K GUnited States
New MexicoI wasn't born , I was hatched in the deepest darkest part of the ocean , and raised by sharks !
PANZER KAMPFLAUFER IIJ “LUDOLF”
A couple months ago there was a sci fi con being put on by a comic shop that also sells games , and has a gaming area in their store . knowing that they would be a better target to approach than bit them out on ebay or something like that , I went in and traded a large lot of star wars minis I had collected in the hopes that I would some day play the old West End Games star wars miniatures game . .
They had had a starter of DT , that had sat on their shelf forever , some one bought it a couple months back or ,so and ordered in some German light and medium walkers . when the new walkers arrived , the guy that ordered them brought the starter back and traded it in for WH40K stuff . Apparently he couldn’t find any one to play at the store or in his friends , so the comic store let him return it .
I checked the starter , it was all there , he even put it all back in the plastic inserts , and the store reshrink wrapped it .
So for my star wars minis , I traded for one starter , 4 light axis walkers , and 2 medium axis walkers boxes .
I traded one of my allies players for his axis from his starter that he had had for a while , but wasn’t interested in playing .
So for this one deal , I have 6 medium walkers , and 4 light walkers , and 2X laser grenadiers , recon grenadiers , and battle grenadiers .
Now having all that , I now have some extra walkers I can change up a bit . I have modded 3 of the light walkers , and 5 of the medium walkers .
So lets start it all with the Ludolf
I would suspect that the stats for a LUDOLF are some where at Dust Games , held forever in secret because of FFG publishing plan , and their unwillingness to let DG release stats for other walkers like the “Barking Dog” that would be a better opponent for it than the “Pounder” .
What ever the reason , I wont do a write up for the Ludolf , because it’s a walker that was displayed at some of the trade shows , and thus its fluff write up exists somewhere out there already , since some one else created it .
Instead , I will talk about how I came to the stats I chose .
So to begin with , I had to make a choice , make a Ludolf , as it should be stated and cost it appropriately , or dumb it down to some how justify making it only 4 points to fit the misconception that “All medium walkers can only be 4 points !“ , that a lot of people seem to believe . Keep in mind that pretty much every other minis game raises the points oof a unit when they ad weapons EXAMPLE : in WH40K , a space marine in power armor with a bolter has the same ARMOR VALUE as a space marine in power armor with a lascannon , but the space marine with the lascannon costs substantially more just because of having a stronger weapon . This notion that all walkers HAVE to cost the same as their armor values is ridiculous .
I know the fluff for the Ludwig says it fires both weapons at the same time , but the problem with that is that in order for its stats to really represent both barrels firing at the same time at the same target , you would essentially have to halve the stats of ALL the other walker weapons to represent just how weak they would be compared to twin 88’s firing at the same time .
For that reason , I choose to ignore that little bit of the fluff , and look at the twin 88’s as firing one per turn , allowing the walker to better absorb the recoil , and double the amount of time needed between trips to reload .
So I am not dumbing down the stats for the 8.8 , its staying as is .
Now lets talk about the Nebelwerfer 42 system .
As I have said before , I did a lot of looking around well before this game came out , and read a lot about the various weapons and vehicles , etc ………
As I looked into the rocket artillery , like the Nebelwerfer 42 used on the Lothar , the Calliope used on the Sherman tank , etc ….. a recurring statement kept coming up . The rockets were more of a psychological weapon than a real front line weapon system . The problem was that they were extremely inaccurate , so while they could cover lots of area , they couldn’t really pinpoint a SINGLE target to zero in on .
Were this a truly accurate game , the lothar would fire its rockets , and roll to hit 10-15 squares , and leave the remaining troops shaking in their boots . I’m not complaining , just point this out , because I have seen a lot of people adjust the stats down on their Ludolfs , when that’s not realistic , since the stats on a Lothar , would really only represent the hit and or shrapnel from one tube , not the actual hits and destructive power of all of the tubes together . For the purposes of DT , we are looking at one hit , and ignoring the rest that went all willy-nilly to God knows where .
For this reason , I am leaving the stats for the Nebelwerfer 42 unchanged , and simply looking at it as carpeting a smaller area with fewer rockets , but focusing the same destructive power on the primary target in the primary square .
So if I leave the stats for the weapons unchanged , I guess it cant realistically cost just 4 points . Now I know that some how seems counter intuitive to FFG’s stance on the old points system , but hey , they still work just fine for us here .
So I figured I would try it out at 6 points and play test it till I came to the appropriate cost , like I do with all my figures .
Now after a couple games , 6 was obviously just way to low . My opponents had a very hard time closing range . Even with the 2 heavy weapons , the artillery reload , and minimum ranges were a limiting factor , but not limiting enough .
Tried it out for 4 or 5 games at 7 points , worked pretty good . It did provide a serious threat , but at 7 points , I had to make tougher choices as to what to field , and since this is only a WEAPONS change , the walker its self is still very killable .
Tried it out a few games at 8 , which was just to high . Losing 4 points that I could have spent on another walker , or 2 squads , with all the damage they could have taken , was just to much of a loss for what becomes a front line attack unit . .
Tried it out at 7 points again for another 4 or 5 games , and it feels right .
So 7 points it is .
Because the walker has 2 unlimited weapons , it can step out and paste a walker pretty easily , BUT , the need to reload one of them , means you need to judge carefully when you decide to make that shot . If your opponent has a second medium walker waiting for you , or some good anti armor squads waiting to swarm you like ants , 7 points is a lot to lose in one walker .
Because the walker is such a large chunk of points , you cant just let it sit in the back and launch artillery like you would with a Lothar , because at 7 points , if it sits in the back , its 3 points you don’t have in the fight , that your opponent DOES .
Its really a challenge to put to use to full effect , because you DO need to be aggressive , but you cant just go nuts and run all fists a raging out to shoot the enemy , you really have to use your best judgment so you don’t waste the extra 3 points you would spend on this walker .
This walker is a lot of fun to play , but not something I plan to play more than once in a while , when I want to add some spice to the game .