my copy.
 
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  • Edited Wed Sep 14, 2011 5:16 pm
  • Posted Wed Sep 14, 2011 5:15 pm
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Tim Seitz
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7. Quebec. ...

Unfortunately, the board looks a bit busy and I am a little bit worried my red-green colorblindness won’t be able to properly distinguish between the regions. We will see what happens with that though.

Despite the psychedelic board, you should be okay.

The district/building colors are purple, red, yellow, and blue. Dark blue tokens will highlight the relevant ones for each age.

The player colors are white, pink, orange, black, and green. (I had to use brown and red for pink and orange, since I lack sufficient Lego pieces.)
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  • Edited Wed Sep 14, 2011 5:23 pm
  • Posted Wed Sep 14, 2011 5:22 pm
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Tim Seitz
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Glen Allen
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I notice you have never mentioned Belfort. That is a game that interests me quite a lot, since it is inspired by Warcraft and I am a RTS junkie.
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  • Posted Wed Sep 14, 2011 5:24 pm
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Jesse Dean
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You are correct! I somehow completely missed this one. Probably because it is not on the Essen list, and wasn't one I was already watching. I probably should add it to my Gamer's Game list.
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  • Posted Wed Sep 14, 2011 5:32 pm
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Mark G.
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Nice list!

1. I've already pre-ordered Colonial: Europe's Empires Overseas.

2. I may yet pre-order Vanuatu.

3. I will buy German Railways, 1830: Railways & Robber Barons, and Urban Sprawl when they are available at my FLGS.

The other games on this list are of interest, but I'll wait to hear what you and other Geekbuddies have to say. I may try to play a few of them at Great Lakes Games in early Nov.

Another item not on this list that I am considering is the Eagle reprint of the Winsome game New England Railways . . . but why the plastic trains!

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  • Posted Wed Sep 14, 2011 5:33 pm
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Christian Lemay
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out4blood wrote:
Quote:
7. Quebec. ...

Unfortunately, the board looks a bit busy and I am a little bit worried my red-green colorblindness won’t be able to properly distinguish between the regions. We will see what happens with that though.

Despite the psychedelic board, you should be okay.

The district/building colors are purple, red, yellow, and blue. Dark blue tokens will highlight the relevant ones for each age.

The player colors are white, pink, orange, black, and green. (I had to use brown and red for pink and orange, since I lack sufficient Lego pieces.)


Tim said everything I would have said on color. Philippe Beaudoin, designer of Québec, is color-blind, and he plays very well

Also, yes, Québec is a majority game, but its hard to win the game with a poor building score at the end of the game. This final scoring (for buildings you achieved) is APPROXIMATIVELY 1/5 to 1/3 of your points.

Comet
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  • Edited Wed Sep 14, 2011 5:50 pm
  • Posted Wed Sep 14, 2011 5:46 pm
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Tim Seitz
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Comet wrote:
out4blood wrote:
Quote:
7. Quebec. ...

Unfortunately, the board looks a bit busy and I am a little bit worried my red-green colorblindness won’t be able to properly distinguish between the regions. We will see what happens with that though.

Despite the psychedelic board, you should be okay.

The district/building colors are purple, red, yellow, and blue. Dark blue tokens will highlight the relevant ones for each age.

The player colors are white, pink, orange, black, and green. (I had to use brown and red for pink and orange, since I lack sufficient Lego pieces.)


Tim said everything I would have said on color. Philippe Beaudoin, designer of Québec, is color-blind, and he plays very well

Ironically, it's the colors that remind me of Hansa Teutonica, since they both use pink, orange, white, black, red, blue, green, yellow, and purple!
 
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  • Posted Wed Sep 14, 2011 7:44 pm
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Orban Alain
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Hello.
For Tournay, the card reference sheet is on the website www.pearlgames.be and the pre-orders have started today
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  • Posted Wed Sep 14, 2011 7:50 pm
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Seth Jaffee
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I have not been keeping up very well with new games - I know virtually nothing about any of these except for Drum Roll.

I have only played it twice, but Drum Roll struck me as a solid euro cube pusher. I agree with your assessment that there is competition for performers and employees (performers more prominently, employees are less of a big deal I think). I suppose there's also competition for resources, as each color cube can only be taken by 1 player each round.

The resource part seemed less like worker placement to me and more like a draft. For most of the game, certainly the early game, your first action is to take a cube - if you do not, then you will be in trouble. Exception: if you are player 1, you could do something else first and get your cube with your 2nd worker placement. Though most of the time it's more important to get the right cube, and since everyone will be grabbing a cube for the most part, you also get first pick of the non-cube actions.

The only placements where choose order matters is getting the cube as described, and hiring the 2 types of dudes you can hire - performers and employees. Most of the time there didn't seem to be a contest for any particular employee, they are all similarly powerful, and of the useful ones (cube changers) you're only allowed to use 1 during each turn, so you end up sort of specializing in a color, usually a different color than the other players.

There is a bit of a contest for Performers sometimes. There is scoring for having the most performers, and sometimes for having a lot of performers of a particular type. So sometimes there's heavy competition for a particular performer. Performers not hired get cheaper for next round, like the roles in Puerto Rico, so sometimes there's a really good deal on a performer as well which players may compete for.

My biggest concern or disappointment about the game was that the neat recurring abilities and recurring salary you have to pay only happens 3 times total. It sounds cool that if you retire a performer when they do their best show that you don't have to pay them as much, but you do have tho pay the full amount that show, and there are only 3 shows total... if you got that performer after the 1st show and fed him all the necessary cubes, then even if you retire him in show 2 you only pay the discounted rate once - and that means you did not get any advantage of the guy's ability at all. That doesn't make for a bad game, but for me when there are recurring payments and recurring benefits, it's much more interesting when they have a chance to happen more than once or twice. Otherwise I can't help but wonder why they're supposed to be 'recurring'.

The other thing that sounded interesting but didn't feel as interesting as it sounded was the voting to go into the scoring phase or not. After 5 rounds of play players vote whether to play another round or go on to a scoring phase (show). With 4 players the vote is either unanimous, 3-1 or 2-2 with player 1 breaking the tie. Player 1 is arbitrary and passes each round. It's cool to be prepared for a show while another player is not, and vote to move on while they have to vote to continue... but there's no penalty to voting to continue. It also feels awkward to me to have to consider whether you're player 1 or not in order to decide how you should vote. I feel like there should have been some detriment to voting for another round of play, or some benefit for voting to Score if the majority says they want an extra round of play.

After 2 such extra rounds, there's a show no matter what, but there is some detriment (-1vp or something) if you had voted for more rounds of play (dilly dallying). 1 point is inconsequential. I think this voting mechanism is not as good as it could be.
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  • Posted Wed Sep 14, 2011 11:52 pm
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Jon
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I feel like I should really like Drum Roll, but every time I research it I end up feeling neutral about it and don't know why. I had to go back and look when Jesse mentioned he ordered it with Upon a Salty Ocean though as I didn't recall it on that pre-order page. Interestingly, it looks like they are encouraging giochix.it for Italian orders but other people are sent elsewhere, meanwhile, Upon A Salty Ocean is on a different special pre-order page where you can get things like Rio de la Plata in addition, but Drum Roll isn't on that specific page. Weird.
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  • Posted Thu Sep 15, 2011 12:29 am
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Jesse Dean
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Alain13 wrote:
Hello.
For Tournay, the card reference sheet is on the website www.pearlgames.be and the pre-orders have started today


Any news on international orders? I am not going to be at Essen.
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  • Posted Thu Sep 15, 2011 12:49 am
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Alain13 wrote:
Hello.
For Tournay, the card reference sheet is on the website www.pearlgames.be and the pre-orders have started today


Note that the pre-orders are only for pickup at Essen Spiel; there is no mail-order for those not attending.
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  • Posted Thu Sep 15, 2011 1:53 am
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Morganza wrote:
Alain13 wrote:
Hello.
For Tournay, the card reference sheet is on the website www.pearlgames.be and the pre-orders have started today


Note that the pre-orders are only for pickup at Essen Spiel; there is no mail-order for those not attending.


I'm hoping this is simply a minor oversight, and the fine, fine folks at Pearl Games will correct it forthwith.

Please?

Pretty, pretty please?
S'il vous plait?



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  • Posted Thu Sep 15, 2011 2:05 am
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Hmm, what about Strike of the Eagle?
 
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  • Posted Thu Sep 15, 2011 4:08 am
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Jesse Dean
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arthur09 wrote:
Hmm, what about Strike of the Eagle?


Not a period I am interested in for war games.
 
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  • Posted Thu Sep 15, 2011 5:26 am
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Christophe Pont
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doubtofbuddha wrote:


Any news on international orders? I am not going to be at Essen.




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  • Posted Thu Sep 15, 2011 5:46 am
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ravenskana wrote:
I feel like I should really like Drum Roll, but every time I research it I end up feeling neutral about it and don't know why. I had to go back and look when Jesse mentioned he ordered it with Upon a Salty Ocean though as I didn't recall it on that pre-order page. Interestingly, it looks like they are encouraging giochix.it for Italian orders but other people are sent elsewhere, meanwhile, Upon A Salty Ocean is on a different special pre-order page where you can get things like Rio de la Plata in addition, but Drum Roll isn't on that specific page. Weird.


Drum Roll preorders on Giochix website are limited only to Italy. For that reason the two order pages are different: one for the world and one for italy.
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  • Posted Thu Sep 15, 2011 7:45 am
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Orban Alain
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ravenskana wrote:
Morganza wrote:
Alain13 wrote:
Hello.
For Tournay, the card reference sheet is on the website www.pearlgames.be and the pre-orders have started today


Note that the pre-orders are only for pickup at Essen Spiel; there is no mail-order for those not attending.


I'm hoping this is simply a minor oversight, and the fine, fine folks at Pearl Games will correct it forthwith.

Please?

Pretty, pretty please?
S'il vous plait?




En français in the text
Yes, the pre-orders are only available for Essen.
Sébastien (Pearlgames) don't sell games through postal, he works with distributors.
I know that the game will be in the stores in France, Belgium, Germany,.. after Essen but I have no idea for the US and/or Canada.
If I have more information (or if Sébastien can answer here), I will let you know.
regards
Alain,
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  • Posted Thu Sep 15, 2011 11:47 am
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Philippe Beaudoin
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Re: Québec and red-green colorblindness.

As my microbadge will tell you, I'm red-green colorblind myself (fairly severe at that), so I made sure my publisher printed a game I could play. I still think the blue and purple on the board (influence zones) look a bit too similar but the icons make them obvious. Fortunately the difference in the blue and purple building tiles is strong enough to make them easily distinguishable for me. All the other colors should be easy for you to see.
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  • Edited Sat Sep 17, 2011 7:32 pm
  • Posted Thu Sep 15, 2011 5:48 pm
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Jesse Dean
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Christophe Pont wrote:





Don't worry, I am getting Colonial as part of a group international order. I am sure I will make Essen some day!
 
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  • Edited Fri Sep 16, 2011 4:01 pm
  • Posted Fri Sep 16, 2011 4:01 pm
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sedjtroll wrote:

My biggest concern or disappointment about the game was that the neat recurring abilities and recurring salary you have to pay only happens 3 times total. It sounds cool that if you retire a performer when they do their best show that you don't have to pay them as much, but you do have tho pay the full amount that show, and there are only 3 shows total... if you got that performer after the 1st show and fed him all the necessary cubes, then even if you retire him in show 2 you only pay the discounted rate once - and that means you did not get any advantage of the guy's ability at all. That doesn't make for a bad game, but for me when there are recurring payments and recurring benefits, it's much more interesting when they have a chance to happen more than once or twice. Otherwise I can't help but wonder why they're supposed to be 'recurring'.


Indeed. Looking at the rules, I was trying to figure out why you would ever retire a worker before the final round. The reduced cost didn't seem to be quite worth getting rid of the ability, and since you could just get the bonus victory points during the final scoring it left me mildly confused... I was hoping it would turn out that there was something missing once I played it, but it looks like I was right. It will see if it ends up being worthwhile anyway...
 
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  • Posted Fri Sep 16, 2011 4:04 pm
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Tim Seitz
United States
Glen Allen
VA
Like water spilled on the ground, which cannot be recovered, so we must die. But God does not take away life; instead, he devises ways so that a banished person may not remain estranged from him. 2 Sam 14:14
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filou wrote:
Re: Québec and red-green colorblindness.

As my microbadge will tell you, I'm red-green colorblind myself (fairly severe at that), so you can be sure I made sure my publisher printed a game I could play. I still think the blue and purple on the board (influence zones) look a bit too similar but the icons make them obvious. Fortunately the difference in the blue and purple building tiles is strong enough to make them easily distinguishable for me. All the other colors should be easy for you to see.

It's apparent from looking at the development history that the board coloring was changed from red-green-yellow-purple to red-blue-yellow-purple.
 
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  • Posted Fri Sep 16, 2011 4:05 pm
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Touko Tahkokallio
Finland
Espoo
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Jesse wrote:
I admit I am mildly concerned that the fixed number of turns will not let the game develop a proper arc, but I am willing to give it the benefit of a doubt there.


Let me briefly explain what I see as potential problems keeping the number of rounds variable in Civilization building games, such as Eclipse.

First of all, Eclipse is a strategy game that can be played all the way up to 6 players. While I think for a player, who can directly influence how many rounds the game lasts, the variable game length can be an interesting strategical weapon. However for the rest of the players, it easily is just thing that they have no way to control. This can greatly diminish the joy of planning for rest of the bunch.

Secondly, Eclipse is a Civilization building game that doesn't try to focus on one aspect of empire building only. You can develop technologies, explore space, wage war and build structures and they all contribute to how well you do in the game. That's why victory points are a natural way to track your success. It would have been possible to make the game end when some reaches a certain number of vp:s, but I feel this is usually a bit anti-climatic.

Of course, the other option would have been that you can end the game by specializing in any single aspect, but I feel that this can easily lead to an optimisation excercise and not to a proper civilization game. We didn't want to go this way.

Finally, also the variable number of rounds in the game can easily cause that the actual playing time to vary greatly. Especially so with beginners. When the end of the game is triggered by some end game condition, it can happen that a newbie hands the win to some other player, by making some crucial mistakes (or even worse making them on purpose, because he just wants to end the game for some reason). On the other hand, if no one is able to reach the winning conditions in reasonable playing time, the game may start to feel to drag.

So that's why fixed number of rounds

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  • Edited Sat Sep 17, 2011 12:17 pm
  • Posted Sat Sep 17, 2011 12:05 pm
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adebisi
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Espoo
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Thanks for sharing your observations and for all the thorough reasoning. You made me put a couple of games on my watchlist.
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  • Posted Sun Sep 18, 2011 8:24 pm
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